Recent content by davis.anthony

  1. D

    DLSS versus FSR, again, neither being PSSR *spawn

    DLSS is the better technique but I am finding lately that I prefer FSR 2's more 'raw' look than the overly processed DLSS image. Texture detail seems to be better preserved with FSR2 and it has better default sharpening most of the time.
  2. D

    DLSS versus FSR, again, neither being PSSR *spawn

    Really quick. CP2077 at Ultra + Ultra RT with a 4k target. DLSS P = 63.75fps FSR 2 P = 63.35fps DLSS B = 51.77fps FSR 2 B = 50.19fps Margin of error stuff.
  3. D

    DLSS versus FSR, again, neither being PSSR *spawn

    I did months ago so you'll need to check my post history to not derail the thread anymore. But I will say my Dying Light 2 results were completely different than the what was in the video.
  4. D

    DLSS versus FSR, again, neither being PSSR *spawn

    And most of them are now so out of date due to changes made to DLSS and FSR they're useless.
  5. D

    Unreal Engine 5, [UE5 Developer Availability 2022-04-05]

    They did as games would have run like dog shit on PS4/Xbone if they didn't. There was just no need to on PC as any half decent quad core could easily deliver more CPU performance. We're now feeling it this generation as a result, and even now, the current console CPU's are falling considerably...
  6. D

    DLSS versus FSR, again, neither being PSSR *spawn

    It is true. I'll show my own results later using the CP2077 benchmark and show you how my results makes these ones look suspicious.
  7. D

    Unreal Engine 5, [UE5 Developer Availability 2022-04-05]

    I feel CyberPunk 2077 fits in to the above.
  8. D

    Unreal Engine 5, [UE5 Developer Availability 2022-04-05]

    Last gen console having having 8 cores wasn't going to change anything as they had piss poor clocks (1.6Gz) which meant a first gen i7 from 2008 was just as quick (if not slightly faster)
  9. D

    Unreal Engine 5, [UE5 Developer Availability 2022-04-05]

    Something's just don't scale well above a certain number of cores as the increase in latency starts causing a performance regression. And more systems you have in your game engine the higher the risk that you'll run in to latency issues.
  10. D

    DLSS versus FSR, again, neither being PSSR *spawn

    The video that shows FSR 2 giving a higher uplift on AMD than DLSS on Nvidia? The same video that doesn't detail what scenes they tested in each game? Yes I did thanks.
  11. D

    DLSS versus FSR, again, neither being PSSR *spawn

    2022 data is irrelevant as it doesn't cover newer titles, changes made to the algorithms or current GPU's. The data I provided was made this year, on current games, so is arguably more relevant than what you have provided.
  12. D

    DLSS versus FSR, again, neither being PSSR *spawn

    I've posted screenshots previously in this very forum that showed they were the same performance.
  13. D

    PS5 Pro *spawn

    Depends on what the rendered resolution is.
  14. D

    PS5 Pro *spawn

    I know they do but they all perform roughly the same.
  15. D

    PS5 Pro *spawn

    No, that is a poor metric. If PS5 Pro uses PSSR to hit 60fps while offering slightly worse image quality than base PS5 achieves at 30fps, then image quality is a poor metric to gauge performance between the two machines. It doesn't work that way. PSSR might require a HIGHER input resolution...
Back
Top