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phed
09-Oct-2003, 07:20
Hello, are there any benchmarkes out there that directly tries to measure the eg. polygons/sec & pixels/sec under different renderingmodes?
Also that tries different rendering techniques, and preferably with different factors (like vertexarray() with a lot of polygons and many times with small polygons).

Two reasons: To understand what codingpractices are good, and to understand what cards are good at the stuff I want them to be good at. (Eg. I favour dynamic models rather than on-board memory models).

I made some of these, and some of the numbers surprised me; eg. how the number of polygons increased by 33% when the framerate was lowered.
But I would hope that someone with more background in 3d-programming than me would be more suited than me for this.

phed
10-Oct-2003, 06:35
Hay, I found this one: http://developer.nvidia.com/object/BenMark5.html

It supposedly gives 24MTris/s on a GF2GTS. My 2GHz w/GF3Ti200 ticks in at ... 24MTris, and it is NOT busbound.

Why? What is your number?

zsouthboy
10-Oct-2003, 06:55
I would think that different rendering techniques, as you say, like vertexarray versus calling drawprimitive(i think that's right) many times would be dependant on the driver. If the same polys are passed to either, it should be the same. In the real world, though...

EDIT: Ran that bench, got 77mtris/s on my Soft9700