phed
09-Oct-2003, 07:20
Hello, are there any benchmarkes out there that directly tries to measure the eg. polygons/sec & pixels/sec under different renderingmodes?
Also that tries different rendering techniques, and preferably with different factors (like vertexarray() with a lot of polygons and many times with small polygons).
Two reasons: To understand what codingpractices are good, and to understand what cards are good at the stuff I want them to be good at. (Eg. I favour dynamic models rather than on-board memory models).
I made some of these, and some of the numbers surprised me; eg. how the number of polygons increased by 33% when the framerate was lowered.
But I would hope that someone with more background in 3d-programming than me would be more suited than me for this.
Also that tries different rendering techniques, and preferably with different factors (like vertexarray() with a lot of polygons and many times with small polygons).
Two reasons: To understand what codingpractices are good, and to understand what cards are good at the stuff I want them to be good at. (Eg. I favour dynamic models rather than on-board memory models).
I made some of these, and some of the numbers surprised me; eg. how the number of polygons increased by 33% when the framerate was lowered.
But I would hope that someone with more background in 3d-programming than me would be more suited than me for this.