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View Full Version : Guidelines for 3rd person cameras (Help and opinion appreciated)


deeFive
03-Dec-2010, 02:04
Hi all,

So i have been wirting a paper/demo on 3rd person cameras and would like your views on what makes a good 3rd person camera or games that have good cameras. all feedback and opinion is welcomed and i will include your name in the credits and demo if you want, or you could remain anonoymous.

thanks in advance

:)

Davros
08-Dec-2010, 04:19
ok i'll answer since no one else has ;)

1. give the user full control if they want it (x, y and z)
2. make sure the camera doesnt get blocked by geometry
3. keep both player and target in view i
4 if there are mulitiple targets keep them all in view
5 have a default camera button

deeFive
15-Dec-2010, 07:24
Thanks darvos!!

Is the reason that no one else has posted is this is truly very simple stuff or is it that it does not intreserest anyone here?

Davros
01-Jan-2011, 11:48
its mostly common sense stuff