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ShadowRunner
22-Sep-2010, 16:59
I disagree. PSEye was bought by many on the strength of Eyetoy and all the tech demos shown, but there hasn't been much to use PSEye before Move. So in a way, yes, PSEye was bought for Move, as Move is the first real application of the camera. I doubt I'm alone in having had a camera sit pretty much unused for 2 years in a drawer. Unless EOJ or the few simplistic download titles were your cup of tea, PSEye has not been worth the $40 spent on it, and those people would have been better off not buying PSEye and waiting until Move was released. That is, never buy a device until there's actually something for it that justifies its value, as opposed to buying early in the hopes of value based on vapourware suggestions. Hence my hesitation with getting Move. I need to see enough content to warrant me buying it, instead of me buying it now hoping there'll be content in the future.

Perhaps it's not so much the Move bundle that's left PSEye owners shafted, but the lack of investment in PSEye in the first place. If Move weren't coming out, PSEye would still be a useless waste of money.

That initial purchase was a bad descision on your part if you was not interested in anything it had to offer at the time you bought it. For what its worth it was the same for me, but i dont expect to be compensated for my bad decisions. Its like buying Wiifit for the balance board but having no interest in Wiifit. If i buy a game that doesnt fullfil my expectations i dont expect to get all future DLC for free, and nor should i when i made the mistake in purchasing it, many people may totaly love the same game. Its a lesson learned and should be applied to any product, buy it when it offers you value dont buy it, why would you.

patsu
22-Sep-2010, 18:56
Flight Control pricing:
http://www.thesixthaxis.com/2010/09/10/flight-control-hd-price-revealed/


Firemint has confirmed the prices for its upcoming Move compatible game - Flight Control HD. Since its announcement many people have been worried that the game would receive a high launch price; well now you can judge for yourself.

Europe: EUR 4.99
UK: GBP 3.99
Australia: AUD 8.45
The launch dates are:

Europe, Asia (excluding Japan), Africa, Middle East: 15 Sep 2010
Australia, New Zealand: 16 Sep 2010
Japan: 21 Oct 2010
USA: unfortunately Flight Control will not be released in North America.

tha_con
22-Sep-2010, 19:03
I just learnt that each sport in Sports Champions has a bonus fight after you complete Gold Challenge against a new character that then unlocks. After that, a Champions Cup unlocks on even higher difficulty. :eek:

That's exciting, but also scary, lol. I'm having minor difficulty with table tennis on Silver, I can't imagine Gold and then another level HIGHER than that, lol.

patsu
22-Sep-2010, 19:13
Sports genre is Move's bread and butter:
http://www.siliconera.com/2010/09/22/online-fishing-rpg-with-playstation-move-controls-coming-this-winter/


Recom, the company that brought Dark Awake to PlayStation 3, has another PlayStation Network game in the works. Tsuritore was announced with a barebones site that says its an online fishing RPG that turns the PlayStation Move wand into a rod. You don’t have to catch fish with motion control, Tsuritore supports Dualshock 3s too.

Shifty Geezer
22-Sep-2010, 19:29
I agree and disagree, but in any case, this is all just in your opinion. There's alot of content out for Move already and more coming in the future. Now you may think it's all useless crap.I never used such language nor implied it. A lot of the titles are good quality and provide great experiences. They just aren't my cup of tea. I'm not going to buy a 360 for Halo as i don't care for Halo, but that doesn't mean I think Halo's crap and no-one else should buy it!

That initial purchase was a bad descision on your part if you was not interested in anything it had to offer at the time you bought it. For what its worth it was the same for me, but i dont expect to be compensated for my bad decisions. Its like buying Wiifit for the balance board but having no interest in Wiifit.It's more like buying a PS3 because PS2 had loads of games you like, and then only 3 games being released for your PS3, none of which you care for. There was a precedent for believing in PSEye, in EyeToy and in Sony's concept videos. So yes, it was a poor purchase, but then I claim the product was kinda misrepresented. As you say, lesson learned. I don't believe in Sony any more and want to see the goods (same misplaced belief that they'd get proper online services, for example). Caveat emptor.

patsu
22-Sep-2010, 20:28
Virtua Tennis preview:
http://g4tv.com/games/ps3/64522/virtua-tennis-4/articles/72192/Virtua-Tennis-4-TGS-2010-Preview/


The niggling reality is that the demo did seem a lot like a fancy version of Wii Sports tennis. Higher production values, yes. More vivid, sure. But with the player is only responsible for swinging the racket—the computer automatically controlled my movement around the court—a large part of the sport was lost.

“The most essential aspect of the series is that we can hit a powerful shot like the professional players with simple controls,” Kumagai said. And it seems that Virtua Tennis 4, due for release next spring, will likely achieve that much. Given that Sega wasn’t showing non-Move portions of the game, it’s hard to tell how much else the game will accomplish. I don’t think that Kumagai is about to throw away the series’ tradition of detailed tennis simulation, of course. It just remains to be seen whether Move will be a part of that tradition in VT4 or just a pleasant sideshow.

ShadowRunner
22-Sep-2010, 20:52
It's more like buying a PS3 because PS2 had loads of games you like, and then only 3 games being released for your PS3, none of which you care for. There was a precedent for believing in PSEye, in EyeToy and in Sony's concept videos. So yes, it was a poor purchase, but then I claim the product was kinda misrepresented. As you say, lesson learned. I don't believe in Sony any more and want to see the goods (same misplaced belief that they'd get proper online services, for example). Caveat emptor.

Im not sure EyeToy did set a precedence for believing in PSEye, PSEye was more like EyeToy all over again to the point that i felt a bit dumb for thinking they would get it right this time. If you bought the PS3 which only had 3 games available for it, none of which you cared for, you would be a complete idiot IMO :lol:

Seriously though, I see your point but i really do think its common sense to buy a product once it actually offers you something of value. Obviously a cheap add-on is not the same as buying a $600 console, you are more likely to take a punt and if id doesnt work out you havent lost much. Its like kinect, im not going to buy it until i see games on it that i want regardless of what potential it has and that hardcore games have been promissed, if i bought it at launch when i had no interest in any of the games, and still a year later there was nothing i wanted it would be my fault. But at £40 id probably pick it up anyway and take the chance. I would imagine though if PSEye cost £100 you might have waited until there was good reason to buy it for you, because it was cheap you considered it worth a punt. Its maybe because of the price im not bothered with my bad purchase decision, if i had paid more i probably would feel how you do.

For me i have always used it for its microphone so it has been of value to me there, i use headphones when i game so bluetooth headsets are not an option to me. On that note i really hope that with move getting more PSEyes into homes devs will start to provide a seperate slider in their games(or even better a universal setting in xmb) for increasing chat volume for when playing through the speaker channel!

Arwin
22-Sep-2010, 20:59
Virtua Tennis preview:
http://g4tv.com/games/ps3/64522/virtua-tennis-4/articles/72192/Virtua-Tennis-4-TGS-2010-Preview/

They already indicated in another interview or comment, not sure which, that they are looking into manual player control for walking.

AzBat
23-Sep-2010, 00:53
Much better offer. If I had a PS3 I'd get this instead...

Toys R Us Exclusive EyePet Move Bundle for $99.99

http://nexus404.com/Blog/2010/09/22/playstation-move-eyepet-bundle-gets-announced-for-september-24th-at-99-99-sony-to-release-playstation-move-eyepet-bundle-exclusively-at-toys-r-us/

If they were smart they would put EyePet in the $400 bundle too.

Tommy McClain

patsu
23-Sep-2010, 01:27
Nah... Sports Champions is a better game for grown ups and teens. More bundles will be welcomed of course.

EDIT: After a few rounds of Gladiator Duel, SC forced my wife to finally go see a chiropractor after years of procastination. :lol: My right arm is suffering because of "extreme" video sports too, but it's good fun. You need to be willing to get up and play though.

tha_con
23-Sep-2010, 02:01
Much better offer. If I had a PS3 I'd get this instead...

Toys R Us Exclusive EyePet Move Bundle for $99.99

http://nexus404.com/Blog/2010/09/22/playstation-move-eyepet-bundle-gets-announced-for-september-24th-at-99-99-sony-to-release-playstation-move-eyepet-bundle-exclusively-at-toys-r-us/

If they were smart they would put EyePet in the $400 bundle too.

Tommy McClain

Why would you want EyePet instead? Curious.

Anyway, Table Tennis Gold is fantastic! Though, I've noticed if you jump back down to bronze (I did it to get some more stars and a trophy) it's REALLY jarring. Bronze is TERRIBLE by comparison! I can honestly see why this game received the reviews it did, because reviewers were likely playing on the ABYSMAL Bronze setting. They honestly SHOULD have sent out a guide with this, I can't imagine too many outlets invested the time necessary to get up to the awesome Silver/Gold difficulties where this thing really starts to shine.

AzBat
23-Sep-2010, 04:06
Why would you want EyePet instead? Curious.

That's the only game my wife likes on Move. Of the rest of the games, she'd rather have a Wii. Plus, the Wii would be more economical for us since we could get the $200 Wii bundle vs a $400 PS3/Move bundle.

Tommy McClain

patsu
23-Sep-2010, 07:44
Anyway, Table Tennis Gold is fantastic! Though, I've noticed if you jump back down to bronze (I did it to get some more stars and a trophy) it's REALLY jarring. Bronze is TERRIBLE by comparison! I can honestly see why this game received the reviews it did, because reviewers were likely playing on the ABYSMAL Bronze setting. They honestly SHOULD have sent out a guide with this, I can't imagine too many outlets invested the time necessary to get up to the awesome Silver/Gold difficulties where this thing really starts to shine.

Bronze is great for kids. My son has not developed the right table tennis strokes yet, but he could play against me fairly well in Bronze.

patsu
23-Sep-2010, 07:57
That's the only game my wife likes on Move. Of the rest of the games, she'd rather have a Wii. Plus, the Wii would be more economical for us since we could get the $200 Wii bundle vs a $400 PS3/Move bundle.

EyePet is a slow relationship building game. If she likes the Wii library and don't mind SD, just get a Wii. You can always sell it later or get it pre-owned if she doesn't play it often. She can try WiiFit too.

Getting PS3 Move bundle just for EyePet seems like an over investment, unless she likes HD games and other media capabilities.

Arwin
23-Sep-2010, 09:03
That's the only game my wife likes on Move. Of the rest of the games, she'd rather have a Wii. Plus, the Wii would be more economical for us since we could get the $200 Wii bundle vs a $400 PS3/Move bundle.

Tommy McClain

What did you guys try? I think there are too many games and demos to try properly even if you have time each evening for a week ... I'm quite a Move fanatic as you know, but I've still skipped TV Superstarts and Racquet sports.

_phil_
23-Sep-2010, 11:15
That's the only game my wife likes on Move. Of the rest of the games, she'd rather have a Wii. Plus, the Wii would be more economical for us since we could get the $200 Wii bundle vs a $400 PS3/Move bundle.

Tommy McClain

http://www.electronista.com/articles/10/09/21/playstation.move.eyepet.bundle.hits.toys.r.us/

ShadowRunner
23-Sep-2010, 13:14
That's the only game my wife likes on Move. Of the rest of the games, she'd rather have a Wii. Plus, the Wii would be more economical for us since we could get the $200 Wii bundle vs a $400 PS3/Move bundle.

Tommy McClain

I dont thing any single game is going to shift PS3s in a big way, its big selling point is that it "only does everything" which the addition of Move has now added to. Its for those who want the bluray playback, awesome traditional HD games and now the motion control gaming. Its everything together that is the appeal, if the only interest is in waggle games then the wii will be a better option for now.

Eypet never did much in europe and it was cheeper then than the bundle you get now, its a cool game but its appeal isnt that wide. $99 bundles are for those who already have PS3s and for those people i think SC is definately the more apealing of the two.

Arwin
23-Sep-2010, 15:46
If the only interest is in waggle games then the wii will be a better option for now.

I wonder if that is even justified at this point ... The Wii is a better option is you want Nintendo games, but for Waggle games in general, you're going to have to ask yourself if you prefer to play Resident Evil 4 on Wii or Resident Evil 5 on PS3, The Conduit on Wii or Killzone 3 on PS3, Sports Resort on Wii or Sports Champions on PS3, R.U.S.E. on PS3 or whatever Wii equivalent on Wii there is, Start-the-Party or Wii Party, Just Dance 2 or Singstar +Dance, LBP2 or Super Mario Galaxy and so on and so forth. I'm not saying that the PS3 alternative is always better of course!

Price is interesting as well - games like Hustle Kings on PSN are better than any pool or snooker game you can find on the Wii by a mile, but costs $10. Something like Tumble is often compared to Boom Blox, which is generally considered a little more fun (but Tumble is still great) but even though Tumble is just out, it's already cheaper or as cheap as the best deal you can get on Boom Blox. Etc.

Of course as mentioned the price difference is going to matter more or less depending on the value you place on all sorts of stuff, both hardware (the PS3's 320 GB HDD, BD drive, etc count for something at least) and software. I completely grant anyone a preference for Nintendo games - I personally don't, but I can fully understand that some do. There should be more games like them. ;) But for Waggle, well, it much depends on what kind of Waggle you are looking for. Personally, I think it's a huge win that I can very exactly pot a ball with Pool, or change my mind about forehand or backhand in table tennis without having the game auto-return the ball with the tip of my racket and give me a no-bounce point lost penalty for it ... :lol: But even here, I completely understand if someone still prefers Wii Sports Resort - it's still a highly enjoyable game and if you're not looking for too much depth its great fun with a great atmosphere and very nice details like the downloadable community Mii's or being able to fly around and explore the Islands.

But again, it's a matter of taste in games already. You cannot fault Sony for lack of software support this time. :wink:

patsu
23-Sep-2010, 15:56
The Wii games have more time to mature. I think the best motion games there may give Move a run for the money. The Move hardware has it's advantages but I don't think the difference is apparent to most people yet.

This is why Sony should always focus on the software experience to sell.

goonergaz
23-Sep-2010, 17:25
They need more augmented reality type games to really push the advantages of camera (they really should have gone with a better quality camera tho - images look fudgly on big TVs!).

The bottom line (for me) is that I always got frustrated with Wii games due to the lack of accuracy - so far I can't say that about Move (altho I grant it's early days) - but really Sony are (in a way) bridging a small gap...the more "hardcore" gamer that wouldn't buy a Wii - with RUSE, Sports Champions and KZ3 being typical games to potentially sell the system to that consumer as they are more 'grown up/hardcore' versions of Wii games (IMHO).

I did find it quite amusing playing RE:5 last night in pitch black with a pink glowing ball! lol
The Mrs walked in and said it reminded her of that scene from skin deep :D

patsu
23-Sep-2010, 17:46
I can't get used to Move's FPS controls yet.

patsu
23-Sep-2010, 19:17
The Move version is too finicky, and it keeps losing the move controller and making me miss shots.

Gah... hasn't lost the controller once in Sports Champions. What did you do ? If you play MAG, you'd find that the sensitivity level is even greater there. It doesn't feel like the tracking system is stressed.

Arwin
23-Sep-2010, 19:21
Yeah doesn't sound like the SC that most of us have played ...

joker454
23-Sep-2010, 19:36
Oh yeah... I wonder if it'll track hammerpants.... :)

Lol, they will need some powerful cloth simulation code to model those pants correctly :)


The Move version is too finicky, and it keeps losing the move controller and making me miss shots. Every time the tracking behaves in a way I don't expect, it completely breaks the otherwise excellent simulation and gives me the "uncanny valley" feeling.

Hey, any way you can elaborate a bit on this? I ask because my old mlb2k team mates became Zindagi games (dudes that make Sports Champion) and i see them often for lunch, etc, so I can pass on any criticisms directly to them. Could be helpful in case they get a deal to make a Sports Champion 2. Pm me if you prefer since this is a Kinect thread.

bkilian
23-Sep-2010, 19:56
Hey, any way you can elaborate a bit on this? I ask because my old mlb2k team mates became Zindagi games (dudes that make Sports Champion) and i see them often for lunch, etc, so I can pass on any criticisms directly to them. Could be helpful in case they get a deal to make a Sports Champion 2. Pm me if you prefer since this is a Kinect thread.It's hard to describe. Sometimes when I'm trying a backhand shot or an overhead smash, the lightball goes nuts and flashes a bunch of colours and by the time it settles down it's too late to make the shot. I find that if I keep my movements small, I have a lot better experience than if I make bigger and faster swings. Also, I move around a bit, and the tracking starts to drift after a while (so holding the controller in the same place doesn't translate to the same place on the screen).

Like I said, the simulation is excellent, but it's just when I'm reminded that I'm _not_ holding an actual paddle by it behaving strangely that I have a moment of disorientation and it pulls me out of the immersion.

Oh, and it seems to hit the ball back in a large range on the table. I'd often whack the ball into the crowd when all I was doing was switching from forehand to backhand to line up a shot. According to the screen, I should have had plenty of space and time, but it decided to count it as a swing and whacked the ball off to the side.

And doing smashes is _way_ too finicky. It doesn't matter _how_ hard I swing, it just returns the ball normally unless I somehow hit it at exactly the right moment in exactly the right place. (That's how it feels anyway)

Is there any way to tell the system you're holding the paddle upside down? My player keeps looking like he/she has a broken wrist.

patsu
23-Sep-2010, 19:59
You may have a changing light source or a glare in the same room (e.g., window light shining into the camera in certain area).

The light should not change even if the controller goes out of bound. Large movement does not change the experience. I "fly around" in the room and hit hard with large swing while playing the game. We had a party yesterday. None of the guests have tracking issues while they monkey around.

EDIT:

Oh, and it seems to hit the ball back in a large range on the table. I'd often whack the ball into the crowd when all I was doing was switching from forehand to backhand to line up a shot. According to the screen, I should have had plenty of space and time, but it decided to count it as a swing and whacked the ball off to the side.


When you switch between forehand and backhand, the bat does move. It can hit the ball accidentally. The system tracks you in 3D. You may be standing too far forward.


And doing smashes is _way_ too finicky. It doesn't matter _how_ hard I swing, it just returns the ball normally unless I somehow hit it at exactly the right moment in exactly the right place. (That's how it feels anyway)

My wife has this problem sometimes. Both my kid and I could smash easily but she's having a hard time in one session. When I looked at her play, her smash was a little short and somewhat constricted. Perhaps the SC developers need to model a wider range of smash movement. Or may be you were still standing too far forward/backward ?


Is there any way to tell the system you're holding the paddle upside down? My player keeps looking like he/she has a broken wrist.

What do you mean by holding the paddle upside down ? :-)

Rurouni
23-Sep-2010, 21:16
What do you mean by holding the paddle upside down ? :-)

Maybe he's using penhold grip?

patsu
23-Sep-2010, 21:18
That's vertically, not upside down though.

Arwin
23-Sep-2010, 21:59
It's hard to describe. Sometimes when I'm trying a backhand shot or an overhead smash, the lightball goes nuts and flashes a bunch of colours and by the time it settles down it's too late to make the shot.

Aren't you just reaching outside of the camera's view? That's pretty much what it sounds like. I have a small room, so it happens to us sometimes.

I find that if I keep my movements small, I have a lot better experience than if I make bigger and faster swings.

Yep, I'm guessing you were going 'out of bounds'. Apart from that, smaller swings tend to help you focus on using your wrist as well as your whole arm, which generally yields more power.

Also, I move around a bit, and the tracking starts to drift after a while (so holding the controller in the same place doesn't translate to the same place on the screen).

Possible, but shouldn't really happen much. Again, may be a side effect of the camera losing you at times. Try to keep this in mind and watch out for visual and audio cues that indicate this is happening.

Like I said, the simulation is excellent, but it's just when I'm reminded that I'm _not_ holding an actual paddle by it behaving strangely that I have a moment of disorientation and it pulls me out of the immersion.

Oh, and it seems to hit the ball back in a large range on the table. I'd often whack the ball into the crowd when all I was doing was switching from forehand to backhand to line up a shot. According to the screen, I should have had plenty of space and time, but it decided to count it as a swing and whacked the ball off to the side.

On Bronze, there is still a fair bit of assist. Just progress to the higher levels.

And doing smashes is _way_ too finicky. It doesn't matter _how_ hard I swing, it just returns the ball normally unless I somehow hit it at exactly the right moment in exactly the right place. (That's how it feels anyway)

I have no problems hitting smashes, but this also may be a result of some assist - you may be hitting too far outside of the target range and the bronze assist may be having to help you too much.

Is there any way to tell the system you're holding the paddle upside down? My player keeps looking like he/she has a broken wrist.

I don't think so, although I'm not 100% sure - there is definitely one AI player that plays like this.

bkilian
23-Sep-2010, 21:59
That's vertically, not upside down though.Yes, the penhold grip.

I'm glad other people are not experiencing these issues. They're quite annoying.

patsu
23-Sep-2010, 22:21
Aren't you just reaching outside of the camera's view? That's pretty much what it sounds like. I have a small room, so it happens to us sometimes.

Does the controller light cycle when you go out of camera view ? I thought there's only an on screen warning ?



On Bronze, there is still a fair bit of assist. Just progress to the higher levels.

Does different Avatar have different stats ? I find some avatars easier but it could be my imagination.

Arwin
23-Sep-2010, 23:47
Yes, the penhold grip.

I'm glad other people are not experiencing these issues. They're quite annoying.

I went off testing, and I found out that the pen grip doesn't work at all, not even when you select a character that uses it as an AI player (only one is Rin or whatever her name is). Already serving is out of whack because you'd have to flip down instead of up. And I've tried it at bronze and then it is even worse, as the AI assist can't deal with it properly either. And if you revert to normal grip afterwards you'll have to recalibrate, because it has been trying to compensate something (not sure what) and the calibration is quite a bit off at that point.

No wonder you've been having all these issues!

I'm sorry, but I think you'll have to give up the penhold for now. At Gold level, it becomes a little more workable, and who knows if the unlockable Champions cup does away with all assists altogether (there aren't many left at Gold, but there is some still no doubt) you may be able to do it then, but for now, forget it.

patsu
24-Sep-2010, 01:17
It would be a request for enhancement if joker454 is kind enough to relay the message to his buddies. :-P

AzBat
24-Sep-2010, 01:34
What did you guys try? I think there are too many games and demos to try properly even if you have time each evening for a week ... I'm quite a Move fanatic as you know, but I've still skipped TV Superstarts and Racquet sports.

Haven't tried any games yet. Just looking at game videos for now because nobody I know has a PS3 much less Move. We've been trying to find stores that have demo units that we can play with, but Game Stop, Best Buy, Walmart & Toys R Us didn't have any. When looking at games I've been passing up looking at cross platform titles(ones that can be played on Wii or 360). It's those exclusive titles that have to sell the system. With BRD players so cheap now my wife will no longer consider buying a PS3 for it. Waggle games would be the primary draw & like patsu mentioned the wife is finding she likes Nintendo 1st party games more appealing since she has both a DS & GameCube. So it's been a uphill battle getting her interested in Move. EyePet immediately melted her heart, but buying the system for one title is definitely overkill.

Tommy McClain

patsu
24-Sep-2010, 01:37
So it's been a uphill battle getting her interested in Move. EyePet immediately melted her heart, but buying the system for one title is definitely overkill.

Why would you want to get her interested in Move specifically ?

If she likes EyePet, has she seen LittleBigPlanet and Playstation Home ? I know... but I do know people who like PS Home.

Heavy Rain is interesting to some casual gamers too.

AzBat
24-Sep-2010, 01:56
She's never been interested in PS3 or Move before. I just happened to be playing a video of the EyePet one day & she saw it. This was last year before the Move version was announced & before they announced the US version. She's been wanting to play it ever since. I don't think she's interested in the Move specifically since I think she would have been just as happy with the non-Move version. She's seen LBP & Home but neither interested her. Most of the things she plays on the consoles are like Animal Crossing, Carcassone, Guitar Hero, Rock Band & Sims, but those are dwarfed by her game playing on the DS & Facebook. She's gotten to the point lately where she only uses the 360 for DVDs, Hulu & Netflix.

Tommy McClain

patsu
24-Sep-2010, 03:28
Sounds like someone I know. You may not be able to interest her just by showing videos. EyePet is an exception because the concept is cool and the character is adorable.

It's easier for her to internalize the experience by playing the games in front of her, or with her.

djskribbles
24-Sep-2010, 08:56
Finally got a chance to play with this today (got it yesterday) and had a blast with SC. I consider myself pretty athletic and I didn't think I would get such a sweat playing it. Tried archery, gladiator and finished off with table tennis (quit because my arm was getting sore :lol:).

Archery was good and the gladiator game was a little more fun for me, but table tennis has been my favorite so far Having never played it before in real life, naturally I was pretty terrible. I played table tennis on one of the Wii games and it's very easy compared to this. After I stopped going for power shots with every swing and I actually started moving side to side to setup my next shots, I started doing a lot better. It does a pretty good job at sensing your position etc.

So far I'm pretty happy with the Move and I'm excited about the games to come. I'm glad I picked up two controllers because I think that even the games that don't require them, it's a much better experience having two.

patsu
24-Sep-2010, 10:34
One of the Gaffers playing table tennis:

rE3LZvLisL4

I play more aggressively than him. ^_^

patsu
24-Sep-2010, 17:39
PDC World Championship Darts: Pro Tour Announced:
http://electronictheatre.co.uk/index.php/industry-news/5929-pdc-world-championship-darts-pro-tour-announced


O-Games has today announced that the latest iteration of its phenomenally successful PDC World Championship Darts franchise has evolved to support the latest developments in motion control gaming, and will feature full PlayStation Move motion-control and Wii MotionPlus support, in addition to standard PlayStation 3 and Xbox 360 control pads – allowing more players more ways of joining the game.

Phil ‘The Power’ Taylor, Raymond van Barneveld, James Wade, Mervyn King and Simon Whitlock are just some of the big names from the PDC to play as or compete against in the game being developed by Redoubt.

Gitaroo
25-Sep-2010, 00:42
anyone tested heavy rain yet? it was a massive patch, 1+ gig.

patsu
25-Sep-2010, 00:58
I am going to try it later (in an hour's time).

EDIT: Aaahhhh.... left both Move controllers at home. T_T

Arwin
25-Sep-2010, 01:59
Interview: http://www.wired.com/gamelife/2010/09/shuhei-yoshida/

patsu
25-Sep-2010, 02:28
This is quite true... better than the "Move and Kinect games are cheaper to make" mantra.


I’ve been saying to Japanese developers that Move games are based on experience, not based on graphics or characters. They have a better chance of getting games from Japanese developers to do well outside Japan. Same thing for the games made by U.S. and European developers: I think there is a better chance of Move games doing well in Japan.

Arwin
25-Sep-2010, 16:08
Been playing more Sports Champions, getting to the final match in Gold Cup for Table Tennis, beating Bronze for 'Frolf' (which I'm liking more and more) and beating Silver Cup for Gladiator Duel. That last one really gave me a workout, and sweat was dripping from my face! I loved it though - the game is really deepening yet more, forcing me to learn and discover that you can do ground work much similar to Tekken (get up quicker, roll away, jump up, etc.) and that is vital to beating silver. Also you can actually jump to ... well, jump! Crazy but true. ;)

I've also enabled posting to facebook for cups you've completed. Pretty neat, though of course it's more use if you have many friends that play this. ;)

EDIT: small interview.

http://www.made2game.com/2010/09/24/m2g-exclusive-inteview-sports-champions/

V3
25-Sep-2010, 16:25
Just picked up SC, been playing the Gladiator, haven't really tried the rest yet. With two Move controllers it plays really well. Completed bronze and silver, halfway through gold and controller battery died and need a recharge. Anyway I started to notice the finer point of this game. The CPU can hop over your low attack, anyone know how to hop ?

I really like the ring out fatality of sort. Making your own combo and juggling the opponent is really fun, remind me the first time I played Virtua Fighter.

Is there harder cup after gold ? At the moment the AI sort of walk over, typical AI in all fighting games really. I don't like x button special thingy, I think it slows the tempo of the game a little and make it feels artificial somehow. But definitely make my $70 investment on the two Move controllers worth it.

Now the navigation controller really felt like a waste of money so far even if I only paid $25 for it. No rumble and no motion control. Didn't even include the wrist strap strangely enough. Might as well use the DS3 for it.

patsu
25-Sep-2010, 17:02
There should be another round of Championship Cup after Gold. My wife is not there yet so I can't verify.

I think the hop may be our "jump slash". Lift both hands up and jump ?

EDIT: The navcon is a little bit of mixed feelings for me at this point. It's light and comfortable to hold, but the layout is different enough that I need to look down to see what I was pressing in MAG. I think it will take me 3 months to get used to navcon + Move in FPS and RTS.

patsu
25-Sep-2010, 17:08
Been playing more Sports Champions, getting to the final match in Gold Cup for Table Tennis, beating Bronze for 'Frolf' (which I'm liking more and more) and beating Silver Cup for Gladiator Duel. That last one really gave me a workout, and sweat was dripping from my face! I loved it though - the game is really deepening yet more, forcing me to learn and discover that you can do ground work much similar to Tekken (get up quicker, roll away, jump up, etc.) and that is vital to beating silver. Also you can actually jump to ... well, jump! Crazy but true. ;)

I've also enabled posting to facebook for cups you've completed. Pretty neat, though of course it's more use if you have many friends that play this. ;)

EDIT: small interview.

http://www.made2game.com/2010/09/24/m2g-exclusive-inteview-sports-champions/

What's Frolf ? :-)
[EDIT: Disc Golf !]


Are you planning to release any other DLC, such as new games / costumes etc?

Z: We have continuing discussions about how to enhance the user experience. Various levels of DLC is certainly part of this plan.

SD: There are a couple of rounds of DLC that is for sure happening with more possible depending on demand.



Obviously the Move is a fairly new technology as far as games on PS3 are concerned. With this in mind, do you think there is anything you could have done differently to improve Sports Champions?

Z: Absolutely. There are many things we could have done to make SC a more enjoyable experience. One thing that comes to mind immediately is to make the game even more accessible to new users. SC is a very deep game, which is great, but we’ve heard some reports of a few users struggling when they first pick it up. Table Tennis is an example of that. Once you get over the learning curve, users almost universally love the game, but for those that struggle in the beginning and don’t get over the learning curve, Table Tennis never gets a chance to show what a great experience it can be.

SD: I don’t want to give away too much in case we do get a chance to make a sequel, but the team shares all of the same popular feedback we are seeing from end users. We are listening.


Very true. Should fix it with a patch but I don't know how it'd fit in the current Bronze, Silver, and Gold setup. Simplify Bronze too much and people will say it's like WiiSports Resort. May be beef up the tutorial ? Or have a "Having Troubles ?" option to dumb Bronze down on-demand ?

Arwin
25-Sep-2010, 18:26
Just picked up SC, been playing the Gladiator, haven't really tried the rest yet. With two Move controllers it plays really well. Completed bronze and silver, halfway through gold and controller battery died and need a recharge. Anyway I started to notice the finer point of this game. The CPU can hop over your low attack, anyone know how to hop ?

Like I said, if you actually jump yourself, your character will jump! Probably a short flick upwards without lifting your arms will achieve the same though and be less exhausting, I"ll try later when I've recovered from beating Silver ... :lol: (I was sweating like crazy)

I really like the ring out fatality of sort. Making your own combo and juggling the opponent is really fun, remind me the first time I played Virtua Fighter.

Yes, when you get further into the difficulty levels it starts to get more and more like a real fighter, with rolling to the side strategies, stuns, recovers, even juggles of sorts.

Is there harder cup after gold ? At the moment the AI sort of walk over, typical AI in all fighting games really.

Yes, you get a special boss (which you unlock for avatar selection when beating) and then the Champions Cup appears.

I don't like x button special thingy, I think it slows the tempo of the game a little and make it feels artificial somehow.

I agree. Makes it more gamey than necessary. I notice it charges up really fast if you parry successfully and I was also tipped that you can charge it up faster by hiding the Move controllers behind your back.

Now the navigation controller really felt like a waste of money so far even if I only paid $25 for it. No rumble and no motion control. Didn't even include the wrist strap strangely enough. Might as well use the DS3 for it.

Been saying all the time that the navcon should be low on the shopping list. I still have no plans to get one, although that may still change once I find a game that needs it that I play a lot - so far my old sixaxis will do.

There is no wrist strap precisely because there is no motion control. If you think about it, it makes a lot of sense ... :wink:

goonergaz
25-Sep-2010, 19:47
I find the Nav strangely uncomfortable - had a couple of RE:5 sessions and it's like the controller is just the wrong shape to be comfortable...too big and straight (IMHO).

Will try the DS3 next time and see how I get on.

V3
25-Sep-2010, 23:51
Very true. Should fix it with a patch but I don't know how it'd fit in the current Bronze, Silver, and Gold setup. Simplify Bronze too much and people will say it's like WiiSports Resort. May be beef up the tutorial ? Or have a "Having Troubles ?" option to dumb Bronze down on-demand ?

I played through bronze in table tennis and volley ball while the controllers were recharging, Played it sitting down too, almost Wii style. There was very high level of assist and AI was really forgiving. The volley ball AI just self destruct really. I just find it hard to believe there are people having trouble with it.

I want them to unlock gold from the get go. It was really boring playing through bronze. A quick browse through the manual give you everything you need to know about the game, IMO. And yeah I know no one reads manual anymore.

V3
26-Sep-2010, 00:32
Like I said, if you actually jump yourself, your character will jump! Probably a short flick upwards without lifting your arms will achieve the same though and be less exhausting, I"ll try later when I've recovered from beating Silver ... :lol: (I was sweating like crazy)

Really ? haha that's awsome. I thought since sidesteps and back dashes was tied to button presses, I was trying different buttons combo to try to hop.


Yes, when you get further into the difficulty levels it starts to get more and more like a real fighter, with rolling to the side strategies, stuns, recovers, even juggles of sorts.

The game need crouch forward dashes that you can cancelled into uppercut or floaters IMO. Evade cancelled into dashes would have been awsome movement for the game that would increase its depth and playability.

A throw that'll beat evading opponent would be good too as the shield bash is easly evaded. I wonder if fakes work in this game, but from my brief playtime so far, there is recovery period after each attack, with no way of cancelling it for fakes.

IMO they should make this game required two motion control, they could have done so much more with it. I think they ran out of buttons with just one Move controller. Anyway PS4 really need two redesign Move controller really and HD 3D camera. Those winning pictures are really bad quality and a pair of Move controllers are just too awsome not to be a standard feature next gen.


Yes, you get a special boss (which you unlock for avatar selection when beating) and then the Champions Cup appears.

Awsome. There is just not enough room for this game for two players over here and I don't have another two Move controllers yet. That's the only bad thing about it, so AI will need to be good.


I agree. Makes it more gamey than necessary. I notice it charges up really fast if you parry successfully and I was also tipped that you can charge it up faster by hiding the Move controllers behind your back.

Yep, I hated those QTE in Shenmue and it's just not necessary in fighter. Something like Custom Combo system from Street Fighter Alpha would probably work better. Where you can go into a frenzy of fast recovery attacks for a short burst.


Been saying all the time that the navcon should be low on the shopping list. I still have no plans to get one, although that may still change once I find a game that needs it that I play a lot - so far my old sixaxis will do.

There is no wrist strap precisely because there is no motion control. If you think about it, it makes a lot of sense ... :wink:

Yeah, navcon is a waste of money. Though I disagree with no wrist strap thing. If say Virtua Tennis 4 needs navcon or DS3 to control the movement in their advance mode for example, If it requires you to do a proper tennis stroke, your navcon hand will move too, so I don't freaking know why wrist strap is not included, it make Sony open to lawsuit IMO.

And I still think Navcon should be merged into Move controller, dual trigger, analog and digital pad and all. I'm still having trouble navigating XMB with just Move controller, it's frustrating. How do you show a pointer in XMB, because flicking the Move controllers to navigate XMB is just so so flaky at the moment.

patsu
26-Sep-2010, 09:18
I find the Nav strangely uncomfortable - had a couple of RE:5 sessions and it's like the controller is just the wrong shape to be comfortable...too big and straight (IMHO).

So much hate on the navcon ! :-)

I use it for MAG. I like the hold. In fact, I prefer its compactness to the motion controller's size.

I think Sony probably has an alternate design for navcon internally, one that includes the motion sensors. They could also add a light ball attachment to the navcon (to become a motion controller). It has an analog stick too ! The dpad is really just one big toggle button. They could make it pressure sensitive and it would be like the Action button on the motion controller. This thing comes with L1 and L2 whereas the motion controller only comes with 1 trigger. :runaway:

The only thing I didn't like is the placement of L1 and L2. I think they are too "high" now. For a better grip, the current L2 should be L1 and L2 follows below, slightly raised (i.e. not flushed against the handle).

I hope third parties redesign the Move controllers.



I played through bronze in table tennis and volley ball while the controllers were recharging, Played it sitting down too, almost Wii style. There was very high level of assist and AI was really forgiving. The volley ball AI just self destruct really. I just find it hard to believe there are people having trouble with it.

I want them to unlock gold from the get go. It was really boring playing through bronze. A quick browse through the manual give you everything you need to know about the game, IMO. And yeah I know no one reads manual anymore.

Today, I replayed Sports Champions using my own account. I have been playing intermittently using my son's and wife's accounts (helping them clear some levels).

Completed Bronze Table Tennis quickly, and stopped at 4th Silver player. I can now see why some have trouble with Bronze.

I would suggest adjusting the standing distance first. If you stand at the calibrated distance (Was standing about 6 feet away today), you may be standing too far forward. If you find that your smash doesn't work, try to take one step or half a step back. Alternatively, smash by extending your arm backwards first. Was able to score 7-0 to 7-2 consistently. Silver seems fine but the opponents are definitely more tricky. I wonder if the game treats the calibrated distance as the edge of the table tennis table.


I also played Bocce with my son. It's my wife's most favorite Move games now. I thought it was a lame mini-game until I tried other levels today. The varied level design makes this game into a winner. Really surprised by the loops, slopes and gaps. May be I should try Disc Golf again (Only played the tutorial for that game and quit out).

Also bought Tumble from PSN today. It's the first game I bought since PS+ was introduced.

djskribbles
26-Sep-2010, 09:23
I know I'll be using the navcon for FPSs because I find it awkward holding the DS3 in one hand. That's why I bought one.

patsu
26-Sep-2010, 09:38
anyone tested heavy rain yet? it was a massive patch, 1+ gig.

I'm halfway through the downloading !

Shifty Geezer
26-Sep-2010, 10:30
I find the Nav strangely uncomfortable - had a couple of RE:5 sessions and it's like the controller is just the wrong shape to be comfortable...too big and straight (IMHO).I agree. I was expecting something more the size of half a DS, but the navcon is quite substantial.

goonergaz
26-Sep-2010, 12:41
I just find I'm stretching to reach some of the buttons...I love the actual Move controller - however I feel if it were slightly curved (in more of a banana shape) it would have been perfect (esp. for shooters).

Played SC last night, wow - love it to bits...one question tho - on the last bronze game the guy does this serve that just drops over the net - I have never once (in 2 matches) been able to return the ball successfully...what am I doing wrong?

patsu
26-Sep-2010, 15:46
Wow your Bronze boss is evil. Should rush forward to "save" the ball. Were your returns block by the net ? Or did you miss the timing ?

I usually drive the ball hard or smash it back. He didn't play any tricks on me. I hate their spinning balls though.

RenegadeRocks
26-Sep-2010, 16:20
Does the Move controller rumble ?
Also, it doesn't seem to have the R1 button, does that mean one action in shooters like MAG etc, will have to be mapped as a gesture ?

Shifty Geezer
26-Sep-2010, 17:06
Does the Move controller rumble ?Yes. It's supposed to have good feedback when you wobble the big wobbly hand in Start The Party, although I haven't experienced it myself.
Also, it doesn't seem to have the R1 button, does that mean one action in shooters like MAG etc, will have to be mapped as a gesture ?You can use the T button on the top. The input you are missing is R3.

goonergaz
26-Sep-2010, 17:37
Wow your Bronze boss is evil. Should rush forward to "save" the ball. Were your returns block by the net ? Or did you miss the timing ?

I usually drive the ball hard or smash it back. He didn't play any tricks on me. I hate their spinning balls though.

If I ever got to the ball and played it back I still lost the point - I assume I caught the net or double hit the ball?

It got to the point that I'd start with my bat next to the net in anticipation...but still no joy - I tried gentle 'pushes' and no joy...maybe it's just me?

patsu
26-Sep-2010, 17:52
Perhaps this is related to my problem. When the ball is near the net, sometimes it's hard to tell whether it's in front or behind the net. My eyes are missing proper depth info to judge accurately and quickly. Would like to try this game on 3DTV someday.

I only returned the ball near the net once. It hit the net and bounced back in my case.

patsu
26-Sep-2010, 17:55
Yes. It's supposed to have good feedback when you wobble the big wobbly hand in Start The Party, although I haven't experienced it myself.
You can use the T button on the top. The input you are missing is R3.

Yap. In MAG, you have to swipe the controller to stab the enemy because there is no R3 trigger.

Arwin
26-Sep-2010, 18:29
If I ever got to the ball and played it back I still lost the point - I assume I caught the net or double hit the ball?

It got to the point that I'd start with my bat next to the net in anticipation...but still no joy - I tried gentle 'pushes' and no joy...maybe it's just me?

Do you use the dive?

A general tip for Sports Champions: the first two matches in the Bronze cup have play instructions. Everyone tends to skip the ones shown before the second match because they think they've already seen the instructions for the first match, but these two instructions are actually parts 1 and 2 - they are not the same! If you've done both training instructions you shouldn't have any problems with any of the bronze cups (although I admit I haven't finished bronze for Beach Volley, but I know how to dive ... )

Yes. It's supposed to have good feedback when you wobble the big wobbly hand in Start The Party, although I haven't experienced it myself.

Yes, in Start the Party that is very nicely done, very convincing. I'd say it's slightly better than the Wii, do not by much.

V3
27-Sep-2010, 02:29
I only returned the ball near the net once. It hit the net and bounced back in my case.

When the opponent gives heavy backspin, you can't just push it back. The ball will just go down, hit the table or the net. This is true in real table tennis too. For Kenji drop serve, the best way is to reached forward and apply your own spin, either topspin or slice, but don't just deflect it back, give it a little flick of the wrist too.

patsu
27-Sep-2010, 08:04
Yeah, I get that. It's just that sometimes it can be difficult to judge whether a "soft" ball will cross the net successfully. ^_^

Arwin
27-Sep-2010, 09:24
Yeah, I get that. It's just that sometimes it can be difficult to judge whether a "soft" ball will cross the net successfully. ^_^

When I get a short ball from, say, Kenji, I just go to the table and bounce it back with minimal force but with my paddle aimed upward, and then run back because the next ball will always be a long one.

I've been fighting Kenji in the gold cup final last night for a long time but only managed one game out of three so far. I think I'll get him eventually, but it's pretty darn tough! Been trying to record the matches because they look really cool, but I just don't have the right equipment unfortunately.

djskribbles
27-Sep-2010, 09:39
Man I'm lovin' SC. My shoulders keep getting stiff the next day but I force myself to play through the pain. :lol:

Tried disc golf today and it's pretty fun, too. Now I just have to try bocce ball and volleyball. So far I like all of them. The only time I had some issues with tracking, was with archery... I found myself almost pointing to the ceiling a lot of times. I think I got it figured out though.

Shifty Geezer
27-Sep-2010, 09:55
The only time I had some issues with tracking, was with archery... I found myself almost pointing to the ceiling a lot of times. I think I got it figured out though.Yes, that was a problem with two Move play. Where you are pointing when you knock the arrow affects how you aim afterwards. Archery was a little disappointing as it doesn't trace a path based on the two Move's positions, but only where the front one is pointing. The second Move just adds an option to adjust power, but who uses less than full power for every shot?

V3
27-Sep-2010, 10:49
In archery, I had the ceiling problem too, but if you nock the arrow while the moves controllers are pointing down it seems to fixed the problem and it's very accurate. Maybe it autocalibrate at that point ?

I tried Bocce and Disc Golf today, just couldn't get into it, brisk through the bronze but I'm just not having any fun with them. Beach volleyball too, I think I just need to get over the silver and onto the gold, where CPU are tougher. But these three can be played sitting down. I still would prefer ten pin bowling and real golf so that haven't changed. Actually I gave Tiger Wood Golf another go today, but yeah the same result, it's more of sloppy Wii implementation than a proper Move title.

Wanted to like Tumble so bad but in the end I just didn't have fun with the demo, it's interesting and that's all there is to it. But playing with two Move controllers is really a showcase of how versetile they are.

I am nearly done with Gladiator, Table Tennis and Archery. After this it will be draught until Virtua Tennis 4. I don't think Sony can ride the Sports Championship like Nintendo ride the Wii Sport and Wii Play. With Kinect out very soon, they got to have proper titles very very soon.

Arwin
27-Sep-2010, 11:38
In archery, I had the ceiling problem too, but if you nock the arrow while the moves controllers are pointing down it seems to fixed the problem and it's very accurate. Maybe it autocalibrate at that point ?

For me it was mostly a matter of:

a) understanding that aiming is affected by both hands - bring your trigger arm down, and you aim up, bring your bow arm up and you aim up also
b) nock your arrow properly as the instructions tell you - place your bow arm/hand at the correct height, which is generally a little below where you are going to be aiming, bring your arrow holding hand to the same position and properly pull the arrow straight backwards from there.
c) you are holding your hands higher than with most other games (beach volley excepted), so for me personally I was having better results kneeling with one leg on the sofa to bring my position a little down versus the television.

I tried Bocce and Disc Golf today, just couldn't get into it, brisk through the bronze but I'm just not having any fun with them. Beach volleyball too, I think I just need to get over the silver and onto the gold, where CPU are tougher. But these three can be played sitting down. I still would prefer ten pin bowling and real golf so that haven't changed.

I'm surprised that I like as many of these games as I do - for Bocce and Disc Golf there are quite a few different environments and tracks to play around in, that in the case of Bocce at least can get pretty wild too with loops and everything. But I certainly can understand others not liking them as much. I didn't like golf in Wii Sports Resort nearly as much as I liked disc golf, and I thought the disc/dog thing in Wii Sports Resort was rather excellent, and is probably the one thing I would have wanted to be in SC the most :lol: (though with more hardcore scoring, of course).

Actually I gave Tiger Wood Golf another go today, but yeah the same result, it's more of sloppy Wii implementation than a proper Move title.

Demo or full game? I'm definitely not rushing, but I don't know that the demo allowed you to choose the completely hardcore swing option that has no assists at all? I haven't checked yet.

Wanted to like Tumble so bad but in the end I just didn't have fun with the demo, it's interesting and that's all there is to it. But playing with two Move controllers is really a showcase of how versetile they are.

I played through the first half of the very substantial full game. Last thing I encountered was having to build a tower that has wind-turbines blowing at it at various directions and height, with the various block materials coming into play in a big way.

I am nearly done with Gladiator, Table Tennis and Archery.

Nearly done being getting bored, completing gold cup, or completing the unlockable champions cup? I'm not even sure I will be good enough at any of these events in the near future to get to the champions cup, let alone defeat it.

After this it will be draught until Virtua Tennis 4. I don't think Sony can ride the Sports Championship like Nintendo ride the Wii Sport and Wii Play. With Kinect out very soon, they got to have proper titles very very soon.

Proper titles will of course depend on the player's preference, though. I think you might like Hustle Kings, it has pretty good Move controls, using the z-tracking properly to allow you very precise potting (once you realise the importance of choosing the proper starting point, being the position in space that you want to pretend the point will be that your cue hits the ball).

Shifty Geezer
27-Sep-2010, 11:50
a) understanding that aiming is affected by both hands.It isn't apart from loading an arrow setting an aiming default. If you are aiming at a place and keep your front hand stationary and move your rear hand up and down, it makes no difference to the arrow's trajectory. At least in Bronze; I haven't seen any later levels. It's as if wherever you pointing when knocking the arrow is taken as a positional offset, so if you are pointing at the ground when you load an arrow, you need to aim way too high. Pointing a little below the screen and knocking, I suppose pointing straight at the camera now I think about it, gave us the most accurate aiming.

Arwin
27-Sep-2010, 11:58
Hmm, I thought it was - maybe I'm overlooking something. I'll retest.

Certainly what I forgot to add to the list is that movements are complicated and amplified by the camera zooming in as you pull the arrow back.

Early comments in (p)reviews about that you always need to fully pull back the arrow to 100% appear false by the way.

rabidrabbit
27-Sep-2010, 13:16
I find the Nav strangely uncomfortable - had a couple of RE:5 sessions and it's like the controller is just the wrong shape to be comfortable...too big and straight (IMHO).

Will try the DS3 next time and see how I get on.
Agree on the Navigation Controller's design. Though I rellay haven't used it in any games yet, it already feels ergonomically not very good.
It's puzzling why they didn't add some curving to the design, surely it wouldn't have cost that much extra, nor should fitting in the charging station be a reason for the straight design.
Wii's Nunchck feels perfect in my hand, Navigaton Controller feels like it was designed as an afterthought.

tha_con
27-Sep-2010, 14:08
Agree on the Navigation Controller's design. Though I rellay haven't used it in any games yet, it already feels ergonomically not very good.
It's puzzling why they didn't add some curving to the design, surely it wouldn't have cost that much extra, nor should fitting in the charging station be a reason for the straight design.
Wii's Nunchck feels perfect in my hand, Navigaton Controller feels like it was designed as an afterthought.

I disagree, I think the controller was specifically designed for two reasons. Improved comfort over holding the left side of a DS3, and to share a similar design to the Move controller so they could use the same charge station.

If you couldn't pop the NavCon into a charge station you spend $30 on, wouldn't you be peeved? I know I would. I hate having devices dangling from my PS3 to charge.

goonergaz
27-Sep-2010, 15:15
I disagree, I think the controller was specifically designed for two reasons. Improved comfort over holding the left side of a DS3, and to share a similar design to the Move controller so they could use the same charge station.

If you couldn't pop the NavCon into a charge station you spend $30 on, wouldn't you be peeved? I know I would. I hate having devices dangling from my PS3 to charge.

But that's the point, it doesn't seem much more confortable (or moreso no-where near as comfortable as it could have been).

WRT the charger, just change the charger design...I'm more peeved that it's not overly comfortable (effects evereone who owns one) than I have to plug in a mini USB lead to charge (affects the minority than buy the charger)

Seems to me style over substance - I'm still perplexed why there's no ball on the Nav...would have made life a lot easier and I would have bought 2 instead of 1 and been all set for 4 players...as it is I have to buy 2 more Moves (around £55) which I'm reluctant to do.

tha_con
27-Sep-2010, 15:44
But that's the point, it doesn't seem much more confortable (or moreso no-where near as comfortable as it could have been).

WRT the charger, just change the charger design...I'm more peeved that it's not overly comfortable (effects evereone who owns one) than I have to plug in a mini USB lead to charge (affects the minority than buy the charger)

Seems to me style over substance - I'm still perplexed why there's no ball on the Nav...would have made life a lot easier and I would have bought 2 instead of 1 and been all set for 4 players...as it is I have to buy 2 more Moves (around £55) which I'm reluctant to do.

I think it's pretty obvious why there is no ball on the nav...

Unless you would have wanted to pay $50+ for a NavCon...

goonergaz
27-Sep-2010, 17:17
I wouldn't mind as I wouldn't need to buy Navs as well...I'd rather have 4 controllers total (2 of each type that would double up as 4 Moves for some of the games). As it stands I'll need 4 Moves + at least one Nav.

Maybe they should have a 3rd option? It's just that already owning all 3 consoles (4 DS3s, 4Wiimotes, 2 nunchucks & 2 X360 controllers) and having rock band with 3 guitars, DJ hero, singstar, buzz (etc) I have far too many accessories already! lol

patsu
27-Sep-2010, 17:36
When I get a short ball from, say, Kenji, I just go to the table and bounce it back with minimal force but with my paddle aimed upward, and then run back because the next ball will always be a long one.

Yap, that's how I intend to deal with it if I got served with spinning short ball.

Also suffering from "splitting" right arm. I think I should train up my left arm also :lol:


V3, you don't like Bocce even after playing on more advanced courses ? The game is deeper than it looks. After a few games, a friend here suggested that we should go play the real thing also.

Arwin
27-Sep-2010, 22:03
Yap, that's how I intend to deal with it if I got served with spinning short ball.

Also suffering from "splitting" right arm. I think I should train up my left arm also :lol:

Yeah, I'm expecting sports injuries from gaming to rise with a big percentage!

Uploaded a short video of me playing some gladiator duel. I'm not very good yet - this is silver final or an early gold, not sure.

oh2xFc1s8fU

patsu
27-Sep-2010, 23:46
But that's the point, it doesn't seem much more confortable (or moreso no-where near as comfortable as it could have been).

WRT the charger, just change the charger design...I'm more peeved that it's not overly comfortable (effects evereone who owns one) than I have to plug in a mini USB lead to charge (affects the minority than buy the charger)

Seems to me style over substance - I'm still perplexed why there's no ball on the Nav...would have made life a lot easier and I would have bought 2 instead of 1 and been all set for 4 players...as it is I have to buy 2 more Moves (around £55) which I'm reluctant to do.

I am going to buy a Move controller for my office PS3. But I will wait 6 months or so to see if someone will sell an alternate navcon + light ball controller. I don't mind paying a little more.



Yeah, I'm expecting sports injuries from gaming to rise with a big percentage!

Uploaded a short video of me playing some gladiator duel. I'm not very good yet - this is silver final or an early gold, not sure.

oh2xFc1s8fU

Are you done with Table Tennis Gold Cup ? Damn AI is tough in higher level games.


The next 2 titles I'm waiting for are:
* MLB The Show
* John Daly's ProStroke Golf. The reviewers seem to like this one a lot.

I've restarted my daily routines to strengthen my arms, just like the old days. ;-)

patsu
28-Sep-2010, 05:41
anyone tested heavy rain yet? it was a massive patch, 1+ gig.

I'm halfway through the downloading !

I played for a few minutes today. Have seen quite a few posts about others' impressions. I think they are all valid.

I have seen people complaining that the control is terrible. I think the problem is: The hint icons are more abstract than the DS3 ones. The first one stumped me for 30 seconds to a full minute. I think a casual or impatient players would have given up.

If the player could figure out the icons, the Move actions are more similar to the real-life actions (e.g., opening the closet requires you to move the Move controller in, and then out). Hence, I see some people commenting that the Move controls are better.

Overall I think it's not a major or clear cut improvement. The new walk scheme is definitely better. The rest depends on your personal preferences. Some will like DS3 better, others will prefer Move (DS3 requires less movement but more buttons).

goonergaz
28-Sep-2010, 09:55
I tried RE:5 last night with the DS3 and I think I might actually prefer it! You can rest the controller to take the weight and it didn't seem too bad at all (I'm still waiting for a 3rd party 'strap' for the DS3 to make it really easy to hold with one hand!?). I really need a decent session tho - 2 hours - 1 with each system to be 100% sure which is best.

I think you're right about the hints - on RE:5 the trigger 'icon' isn't very clear at all however I guessed right (as there were 2 icons, one was the move button so it seem obvious that the other was trigger) however I feel as people adjust to the change they will soon figure it out and those 'barriers' will disappear and people will enjoy the controls more. I'm terrible for not knowing which PS/X360 button is where...I'm always looking at the controller lol

I think I may buy 2 more Moves for xmas - I can always sell them on for little loss (official controllers hold value well) if a 3rd party (or Sony) release a better Nav/Move solution.

BTW, in SC Table Tennis, the first training on the silver level was for how to return that serve I had problems with! lol

V3
28-Sep-2010, 15:30
For me it was mostly a matter of:

a) understanding that aiming is affected by both hands - bring your trigger arm down, and you aim up, bring your bow arm up and you aim up also
b) nock your arrow properly as the instructions tell you - place your bow arm/hand at the correct height, which is generally a little below where you are going to be aiming, bring your arrow holding hand to the same position and properly pull the arrow straight backwards from there.
c) you are holding your hands higher than with most other games (beach volley excepted), so for me personally I was having better results kneeling with one leg on the sofa to bring my position a little down versus the television.

Your aim is only affected by your leading hand. I am not sure if your other hand affected trajectory, but since it controls power, so it's most likely does to certain extent. But archery isn't so hard IMO, real life archery is way way harder. But I enjoyed it more than Boccee and Disc Golf. Maybe I just like faster paced game, which archery is.

You really kneel on the sofa ? awesome. The other day I was just thinking what's the best PS Move set up. Because TVs are typically set up for sitting down. When you stand up the TV is typically a tad too low. But not all PS Move games will be played standing up, so mounting the TV eye-level when standing up would be sort of a waste. But I am considering a dedicated room for PS Move :) Maybe when more games are out.

I'm surprised that I like as many of these games as I do - for Bocce and Disc Golf there are quite a few different environments and tracks to play around in, that in the case of Bocce at least can get pretty wild too with loops and everything. But I certainly can understand others not liking them as much. I didn't like golf in Wii Sports Resort nearly as much as I liked disc golf, and I thought the disc/dog thing in Wii Sports Resort was rather excellent, and is probably the one thing I would have wanted to be in SC the most :lol: (though with more hardcore scoring, of course).

Well I typically like faster paced games. I do play slower games, but the graphics, eye-candy and arts have to be exceptionally good. Sports Champions is not bad in that area but far from good, definitely not exceptional. The control in Boccee and Disc Golf is very good. But still I'll probably finished all the cup, but I do get bored of them after beating one or two opponents. I played Gladiator a lot more.


Demo or full game? I'm definitely not rushing, but I don't know that the demo allowed you to choose the completely hardcore swing option that has no assists at all? I haven't checked yet.

Demo, how good is the hardcore swing option in the full game ? Anyone ? It is too bad they didn't include it in the demo to try. I am aware of the feature as I seen video of it, but I thought it was canned or something along that line.

I played through the first half of the very substantial full game. Last thing I encountered was having to build a tower that has wind-turbines blowing at it at various directions and height, with the various block materials coming into play in a big way.

Yeah I just played through the demo getting all the stars and stuff. The demo was rather brief, if that game had lots of levels, its a very brief demo. Anyway if they ever improved it for proper disc release instead of PSN title, I might pick it up. Does it have endless mode like Tetris ? Or is it always level base with goals ?

Nearly done being getting bored, completing gold cup, or completing the unlockable champions cup? I'm not even sure I will be good enough at any of these events in the near future to get to the champions cup, let alone defeat it.

Nearly done as I am getting bored. I am just beating the opponent one by one and getting bored. Although the game controls very well with Move, if you strip the Move controller from it, the game mechanic is very shallow. Is not even the original VF level of depth.

For defeating AI the easiest method is to ring them out. You can sidestep and step backward your way towards the edge of the ring. Just move around till your opponent near the edge and just hit as hard as you can, he/she'll lose balance and just a simple trust will ring him her out.

The other method I like to do is to dizzy the opponent. At Gold the CPU can dizzy you with one hit. You can do the same, but typically for me it take two hit. The easiest to do this is to block low and hit low very very hard, my bicep was sore from all the swinging. At higher level the CPU high defence is pretty much impenetrable. So go low and hard. Once dizzy, the best combo to ring them out is hard overhead (opponent will hit the ground and bounce), backhand vertical slash (will sort of twist the opponent in the air), and thrust ( this will send them flying out of the ring, even if you're near the center of the arena). Timing is important but once you get the groove of it, it's pretty standard.

The other way to ring out, is when the opponent falls to the ground, instead of a pounce, run toward them and hit low very hard, for some reason there is a high probability that you'll send the opponent flying out of the ring. Bug ? who knows ? but it works pretty well for me.

KOing the opponent is pretty hard work at higher difficulty and I find it more tedious instead of fun. Basically Gladiator is a very slow game, You can read the AI from miles away, if you know this you can blocked pretty much what they throw at you, the thing is the AI will block everything you throw at it too. You just have to play wait, the one that attacked first will lose. This is a crappy design for a fighter. But this dev haven't develop a fighter before so I guess its not so surprising.

But there are lots of elements missing in this game, that make it pretty poor fighter. But its not something they can't fix with sequels or something. At least they get the motion control working well and that's a good start IMO.

Proper titles will of course depend on the player's preference, though. I think you might like Hustle Kings, it has pretty good Move controls, using the z-tracking properly to allow you very precise potting (once you realise the importance of choosing the proper starting point, being the position in space that you want to pretend the point will be that your cue hits the ball).

Hustle Kings is what sort of game ? Snooker game ? I'm really not all up to date with what are announced out there. If it is a snooker or pool, how does it work ? Does it map the whole table and augment you into it or what ? :)

V3
28-Sep-2010, 15:35
V3, you don't like Bocce even after playing on more advanced courses ? The game is deeper than it looks. After a few games, a friend here suggested that we should go play the real thing also.

Advanced courses in Gold ? I am on the tail end of silver, I'm just not having fun. I played one opponent than I'll quit to either gladiator or archery, typically gladiator.

A proper Gladiator game with deep mechanics would be awsome.

patsu
28-Sep-2010, 18:03
Advanced courses in Gold ? I am on the tail end of silver, I'm just not having fun. I played one opponent than I'll quit to either gladiator or archery, typically gladiator.


Aye, Bocce is probably too tame for you (like Golf ?). The courses make up the bulk of the gameplay because afterall, the basic mechanic is very simple. The varied terrains present a good challenge for the players to throw the ball in a controlled manner.


A proper Gladiator game with deep mechanics would be awsome.

I like Gladiator too, but no where near your level yet.

I definitely want to see more development in this area, especially a brilliant fighting AI. The Star Wars and the Gundam universes are all obvious starts.

V3
28-Sep-2010, 23:19
Yeah, I don't like golf much either, but I like driving range in golf and that pretty much it. Boccee just not my game, but I prefer it to disc golf. I really dislike disc golf.

Gladiator Star Wars or Gundam would be good too but I don't particularly dislike the theme on this one. I thought the cartoony characters fit best with Gladiator anyway. With various weapons and shields or dual wields would be fun. But also improved the mechanics of the game.

The thing I like about Gladiator is attack and defence. There are like 9 levels or area in grid 3x3 for attack and defence. Fighting games have typically 3. Though VF5 have a little more variations. But everything else aren't very good and too basics to keep my interest.

patsu
28-Sep-2010, 23:58
I think they can add more fighters to the game, so it'd be more than simple one-v-one 3x3 grid. They can also cheat with Ninja or scifi gimmicks plus ranged weapons.

May be they should design the base AI without a shield. That way, their AI won't depend on it for moves.

patsu
29-Sep-2010, 00:01
New Move game announced:
http://n4g.com/news/614639/beatshapers-announce-playstation-move-title-stardrone-coming-this-autumn


Beatshapers Limited and TastyPlay.com today announced that StarDrone is coming to PlayStation 3 this Autumn. StarDrone is a high-speed action thriller with a mix of arcade action, pinball, breakout, physics and collect-the-objects. It is created for PlayStation Move motion controller and supports HDTV and stereoscopic 3D.


osLK0F3mWkQ

Rotmm
29-Sep-2010, 00:05
Move I can see, but what is the benefit of 3D in a game where everything is on a 2D plane?

patsu
29-Sep-2010, 00:54
The description says it's a collection of mini-games. May be some of them are played in 3D setting. Strictly speaking, Super Stardust 3D does not require stereoscopic 3D too since everything is mapped to the planet surface.

tha_con
29-Sep-2010, 05:36
Move I can see, but what is the benefit of 3D in a game where everything is on a 2D plane?

I'd actually argue that 3D on a game like this is pretty good. You don't have a lot moving in and out of different planes, so eye strain is kept to a minimum. I know if I do 3D for too long I get considerable eye fatigue.

Arwin
29-Sep-2010, 16:51
Someone on Gaf posted his first battle with Ace 8000, the 'boss fight' that comes after the Gold Cup (and after which Champions Cup is unlocked), with picture in picture:

TNi8Z599Vlo

patsu
29-Sep-2010, 17:28
Yeah, I saw that. Love the battle !

Almost make me give up playing Table Tennis. :lol:
Look at how the ball spin and curve. >_<

You need to beat it in a set of 3s.

djskribbles
29-Sep-2010, 17:34
Ya I just watched that, too. Good match. Just shows how great the tracking is. Btw, is that a fan on the floor? :smile:

Just completed the second-half of Silver and completed Gold in Gladiator Duel. I haven't sweat that much in a while and my gaming/HT setup is in the cool basement. :lol:

patsu
29-Sep-2010, 17:36
Meanwhile, I am sampling the titles quickly.

Now in Tumble with kid. The last stage in the first level remains locked even after we gold all the previous stages. How do I unlock it ?

Also, each stage has 5 awards. We got Bronze, Silver and Gold (3 out of 5). What are the remaining 2 ? Do I need to get them to unlock the last stage in every level ?

Arwin
29-Sep-2010, 18:14
Last one is a symbolic lock/unlock for next stage ;)

Extra challenges are visible next time you try the level - usually time limit and create picture or 22 - 5 = 17 or find picture type bonus puzzles.

djskribbles
29-Sep-2010, 21:27
I had the camera on my TV stand pointed up, but I decided to try putting it on my TV and point it down (it's a 55" on a relatively high TV stand) and I find that it works much better. The one game I had some issues with (archery) feels much better now. I just spun the camera around so the flat part of the camera base is facing the back and looped some black electrical tape and stuck it to the TV's bezel.

Shifty Geezer
29-Sep-2010, 22:08
We used the balanced-on-top-of-the-TV method linked to earlier in this thread, and it's remarkably good! Instead of selling peripheral mounts or evern worse, hoping 3rd parties make $50+ mounts markedly increasing the cost of ownership as mounts are pretty essential for a lot of users, it makes sense for the design of these devices to incorporate mounting strategies. PSEye shows the way in simple solutions - someone needs to ask Richard Marks if that was by design or just a happy accident.

Nesh
29-Sep-2010, 22:42
Someone on Gaf posted his first battle with Ace 8000, the 'boss fight' that comes after the Gold Cup (and after which Champions Cup is unlocked), with picture in picture:

TNi8Z599Vlo

I am impressed not only by how well it tracks the movement of the player, but the physics interaction between ball and movement. Very realistic

ShadowRunner
30-Sep-2010, 02:50
The animation of the robot is pretty cool too. I have been suprised with how polished this game is. Character designs could be better art wise but you can tell they put a lot of effort into them.

rabidrabbit
30-Sep-2010, 07:25
The table tennis could stand out as a game of it's own, it's really that good! That and Gladiator Duel are my favorites. I'm still awed at the accuracy and speed of the tracking.
Any table tennis that is released as a full game after Sports Championship will have lot to live up to.
Hope there'll be a good Star Wars game and dream of a Soul Calibur game for Move.

Billy Idol
30-Sep-2010, 08:02
Tried Move at my friend's gaming loft. He bought 4 Move controllers.
The only game I wanted to try is Sport Championship - according to reviews, everything else is garbage and not worth checking out.
So here are my unfiltered impression:

- I was only interested in trying this Bow game, Table Tennis and this Gladiator game.

-First impression: why has the graphics in those type of games (Move, Kinect) look like a complete mess? There is not much displayed on screen so they should pump up fidelity - but the first thing you note is ultra blocky and ugly flickering shadows - great first impression, screams low production quality from the start!

-Using Move to navigate through the menus proofed me that my SOCOM 4 impression are real: at least, I cannot aim with Move.

-Bow game: looked funny when my buddy played it, did not work when I was playing it: either it is my fault that I am to large for the eye toy, or that I am to clumsy for the controls - > I skipped this game fast, not impressed.

-Table Tennis: expectations rather high. Did a match against my buddy, choose Bronce difficulty: control did not feel good to me. Indirect. I am a rather good Table Tennis player in real life. I did not have the feeling that I have great control over the ball and its spin. The ball physics is crazy at best.
You want a proof that this game does not require skill, or is not well suited for hardcore gamers: I lost my second match playing against my sister (in Tekken, I can beat here with using one finger only)- > lame as hell!

-Gladiator game: I admit, this game was ok-ish. Using two Move, one for shield and one for the axe was good and felt natural. Overall a good implementation IMO - it happens that I started to have slight fun during playing this game. But: when two guys are playing, you need a lot of free space which was a little problematic here. Second problem: after fifteen matches with lots of blocking, taunting smashing and superattack blocking duels (I needed this long to finally win a round and claim superiority) - I started to sweat like a pig -> lame as hell!

-My last comment: one of my Move balls was pink...

djskribbles
30-Sep-2010, 08:11
Perhaps the positioning of the camera was not ideal for your size. I find that camera position can make a fairly big difference. After I moved my camera above the TV and set it exactly how I want it, I find that all games feel extremely good and the tracking is nearly perfect. Also, you should make sure that your buddy's camera is set to wide mode (turn lense to blue dot on the camera), especially for multiplayer.

patsu
30-Sep-2010, 08:34
Billy, how big is your friend's loft and how far were you standing ? And yes, where is the camera positioned ?

In Sports Champions, the default Move controller color is magenta. The second controller is blue.

Other games may use a different color.

Arwin
30-Sep-2010, 09:39
Tried Move at my friend's gaming loft. He bought 4 Move controllers.
The only game I wanted to try is Sport Championship - according to reviews, everything else is garbage and not worth checking out.
So here are my unfiltered impression:

- I was only interested in trying this Bow game, Table Tennis and this Gladiator game.

-First impression: why has the graphics in those type of games (Move, Kinect) look like a complete mess? There is not much displayed on screen so they should pump up fidelity - but the first thing you note is ultra blocky and ugly flickering shadows - great first impression, screams low production quality from the start!

The game does not look stellar no, but certainly good enough for most audiences, and particularly those coming from the Wii ;). It's definitely about the gameplay.

-Using Move to navigate through the menus proofed me that my SOCOM 4 impression are real: at least, I cannot aim with Move.

Not the right conclusion to make - the menus in Sports Champions are not one-to-one pointing by a mile. It's fairly sensitive. You'll have to try the MAG beta if you still can, or wait until MAG 2.0 or Killzone 3 are out, I guess (or maybe try Resident Evil 5 for a while, it's something you two can play together, at least)

-Bow game: looked funny when my buddy played it, did not work when I was playing it: either it is my fault that I am to large for the eye toy, or that I am to clumsy for the controls - > I skipped this game fast, not impressed.

Impatient much eh? :D Playing this one with two Move controllers, as discussed below, takes some getting used to. That said, yes, height can be an issue. I had better results as well when kneeling with one leg on the couch.

-Table Tennis: expectations rather high. Did a match against my buddy, choose Bronce difficulty: control did not feel good to me. Indirect. I am a rather good Table Tennis player in real life. I did not have the feeling that I have great control over the ball and its spin. The ball physics is crazy at best.
You want a proof that this game does not require skill, or is not well suited for hardcore gamers: I lost my second match playing against my sister (in Tekken, I can beat here with using one finger only)- > lame as hell!

Did you choose any difficulty for her or yourself? Kind of matters in terms of assist. If you give both you and her Bronze, there's a lot of assist. If you give both Gold, there is little assist. When you unlock the Champions Cup, I think you get an additional difficulty setting too.

-Gladiator game: I admit, this game was ok-ish. Using two Move, one for shield and one for the axe was good and felt natural. Overall a good implementation IMO - it happens that I started to have slight fun during playing this game. But: when two guys are playing, you need a lot of free space which was a little problematic here. Second problem: after fifteen matches with lots of blocking, taunting smashing and superattack blocking duels (I needed this long to finally win a round and claim superiority) - I started to sweat like a pig -> lame as hell!

No comment on this one. It's hard work, and yes, simultaneous two player matches take up a lot of space for these kinds of games.

-My last comment: one of my Move balls was pink...

Wear a pink shirt the next time (or pull up your shirt, depending ;) ) and hold the Move in front of it when calibrating, then you probably get red or something like that. ;)

Billy Idol
30-Sep-2010, 10:07
The game does not look stellar no, but certainly good enough for most audiences, and particularly those coming from the Wii ;). It's definitely about the gameplay.



Yeah, I know...but I just hoped for some better quality graphics - that's all!


Not the right conclusion to make - the menus in Sports Champions are not one-to-one pointing by a mile. It's fairly sensitive. You'll have to try the MAG beta if you still can, or wait until MAG 2.0 or Killzone 3 are out, I guess (or maybe try Resident Evil 5 for a while, it's something you two can play together, at least)

Yeah, maybe. Just out of curiosity: can you "aim" easy when you want to choose something from the menu?


Did you choose any difficulty for her or yourself? Kind of matters in terms of assist. If you give both you and her Bronze, there's a lot of assist. If you give both Gold, there is little assist. When you unlock the Champions Cup, I think you get an additional difficulty setting too


Yeah, we both played Bronze.
But my post was not too serious...it's just that my sister mocked me the whole evening, because she somehow could pull of those yellow fast balls the whole time, and I couldn't :oops:



Wear a pink shirt the next time (or pull up your shirt, depending ;) ) and hold the Move in front of it when calibrating, then you probably get red or something like that. ;)

But I am a manly man! And the PS3 should detect this by itself and choose the right color for me (that is black :cool:)!!

With respect to the camera and the camera position:

When we calibrated the moves, I stand exactly in this white window frame - so I did not think much about the camera position.

The camera was in widescreen mode (blue light).

The position was kind of low (below the TV, which hang on the wall) - I would say below my knees - is this a problem?

We where maybe a bit to close (especially during gameplay when making some cool tricks) - I would guess 2 meters (it recommended 2.5 meters when starting the game, which is unfortunately not so easy to achieve in this room).

rabidrabbit
30-Sep-2010, 10:45
The camera was in widescreen mode (blue light).
The blue light is not indication of the wide mode, the led is just a power light. The red led lights when the camera records, I think.
You need to turn the lens to the blue dot position for wide.
I'm sure that's what you meant, I just wanted to make sure ;)

Billy Idol
30-Sep-2010, 10:58
The blue light is not indication of the wide mode, the led is just a power light. The red led lights when the camera records, I think.
You need to turn the lens to the blue dot position for wide.
I'm sure that's what you meant, I just wanted to make sure ;)

Yep, that is what I meant...but I check it again to be 100% certain!

Arwin
30-Sep-2010, 10:59
Yeah, I know...but I just hoped for some better quality graphics - that's all!


Yeah, maybe. Just out of curiosity: can you "aim" easy when you want to choose something from the menu?

Not as easily as in some games - in Sports Champions the menu is a little weird (very sensitive, and the menu options are presented and animated almost as if you were looking at them through a fish eye lense).

The position was kind of low (below the TV, which hang on the wall) - I would say below my knees - is this a problem?

Yes, absolutely, this is not the recommended position, certainly not for Sports Champions I would strongly recommend placing the camera at chest height, which is typically right above the TV.

We where maybe a bit to close (especially during gameplay when making some cool tricks) - I would guess 2 meters (it recommended 2.5 meters when starting the game, which is unfortunately not so easy to achieve in this room).

2 meters is fine for normal detection, though of course for two player gladiators, that gets a bit tight as you've noticed.

I think you're likely to gain the most right now by moving the camera to a higher position. Place or hang it onto the top of the TV if at all possible.

rabidrabbit
30-Sep-2010, 11:41
Not as easily as in some games - in Sports Champions the menu is a little weird (very sensitive, and the menu options are presented and animated almost as if you were looking at them through a fish eye lense).



Yes, absolutely, this is not the recommended position, certainly not for Sports Champions I would strongly recommend placing the camera at chest height, which is typically right above the TV.



2 meters is fine for normal detection, though of course for two player gladiators, that gets a bit tight as you've noticed.

I think you're likely to gain the most right now by moving the camera to a higher position. Place or hang it onto the top of the TV if at all possible.
I'm having the camera quite low also, about... hm... my di*k height, because my display is a front projector and there really is no other place to put it.
I've had no problems with Sports Champions, other than sometimes in archery when aiming high, but I don't think the Move goes out of camera range then, but it might clash with the projector light (which is not very bright in PSEye's view, as it is mounted close to the ceiling, and the lens is at the height of about the screens top).

Arwin
30-Sep-2010, 11:47
I'm having the camera quite low also, about... hm... my di*k height, because my display is a front projector and there really is no other place to put it.
I've had no problems with Sports Champions, other than sometimes in archery when aiming high, but I don't think the Move goes out of camera range then, but it might clash with the projector light (which is not very bright in PSEye's view, as it is mounted close to the ceiling, and the lens is at the height of about the screens top).

Archery is probably the most likely to cause issues when you have your camera too low, apart from some moves in Beach Volleyball (but very few people play that it seems ;), I started playing that one last too, although it is much better than I expected / was led to believe by online impressions).

So if you have issues with it, then camera height is certainly a possible reason, and then you still have it much higher than Billy, who has it just below the knees ...

Rurouni
30-Sep-2010, 16:21
But I am a manly man! And the PS3 should detect this by itself and choose the right color for me (that is black :cool:)!!

Look at it this way... the fact that Move choose pink means that you're a manly man! You wear manly color, your room is manly.
Imagine those Hello Kitty fangirls trying to get pink color on the Move.....

patsu
30-Sep-2010, 18:27
The blue light is not indication of the wide mode, the led is just a power light. The red led lights when the camera records, I think.
You need to turn the lens to the blue dot position for wide.
I'm sure that's what you meant, I just wanted to make sure ;)

I think the LED lights are programmable. The red light will light up in some games when you record, or when you are too close to the camera using Move. The blue light so far indicates that you're ok (in wide mode and naturally, power on ;-)).


Billy_Idol, I think if you move around the play area, you will experience the Table Tennis game differently. The Bronze levels make some assumptions about your relative position to implement the assist. As I posted above, you may want to take a step backwards.


Look at it this way... the fact that Move choose pink means that you're a manly man! You wear manly color, your room is manly.
Imagine those Hello Kitty fangirls trying to get pink color on the Move.....

What's with the discussion on pink color.

FWIW, when I was in college, some red dye got into my laundry. All my white shirts and socks became pink. I wore them anyways for 2-3 years. Dated one of the hottest and smartest girls around. Pink shirts and socks are underrated. :twisted:

Shifty Geezer
30-Sep-2010, 20:26
Historically, pink used to be a boy's colour and blue a girl's. IMO it's stupid to assign assocaitions to electromagnetic radiation frequencies. After all, we don't call 2,400 Hz a boy's frequency and 3,600 Hz a girl's frequency; nor do we consider 248MPH a boy's speed and 312MPH a girl's speed. All OT. :p

Also, the colour is more magenta. It's interesting to see the same colours coming up when there are so many to choose from. I guess not many folk paint their room in a shade close to magenta, for obvious reason. That reasoning leads me to think that the next most likely colour to be used is some sickly diarrhoea type green...

patsu
30-Sep-2010, 22:40
Ha ha, I wish the controllers would change color whenever I stick it beside an object (Change to opposite, usable color). Love to watch the changing hue.

EDIT:
Actually, someone should write a fashion app to help me match my shirt and pants colors too. I always get sent back to change clothes because of "mismatched" colors.

Scott_Arm
01-Oct-2010, 07:07
http://failblog.org/2010/09/29/epic-fail-photos-amazon-recommendation-fail/

Not trolling, just thought this was funny. People are obviously messing with amazon recommendations.

patsu
01-Oct-2010, 07:32
I don't mind a few games pushing in that direction.

EDIT: Not there when I tried it: :-(
http://www.amazon.com/Trinity-Double-Pleasure-Vibrator-Pink/dp/B00367IMAO/ref=sr_1_10

ShadowRunner
01-Oct-2010, 10:58
Ha ha, I wish the controllers would change color whenever I stick it beside an object (Change to opposite, usable color). Love to watch the changing hue.


Me too! Was staring at it changing colours the other day while a game loaded and thinking how amazing it would look while on a hallucinagen ;) Inspired me to plan a magic mushroom trip with my brother this weekend just to try it out :grin: These will make the ultimate glowsticks too!

patsu
02-Oct-2010, 17:45
That would be Tumble ! Sometimes I start it just to see the colors.

Now for Sports Champions, 2 DLCs may be coming soon:
http://www.justpushstart.com/2010/10/02/sports-champions-to-get-two-dlc-packs/


Amazon has today listed two different pieces of Downloadable Content for Sports Champions. Sports Champions is one of the PlayStation Moves launch titles when players can attempt to beat AI or friends in six different sports.

The first of the two DLC packs is Unlock All which will cost $1.99, this DLC seems to be popping up more regularly with some players it seems willing to pay to play even the hardest events; of which otherwise they wouldn’t have unlocked. As it says ‘unlock all’ it’s safe to assume it will unlock all the equipment and clothes for each character, allowing players to enjoy items such as the lollypop table tennis bat and the happy face beach ball.

The second pack coming out is the Haunted Pack, which will cost $4.99. While no details have been released

upnorthsox
02-Oct-2010, 20:06
Got to play SC today at BB, I actually liked disc golf but then I play it in real life too. I want sacks and minature golf now.

Move was completely sold except for a Nav Con and a charging station, that was a little shocking here in xboxland where there's always ps3 stuff available.

upnorthsox
02-Oct-2010, 20:10
Btw, I was a little shocked to see there's a Madden PS3 bundle, I never heard anything about that.

Arwin
03-Oct-2010, 07:49
Played a lot of SC now, made it to the Champions cup in table tennis and gold or silver everywhere else. I suck at Archery, will take a long time before I'll
even be able to beat silver. Using just one Move doesn't help much. The AI for Table Tennis at Champion Cup level is such a tease ... Boomer is playing high balls on purpose but still very hard to beat.

Looks like I am liking this game even more than some of you as I'm 1st or 2nd in my friends list for most events (twelve people with scores in this game on my list). ;)

Also played Tumble mp with my mother, who really likes it and keeps up really well, and some more Flight Control (171 on a 2 star level my best so far)

I'm having trouble going back to none Move games. Will take a while before that passes I think - maybe even until 3 November ... ;)

djskribbles
03-Oct-2010, 08:17
I''m moving onto Gold in archery and disc golf. Silver archery was a little tough, but disc golf Silver was a breeze. I breezed through Gold TT with my left hand (I'm right handed) but Kenji kicked my ass. The only one I completed Gold, was Gladiator Duel. I haven't touched Bocce or Volleyball yet.

Shifty Geezer
03-Oct-2010, 10:11
Played a lot of SC now, made it to the Champions cup in table tennis and gold or silver everywhere else. I suck at Archery, will take a long time before I'll
even be able to beat silver. Using just one Move doesn't help much.How is one Move a disadvantage? The only thing that changes is the loading and power, and as power is always at 100%, just using a button to shoot full power is no different.

Arwin
03-Oct-2010, 13:18
How is one Move a disadvantage? The only thing that changes is the loading and power, and as power is always at 100%, just using a button to shoot full power is no different.

I'm saying it's not as much an advantage to use one instead of two. Not for me anyway.

Shifty Geezer
03-Oct-2010, 14:05
What's the advantage though? AFAICS the gameplay is pretty much identical, pointing with a Move controller where you want the arrow to go.

Arwin
03-Oct-2010, 17:58
With one you don't have to worry about how far or fast to pull back.

patsu
03-Oct-2010, 18:34
Two Move controllers is more fun in Gladiator.

patsu
03-Oct-2010, 18:40
Have heard good vibes about "Pro Stroke Golf". Tracking it closely. Here's the GAF's official thread for it:
http://www.neogaf.com/forum/showpost.php?p=23660187&postcount=1


Great itunes developer interview courtesy of "Riding the Pines" select the 10/1/10 podcast.

http://itunes.apple.com/podcast/ridi...es/id270122316

Physics based, built from the ground up with move in mind, John Daly was influential in the design, once he started playing with the move to give it a more real world feel.

[Tutorials and Quick Look links below]

djskribbles
03-Oct-2010, 19:20
I'm glad I held off of buying TW11 and waited for ProStroke Golf. Looks like it's gonna be much better than TW.

upnorthsox
03-Oct-2010, 21:48
When's this supposed to be out?

djskribbles
04-Oct-2010, 00:42
Early October (6th, I think).

patsu
04-Oct-2010, 17:33
Sports Champions DLC confirmed with screenshots by the PS3 blog:
http://blog.us.playstation.com/2010/10/04/coming-to-psn-tuesday-sports-champions-haunted-dlc/


In the tech demo you could sword fight with a skeleton (anyone remember tickling the skeleton’s chin with the sword blade?), use dual handed throwing stars, and shoot arrows at an endless parade of skeletons. Most of the mechanics in the demo were the basis of a title that was, at the time, only a work in progress, but would become Sports Champions.

Well, our skeletons have finally been let out of the closet again with a brand new Sports Champions DLC pack called the Haunted Pack, available for sale through the PlayStation Store on Tuesday, October 5 for $4.99. The new content includes three new frightful characters that are playable in all six events, as well as new spooky equipment for each of the sports.



New characters
* Specter
* Deadmund
* Numbskull

New Equipment:
* Disc Golf – Phantom Disc Set
* Bocce – Skull Bocce Set
* Table Tennis – Phantom Paddle
* Gladiator Duel – Skeleton Sword and Shield
* Archery – Skull Bow
* Beach Volleyball – Skull Ball

patsu
04-Oct-2010, 23:16
Over 10 PlayStation Move gun controller accessories; dual wield or build your gun as you please:
http://www.gamingbits.com/sony-playstation-news-bits/over-ten-playstation-move-gun-controller-accessories-dual-wield-or-build-your-gun-as-you-please/


The gun accessories can be used with PlayStation Move compatible games such as Time Crisis: Razing Storm, Resident Evil 5: Gold Edition, The Shoot and more (check controller configurations for some that may also use the PlayStation Move Navigation controller).

...

djskribbles
04-Oct-2010, 23:24
For the rifle gun accessory, would you guys hold the Nav controller in your left or right hand? The character in FPS is always right handed, but the nav controller acts as the left thumb stick, so you'd either have to hold it on the opposite hand of the character on screen (which isn't a big deal I guess), or you'd have to get used to navigating your character with your right hand. I've never tried this, but I would think that it might take some getting used to (or maybe not). Has anyone tried, and if so, did it feel weird navigating your character with your right thumb, rather than your left thumb?

patsu
05-Oct-2010, 00:23
http://blog.us.playstation.com/2010/10/04/are-you-a-nyc-vip-attend-our-move-event-on-wednesday/


We’re holding a PlayStation Move media event in NYC on Wednesday (October 6th), featuring Heroes on the Move, TV Superstars, The Shoot, SingStar Dance and the newest build of The Fight which nobody outside of PlayStation has yet played.




So if you’re in New York (the event will be in the Midtown area), available from 7-9pm, and crave playing things before you can buy them, please RSVP at playstationnymeetup@gmail.com.

patsu
05-Oct-2010, 02:26
For the rifle gun accessory, would you guys hold the Nav controller in your left or right hand? The character in FPS is always right handed, but the nav controller acts as the left thumb stick, so you'd either have to hold it on the opposite hand of the character on screen (which isn't a big deal I guess), or you'd have to get used to navigating your character with your right hand. I've never tried this, but I would think that it might take some getting used to (or maybe not). Has anyone tried, and if so, did it feel weird navigating your character with your right thumb, rather than your left thumb?

It depends on the accessory. In one of them, the navcon becomes the foregrip. So you can use left or right hand to hold it. In the other one, the navcon is part of the trigger handle, so you'll have to use your master hand.

patsu
05-Oct-2010, 09:54
Time Crisis Preview:
http://www.ripten.com/2010/10/04/time-crisis-razing-storm-the-best-reason-yet-to-get-playstation-move-getsome/


When you buy Time Crisis: Razing Storm You Get:

* Three games in one (Razing Storm, Time Crisis 4 and Deadstorm Pirates)
* Four different gameplay modes in Razing storm including an all new Online Battle Mode
* Full Playstation Move support across the board
* The ability to dual wield guns
...


B-vCYBGnTy0

eastmen
05-Oct-2010, 10:09
http://blog.us.playstation.com/2010/10/04/are-you-a-nyc-vip-attend-our-move-event-on-wednesday/

Very cool , sadly i'm taking off for the comic con on fri so wont be able to make it

V3
05-Oct-2010, 13:24
http://blog.us.playstation.com/2010/10/04/are-you-a-nyc-vip-attend-our-move-event-on-wednesday/

Anyone here actually like the TV Superstar demo ? I find that really bizzare. The Fight, the camera angle looks very awkward. Singstar Dance any good ? I am really hoping Heroes on the Move turn out Mario Galaxy good. It's too bad LBP2 is not Move support from the get got, but DLC later on.

patsu
05-Oct-2010, 16:43
I have NOT tried the TV SuperStar demo. The PS3 blog folks seems to be impressed by The Fight.

Big Ant announced Move and 3D support for Cricket here:
http://www.bigant.com/bigant_games/view/cricket-28/

EDIT: Left out "NOT" above. :-P

Arwin
05-Oct-2010, 16:50
Anyone here actually like the TV Superstar demo ? I find that really bizzare. The Fight, the camera angle looks very awkward. Singstar Dance any good ? I am really hoping Heroes on the Move turn out Mario Galaxy good. It's too bad LBP2 is not Move support from the get got, but DLC later on.

TV Superstars and Kung Fu Rider are the only two demoes that I avoided so far. They just don't seem like something I'd like. The full game of TV Superstars has a fun cooking mini-game it seems but other than that I just don't know.

I'm increasingly optimistic about The Fight. Looks like a pretty good package, and after Sports Champions I'm expecting this kind of game can be awesome. They seem to have the tracking down very well (there was a free movement demo) and it will be interesting to see how that maps to fighters that have different stats (follows your movements slower but have more power, vs following them faster but having less, I think is what they are doing) and the various training 'mini-games' that can increase your stats for the career. Basically, Gladiator Duel has me very excited for this game now both in terms of fun and in terms of workout. And apparently The Fight even tracks your energy burnage and online multiplayer?

I don't expect too much from Heroes on the Move, but it could be good - we'll see. I have faith that SingStar Dance will at least be decent, and LBP2 has 10 Move enabled levels at launch, so it's not completely barren. Hopefully I can convince my wife to try those with me, as I assume they are all co-op.

patsu
05-Oct-2010, 18:44
... and John Daly updated the PS Blog today:
http://blog.us.playstation.com/2010/10/05/john-daly-talks-prostroke-golf-and-playstation-move/


John Daly here, wanting to give you a bit more information about my upcoming videogame coming out this week for the PlayStation 3, John Daly’s ProStroke Golf! It tees off tomorrow, October 5th, and I’m really excited for my first videogame to be coming out.

...

onQ
06-Oct-2010, 21:41
BF0mUPR1Lzs

BsjgK2ap6uk

My Sports Champion - Archery & Gladiator Duel Gameplay videos , (really shows how good Move tracks your movements)

patsu
06-Oct-2010, 23:08
Is that Bronze, Silver, Gold or Championship Cup ?

onQ
07-Oct-2010, 00:05
Is that Bronze, Silver, Gold or Championship Cup ?

I played Archery on Bronze just for making the video & Gladiator Duel on Silver .

Nesh
07-Oct-2010, 00:57
Ok.

Tested Move at home. It appears to have a minor issue due to the fact that the camera has no idea exactly where the TV is and the size of it, as I have suspected in a previous thread.

In Sports Champions' game selection menu it asks you to calibrate the Move by pointing at the camera.

The first time I calibrated it I had the camera on top of my TV. But the pointer was far lower than where I was pointing at. Probably the camera assumes that it is placed underneath the TV?

The best way to have a relatively accurately aligned pointer from my experience is to have the camera below the TV as as close as possible to the frame and have the controller directly pointed at the camera and completely horizontally. After that point the controller horizontally on the center of the TV and between your eyes to see if its well aligned. If needed calibrate again

Regardless I think the developers arent much concerned with that since the game probably corrects the deviation in the second calibration screen where it asks you to stand somewhere and place the Move in certain positions just before the game begins.

That calibration most likely involves data related to the anatomy.The game has that data it seems. So when you extend your hand at shoulder level, completely below and at waist middle level it knows your body ratios and has an estimation of body shape. So at the end the game has a pretty good track of your movement and hand placement.

The only problem from this is that the accuracy is highly dependent on the user because its the user that has to follow the calibration guide as accurately as possible.

Thats less of a problem with Wii.

Regardless my experience is highly positive and havent noticed any technical issues. The response and accuracy was great with Sports Champions Demo. It followed my moves very well and it was as natural as it could be. Even my mother liked ping pong and she is the type of person that was never into videogames and disliked them. It was funny and refreshing to watch her enjoy a videogame for the first time

I cant wait to test it with some "hardcore" games when available though

AntShaw
07-Oct-2010, 01:57
So...I have to admit..part of my reluctance to pick it up was that I couldn't justify the purchase myself. I dropped enough hints to the wife that she picked it up for my annual birth celebration. She even picked up the bundle so I can either move my other PSEye to the 2nd PS3 or gift it to a friend. Needless to say, looking forward to checking things out. I'm much more of a layman but will surely give my impressions.

patsu
07-Oct-2010, 02:39
The first time I calibrated it I had the camera on top of my TV. But the pointer was far lower than where I was pointing at. Probably the camera assumes that it is placed underneath the TV?

How is your TV mounted ? I think I see more posts recommending a top-of-TV position. It works well for me.

patsu
07-Oct-2010, 05:16
Over 10 PlayStation Move gun controller accessories; dual wield or build your gun as you please:
http://www.gamingbits.com/sony-playstation-news-bits/over-ten-playstation-move-gun-controller-accessories-dual-wield-or-build-your-gun-as-you-please/

Another one:
http://www.joystiq.com/2010/10/06/cta-pulls-the-trigger-on-playstation-move-gun-attachments/


The "Perfect Aim Pistol" gives your Move controller that firearm look and feel, while CTA claims it's also light enough to prevent dreaded light-gun fatigue. Meanwhile, the aptly named "Submachine Gun" offers a heftier military experience, housing both the Move and companion Navigation Controller; and it even features a removable stock and scope. The pistol and submachine gun can be pre-ordered on Amazon for $15 and $30, respectively.

Shifty Geezer
07-Oct-2010, 09:36
The first time I calibrated it I had the camera on top of my TV. But the pointer was far lower than where I was pointing at. Probably the camera assumes that it is placed underneath the TV?Are you sure you pointed directly at the camera? :p We've tried above and below, and it makes no odds. There are no assumptions about camera placement as placement can be either/or. The instructions even show as much. And when you consider the development teams would hook the camera on the top of the TV, to calibrate it assuming it was sat under the TV would be pretty dumb!

I haven't tried alternative calibration techniques, like orientation of the Move when pointing, so there may be something in that, although that'd be silly design if so. The Move orientation is handled by MEMS and has absolutely positioning in the gyros, so that doesn't need to be calibrated. The sphere tracking has known camera properties, so that shouldn't need calibrating. The only thing that needs to be identified is camera position relative to the screen, and size of the screen for absolute 1:1 pointing.

I suppose it could be affected a bit by camera angle. If you have a large TV and the camera below, and don't point the camera up enough, it'll still see you but the play area will be a little affected by the wideangle perspective. But then the camera properties are known, so that'd be a bug rather than a tech limitation.

Ahhh, hang on. You say it was below where you were pointing. Yeah, if it doesn't know the screen corners, it can't do absolute pointing tracking. It'll just take where you're pointing and project it. Given funky perspective and a big screen, it'd be expected to be a bit off. You'd need an opposite-corner calibration for proper pointing mechanics.

Regardless I think the developers arent much concerned with that since the game probably corrects the deviation in the second calibration screen where it asks you to stand somewhere and place the Move in certain positions just before the game begins.That's true. Playing 2 player, centre of the screen isn't so important.

The only problem from this is that the accuracy is highly dependent on the user because its the user that has to follow the calibration guide as accurately as possible.That'll be something of an issue for placement, but not hugely. Again, Move's position is absolute to the screen. Whether you extend your arm fully or not, makes no odds. We played hotseat and I could swap place with my foot taller mate and still play the game with any obvious errors in tracking. If mapping an avatar it'd be important info, and for something like Gladiators you want to know how the hand is moving relative to the waist for low and high hits or blocks, but that's fairly approximate stuff. Well, it'd be interesting to test how much influence that has. Calibrate in different degrees of accuracy and see how the game plays.

Thats less of a problem with Wii.How so? It has the same calibration issues.

Arwin
07-Oct-2010, 09:58
For any calibration for games that use the PS Eye for tracking the Move controller you should always point at the PS Eye with your Move controller (and ideally the default position you're holding it allows the PS Eye to look at it straight, without any tilt). If you don't do this, however, as the iWaggle video shows the system will try to auto-calibrate itself to this position anyway.

For anything else that just uses the gyros and not the camera, it matters very little. (And yes, Sports Champions also calibrates to determine your upper body dimensions and make sure you're standing in the right position).

goonergaz
07-Oct-2010, 11:05
man, Sports Champions is getting hard as nails!

I'm half-way through silver on Archery, on the one where you have the 3x3 grid that rotates one at a time and you have to shoot it first - that was next to impossible for me!

Nearly got bronze on everything - the games are really growing on me now - the only 'meh' is beach-ball, but I imagine it's be fun in 2 player...downloaded the halloween content last night - not tried it yet...anyone else get it?

Arwin
07-Oct-2010, 12:20
man, Sports Champions is getting hard as nails!

I'm half-way through silver on Archery, on the one where you have the 3x3 grid that rotates one at a time and you have to shoot it first - that was next to impossible for me!

I managed that one I think but I think the second after the challenge I absolutely can't beat right now, will take a lot of practice. Archery is for me the toughest sport of the bunch by a mile.

Nesh
07-Oct-2010, 13:47
How is your TV mounted ? I think I see more posts recommending a top-of-TV position. It works well for me.

My TV is on a TV furniture. Camera placed directly on top of the TV (edit: originally on top).

Are you sure you pointed directly at the camera? :p We've tried above and below, and it makes no odds. There are no assumptions about camera placement as placement can be either/or. The instructions even show as much. And when you consider the development teams would hook the camera on the top of the TV, to calibrate it assuming it was sat under the TV would be pretty dumb!

I am currently at work with tons of work so I will be as brief as possible.

I will recheck the calibration once I go home. I am pretty sure I pointed at the camera. The pointer was very low on screen after that.

I am really curious though how does it know where the TV in relation to the camera so that the camera knows approximately where you are really pointing on screen. Size and top/bottom placement should be very important

I haven't tried alternative calibration techniques, like orientation of the Move when pointing, so there may be something in that, although that'd be silly design if so. The Move orientation is handled by MEMS and has absolutely positioning in the gyros, so that doesn't need to be calibrated. The sphere tracking has known camera properties, so that shouldn't need calibrating. The only thing that needs to be identified is camera position relative to the screen, and size of the screen for absolute 1:1 pointing.


The possible issue I mentioned may be indeed related to the camera placement in relation to the TV only.

I suppose it could be affected a bit by camera angle. If you have a large TV and the camera below, and don't point the camera up enough, it'll still see you but the play area will be a little affected by the wideangle perspective. But then the camera properties are known, so that'd be a bug rather than a tech limitation.
My TV is a 42''. Maybe thats to blame since the shorter the TV height from the base the less the vertical deviation would be. A large TV should have a larger deviation


Ahhh, hang on. You say it was below where you were pointing. Yeah, if it doesn't know the screen corners, it can't do absolute pointing tracking. It'll just take where you're pointing and project it. Given funky perspective and a big screen, it'd be expected to be a bit off. You'd need an opposite-corner calibration for proper pointing mechanics.

Well first calibration was done while I had the camera on top. Thats when the pointer was set very low. Then I tried it by setting it below and thats where I used it from later on. The pointer then was more in line

But yeah thats exactly what I was talking about.

That'll be something of an issue for placement, but not hugely. Again, Move's position is absolute to the screen. Whether you extend your arm fully or not, makes no odds. We played hotseat and I could swap place with my foot taller mate and still play the game with any obvious errors in tracking. If mapping an avatar it'd be important info, and for something like Gladiators you want to know how the hand is moving relative to the waist for low and high hits or blocks, but that's fairly approximate stuff. Well, it'd be interesting to test how much influence that has. Calibrate in different degrees of accuracy and see how the game plays.
Yeah I think there is no isse because it is an approximation which is also improved through the second calibration scree. Though I wonder in direct pointing games (i.e FPS with crosshairs) will work because the accuracy might be more important there, which is what concerned me at the game selection screen of Sports Champions


How so? It has the same calibration issues.

I believe Wii asks you to point at the corners of the screen during the calibration process so that it knows the TV size and the corner areas in relation to the IR bar.

goonergaz
07-Oct-2010, 13:59
I managed that one I think but I think the second after the challenge I absolutely can't beat right now, will take a lot of practice. Archery is for me the toughest sport of the bunch by a mile.

also half-way through the silver on table tennis - found it really hard...then I took my jumper off and closed the curtains (to minimise a laughing crowd)...and played like I would play table tennis rather than a game. It worked...this game is fantastic for excercise :)

Shifty Geezer
07-Oct-2010, 15:30
I am really curious though how does it know where the TV is so that the camera knows that you are really pointing on screen. It doesn't. It assumes the camera is centre screen as it asks you during setup. It then assumes looking at the sphere when you point it at the camera that it is centred. From there, it'll take an amount of rotation as an amount of movement on screen, just like mapping a mouse or thumbstick to the screen. It's relative, not absolute. You'd need corner+corner calibration for that.

I believe Wii asks you to point at the corners of the screen during the calibration process so that it knows the TV size and the corner areas in relation to the IR bar.Well, that's a calibration thing, not a Wii thing, unless they ahve that in every game. I suppose it's in the FW isn't it. This isn't a limit of Move per se that Wii hasn't got, only a lack of standard calibration. There should ideally be an XMB level calibration that's uniform across games, but we all know what Sony is like in being sensible regards their system level functions and services!

patsu
07-Oct-2010, 16:22
Yeah, it depends on what the game needs. MAG and The Shoot need 4 TV corner/point calibration for precision aiming. Sports Champions, Tumble menu navigation (also pointer based) do not.

patsu
07-Oct-2010, 17:00
http://blog.us.playstation.com/2010/10/07/the-shoot-for-playstation-move-hits-on-october-19/


Our development teams have been hard at work creating new motion-control experiences for the PS3 and I’m excited to share that the latest PlayStation Move exclusive is blasting its way onto the scene later this month.

I’m proud to announce that the official North American release date for The Shoot is October 19!

AntShaw
07-Oct-2010, 18:56
Got in a good hour of play time last night. All we had a chance to play so far was Table Tennis. I made it through all the bronze and haven't started silver yet. The game so far has lived up to all my expectations and besides bowling was the only game I was really looking forward too. I haven't had an experience like that playing any previous tennis/table game before. That's for sure.

Was pretty shocked at the amount of floor space needed to play the game. Luckily I have a large living area that accommodates but this surely will be a deal breaker for anyone in a confined space. We have a 42" and found it to be a decent size. Larger would of been way nicer and any smaller I'd imagine any game becomes much more challenging. Especially with the distance you need to stand away from the screen.

I did check out 1 other demo, Kung Fu Rider. All I'll say is that it was anti-fun.

On the agenda tonight is to try and get through Silver in Table Tennis and to check out Disc-Golf. What games are included in the demo disc that came with it?

patsu
07-Oct-2010, 18:58
Argh, your right arm is still ok ? Mine was sore after the first night.

Table Tennis requires 6-8 feet of space. I think Beach Volleyball is similar (may be slightly less). Gladiator requires less. Bocce, Archery and Disc Golf even lesser.

Arwin
07-Oct-2010, 19:12
On the agenda tonight is to try and get through Silver in Table Tennis and to check out Disc-Golf. What games are included in the demo disc that came with it?

Depends on EU or US, but almost all of them, basically. ;) Yeah, I have 1.60m max for Table Tennis, but I get along pretty well (at least I made it into Champions Cup with it). I get along with not moving that much, have long arms though and upper body, and I'm good with both fore and backhands which saves moving.

I recommend Tumble of course.

patsu
07-Oct-2010, 19:26
I think AntShaw is in Australia ? So he'd be using the EU demo disc.

That means you can check out Flight Control HD also.

onQ
07-Oct-2010, 21:39
Got in a good hour of play time last night. All we had a chance to play so far was Table Tennis. I made it through all the bronze and haven't started silver yet. The game so far has lived up to all my expectations and besides bowling was the only game I was really looking forward too. I haven't had an experience like that playing any previous tennis/table game before. That's for sure.

Was pretty shocked at the amount of floor space needed to play the game. Luckily I have a large living area that accommodates but this surely will be a deal breaker for anyone in a confined space. We have a 42" and found it to be a decent size. Larger would of been way nicer and any smaller I'd imagine any game becomes much more challenging. Especially with the distance you need to stand away from the screen.

I did check out 1 other demo, Kung Fu Rider. All I'll say is that it was anti-fun.

On the agenda tonight is to try and get through Silver in Table Tennis and to check out Disc-Golf. What games are included in the demo disc that came with it?

you must have your PlayStation Eye set to zoom in or something because I'm playing on a 32" and I can see everything just fine, you don't have to stand that far from the TV.

I'm 6' tall and I'm able to play games from like 6' away with no problems. & my cousin is 6'4 and he can play in this same space moving freely with no trouble.

patsu
07-Oct-2010, 23:00
I play on a 27" monitor in the office. ^_^

EDIT: That's why I want a 30" 3D monitor. :twisted:

patsu
07-Oct-2010, 23:16
iWaggle looks at the navcon:
http://www.iwaggle3d.com/2010/10/video-iwatch-closer-look-at-navigation.html

4xOLL_QlWlo

onQ
08-Oct-2010, 05:23
pWd7JjoK-Z0

Disc Golf challenge round is a good way to test the accuracy of the PlayStation Move.

goonergaz
08-Oct-2010, 11:09
To begin with I thought the disk golf was 'ok' but once it clicks how to throw (with the flick of a wrist - just like the real thing!) the game opens up and I'm really enjoying it.

Shame this doesn't support online

Shifty Geezer
08-Oct-2010, 11:25
Many, many moons ago I had an idea for a sandbox entertainment title on Amiga that simulated snow where you were free to pile it, shape it, etc. You could do such a thing with Move very well, and go online with virtual snowball fights!

goonergaz
08-Oct-2010, 12:07
how about a sandbox game where you make sandcastles :D

V3
08-Oct-2010, 14:46
I play on a 27" monitor in the office. ^_^

EDIT: That's why I want a 30" 3D monitor. :twisted:

Hehehe, is the new Dell 30" 3D ? I am just thinking of a dedicated gaming room for Move, I just don't think my living room can cut it with furnitures and stuff. Moving it around just for Move is quite troublesome. I got a free room, but not so big probably 4 x 5m. So two player probably going to be difficult. Just thinkin how to set it up best. At the moment I am thinking of mounting the monitor on the wall so I can keep the room empty, but don't know which side, It seems the recommended distance varied from game to game. Also the height of the monitor is hard to decide. On game like Gladiator you're standing when playing, but games like RE5 you're sitting down. I typically sat on bean bag, with TV quite low for console gaming. With game like Gladiator its quite tiring looking down at the monitor.

Any of you guys find a nice solution for where to put the TV ? The other option for me is to use projector then I can adjust the height easily. But where do I put the PSEye with projector ? And augmented reality games like Eyepet and Start the Party can't be played in total darkness right ? or can PSEye do nightvision ?

patsu
08-Oct-2010, 16:53
iWaggle tested PS Move against various lighting condition using EyePet:
H7NzV4gb_HQ

Yes, recommended distance varies from game to game, even within the same title.

onQ
08-Oct-2010, 18:06
http://ps3.ign.com/articles/112/1126680p1.html

AntShaw
08-Oct-2010, 21:40
Halfway through Silver cup. Starting to get much more challenging. I'm not a good server. Need to work on that. I can't get enough of this game. I'm a big racquet sports player to begin with as well.

Checked out Tumble, couldn't get into it. Wife might like this one more than me. I have a lot of free time this weekend and curious to see if there is any other game I can get into. I never finished Heavy Rain so maybe I'll get back to that.

How does 2 player in table tennis work? Do we play on the same console or do we need 2? Local only?

patsu
08-Oct-2010, 21:58
You play against each other in Table Tennis.

Tumble is slow for me too. I play like 1 level every other day. As usual, the later levels are more interesting than the earlier ones.

I'd check out Flight Control. Have heard very positive feedback about the game.

I think the ProStroke Golf game should be out any time now.

AntShaw
08-Oct-2010, 22:30
I don't think I can get Flight Control, I'm in the States. I have it for my iPhone and I highly doubt I'd get any replayability out of it on the PS3.

Did High Velocity Bowling get a Move update yet?

patsu
08-Oct-2010, 22:36
I see you're in Maryland. :lol:

I believe Move patch for HV Bowling is out in September. Unfortunately, the reviews I saw are negative.

patsu
09-Oct-2010, 17:00
http://www.neogaf.com/forum/showpost.php?p=23763358&postcount=4405


I played SOCOM today with move. It was excellent, very familiar to the MAG move controls. The calibration is exactly the same and the speed of the aiming reticule seemed as fast as the 'from the hip' reticule on MAG.
There was interesting use of the move button. it prompted me to press it when shooting to get more precise shots. it seemed to either lock the screen and allow me to move the aiming reticule around freely or it increased the size of the bounding box, either way it did make it a bit easier (not that it was difficult in the first place).


Good to see Zipper building on top of MAG's control scheme. That way I don't have to relearn a new Move scheme for a different FPS. It's not easy to adapt !

patsu
09-Oct-2010, 17:04
PS Move demoes at GameStop today:
http://ie.ps3.ign.com/articles/112/1126368p1.html


Stop by to see the PlayStation Move in action on Saturday, Oct. 9 when nearly 370 GameStop stores nationwide will be demonstrating two exciting PlayStation Move games: Sports Champions and EyePet. Learn more about Sony's motion technology and try your hand at an array of competitive sporting events or caring for a virtual EyePet.


EDIT:
Ape Escape preview @ 1UP:
http://www.1up.com/do/previewPage?cId=3181805

patsu
10-Oct-2010, 21:23
Heroes on the Move is a "Second-Gen" Move Game:
http://www.1up.com/do/previewPage?cId=3181804


Heroes on the Move will be among the first "second-gen" games released for Sony's Move controller -- that is, it's a bit deeper and requires more from the player than the Move's launch games, which are mostly simplistic.

...

Disc: Thrown like a frisbee. Once airborne, players navigate it around the level (using the Move controller) to achieve specific goals. In the level we saw, the player had to find and hit ten targets -- some of them moving, some of them stationary -- in a sort of Easter egg hunt.

Whip: The whip responds in a pseudo 1-to-1 correlation with what the player does with the Move controller. The one level available in the demo we saw was a simple swarm attack, with the player rewarded based on how many enemy waves were survived.

Bowling: As with the frisbee, the player throws the bowling ball (with controls exactly like the Bowling segment in Wii Sports) and guides it with the Move controller. The mission we played was puzzle-like, in that the player had to figure out the specific trick necessary to hit each of the ten goals.

Projectile: This mainly involves the use of guns, though there may be other projectile types as well (we're told there's a fun grenade launcher in the full game). The level we saw was in Haven City, with Ratchet shooting at crystals to activate rockets and blow up enemies.

Melee: Each character whacks enemies using their iconic weapons. In the level we played, Sly Cooper hit enemies with his cane. Movement in this demo was limited to up, down, right and left swipes, chained into combos, but we're told that melee combat will be tweaked in the final game to be a bit more analog with the player's movements.


EDIT: The game has been renamed to "Playstation Move Heroes".

tha_con
11-Oct-2010, 03:56
Anyone find it strange that some of the move games don't show up on any of the Playstation websites? I guess most notably sports champions and Move. I wonder what other trophies of mine simply don't show up on the website.

Kind of janky and crappy IMO.

RenegadeRocks
11-Oct-2010, 04:06
Guys, my family is planning to give me a Move controller for my Birthday ( which is in April but my previous b'day is being clubbed in for a single gift :wink:) !

Now, the problem is that I won't really get to play much with my ps3 untill around summer next tear, maybe even till october. So, technically we could buy it then, but we were thinking that the "Starter Packs" might not be available next year once Move gets established. Buying the camera and Move seperately increases the cost by quite a bit, and we would want to go for the "Starter Pack".

I have never followed accessory pricing, but do you guys think the Sony would still sell the Move Starter Packs around next summer ? Or, since early adopters would have already bought it by then, would Sony just let people buy seperately to get more money?

Do these starter packs stay for the life of the peripherals or are they created just to get the early adopters to buy the accessory?

Should I buy now or should I buy in April2011 ? :???:

patsu
11-Oct-2010, 06:10
I *think* they will continue to bundle Move controllers with new games. e.g., SingStar Dance also has a Move bundle. May be when Sorcery is released, they will do another one. Just my guess.

Rotmm
11-Oct-2010, 08:18
I have never followed accessory pricing, but do you guys think the Sony would still sell the Move Starter Packs around next summer ?

Yes, Move starter packs will be around next year.

In fact, depending on the game experiences released over the next 6 months, there may be even better bundles in place as well. For example, if a lot of games start using 2 move controllers, I could see Sony (or retailers) releasing a "2-player starter pack" with a camera and 2 move controllers. Or a super-starter bundle, with a camera, move and navcon.

But don't worry, the base starter pack will always be there as Sony will want to make Move accessable for the 35+ million current owners who won't have move by next summer, as well as the 15 million new PS3 users over the next 12 months, most of who will only pick up the standard PS3.

Shifty Geezer
11-Oct-2010, 09:46
"Starter Packs" will always be around as long as Move is, because you can't have Move without the camera, and you have a communication nightmare to inform the public that they'll need to buy a separate camera along with their Move controller. I imagine games will be bundled too like EyeToy, because you need to give people a reason to actually buy you peripheral! I imagine 'major' title will get their own packs to promote the hardware, so I wouldn't be surprised if Sorcery got a launch bundle for those unconvinced by sports or Start the Party, but who would like the magic-wandery game.

Anyway, you'll always have the camera+Move bundle. If a game doesn't come, you can probably grab one cheap off eBay!

patsu
11-Oct-2010, 17:50
First time I see a TV Superstar advertisement:

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Better, but wish they show more game scenes.

patsu
11-Oct-2010, 17:57
TRON: Evolution will support both Move and 3D:
http://blog.us.playstation.com/2010/10/11/tron-evolution-for-ps3-multiplayer-report-3d-details-playstation-move-update/


SS: How will TRON: Evolution support PlayStation Move?
CW: PlayStation Move is used in vehicle segments, particularly the lightcycle segments. It gives players a more nuanced control over the lightcycle, and it’s fun to be able to hold it like it’s the actual control panel of the lightcycle. And yes, PlayStation Move support is included on the disc!

SS: Do you use one PlayStation Move controller to control vehicles, or two?
CW: You use one, though we experimented with using two. You hold it on its side and tilt it up or down to accelerate or slow down. Watch this space — I think PlayStation Move is something we’ll be doing a little more with going forward. We’ll see what happens with that.

zed
11-Oct-2010, 19:39
Heroes on the Move is a "Second-Gen" Move Game:
http://www.1up.com/do/previewPage?cId=3181804
2nd gen?
That looked boring as hell, (from the video I saw) just slowly pointing the wand to show where you want to steer the thing.
A whipping game sounds quite fun though :)

Anyone here have any good ideas of what would be a good gameplay idea for the wand?

onQ
12-Oct-2010, 01:22
2nd gen?
That looked boring as hell, (from the video I saw) just slowly pointing the wand to show where you want to steer the thing.
A whipping game sounds quite fun though :)

Anyone here have any good ideas of what would be a good gameplay idea for the wand?

A 1st person view Paper Boy remake that use head tracking so you can look left at right to see the houses as you go down the street on your bike throwing newspapers.

djskribbles
12-Oct-2010, 01:36
A baseball and hockey game with 1:1 stick/bat control would be nice (it's probably going to happen anyway). Coming in on a breakaway with 1:1 stick control being able to do your own deke/toe-drag moves etc., would be sweet. Nav controller would control your player, and the motion controller controls your bottom/power hand on the stick. And goalie motion controls would be sweet, too. You would need two motion controllers (one for the blocker and one for the trapper) and when you go down on your knees, the goalie would go down in his butterfly, and if you press the trigger buttons, you take control of the pads/your legs instead of the blocker/trapper (or vice versa, trigger buttons take control of your blocker/trapper). Moving both controllers to the side will make the goalie dive if you're out of position, and when both triggers are engaged, he'll stack the pads. Holding the move button would give you stick control for poke checks. Man... I hope this gets done. :) Hopefully EA will implement something good in NHL 12. I think the next The Show will definitely have move support, and I have a lot of faith in their dev. team.

AntShaw
12-Oct-2010, 02:10
A baseball and hockey game with 1:1 stick/bat control would be nice (it's probably going to happen anyway). Coming in on a breakaway with 1:1 stick control being able to do your own deke/toe-drag moves etc., would be sweet. Nav controller would control your player, and the motion controller controls your bottom/power hand on the stick. And goalie motion controls would be sweet, too. You would need two motion controllers (one for the blocker and one for the trapper) and when you go down on your knees, the goalie would go down in his butterfly, and if you press the trigger buttons, you take control of the pads/your legs instead of the blocker/trapper (or vice versa, trigger buttons take control of your blocker/trapper). Moving both controllers to the side will make the goalie dive if you're out of position, and when both triggers are engaged, he'll stack the pads. Holding the move button would give you stick control for poke checks. Man... I hope this gets done. :) Hopefully EA will implement something good in NHL 12. I think the next The Show will definitely have move support, and I have a lot of faith in their dev. team.

You haven't used the Move yet, right?

djskribbles
12-Oct-2010, 02:48
Ya I have. Why do you say that? Considering how well SC tracks your movement, I think it's totally doable.

onQ
12-Oct-2010, 04:38
Move is for everyone

My Nieces and Nephew was here this weekend and they played it none stop.


My 5 year old Niece love Start The Party I had to play it with her for like 5 hours & that was just the demo she was even keeping up when her older brother & my other niece started playing,

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My 12 year old Niece love all the games she even told me to buy TV Super Stars, most reviews said it wasn't good but the kids loved it. & it seem like a game that teen girls will really love.


Sports Champions covers all grounds from a little hyper kid ( the 5 year old was beating her older brother at Gladiator Duel because she be going off with the controller)

to my 56 year old aunt that's into working out she loves the Volleyball game & is talking about getting a PS3 for this game & the Get Fit with Mel B game.

Sports Champion is easy to pick up & play so kids & older people can just play & hardcore enough to make you practice to try to become the best at it.

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here is my 12 year old niece playing Sports Champion she is pretty good at all the games. I think I'm going to have to buy 2 more controllers so I can take her on in Archery next time she comes over.

NeoTechni
12-Oct-2010, 04:57
Historically, pink used to be a boy's colour and blue a girl's. IMO it's stupid to assign assocaitions to electromagnetic radiation frequencies. After all, we don't call 2,400 Hz a boy's frequency and 3,600 Hz a girl's frequency; nor do we consider 248MPH a boy's speed and 312MPH a girl's speed. All OT. :p


You're awesome

There should ideally be an XMB level calibration that's uniform across games, but we all know what Sony is like in being sensible regards their system level functions and services!

Dont even get me started on that. I'll end up making a web page full of complaints about that.

Oh wait...

Billy Idol
12-Oct-2010, 08:21
Move is for everyone

My Nieces and Nephew was here this weekend and they played it none stop.


My 5 year old Niece love Start The Party I had to play it with her for like 5 hours & that was just the demo she was even keeping up when her older brother & my other niece started playing,


My 12 year old Niece love all the games she even told me to buy TV Super Stars, most reviews said it wasn't good but the kids loved it. & it seem like a game that teen girls will really love.


Sports Champions covers all grounds from a little hyper kid ( the 5 year old was beating her older brother at Gladiator Duel because she be going off with the controller)

to my 56 year old aunt that's into working out she loves the Volleyball game & is talking about getting a PS3 for this game & the Get Fit with Mel B game.

Sports Champion is easy to pick up & play so kids & older people can just play & hardcore enough to make you practice to try to become the best at it.

here is my 12 year old niece playing Sports Champion she is pretty good at all the games. I think I'm going to have to buy 2 more controllers so I can take her on in Archery next time she comes over.

I must admit that this is impressive, I could maybe hit the target in archery after aiming for 30sec fully concentrated, and you niece needs only 5 sec or so....do I smell cheating here :razz:
:mrgreen:

rabidrabbit
12-Oct-2010, 08:40
I must admit that this is impressive, I could maybe hit the target in archery after aiming for 30sec fully concentrated, and you niece needs only 5 sec or so....do I smell cheating here :razz:
:mrgreen:
Actually I don't need much aiming in archery either, that 5 sec. seems totally doable, especially in the first stages.

djskribbles
12-Oct-2010, 08:51
Actually I don't need much aiming in archery either, that 5 sec. seems totally doable, especially in the first stages.
+1. I only need 3-5 seconds to aim at difficult targets (distant or mobile) without the guiding arch that is on the bronze difficulty setting. You're forced to aim quickly on the harder difficulties.

Not trying to brag or downplay your niece's skills or anything... she is good for her age. Just saying that I agree that it's very doable.

onQ
12-Oct-2010, 08:58
I must admit that this is impressive, I could maybe hit the target in archery after aiming for 30sec fully concentrated, and you niece needs only 5 sec or so....do I smell cheating here :razz:
:mrgreen:

no cheating she is just fast and this weekend was the 1st time she even touched the Move I had to take a double take when I seen how fast she was doing this, that's when I told her I had to make a video of her playing, this was only her 2nd time playing the Archery game as I was recording her , the 1st time she played she just went right through the bronze cup flawlessly even better than she was doing in this video.

I asked her have she ever played a game like this she said "no I done this in real life at Girl Girl Scouts" and I was looking like :shock: thinking good thing I don't have 4 controllers because she would have beat me & I been playing the game lol.

Billy Idol
12-Oct-2010, 09:07
no cheating she is just fast and this weekend was the 1st time she even touched the Move I had to take a double take when I seen how fast she was doing this, that's when I told her I had to make a video of her playing, this was only her 2nd time playing the Archery game as I was recording her , the 1st time she played she just went right through the bronze cup flawlessly even better than she was doing in this video.

I asked her have she ever played a game like this she said "no I done this in real life at Girl Girl Scouts" and I was looking like :shock: thinking good thing I don't have 4 controllers because she would have beat me & I been playing the game lol.

Just kidding. Looks good. When I watched my buddy, he had about the same skill.
But, everytime I see someone else playing I realize that I am indeed the worst Move player around the world :cry:

Prophecy2k
12-Oct-2010, 10:19
:lol: It looks like you guys are having a right blast with MOVE so far... that's encouraging to see as i love the tech. :-D

I'd love to see MOVE implemented into the next Eldar Scrolls game... it'd be perfect for every part of the gameplay. The combat in the game would be much more than continually whacking a button to attack with a sword, but instead would give 1:1 motion for your MOVE hand so you can swing it around and cut fools like you would in real like (well if in real like you were conan the barbarian - we can all wish) :-) I reckon that'd be awesome...

Sony needs to start throwing money at 3rd parties and money hatting some exclusive MOVE implementation in many of these games. After experiencing for myself how well MOVE controls work in games like MAG and RE5 i just really wanna see most if not all third party games giving me the same option.

Honestly though, i've heard people rant and rave about MOVE implementation being "tacked onto" games as though its a BAD thing... after playing MAG and RE5, to be honest i feel like "screw the haters" and tack it onto more games as in both those cases mentioned it in no way diminished the experience but greatly enhanced it in every possible way :-D

Shifty Geezer
12-Oct-2010, 10:19
Move and Kinect featured on the Gadget Show yesterday, and I have to say, there can't be much more damning of Move then to see the 14 years British Table-tennis champion thrashed in Sports Champions Table-tennis by a novice player, with him barely able to score a couple of points!

Okay, it was probably on Bronze and not tracking him ideally, but that sort of result just wasn't right.

Rotmm
12-Oct-2010, 11:30
I think it's probably just a case of someone who plays games verses someone who hasn't played games before.

goonergaz
12-Oct-2010, 12:09
You need a certain amount of exposure to the game before it fully 'clicks' - I played a few games against my non-gaming wife and initially she was struggling...but after 20mins she 'relaxed' into it and she started doing a lot better.

I think a way to explain it is when I played the disk golf I found myself over-exagerating my movements...it wasn't until I 'dumbed down' to just flicking the wrist and using arm movements for more 'direction control' that the game became natural...each game requires a level of 'adjustment'.

V3
12-Oct-2010, 12:50
+1. I only need 3-5 seconds to aim at difficult targets (distant or mobile) without the guiding arch that is on the bronze difficulty setting. You're forced to aim quickly on the harder difficulties.

Not trying to brag or downplay your niece's skills or anything... she is good for her age. Just saying that I agree that it's very doable.

I thought she was pretty good too, if that her first time on Move controller. My first time with archery was with one Move controller in public demo and lets just say I moved on to different game rather quickly. She'll finish Gold in no time.

Now I've figured out archery though. You basically seek out the target before you nock. Then aim while pulling it, by the time the arrow is at max power your aim should be ready. You need to keep repeating this really fast at higer difficulty, seeking the next target while letting go the arrow. Very intense, quite enjoyable. I really wished it was more full fledge game, like Time Crisis or something with Bow and Arrow and maybe Sword and Shield. Would have been awsome. Guns just takes no effort.

At the moment I am sort of finishing off the Volley ball, nearly finish gold, still find it really boring. I find Volley Ball is the only game that can still be played well while sitting. Still I find volley ball way more interesting compare to Bocce and Disc Golf. I am on the beginning of Gold in Bocce and Disc Golf, I am trying hard to find interest to complete them.

patsu
12-Oct-2010, 17:18
Move and Kinect featured on the Gadget Show yesterday, and I have to say, there can't be much more damning of Move then to see the 14 years British Table-tennis champion thrashed in Sports Champions Table-tennis by a novice player, with him barely able to score a couple of points!

Okay, it was probably on Bronze and not tracking him ideally, but that sort of result just wasn't right.

Did they show Golf or Tennis ? They should have shown the TT champion play against the Champions Cup robot.

tha_con
12-Oct-2010, 18:44
Move and Kinect featured on the Gadget Show yesterday, and I have to say, there can't be much more damning of Move then to see the 14 years British Table-tennis champion thrashed in Sports Champions Table-tennis by a novice player, with him barely able to score a couple of points!

Okay, it was probably on Bronze and not tracking him ideally, but that sort of result just wasn't right.

Why? The two aren't mutually connected in a lot of context. Just because someone plays Table Tennis professionally doesn't mean they can wrap their head around the concept of a video game and understand how everything works, especially not on their first go :P

RobertR1
12-Oct-2010, 19:11
Why? The two aren't mutually connected in a lot of context. Just because someone plays Table Tennis professionally doesn't mean they can wrap their head around the concept of a video game and understand how everything works, especially not on their first go :P

Isn't the point of "pick up an play" that you can do just that and not have to learn?

If a TT professional can't just pick up a play the TT game, I'd say there are some issues with that.

tha_con
12-Oct-2010, 20:28
Isn't the point of "pick up an play" that you can do just that and not have to learn?

If a TT professional can't just pick up a play the TT game, I'd say there are some issues with that.

Well, I have my thoughts on why you'd think anything PlayStation related is an issue...

All of your absolutely absurd assumptions aside, it's not a problem, and not telling of anything (nor is it a hit to the platform or the hardware). No matter how you slice it, real life is 'real life' and video games are still just 'video games'.

Hell, if a novice player picks up move and is doing well, regardless if it's against a champion or another novice player, is a good sign of "pick up and play". But who am I to use logic when we can jump aboard the drama train!

Neb
12-Oct-2010, 21:00
Isn't the point of "pick up an play" that you can do just that and not have to learn?

If a TT professional can't just pick up a play the TT game, I'd say there are some issues with that.

I would think so. Much like how a real life race driver would just sit down with the steering wheel and have no problems handling it. Now the "pinky stick" might not look like a table tennis racket but it sure has the same type of grip placement and movement freedom. Should be no problem for a professional.

Shifty Geezer
12-Oct-2010, 21:13
Did they show Golf or Tennis ?Nope. just TT on Move and Dance Central on Kinect.

Why? The two aren't mutually connected in a lot of context. Just because someone plays Table Tennis professionally doesn't mean they can wrap their head around the concept of a video game and understand how everything works, especially not on their first go :PThe whole point of Move, its USP, is that is enables true-to-life motion tracking. The main selling point of Sports Champions is its realism. The fact a guy who dominated the sport so long could barely return a ball shows the game isn't a particularly great simulation of the real sport. Ergo, it suggest Move is more Wii like ("I can beat Federra at tennis just by waggling the Wiimote around!") than true to life, which isn't what Move was gunning for.

All of your absolutely absurd assumptions aside...How is expecting a reportedly 1:1 tracking system with a physical bat-type controller to feel and play like a real-life bat 'absolutely absurd'?!

patsu
12-Oct-2010, 21:20
If a TT professional can't just pick up a play the TT game, I'd say there are some issues with that.

As I understand, he could play the TT game, just not as good as someone else. ^_^

Don't know what's going on, but may be his opponent is more familiar with the assist.

I would think so. Much like how a real life race driver would just sit down with the steering wheel and have no problems handling it. Now the "pinky stick" might not look like a table tennis racket but it sure has the same type of grip placement and movement freedom. Should be no problem for a professional.

I don't know if a professional driver can always win a GT5 gamer.

onQ
12-Oct-2010, 21:28
I think some of you have lost your minds!


you think a hunter is going to just be better at duck hunt because he been hunting all his life?

besides the game was probably set on bronze to assist the two players since they was new to the game.

Neb
12-Oct-2010, 21:40
I don't know if a professional driver can always win a GT5 gamer.

I was thinking about a true racing sim, not "sim" ( :razz: ).But then that table tennis game probably isn't much of a sim. However it should not mather that much since such a person would be able to easily adapt to either arcade or sim since he already has the coordination, agility and knowledge aswell as experience on how to move the racket and can easily apply this to the wand which a newbie would not be able to.

Anyway point is person will be able to drive without problems from getgo, point: drive without problems. That opposed to someone not familiar to a steering wheel. Now change the wheel and racing car part to table tennis game and wand.

tha_con
12-Oct-2010, 21:44
Nope. just TT on Move and Dance Central on Kinect.

The whole point of Move, its USP, is that is enables true-to-life motion tracking. The main selling point of Sports Champions is its realism. The fact a guy who dominated the sport so long could barely return a ball shows the game isn't a particularly great simulation of the real sport. Ergo, it suggest Move is more Wii like ("I can beat Federra at tennis just by waggling the Wiimote around!") than true to life, which isn't what Move was gunning for.

How is expecting a reportedly 1:1 tracking system with a physical bat-type controller to feel and play like a real-life bat 'absolutely absurd'?!

Because I understand that even the most die hard physics engines still don't accurately represent all conditions in real life and have quirks? Maybe a pro TT player would expect the ball to do things he's done in real life?

Because 1:1 doesn't mean "true to life" physics / bahavior? Pretty sure it only means "you move and the objects moves with you".

Because a controller doesn't give you tactile feedback? Or because you would still have to get used to understanding how a 3D world works in a video game if it's all new to you? Or does everyone you know instantly know how to interact with a video game, even if the mechanic is just run and jump?

You're right, you guy's haven't assumed anything at all :roll: Let's all hop back on the drama train and assume that this is somehow bad for Move. After everyone has been clamoring "lol realism won't sell move people don't want that! hahaha" and now suddenly a lack of realism is the nail in the coffin. Brilliant.

I was thinking about a true racing sim, not "sim" ( :razz: ).But then that table tennis game probably isn't much of a sim. However it should not mather that much since such a person would be able to easily adapt to either arcade or sim since he already has the coordination, agility and knowledge aswell as experience on how to move the racket and can easily apply this to the wand which a newbie would not be able to.

Anyway point is person will be able to drive without problems from getgo, point: drive without problems. That opposed to someone not familiar to a steering wheel. Now change the wheel and racing car part to table tennis game and wand.

Except that driver will still lack those imaginary forces like centrifugal force, and of course, fear. Even a 'true racing sim' (what an absurd thing to say) can't make a driver 'afraid'. I'm sure someone who plays a lot of GTR or rFactor, or a number of other racing sims could beat a pro driver any day of the week. They're missing that mentality that a driver has. Does that somehow spell disaster for those games, or reflect poorly on their 'realism'?

As for driving without problems, that's all relative. If one driver does it without fault, yet another simply has trouble getting his head around video games in general, it's all situational. Again, it's a silly assumption.

Not to mention TT and Driving are pretty different, and the circumstances of both in video games is also extremely different. Apples to oranges, indeed.

patsu
12-Oct-2010, 21:50
I was thinking about a true racing sim, not "sim" ( :razz: ).But then that table tennis game probably isn't much of a sim. However it should not mather that much since such a person would be able to easily adapt to either arcade or sim since he already has the coordination, agility and knowledge aswell as experience on how to move the racket and can easily apply this to the wand which a newbie would not be able to.

Anyway point is person will be able to drive without problems from getgo, point: drive without problems. That opposed to someone not familiar to a steering wheel. Now change the wheel and racing car part to table tennis game and wand.

I don't know... Shifty only mentioned that he lost to the other player. He didn't say he had problem hitting the balls ? The other guy has no pressure, this 14 win champion may have a different mindset. FWIW, I have lost to my 5 year old kid playing assorted games, including Sports Champion TT. Doesn't mean the game is broken. It's beginner friendly.

In one of the games, I was testing with all sorts of spins but I couldn't handle his returns. ^_^
In general, the kid didn't have to run around and play it like a pro. He only needs to hit the ball back.

EDIT:
I'm pretty sure if I lower my standard to "just hit the ball back", it'd be a "fair" fight.
If I try to slice and drive a curve ball to impress, I tend to make more mistakes. I noticed Bronze level doesn't really curve the ball. Only Kenji (The last dude) serves short balls. The down and up spin tutorials are in Silver.

tha_con
12-Oct-2010, 21:52
The more important point is that people simply have trouble wrapping their heads around abstract situations. Simply assuming that someone can pick up a controller and immediately know how to interact with a 3D environment, even if it is 1:1, is kind of absurd. It doesn't say anything about the product, and it says everything about the person. That's it.

NeoTechni
12-Oct-2010, 21:54
I remember a controller maker saying that using Wii actually made golfers worse at the sport.

I cant remember the name of it, but it looked like a wiimote knockoff...
I wanted to develop for it, they called me but never sent me one...
It never came out...

EDIT: It was the Motus Darwin guys!

patsu
12-Oct-2010, 22:23
That's why I'm keen to try ProStroke Golf.

V3
12-Oct-2010, 22:33
Nope. just TT on Move and Dance Central on Kinect.

The whole point of Move, its USP, is that is enables true-to-life motion tracking. The main selling point of Sports Champions is its realism. The fact a guy who dominated the sport so long could barely return a ball shows the game isn't a particularly great simulation of the real sport. Ergo, it suggest Move is more Wii like ("I can beat Federra at tennis just by waggling the Wiimote around!") than true to life, which isn't what Move was gunning for.

To be fair to the champ and SC, Move motion controller weight and feel different to table tennis bat. It has to be gripped differently too. Table tennis is one of those fast sports that when you're at top level, you rely on lots of familiarity. When I first tried Move and SC TT, it took me a few games to adjust to the controller, but once I did I brisked through bronze, silver and gold rather easily.

The fact the champ can't return the ball means he hasn't adjusted to it. I did the same in my first few games. But once it clicked, SC TT felt like the real thing to me.

bkilian
12-Oct-2010, 22:39
here is my 12 year old niece playing Sports Champion she is pretty good at all the games. I think I'm going to have to buy 2 more controllers so I can take her on in Archery next time she comes over.Wow, she's poetry in motion where archery is concerned. A good endorsement for the archery movements just "feeling" right.

V3
12-Oct-2010, 22:56
Because I understand that even the most die hard physics engines still don't accurately represent all conditions in real life and have quirks? Maybe a pro TT player would expect the ball to do things he's done in real life?

There is nothing quirky in real TT, you just need good reflex and hand-eye co-ordination to be good. A good understanding of physics of spin also help. The novice player could just be very talented. Maybe they just didn't give enough credit to the novice player for beating the champ, but discredit the game instead.

TT is not like Tennis, is not a popular sport outside China and some SE Asia countries. Maybe they just discovered a talent :)

tha_con
12-Oct-2010, 22:59
There is nothing quirky in real TT, you just need good reflex and hand-eye co-ordination to be good. A good understanding of physics of spin also help. The novice player could just be very talented. Maybe they just didn't give enough credit to the novice player for beating the champ, but discredit the game instead.

TT is not like Tennis, is not a popular sport outside China and some SE Asia countries. Maybe they just discovered a talent :)

True, and another thing that strikes me as odd is that no one accounts for familiarity of the product. Does the champ understand that he has to MOVE to hit the ball? Does he realize that 3D space matters? etc.

Instead, folks just chose to make some baseless assumptions.

patsu
12-Oct-2010, 23:33
It's kinda intuitive to pick up and play. Do the players really need talent to win ? At times, I have seen my kid beat my wife also. I don't think he's a TT superstar.

The game is built for fun. There are 3-4 levels to develop your skills. Each human player can also choose his/her own difficulty level to play against each other. Some will "get it" better than others.

It's also about how you want to play the game (lotsa spinning and smashes, infinite ping pong, etc.). I certainly want my kid to be able to win from time to time.

AntShaw
13-Oct-2010, 01:10
I dunno, after owning the Move for a week I have to say I'm pretty disappointed in the games so far. I'm going to exclude table tennis because I find that to be some of the most fun I've had gaming in a long time. All my other experiences have left me scratching my head. Keep in mind my previous motion control gaming consisted of 15 minutes of Wii and it was playing the tennis game.

So far out of Sports Champions I've played Table Tennis, Beach Volleyball, Archery and Gladiator. I couldn't find any redeeming qualities out of the Beach Volleyball game. I played to the Silver level and the mechanics were not very fun for me. I just felt like I was going through lame motions for the sake of making motions. Archery was a simple shooting game that I feel like I've played before. The fact that I had to move my arm in a motion to go into my imaginary quiver was hardly immersive. Also played Gladiator up into the Silver level and struggled a lot with it not catching my actions. I don't know if I moved to fast for it while it was still in animation, but I found myself swinging my arm for more times than it would register.

I've only tried the demos for Kung Fu Rider, The Shoot and Tumble so far. Kung Fu Rider is not even a game and much like Beach Volleyball felt like I was going through tedious motions just for the sake of having a motion controller. The Shoot felt like Archery and every other shooting game I've played before. Tumble had some interesting motion mechanics but it is not a game I would play.

With all that said, I'd say the $99 bundle is worth it alone for how much fun I've had the past week playing Table Tennis. It still feels awfully gimmicky to me overall and I'm very skeptical on this accessory for my gaming tastes.

patsu
13-Oct-2010, 01:29
Should just relax and take your time. I think it is going to take a l-o-n-g *ss time for people to understand, improve and appreciate Move.

As diligent/curious as I am, I have not tried all the Move mechanics yet. Still training for pointer based FPS. I see myself improving but I am far from being as effective as using DS3. There are glimpse of hopes, but it's going to take practices. Then there's different shooters from Resident Evil 5, to The Shoot, to Time Crisis, to KillZone 3 and Socom 4.

I have only tried RUSE briefly, and more RTSes are coming. In particular, I am most interested in the one that blends RTS and other genra together (i.e., You can zoom down to individual soldiers to play).

Then there's action and RPG games like Sorcery, and perhaps even Star Wars Jedi games. Probably going to see variations in Gladiator style fighting here. Playstation Move Heroes will have a few new mechanics (like whipping).

Sports and Dance games is another big area (e.g., tennis, baseball, golf, basket ball, rodeo, fishing, …).

Plus other alternate games (Besides Tumble, also Echochrome II, Flight Control, Child of Eden, EyePet, Start the Party, Heavy Rain, …)

ShadowRunner
13-Oct-2010, 02:17
I was thinking about a true racing sim, not "sim" ( :razz: ).But then that table tennis game probably isn't much of a sim. However it should not mather that much since such a person would be able to easily adapt to either arcade or sim since he already has the coordination, agility and knowledge aswell as experience on how to move the racket and can easily apply this to the wand which a newbie would not be able to.


I know for sure that most people who are good drivers in real life tend to be rubbish at gran turismo when they first play it, until they get used to it. Those that are good in feal life though will tend to be better at it than the bad real life drivers once both are used to it. The skills from real driving do transfer to videogame driving, but from what i have seen it does take time to settle in. Id expect TT to be similar, a TT champion will still need to get used to the game at first, but once they do they should be very good at it

NeoTechni
13-Oct-2010, 02:19
The games I wanted Move for are Time Crisis and Dead Space Extraction

Time Crisis comes out in a week ;_;
And Namco were jerks enough not to even put the demo up on PSN.

zed
13-Oct-2010, 05:57
Anyway point is person will be able to drive without problems from getgo, point: drive without problems.
Aye! are you on about!
In arcade machines (with the wheel etc) Ive seen people (old experienced drivers) smash into a wall go wrong way etc.
Yet 10 yr old kids (who have never been behind the wheel in their lives) perform much better.

Try it yourself, get your mum/dad/grandma whoever that doesnt play videogames.
Stick them behind the wheel of some simulator and watch the mayhem (sure they might make it around in one piece if they stick to 80km/hr) but they certainly wont win

goonergaz
13-Oct-2010, 10:23
lol, I just scanned some of the comments about the guy on gadetshow and how the game should be 'pick up and play'...

Firstly the game is 'pick up and play' (my non-gaming (in fact game-hating) wife is confirmation of that fact).

Secondly real life has one advantage that games don't (other than real 3D) and that is no lag! A professional TT player is playing a really fast game that needs lightningly quick reactions to the point that a small fraction of a second makes the world of difference. Gamers are more used to lag and find it easier to adjust.

It's also not fair to compare this to a racing game, it's totally different as it's easier to simulate 'real life' for driving as you're sitting behind a wheel making movements for (fairly) predictable events you have lot's of notice for (usually) rather than having to interact with fast moving objects at your hands. I'm fairly confident that if he had been given the neccassary 'adjustment' time he'd be really good at it.

Neb
13-Oct-2010, 10:28
Aye! are you on about!
In arcade machines (with the wheel etc) Ive seen people (old experienced drivers) smash into a wall go wrong way etc.
Yet 10 yr old kids (who have never been behind the wheel in their lives) perform much better.

So you asked the 10 year olds if they ever played with wheel?

Anyway someone with already experience to the wheel and gearbox will be able to perform better than someone with no experience at all. Settling in due to arcade factor might take a bit of time in some cases but their perfomance is still superior to a fresh newbie that never touched a wheel unless they are drunk. Well atleast when I've seen familiars drive and friends with or without experience. Also a real world driver tends to be lighter on the gas and more careful.

Anyway that was all.

patsu
13-Oct-2010, 10:47
In the Gadget Show, I think both players are relatively new to Move. I don't think the novice player is unfamiliar with Table Tennis. Both of them will need to adjust to Move. Once they settle down, they will both improve. There is no guarantee the expert player will adapt faster than the novice player though. In my family, I adjusted the fastest; my son second and my wife last.

Arwin
13-Oct-2010, 10:57
Nope. just TT on Move and Dance Central on Kinect.

The whole point of Move, its USP, is that is enables true-to-life motion tracking. The main selling point of Sports Champions is its realism. The fact a guy who dominated the sport so long could barely return a ball shows the game isn't a particularly great simulation of the real sport. Ergo, it suggest Move is more Wii like ("I can beat Federra at tennis just by waggling the Wiimote around!") than true to life, which isn't what Move was gunning for.

How is expecting a reportedly 1:1 tracking system with a physical bat-type controller to feel and play like a real-life bat 'absolutely absurd'?!

Or it just means that:

a) the bronze level assists actually work! (which is true - even with service, it is hard to serve into the net even on purpose, but on Gold you definitely can)
b) the hosts of the show are morons for not testing this with at least gold level difficulty as well (I haven't seen it, but I assume yes?)
c) the real table tennis player couldn't adjust to the 2D of it all (did they even give him time to get used to this? They should have allowed him to play single player and ask him to replicate various types of spins, high and low hits etc.)

As for driving wheels, if I don't tell people to stick to 80km/h they mess up, because the same kind of lack of 3D (and g-forces). And it will take them quite a bit of time before they can actually race - judging braking points, max corner speeds, feeling the piont of tire slippage, all these things take time to learn in a game environment even if you're a good racer.

Even shows like Top Gear when doing a comparison between Gran Turismo and real life, tend to forget to put all settings (tires, steering assist, traction control, etc.) to maximum realism in the game. These days I'm surprised when a comparison is done right.

patsu
13-Oct-2010, 10:57
http://www.1up.com/news/rune-factory-heads-ps3-wii


Rune Factory Oceans marks a return to consoles for the franchise, which combines Harvest Moon-style farm management with a fantasy RPG-style backdrop. The new game, which is under development at Neverland Company, is getting a simultaneous release on the Wii and PlayStation 3 February 24 in Japan -- and the PS3 version will support the PlayStation Move motion controller.

Shifty Geezer
13-Oct-2010, 13:02
Can I just ask people to back up here, tha_con especially who's taken his usual abrasive, defensive position wherein every game is apparently perfect and if any player has trouble playing a game it's clearly the player's fault and nothing to do with design choices, and actually review what I said.

Move and Kinect featured on the Gadget Show yesterday, and I have to say, there can't be much more damning of Move then to see the 14 years British Table-tennis champion thrashed in Sports Champions Table-tennis by a novice player, with him barely able to score a couple of points!

Okay, it was probably on Bronze and not tracking him ideally, but that sort of result just wasn't right.
I didn't say Move was crap or doesn't work yada yada. This was a single event taken in isolation, as considered by Gadget Show viewers seeing this thing played after seeing a few adverts about Move and wondering what it's all about.

So...
Or it just means that:

a) the bronze level assists actually work! (which is true - even with service, it is hard to serve into the net even on purpose, but on Gold you definitely can)Yes, I mentioned in my OP on this matter.
b) the hosts of the show are morons for not testing this with at least gold level difficulty as well (I haven't seen it, but I assume yes?)It wasn't a review, but a set of challenges throughout the programme. The Gadget Show already previewed Move very enthusiastically.
c) the real table tennis player couldn't adjust to the 2D of it all (did they even give him time to get used to this? They should have allowed him to play single player and ask him to replicate various types of spins, high and low hits etc.)I'd hope he had some time to familiarise himself with the game and didn't go in completely cold, which would be awkward, but that's quite possible, and could well explain it. Basically he hadn't acclimatised to the non-native positioning or relating his motions to the screen.

Which all points to Move TT in this instance behaving not so much like a virtual TT game, but like a video game. If that represents the entirety of Move's potential (which is doesn't, but you can't expect a typical Gadget Show viewer to know that), then it means anyone thinking that getting a Move will be good for their golf game allowing practice in the home, or wanting a tennis game to keep their arm in out of season, or similarly looking to Move for matters of hand-eye coordination and dextrous control, will possibly be having a second thought. In the same way anyone thinking getting GT to learn to be a better racing driver would have considered after seeing Top Gear's comparisons that it isn't realistic and is only of worth as a video game.

It would have been a better advertisement of Move's potential (though the programme wasn't an advertisement, but light entertainment) if the guy with 14 years domination managed to dominate in the game too, as it would have shown that the Move controller is capable of realistic control beyond Wii-style videogaming where the movements is all too often just an input mechanic rather than working on a level of direct motion control. Otherwise, iof we accept these are just video games, motion gaming isn't much of a progression from video-games to simulations, which will be a disappointment given the potential within the tech.

Crossbar
13-Oct-2010, 13:26
@Arwin and @Shifty,
Can´t you set the difficulty level individually when going two-player?

If the novice is playing at the easiest level and the pro on the hardet level, the outcome should be pretty unpredictable in my opinion.

V3
13-Oct-2010, 13:32
Also played Gladiator up into the Silver level and struggled a lot with it not catching my actions. I don't know if I moved to fast for it while it was still in animation, but I found myself swinging my arm for more times than it would register.

Are you playing with one or two motion controllers ?

upnorthsox
13-Oct-2010, 13:40
I didn't say Move was crap or doesn't work yada yada. This was a single event taken in isolation, as considered by Gadget Show viewers seeing this thing played after seeing a few adverts about Move and wondering what it's all about.
.

I guess it depends on what you bold in your quote:

Move and Kinect featured on the Gadget Show yesterday, and I have to say, there can't be much more damning of Move then to see the 14 years British Table-tennis champion thrashed in Sports Champions Table-tennis by a novice player, with him barely able to score a couple of points!

Okay, it was probably on Bronze and not tracking him ideally, but that sort of result just wasn't right.

I don't see how anyone could think you're not talking about Move there.

ShadowRunner
13-Oct-2010, 13:55
It would have been a better advertisement of Move's potential (though the programme wasn't an advertisement, but light entertainment) if the guy with 14 years domination managed to dominate in the game too, as it would have shown that the Move controller is capable of realistic control beyond Wii-style videogaming where the movements is all too often just an input mechanic rather than working on a level of direct motion control. Otherwise, iof we accept these are just video games, motion gaming isn't much of a progression from video-games to simulations, which will be a disappointment given the potential within the tech.


The thing is i would expect the guy with 14 years experience would have dominated had he had chance to get used to it. The skills may be transferable, maybe just not instantly. TT on Move not being exactly the same as real life does not show it cannot also be 'capable of realistic control beyond Wii-style videogaming'. It is clear to just about anyone who has played it that it is a big step up from anything we have seen before, the fact it does not imitate real life exactly isnt news, if anyone expected that to begin with they would have to be pretty crazy.

Shifty Geezer
13-Oct-2010, 14:09
I don't see how anyone could think you're not talking about Move there.Where have I said I'm not talking about Move? This single event taken in isolation is 'damning' of Move, in that it suggested a waggle-level interface, where real-life skills count for little, similar to Wii-Tennis

Taking the three discrete POVs mentioned:

1) I think Move is crap
2) I think Move doesn't work
3) This example shows Move very badly

...which was the one I was talking from in my Gadget Show post?

It is clear to just about anyone who has played it that it is a big step up from anything we have seen before, the fact it does not imitate real life exactly isnt news, if anyone expected that to begin with they would have to be pretty crazy.I wouldn't call it crazy given the advertising. I personally was surprised that dual-Move archery is just point and shoot with the front hand, and not a better simulation of archery with aiming defined by the vector between rear and front Moves. I would accept those expectations were assumed by me (or implied by the ads, depending on how one wants to look at it) rather than explicitly described, but they aren't crazy expectations when it seems a logical implementation given how the game is portrayed.

upnorthsox
13-Oct-2010, 14:32
Where have I said I'm not talking about Move? This single event taken in isolation is 'damning' of Move, in that it suggested a waggle-level interface, where real-life skills count for little, similar to Wii-Tennis

Taking the three discrete POVs mentioned:

1) I think Move is crap
2) I think Move doesn't work
3) This example shows Move very badly

...which was the one I was talking from in my Gadget Show post?

I wouldn't call it crazy given the advertising. I personally was surprised that dual-Move archery is just point and shoot with the front hand, and not a better simulation of archery with aiming defined by the vector between rear and front Moves. I would accept those expectations were assumed by me (or implied by the ads, depending on how one wants to look at it) rather than explicitly described, but they aren't crazy expectations when it seems a logical implementation given how the game is portrayed.


I don't know, I'd guess 4.

4) there can't be much more damning of Move

Now I guess we could talk about the nuances of what damning means.........

goonergaz
13-Oct-2010, 15:53
...it means anyone thinking that getting a Move will be good for their golf game allowing practice in the home, or wanting a tennis game to keep their arm in out of season, or similarly looking to Move for matters of hand-eye coordination and dextrous control, will possibly be having a second thought...

But if I wanted to play table tennis I'd join a table tennis club, however playing my 8yo at table tennis won't be much of a contest and likely lead to frustration on her part. Also, any of the 'real sports' people who feel the need to practice would surely do it for real and not even consider playing video games to 'help' - all that would do is hinder them IMHO as you'd need the actual component in their hand...Kinect tho (not wishing to go OT)...if it proves to be acqurate could do well to 'train' people to do all sorts of things, we've seen yoga but what about posture for sports and general walking.

Arwin
13-Oct-2010, 16:01
If I can play on Gold and my wife can play on Bronze and beat me, that for me is a big win and a huge advantage over real table tennis (I actually haven't checked if Champion is now available in 2 player mode)

I have a big itch to play the real thing again sometime soon now. :lol: (I've been too ill the last days to even think about playing the SC version)

tha_con
13-Oct-2010, 16:16
Can I just ask people to back up here, tha_con especially who's taken his usual abrasive, defensive position wherein every game is apparently perfect and if any player has trouble playing a game it's clearly the player's fault and nothing to do with design choices, and actually review what I said.


I didn't say Move was crap or doesn't work yada yada. This was a single event taken in isolation, as considered by Gadget Show viewers seeing this thing played after seeing a few adverts about Move and wondering what it's all about.

So...
Yes, I mentioned in my OP on this matter.
It wasn't a review, but a set of challenges throughout the programme. The Gadget Show already previewed Move very enthusiastically.
I'd hope he had some time to familiarise himself with the game and didn't go in completely cold, which would be awkward, but that's quite possible, and could well explain it. Basically he hadn't acclimatised to the non-native positioning or relating his motions to the screen.

Which all points to Move TT in this instance behaving not so much like a virtual TT game, but like a video game. If that represents the entirety of Move's potential (which is doesn't, but you can't expect a typical Gadget Show viewer to know that), then it means anyone thinking that getting a Move will be good for their golf game allowing practice in the home, or wanting a tennis game to keep their arm in out of season, or similarly looking to Move for matters of hand-eye coordination and dextrous control, will possibly be having a second thought. In the same way anyone thinking getting GT to learn to be a better racing driver would have considered after seeing Top Gear's comparisons that it isn't realistic and is only of worth as a video game.

It would have been a better advertisement of Move's potential (though the programme wasn't an advertisement, but light entertainment) if the guy with 14 years domination managed to dominate in the game too, as it would have shown that the Move controller is capable of realistic control beyond Wii-style videogaming where the movements is all too often just an input mechanic rather than working on a level of direct motion control. Otherwise, iof we accept these are just video games, motion gaming isn't much of a progression from video-games to simulations, which will be a disappointment given the potential within the tech.

If you wouldn't make such outrageous assumptions based on extremely limited information, I wouldn't have to question anyone's thoughts. Just seems like the rapid spreading of misinformation and FUD to me.

patsu
13-Oct-2010, 16:33
Actually, I don't think the Shifty's comment is outrageous. It's a rather common mindset for consumers at large. I believe they have the same expectation (if I'm good in TT, I should be able to win).

It takes time to tune the motion controls to suit "everyone". I suspect a lot of hacks and voodoos are needed. ^_^

Arwin
13-Oct-2010, 16:43
I think his reaction is a bit strong to be honest. That's probably what set off the others.

goonergaz
13-Oct-2010, 16:44
If I can play on Gold and my wife can play on Bronze and beat me, that for me is a big win and a huge advantage over real table tennis (I actually haven't checked if Champion is now available in 2 player mode)

well quite, I was trying to say it's going to attract more people than put off...other than this advantage (levelling the playing field) it's obviously more accessable and takes up less space!!

goonergaz
13-Oct-2010, 16:47
I think his reaction is a bit strong to be honest. That's probably what set off the others.

I think that's him tho (not a dig shifty) - it's like when he was dissing LBP, it came across like he hated the game when he doesn't - I'm really bad at getting my point across also and often people think I'm being a 'fanboi' but sometimes you have to realise without facial (or even audiable) hints you have to take what people say (or type) less 'seriously'

patsu
13-Oct-2010, 16:50
It's the "uncanny valley" of game play.

Shifty Geezer
13-Oct-2010, 22:44
If you wouldn't make such outrageous assumptions based on extremely limited information, I wouldn't have to question anyone's thoughts. Just seems like the rapid spreading of misinformation and FUD to me.Outrageous assumptions?! Outrageous?! If we wanted an accurate use of the word 'outrageous' I'd say your use of it qualifies! Is it really a wild assumption to think a steering wheel in a racing simulation game will have the virtual car turning like a real car? Or that a gun-type controller shoots where you point it? Is it really a wild assumption to look at a handheld motion controller held like a table-tennis bat, and a table-tennis game on screen, and to expect the mechanics to be closely tied? And as such, to expect the person with years of TT experience to have an advantage? Does that assumption become all the more :runaway: outrageous :runaway: when you have seen Sony's adverts like these (http://blog.eu.playstation.com/2010/09/10/see-the-brand-new-playstation-move-tv-ads/), and see 1:1 virtual gameplay with an arrow trajectory determined between two Move controllers as if stretched across a real bow, and to hear phrases like, "anyone can flick their wrist like a chump. Real masters like me use precision man," and, "...It makes...Sport Champions as real as it gets," to then expect a gameplay experience that is fairly true to life, and thus favour those with prior experience?

Viewing Move from the POV of the doubters, those who'd say Move is just Wii HD, surely seeing a novice beat a pro in a game like table-tennis is evidence to support that view. I'm not saying that's the whole picture, and it's an OUTRAGEOUS assumption to think I believe one single sample of information is enough to formulate a valid opinion. However, Joe Schmo is the sort of person who will jump the gun, and seeing this single example, I am certain some folk (no idea of the numbers) will have said, "that's rubbish," upon seeing the table-tennis pro unable to return a ball, with some blaming the guy himself, and some blaming the system.