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Nesh
02-Sep-2010, 20:19
hahahahahahahahaah :lol:
That was AWESOME

Prophecy2k
03-Sep-2010, 13:54
Oddworlds: Strangers Wrath HD remake has just been announced!!!

HD PSN remake with MOVE support :-D

I never got to play this (and Munch's Oddysey too) after Oddworld Inhabitants defected to Xbox exclusivity back in the day (i was destrought at the time), so i'm really pumped to play this... and MOVE support makes this all the better :-D

Cannot wait!!!

Arwin
03-Sep-2010, 13:59
Yeah, that one's coming out of left-field for sure!

http://www.thesixthaxis.com/2010/09/03/oddworld-comes-to-ps3-strangers-wrath/

Arwin
03-Sep-2010, 14:18
Found a new Move games trailer, quite a lot of games in there. Smart enough to use green screen this time also:

http://www.youtube.com/watch?v=_bTMUttcDhI

patsu
03-Sep-2010, 15:54
In CEDEC, the Beat Sketcher developers talk about their creation:
http://game.watch.impress.co.jp/docs/news/20100903_391449.html

Scary Google translation here:
http://translate.google.com/translate?u=http%3A%2F%2Fgame.watch.impress.co.jp% 2Fdocs%2Fnews%2F20100903_391449.html&sl=ja&tl=en&hl=&ie=UTF-8

patsu
03-Sep-2010, 16:01
Found a new Move games trailer, quite a lot of games in there. Smart enough to use green screen this time also:

http://www.youtube.com/watch?v=_bTMUttcDhI

Found a "Hurray for Hot Pants" trailer (Some Zurich event):

hxLBIcFnwvY

djskribbles
03-Sep-2010, 16:31
Not gonna lie... clicked on the video to see that girl. :lol:

About SingStar dance, does it track your whole body, or does it just track the ball(s) to see if you match the pattern/movement on screen?

patsu
03-Sep-2010, 16:32
I believe you're scored based on the controller movement only.

Everyone else will look at your uploaded videos on the SingStar network.

Arwin
03-Sep-2010, 17:45
Not gonna lie... clicked on the video to see that girl. :lol:

About SingStar dance, does it track your whole body, or does it just track the ball(s) to see if you match the pattern/movement on screen?

Just the ball. The other day I think I saw a mode supporting two Moves for one player though, for two handed tracking. But yeah, it does support video capture and upload and of course two singers and two dancers.

Gamespot did a marathon 1 september, which you can still look at. They seem to have played a fair bit before that also:

http://www.gamespot.com/shows/now-playing/?event=we_got_a_playstation_move20100901

Their reviews are definitely showing this.

patsu
03-Sep-2010, 18:10
Arwin, the video shows the player dance with 2 controllers.

patsu
04-Sep-2010, 17:06
Digital Foundry article:
http://www.eurogamer.net/articles/digitalfoundry-the-case-for-playstation-move-article

Pretty good read. Hey grandmaster, I like the style of reporting the observation and then let us forumites (and self-proclaimed "experts") to decide for ourselves what's good/bad.

patsu
05-Sep-2010, 16:50
Here's how Move works with KZ3 (Guerilla Senior Producer explaining the mechanics):

m-hjmku8HCM

patsu
05-Sep-2010, 17:49
More close up gameplay videos for assorted launch titles:
http://www.neogaf.com/forum/showpost.php?p=23159752&postcount=475


Play3-Live impressions:

Frisbee Golf
http://dai.ly/aVxYCl

Gladiator
http://dai.ly/a3pyRa

Archery
http://dai.ly/ajnISP

Bocce
http://dai.ly/cfIyDz

Ping Pong
http://dai.ly/bFrPkD

Arwin
05-Sep-2010, 21:30
-_CJ3g0pFrA

Detailed look at the current MAG beta with Move, by our good friend TTP from GAF. See also:

http://iwaggle.blogspot.com/2010/09/video-iwatch-mag-beta-training-grounds.html

patsu
06-Sep-2010, 01:12
His "Start the Party" impression is the most popular:

Y9xwZO7sTL0

djskribbles
06-Sep-2010, 03:21
KZ3 controls look pretty good. I'll probably prefer the DS3, but I'll use the Move on my second or third play-through.

I think Start the Party is a great game to market PS Move. I think my little niece would love it, especially when she's a little older. I think they should have bundled the starter bundle with that instead.

Arwin
06-Sep-2010, 11:16
Second MAG video now up as well on the iWaggle blog ... he highlights some of the issues that the beta currently still has with Move controlls really well. I'm getting the impression that MAG currently still only uses orientation for pointing, not the full vector that it could get from x/y/z plus orientation.

patsu
06-Sep-2010, 11:44
Link: http://iwaggle.blogspot.com/2010/09/video-iwatch-mag-beta-online-play.html

Z-mDqfkJ_eQ

patsu
06-Sep-2010, 23:29
Another RTS game, Under Siege, announces Move support:
http://blog.us.playstation.com/2010/09/06/under-siege-for-ps3-first-video-playstation-move-details/
(Video inside)


Under Siege is a real-time strategy game exclusive to the PS3 and the PSN store.

* It includes a juicy single player campaign as well as online and local multiplayer content.

* The in-game Editor enables players to create their own maps and share them with the world!

...

For starters, the single-player campaign in Under Siege does not include those pesky grinding levels many other strategy games have; You don’t have to spend half an hour getting wood to then build a base, and so on. Your army is always there with you, growing persistently from level to level.

...

You can play multiplayer with up to four players online, and two two locally via split screen. You and your friends can play 1v1, 2v2, 3v1 or four players vs the A.I.

Arwin
07-Sep-2010, 09:20
It was already known, but now it's on the Blog. ;)

iWaggle had a nice interview on this game a month ago, also indicating MLAA/GoWAA support:

http://iwaggle.blogspot.com/2010/08/interview-under-siege-seed-studios.html

Billy Idol
07-Sep-2010, 11:12
It was already known, but now it's on the Blog. ;)

iWaggle had a nice interview on this game a month ago, also indicating MLAA/GoWAA support:

http://iwaggle.blogspot.com/2010/08/interview-under-siege-seed-studios.html

wow, thanks for the link!
this game has more features than any full blown retail disc game I am aware of!!
why did they choose to go PSN instead of Blue Ray
Only downer: I hate RTS games :cry::cry:
Will track this game nonetheless...

Arwin
08-Sep-2010, 14:01
I've ordered Resident Evil Gold Move edition at amazon.de for 27,50 euro ... anyone else going to (re)play this game with the Move?

Gradthrawn
08-Sep-2010, 15:16
I've ordered Resident Evil Gold Move edition at amazon.de for 27,50 euro ... anyone else going to (re)play this game with the Move?

It couldn't even bring myself to complete the demo with its busted tank-like controls. Someone told me they patched in a control scheme that actually allows the novel concept of moving and shooting at the same time, but I have been unable to verify that. Is that true? If so, I may very well get the Gold edition for Move and to finally play through the whole game. I really would like to complete it since I've enjoyed the series since RE1 on the PS1 (but just couldn't stomach the controls anymore after so many games have shown how to do it "right").

Arwin
08-Sep-2010, 15:39
It couldn't even bring myself to complete the demo with its busted tank-like controls. Someone told me they patched in a control scheme that actual allows the novel concept of moving and shooting at the same time, but I have been unable to verify that. Is that true? If so, I may very well get the Gold edition for Move and to finally play through the whole game. I really would like to complete it since I've enjoyed the series since RE1 on the PS1 (but just couldn't stomach the controls anymore after some many games have shown how to do it "right").

Well, exactly my feelings. However, since apparently Wii controls did wonders for Resident Evil 4, I'm hoping/expecting the same for Resident Evil 5 where I imagine being even more of an action game the benefits could be even larger. And since co-op is pretty decent, I thought this could be a nice alternative to the kind of experience that otherwise Time Crisis provides.

patsu
08-Sep-2010, 17:59
The Wii Resident Evil game has FPS-like controls ?

Arwin
08-Sep-2010, 18:07
The Wii Resident Evil game has FPS-like controls ?

Mote like gun-game tike controls.

7lkALQeqg5A

Shifty Geezer
09-Sep-2010, 10:49
There's an official move portal now. http://www.movemadeabsurdlyeasy.com/
Has media, including an Aragorn's Quest vid, so that one can be confirmed.

I found this link via iWaggle while looking for a list of Move games. It wasn't obvious, so I gave up and came here. Just wondering if there's anything for me to play that I already have, as to whether I get a Move controller. We preordered as a present for a friend. If I get one too, we can try the dual-Move controls in Sports Champions.

Arwin
09-Sep-2010, 11:08
I found this link via iWaggle while looking for a list of Move games. It wasn't obvious, so I gave up and came here.

Check here:

https://sites.google.com/site/iwaggle3dgamelist/gamelist

The link to this is in the header under 'Playstation Move and 3D Games Archive'. In it you can find fun details such as that 11 Move titles also have 3D support. Also 25 titles with 3D support, and 59 with move support.

I've asked to remove the original LBP by the way, as I don't see that happening - what we've seen of that is simply the 10 exclusive Move levels that will be on the LBP2 disc.

Shifty Geezer
09-Sep-2010, 11:56
Check here:

https://sites.google.com/site/iwaggle3dgamelist/gamelist
.I was in the wrong place. Google throws up this as the top position, http://iwaggle.blogspot.com/, and I don't see the Google site listed in either of the two first pages of search result. Your thread appears before Google iWaggle does!

Arwin
09-Sep-2010, 11:59
I was in the wrong place. Google throws up this as the top position, http://iwaggle.blogspot.com/, and I don't see the Google site listed in either of the two first pages of search result. Your thread appears before Google iWaggle does!

Marcello tried to change to www.iwaggle.com yesterday. But that got really messy, so he reverted. That's I think why this is happening ...

Shifty Geezer
09-Sep-2010, 12:23
Footage of Tiger Woods:
http://www.eurogamer.net/videos/move-enabled-tiger-woods-footage

Quite a lot of lag, although that doesn't matter in a game like this. This demonstrates how the data can be filtered. Is that bowling game similar in lag?

Arwin
09-Sep-2010, 13:57
Tiger Woods is quite horribly patched for Move right now. You still need the DS3 for a lot of stuff. The other golf game looks ugly but plays much better.

JPT
09-Sep-2010, 15:58
Tiger Woods is quite horribly patched for Move right now. You still need the DS3 for a lot of stuff. The other golf game looks ugly but plays much better.

Better with a Nav controller maybe? Or do you need to use the right side of the DS3?

Arwin
09-Sep-2010, 16:03
Footage of Tiger Woods:
http://www.eurogamer.net/videos/move-enabled-tiger-woods-footage

Quite a lot of lag, although that doesn't matter in a game like this. This demonstrates how the data can be filtered. Is that bowling game similar in lag?

My opinion of High Velocity Bowling is: pretty decent with the Sixaxis, but with the Move controller it seems they've just sort of squeezed that in there, when a bowling game for Move really should have proper 1:1 physics and just the Trigger for letting go. You can imagine though how an existing game would need quite a change to be able to handle that (suddenly you can throw a ball through the air etc.)

I don't know for sure, but I vaguely remember that at least when first shown the Pro-Brunswick game appeared to be little better.

Shifty Geezer
09-Sep-2010, 16:13
I was thinking of the Brunswick bowling, which AFAIK the PS3 version has been built ground up around Move and should be that 1:1. I'm wondering how much delay they add to evaluate the user's movements, and how much they are able to get before release. I presume the minimum lag would need to be a few frames to get an average speed and trajectory for the ball, but more frames would mean a better set for sampling. Bowling is another lag independent game, so they should be extremely accurate and pushing Move's sensitivity.

Arwin
09-Sep-2010, 17:39
I was thinking of the Brunswick bowling, which AFAIK the PS3 version has been built ground up around Move and should be that 1:1. I'm wondering how much delay they add to evaluate the user's movements, and how much they are able to get before release. I presume the minimum lag would need to be a few frames to get an average speed and trajectory for the ball, but more frames would mean a better set for sampling. Bowling is another lag independent game, so they should be extremely accurate and pushing Move's sensitivity.

You are probably right. I was a little thrown off by having to position, then aim, and then throw. But the actual throw is still pretty much 1:1 it seems. This video gives the impression of no apparent lag.

http://www.gamespot.com/ps3/sports/brunswickprobowling/video/6253389

I guess that the position and aiming is for the orientation of your body. Up to that point I guess there's an advantage for Kinect.

patsu
09-Sep-2010, 22:33
Arwin, I got my EyePet. The pre-ordered controller didn't come together. :-/

Forgot that EyePet supports 3DTV and Move. Where is my 3D monitor ?!

patsu
10-Sep-2010, 01:17
Move demoes in shopping malls:
http://blog.us.playstation.com/2010/09/09/starting-monday-experience-playstation-move-before-launch-win-a-move-party-software-bundles/


PlayStation HQ Location and Dates

San Francisco:
658 Market Street, San Francisco, CA 94105
September 13th through October 12th

Santa Monica:
1228 3rd Street Promenade, Santa Monica, CA 90401
September 16th through November 12th

New York:
3 W 57th Street, New York, NY 10019
September 13th through October 16th

Chicago:
445 N Michigan Avenue, Chicago, IL 60601
October 5th through October 31st

PlayStation Move Mall Tour Locations and Dates

Atlanta:
Lenox Square, 3393 Peachtree Road NE, Atlanta, GA 30326
September 20th through November 21st

Houston:
Katy Mills, 5000 Katy Mills Circle, Katy, TX 77494
September 20th through November 21st

NYC:
Garden State Plaza, 1 Garden State Plaza, Paramus, NJ 07652
September 20th through November 21st

Washington, DC:
Arundel Mills, 7000 Arundel Mills Circle, Hanover, MD 21076
September 20th through November 21st

San Francisco:
San Francisco Center, 856 Market Street, San Francisco, CA 94103
September 20th through November 21st

Chicago:
Gurnee Mills, 6170 Grand Avenue, Gurnee, IL 60031
October 11th through November 28th’

tha_con
10-Sep-2010, 01:25
The Wii Resident Evil game has FPS-like controls ?

There are some on rails "light gun" type ones, and then there's RE4: Wii, which IMO is the definitive version of the game.

3rd person games and pointer controls (especially in a game like RE) go hand in hand. It was a fantastic experience.

As for a patch to the normal RE5, I don't think there ever was one that let you move and shoot, unfortunately. But Now you can use move and shoot, so I suppose that's kinda close? LOL

patsu
10-Sep-2010, 03:16
David Cage: Move needs core games for long-term success:
http://www.gamesindustry.biz/articles/2010-09-09-cage-move-needs-core-games-for-long-term-success


Heavy Rain director David Cage has said that Sony's motion controller Move needs to have the support of all software genres for it to add any significant length to the lifecycle of the PlayStation 3.

"It really depends on the software because the hardware works really well," Cage told GamesIndustry.biz.

"If it's only about casual entertainment and casual games I don't think it's going to play a big role in the life of the console. If it can get more support from triple-A titles then that will be interesting."

...

patsu
10-Sep-2010, 03:20
Tiger Woods is quite horribly patched for Move right now. You still need the DS3 for a lot of stuff. The other golf game looks ugly but plays much better.

I don't know if Tiger Woods is bad. The other Golf game is John Daly's Pro Stroke Golf.

I remember there is a third one.

For Sports game, I'm really waiting to try Table Tennis and MLB The Show.

Gradthrawn
10-Sep-2010, 13:49
Where is my 3D monitor ?!

Damn good question. If you happen to come across one that uses active shutter glasses like their big brothers, please do share. I heard Toshiba is introducing a glasses-less 3D "TV" sometime early next year, I believe. I say "TV", because it's 20". I'd call that a monitor with a built-in tuner, myself, but nonetheless, it should be interesting.


As for a patch to the normal RE5, I don't think there ever was one that let you move and shoot, unfortunately. But Now you can use move and shoot, so I suppose that's kinda close? LOL
:lol:

:???:

patsu
10-Sep-2010, 17:07
Arwin, iWaggle should have a direct link to the Move games "spreadsheet" from the front page. I can't find it anymore.

Here's one from Wiki instead:
http://en.wikipedia.org/wiki/List_of_games_compatible_with_PlayStation_Move

Was trying to confirm if I remember the third Golf game correctly. It's Planet Minigolf according to wiki.

EDIT: Hmm...

Here's the list of Move-only games:
http://en.wikipedia.org/wiki/Category:PlayStation_Move-only_games

and here's the list of Move-compatible (i.e., DS3 friendly) games:
http://en.wikipedia.org/wiki/Category:PlayStation_Move-compatible_games

I still think we need a list by genre and PSN/Blu-ray format.

Arwin
10-Sep-2010, 18:29
It's right on the front page. Somehow I guess it isn't clear enough as you're not the only one who loses track of it. Marcello is aware of the issue though, he'll try to get a specific banner up for it.

It's called the Playstation Move and 3D Games Archive and it's on the first menu thing right at the top on the right side

patsu
10-Sep-2010, 18:34
Yeah, I clicked on that link. The next image link is misleading because it makes people think it will only show specific game info (not the entire spreadsheet). So I didn't bother to click it.

Might as well make the Archive link jump directly to the spreadsheet (That's from user perspective !).

Shifty Geezer
10-Sep-2010, 19:13
It really just needs a label "Move and 3D Games List". Archive to me means old stuff buried away. I expected a load of old news clips when I followed that link.

Arwin
10-Sep-2010, 21:34
Good point Shifty, I'll suggest it.

Might as well make the Archive link jump directly to the spreadsheet (That's from user perspective !).

Everyone agrees on that, but unfortunately it is not possible right now to link outside of blogspot from there. It's a limitation of the blog software.

patsu
10-Sep-2010, 22:49
Good lord, didn't expect a scenario like that. A blog software does not support external link. >_<

That's alright then. iWaggle is a rather fun site.

Back to golfing, ProStroke Golf is supposed to be one of the best golf games on any console. Posted a Giant Bomb impression link here before:
http://forum.beyond3d.com/showpost.php?p=1465558&postcount=210

Billy Idol
11-Sep-2010, 10:57
Ha ha, this looks funny:

http://www.gametrailers.com/video/pax-10-kung-fu-live/704335

Kung Fu Live is crazy

patsu
11-Sep-2010, 13:22
Funny indeed. :lol:

I am hoping someday we can build motion games like this in LBP2.

djskribbles
11-Sep-2010, 19:38
Ha ha, this looks funny:

http://www.gametrailers.com/video/pax-10-kung-fu-live/704335

Kung Fu Live is crazy
lmao... that's hilarious.

Just searched youtube for this game...I didn't even know about it until now. It looks stupid fun!

V3
12-Sep-2010, 05:12
Is there any worth while game in PS Move launch lineup ? I want to get it, but there is no freaking good game to go with it. :(

Shifty Geezer
12-Sep-2010, 10:11
Depends on your tastes. What constitutes a good game IYO? I'm in the same boat, trying to find an excuse to get it. There'll be plenty of demo's to try. I'm not seeing any game grab me though, although Under Siege is looking good.

Arwin
12-Sep-2010, 15:09
Is there any worth while game in PS Move launch lineup ? I want to get it, but there is no freaking good game to go with it. :(

What type of game do you like? I'd personally probably get it for the demo disc alone, just to be able to try all those things at length but I also got Resident Evil 5 for it preordered and RUSE has a good shot at making it into my library too. And if the table tennis demo works in my living room then I'll get that asap as well. Also likely to get Tumble as I like puzzlers like these. And eventually Heavy Rain (can't play everything at once). The rest will have to
convince me through demoes or impressions.

slider
12-Sep-2010, 15:23
What type of game do you like? I'd personally probably get it for the demo disc alone, just to be able to try all those things at length but I also got Resident Evil 5 for it preordered and RUSE has a good shot at making it into my library too. And if the table tennis demo works in my living room then I'll get that asap as well. Also likely to get Tumble as I like puzzlers like these. And eventually Heavy Rain (can't play everything at once). The rest will have to
convince me through demoes or impressions.

I'm not sure of launch date but did you consider Echochrome 2 too? It's got me intrigued.

Arwin
12-Sep-2010, 15:27
I'm not sure of launch date but did you consider Echochrome 2 too? It's got me intrigued.

I've seen gameplay and it looks really sweet and charming with fantastic looking menus. But I've still put it in the 'demo needs to convince me pile' because I failed to like the first one.

Arwin
12-Sep-2010, 23:27
Good review from mainstream media:

http://www.guardian.co.uk/technology/2010/sep/12/playstation-move-launch-review

V3
13-Sep-2010, 11:32
Well I want a game that showcase the Move well. I enjoyed Wii Tennis, so I was looking for a better Wii Tennis. I was going to get that Racket Sports but IGN review said it doesn't utilised Move that well once the racket made impact with the ball. It's one to one before that though, but Wii Tennis gave that feeling too.

Start the Party and Sports Champions, just doesn't have any game that I'm interested in and I have Eyetoy and Wii for those sort of mini games. Kung Fu Rider, as crazy as that game looked in the trailer, it was badly reviewed because the control wasn't very good. Eyepet, looks interesting but how does it used the Move controller exactly ? Though I would rather just buy a turtle if I want a pet.

RE5 and Heavy Rain I already played, frankly not even the Move controller will make me replay those games.

What sort of game is Under Siege ? I haven't heard of that one. I am definitely not too interested in shooting sort of game. I got Guncon and Time Crisis for those sort of thing and frankly I am bored with them.

I’m looking for new experience because I am rather burned out with traditional gaming. I am kinda excited for the Move controller but now I get the feeling that come weekend I'll spend $400 on several Move controllers and games and they'll be in the closet the next day for a very long time. I'm really trying to buy it and I just find the launched games are lacklustre at the moment.

Is there any article that showcase what are coming out till the end of the year for Move?

Shifty Geezer
13-Sep-2010, 11:43
Start the Party and Sports Champions, just doesn't have any game that I'm interested in and I have Eyetoy and Wii for those sort of mini games.Sports Champions isn't quite mini games though. The table tennis is full on table-tennis game. It sounds the best example of Move so far, although it'll be available in the demo, so it could be worth getting a Move but no games until you've tried them. There'll be something like 6-10 demos on PSN to try.

What sort of game is Under Siege ?Real time strategy, like Age of Empires, with a full-on level editor (http://www.youtube.com/watch?v=1WCvkjn84w4&feature=player_embedded)to boot. They've got an official website (http://www.undersiegegame.com/index.php)now which looks to have a lot of content. I'll give it a look later.

Oh, it also has 2 player local coop, 4 player coop online. From the US PSBlog:

Yes you can play 4 player Co-Op online, and 2 player Co-Op local.
As for gore the style of the game is more cartoony than realistic, we have blood but unless you zoom in you don’t see it.

Billy Idol
13-Sep-2010, 11:51
Here is a vid with Move+Under Siege:

http://www.youtube.com/watch?v=acxacepRqw0&feature=player_embedded

the game has like every single PSN feature you can imagen...up to YouTube support.
(here is the Q+A, where you can read the features: http://www.undersiegegame.com/forum/viewtopic.php?f=1&t=4&sid=5bbffdfb3f7e9deabf311615b17265ff)

The only problem: it is an RTS :cry::cry::cry:

Rotmm
13-Sep-2010, 11:55
Is there any article that showcase what are coming out till the end of the year for Move?

Here's a list of games from a Sony fansite https://sites.google.com/site/iwaggle3dgamelist/gamelist

Sigfried1977
13-Sep-2010, 12:31
Supposedly the next Virtua Tennis is a real killer app for move (and even better in 3d)

V3
13-Sep-2010, 12:39
Thanks Shifty and Billy, I am really not up for RTS. I got StarCraft 2, if I want to play RTS at the moment.

The problem with Sports Champions is the games. Disc golf, gladiator, volleyball, archery, table tennis and bocce. Except gladiator, I can play any of those games in my backyard. And Kendo practice is pretty darn close to gladiator. It'll be hard convincing my friends to play Move when we all can just go outside to play it. At least Wii Sports still offer something substantial, with Tennis, Bowling, Baseball, Golf and Boxing.

Here's a list of games from a Sony fansite https://sites.google.com/site/iwaggl...elist/gamelist

Man I am only interested in Virtua Tennis 4 and Ape Escape from that listing and those are 2011 titles and not exactly new experience. Hmm maybe I'll just get a pair of Move controller and just play demos and see if I like Sports Champions as that seems to be the game to get. This is pretty bad lineup.

tha_con
13-Sep-2010, 14:21
Thanks Shifty and Billy, I am really not up for RTS. I got StarCraft 2, if I want to play RTS at the moment.

The problem with Sports Champions is the games. Disc golf, gladiator, volleyball, archery, table tennis and bocce. Except gladiator, I can play any of those games in my backyard. And Kendo practice is pretty darn close to gladiator. It'll be hard convincing my friends to play Move when we all can just go outside to play it. At least Wii Sports still offer something substantial, with Tennis, Bowling, Baseball, Golf and Boxing.



Man I am only interested in Virtua Tennis 4 and Ape Escape from that listing and those are 2011 titles and not exactly new experience. Hmm maybe I'll just get a pair of Move controller and just play demos and see if I like Sports Champions as that seems to be the game to get. This is pretty bad lineup.

I don't think it's a bad line up. It's got a great range of variety, from party games, sports games, shooters, and "other" stuff, like Heavy Rain w/Move support (which I haven't played because I was waiting for Move).

Shifty Geezer
13-Sep-2010, 14:59
Except gladiator, I can play any of those games in my backyard. And Kendo practice is pretty darn close to gladiator. It'll be hard convincing my friends to play Move when we all can just go outside to play it.Well, doing it for real is surely preferable?! Simulating sports is mostly for those who can't get out and play for real, I'd have thought, particular team sports like baseball where getting enough players together in RL could be a problem. In the unrealistic genres, there's Tumble for puzzle, shooters, Echochrome 2 (is that really just wave the torch around until you get the right shadow? Seems dead-simple trial and error to me from what I've seen, so I don't actually get where the game is!), and RTSes Under Siege and RUSE. It's a much broader lineup than any other motion launch, and I think has to be commended, even if there's nothing of particular note for you or me to drive us to buy the peripheral at launch instead of 6 months later.

Arwin
13-Sep-2010, 15:19
Playing for real isn't always preferable - it can be hard to find opponents that are a real challenge. You can't play some of these when it's raining or windy, etc. Also, you must have an impressive backyard if you can do Disc Golf in it ... :p

I played a tonne of Wii Sports Resort over the weekend and it has a fun rating system, stuff to unlock, lots of variety, and environments, conditions and mini-games that cannot be replicated in real-life (or would at least be very hard, in some cases).

tha_con
13-Sep-2010, 15:27
Well, doing it for real is surely preferable?! Simulating sports is mostly for those who can't get out and play for real, I'd have thought, particular team sports like baseball where getting enough players together in RL could be a problem. In the unrealistic genres, there's Tumble for puzzle, shooters, Echochrome 2 (is that really just wave the torch around until you get the right shadow? Seems dead-simple trial and error to me from what I've seen, so I don't actually get where the game is!), and RTSes Under Siege and RUSE. It's a much broader lineup than any other motion launch, and I think has to be commended, even if there's nothing of particular note for you or me to drive us to buy the peripheral at launch instead of 6 months later.

I'm not entirely sure, but I believe echchrome ii is actually a two part puzzle. The first part is getting your 'shadow' to platform on other shadows until he reaches his destination. You have to use the torch to bend shadows around and make them connect so he can reach the door.

The second part is unlocking the hidden shadow, which I assume leads to another area / gives you bonus points. I don't think it's only about getting that shadow though.

Arwin
13-Sep-2010, 15:31
The EU Blog is starting to advertise the Move games some more now, with Tumble and Hustle Kings getting a post. Hustle Kings has some more news however, in that it is now also getting 3D support. Could be pretty awesome for this game ...

JPT
13-Sep-2010, 15:38
The EU Blog is starting to advertise the Move games some more now, with Tumble and Hustle Kings getting a post. Hustle Kings has some more news however, in that it is now also getting 3D support. Could be pretty awesome for this game ...

I was on the train from Amsterdam to Schipol this morning and noticed that there was some papers (free?) with full page adds for the Move on the last page.

Haven't seen anything here in Norway yet.

Arwin
13-Sep-2010, 16:56
I just found out that Hustle Kings has video and voice chat all along! You just don't see it if the other player has it disabled, as most of the people I played against apparently did. LOL!

Hope to have a game of Pool, Snooker or soon Billiards with one of you guys soon. That the Move has the camera is going to make both voice and video-chat a lot more prevalent as an option - I'm willing to bet that the Move sells a lot better than the PS Eye ever did by itself. ;)

patsu
13-Sep-2010, 17:17
Personally, I am not so sure about Move-enabled pool... because we only use one floaty hand to control the cue. Will it play well (for a precision game) ?

JPT
13-Sep-2010, 19:24
Hmmm isnt Sport Champions part of the EU bundle?

Shifty Geezer
13-Sep-2010, 19:52
Personally, I am not so sure about Move-enabled pool... because we only use one floaty hand to control the cue. Will it play well (for a precision game) ?It should play better than other pool games, as you can use accurate pointing to set up the cue direction and point of impact, followed by accurate movement for power. They could set it up very nicely to flow fluidly from target to strike, including free roaming camera viewing mapped to the Move. It won't be true pool, but it should be a good game.

Shifty Geezer
13-Sep-2010, 21:11
Is there a list of which titles have 2 Move support? There's no such info on iWaggle. Looking through the list, I see only the dance games, fight games, and Move Sports Champions, and in the latter only a couple of titles have two Move advantages; archery and gladiator, right?

Arwin
13-Sep-2010, 22:30
Is there a list of which titles have 2 Move support? There's no such info on iWaggle. Looking through the list, I see only the dance games, fight games, and Move Sports Champions, and in the latter only a couple of titles have two Move advantages; archery and gladiator, right?

In Sports Champions, Archery, Gladiator and Beach Volleyball support two Move controllers optionally for single player, and of course require two for simultaneous multiplayer. These even support four Move controllers for multi-player by the way. Then one you may not have noticed before is Tumble, which supports it for competitive and co-op gameplay. Apparently you can play all the single player stuff with two players co-op if you want, or use two Move controllers as a single player and each Move controller/player can do the same as the other (even hold on to the same block, apparently). Sounds pretty neat!

Resident Evil 5 as you know has a split-screen multi-player option, and I think this supports two Move controllers as well for this mode. Of course all the 'light-gun' style games like The Shoot and Time Crisis support two Moves as well.

Shifty Geezer
13-Sep-2010, 22:38
In Sports Champions, Archery, Gladiator and Beach Volleyball support two Move controllers optionally for single player, and of course require two for simultaneous multiplayer.I actually forgot about head-to-head! If we want to play against each other, we'll need a second Move.

Arwin
14-Sep-2010, 09:19
Tumble reviewed on Eurogamer:

http://www.eurogamer.net/articles/2010-09-14-tumble-review 8/10

Brad Grenz
14-Sep-2010, 11:58
Hmmm isnt Sport Champions part of the EU bundle?

No. It just comes with the demo disc.

Arwin
14-Sep-2010, 13:24
No. It just comes with the demo disc.

Otherwise the European pack would have cost 99 euro at least (US price is without taxes, and we know how these conversion rates tend to work out). So I think it's a win - you can basically create your own bundle for the same price.

JPT
14-Sep-2010, 14:42
Otherwise the European pack would have cost 99 euro at least (US price is without taxes, and we know how these conversion rates tend to work out). So I think it's a win - you can basically create your own bundle for the same price.

Still :)

Anyways, I guess I'll end up with Move + Navi controller and hope that PSN got some move stuff to buy. Also MAG beta got Move support :)

patsu
14-Sep-2010, 15:24
Tumble reviewed on Eurogamer:

http://www.eurogamer.net/articles/2010-09-14-tumble-review 8/10

So... RUSE and Tumble are the highest rated so far ? May not be a coincidence since they suit the motion controller better than DS3. Wonder how high Eurogamer would score EyePet if they re-review it with Move.

patsu
14-Sep-2010, 18:14
Sony says...
http://www.gamesindustry.biz/articles/2010-09-14-move-offers-lower-entry-cost-to-console-market


Sony's motion controller Move can offer a more accessible entry point for developers looking to make an impact on the crowded and expensive console market.

While it's proving increasingly difficult to enter a triple-A market already dominated by big budget franchises, Michael Denny, head of Sony's Worldwide Studios in Europe, said that Move, like the PlayStation Network and the PSP, offer developers the opportunity to reach console audiences otherwise out of reach to those that don't have a budget in the tens of millions.



Addressing concerns from hardcore games consumers and developers such as Quantic Dreams' David Cage that Move might just be used for casual and family experiences, Denny said that Move will grow to support the hardcore crowd just as much as other Sony platforms and services.


I don't think it's smart to brand Move games as low budget (casual or hardcore titles). :no:

Arwin
14-Sep-2010, 19:13
Just came out of mediamarkt and they were well stockwd with everything. peripherals to bundle. I think I bought the first one :)

Arwin
14-Sep-2010, 21:11
So I just tried it with Tumble demo (couldn't buy the full game yet or I would have immediately) and with Hustle Kings (which Plus had kindly updated for me already ... win! :D) and I have to say the precision is everything it is cracked up to be. I'm amazed. I could aim more easily and accurately straight off than I could with the DS3 Analog stick, without even using the fine tune. Hitting takes a little to get used to but you can not only hit freely, but freely move laterally in all directions. The calibration screen also amusingly shows an augmented cue stick ... :cool:

Arwin
14-Sep-2010, 23:13
Ok, so played a tonne of Sports Champions now as well. Even though I am 1.92m (6'4") and can stand a maximum of 1.6m (5'3") from the PS Eye, and that's with the back of my heel, I could still play this just fine so far. I played through the Bronze campaign for Table Tennis without too much problems.

Quite frankly, I'm amazed at the quality of the Table Tennis, both of the AI and the gameplay. It is really stunning. And unlike Wii Sports resort, it really pays to play standing up. It feels like sports. :) And like the real thing - there's nothing quite like going to the net, or for that matter an AI opponent that makes a shout sound as if she's going to serve a hard fast ball and then delivers a soft, 'just over the net' kind of affair that you have to reach forward to get.

However hyped I was about this device, I'm still pretty amazed that even the most optimistic interpretation of everything you read and see on the internet appears to prove true. This is without question a must buy.

(and this is coming off playing Wii Sports Resort for some 15-20 hours since last Friday)

goonergaz
14-Sep-2010, 23:18
nice one, thanks for the impressions...probably won't get mine until Thursday tho :(

tha_con
15-Sep-2010, 03:59
Man, I'm jealous, I can't get mine until Friday :(

patsu
15-Sep-2010, 04:19
It feels like sports. :) And like the real thing - there's nothing quite like going to the net, or for that matter an AI opponent that makes a shout sound as if she's going to serve a hard fast ball and then delivers a soft, 'just over the net' kind of affair that you have to reach forward to get.

Are you saying Sports Champions will use the above tactics ? Really ?

Arwin
15-Sep-2010, 07:20
Are you saying Sports Champions will use the above tactics ? Really ?

Yes!

goonergaz
15-Sep-2010, 09:35
Mines been posted so Thursday it is (will tie the Mrs to the house to ensure we don't miss the postie lol)

Need to update Heavy Rain tonight...when is eyepet update coming?

Billy Idol
15-Sep-2010, 09:39
I demand a Lord of the Rings Legolas spin off game, with cool Bow mechanics...this could be a reason for me to "Move" :cool:

Arwin
15-Sep-2010, 09:40
Yeah, I look forward to the store updates (will get Tumble full game asap) and the second Move controller I ordered from Amazon.de (which I probably shouldn't have as the price difference with mediamarkt ended up being 2 euro, and so I could have had it now already) to mess around with. :) Should be here on Thursday together with Resident Evil 5 Gold Move, but there's probably no-one at home, so I'll probably get it on Friday instead. It's definitely true though that a single Move is enough to have a great experience with a lot of stuff. I just want to push my luck to try and see if our tiny livingroom is still enough for multiplayer table tennis even ... :D (And give my son the second motion controller while playing Tumble - it will be a while before he can actually do something useful with it, but he'll love at least pretending to play along)

A few small additions and things I noticed from my impressions yesterday:

- the Tumble demo got a 1.01 patch when I started it. It may be worth finding out what that changed, in case some people had/have issues that are resolved with it
- the Rumble doesn't really differ as much from the WiiMote as some reviews seem to have suggested. If anything the WiiMote with the M+ add-on so far felt a bit more weighty in turms of rumble, but that may be because the wiimoteplus in total feels like it weighs about 2-3 times as much as the Move controller
- My 2yo kid loves the Move controller, thinks the light is pure magic, and spent a few minutes just waving around the controller first just by itself and then watching how it moves its digital equivalent in Tumble. :lol Look forward to bringing back the virtual monkey with this and have him try Start the Party
- Pointing in The Shoot is pretty ok in general, but sometimes the cursor drifts. This is similar to what TTP has reported, and now others as well. If they can find a way of getting rid of that, then the experience comes close enough to the old guncon and you can pretty much use sights to shoot with. But right now the cursor will occasionally drift away from the sights (I fake them just looking over the Move controller itself). The Trigger is ok, but not perfect for shooting - it's a bit long in travel. Then again, in these Western themed demo levels you're using a six-shooter so that seems appropriate, and they can probably easily calibrate the trigger so that it is really sensitive (triggers after a slight press) for semi-automatics for instance.

A tip for calibration (and unusually long arms) - because I stand so close to the screen, I couldn't put my arm down all the way without going out of the screen, so I simply raised my hand a little for that part of the calibration, and had everything else the same. That works great, so may be a tip for other people struggling to get themselves into the picture completely - that's probably the best place to compensate calibration.

So my only niggle then so far is that the shooting / pointing in The Shoot isn't optimal. I'm getting a strong impression again that this is just using the gyro + magneto and not the full input range.

Arwin
15-Sep-2010, 09:50
Eurogamer Sorcery impressions:

http://www.eurogamer.net/articles/2010-08-31-sorcery-hands-on?page=2

All the while the PlayStation Eye is watching you like a stalker in the bushes. Crouch down and the sorcerer on-screen crouches too. It's the combination of these two elements - the in-hand device and the camera tracking, of which Microsoft and Nintendo only have one each - which makes Move feel like a natural way of incorporating motion control into traditional games. More natural, in fact, than anything Kinect or Wii seem able to offer at this point.

goonergaz
15-Sep-2010, 10:20
... you can pretty much use sights to shoot with. But right now the cursor will occasionally drift away from the sights (I fake them just looking over the Move controller itself). The Trigger is ok, but not perfect for shooting - it's a bit long in travel...

hold on, are you saying that those silly gun add-ons would actually work properly (as in where you point the gun is where you aim) - I assume this is only true for the shoot style games? might be tempted to get a gun if true...

Arwin
15-Sep-2010, 10:45
hold on, are you saying that those silly gun add-ons would actually work properly (as in where you point the gun is where you aim) - I assume this is only true for the shoot style games? might be tempted to get a gun if true...

Well I was saying that right now it's not quite there yet. It works decent for the most part, but all games so far that do 2D 'mouse style' controls have opted to only use the internal sensors. For many games that doesn't need to be very precise, as long as the sensitivity of the movement is good (which it is). But for proper pointing they either need some optimisation, or they need to actually use the light-bulb to make the x/y/z proper 1:1 and precise enough. From testing the other games that really do 1:1 (like Tumble and Table Tennis, say), you can tell that it is actually precise enough to use for accurate pointing and shooting, but I'm assuming right now that for many games and game engines it was much easier to simply use the gyros and magnetometer. You'll see almost any game that does cursor movement in a 2D plane not needing to have the light-bulb in view of the camera. This generally works well, but for games like Time Crisis I would prefer them to use the proper x/y/z input that does require the lightbulb.

(Expect iWagge to have an article on this today or tomorrow by the way)

goonergaz
15-Sep-2010, 11:00
cheers

rabidrabbit
15-Sep-2010, 11:51
Mines been posted so Thursday it is (will tie the Mrs to the house to ensure we don't miss the postie lol)

Need to update Heavy Rain tonight...when is eyepet update coming?
The Heavy Rain update won't be live until 22nd, at least in EU.
I'm not sure about the Eye Pet update, but the Eye Pet Move edition Blu-ray seems to be already on store shelves. Has a downloadable update even been announced, or will it just be this Move edition disc?
My Move starter pack (1 move + cam + demo disc) should be in the mail ready to pick up today or at least tomorrow, can't wait! I also ordered Start the Party, which should also be on my mailbox already. The second Move, Navigation Controller and Sports Champions are still waiting to be posted (where I ordered them, they can only post one item pre day, something to do with avoiding VAT taxes).
I also plan to pick up one Move controller and Start the Party today for a gift. Hopefully I'll be able to get them before weekend, they seem to be selling at least StP quite well; the store has only one on their shelves at the moment, whereas in the morning they had tens.

goonergaz
15-Sep-2010, 13:35
Confirms Move update for eyepet:

http://blog.eu.playstation.com/

strangely I saw 22nd for HR patch also - however I'm sure I read that it went live already - will have a dig

edit - my bad, I could have sworn it was HR but maybe it was RE:5 (which is odd that I would care owning the move edition)

Arwin
15-Sep-2010, 14:09
http://blog.eu.playstation.com/2010/09/15/heads-up-game-store-update-15th-september-2010/

Lots of Move games and demos. Of note are two demos that are not already on the demo disc, like the demo of the Move version of Heavy Rain :) (great, wasn't that like a 2GB download ... ?) and Racquet Sports (which I don't expect much of, as by all accounts it seems to be a direct port of the Wii M+ version just using gyroscope, no 1:1 stuff)

Also mentions that EyePet gets the update today. And probably partly inspired by the bad reviews, the High Velocity Bowling Move update is up and free as well.

Tumble and Flight Control will be mine tonight.

So far, great launch! Together with RUSE already being available that gives like 12 demoes of games to try for free, several PSN games to buy and test, around 10 full disc releases available ... quite possibly one of the best ever for a Playstation console/device/platform.

patsu
15-Sep-2010, 14:57
Yes!

Interesting... reminds me of this robot article (http://www.msnbc.msn.com/id/39157569/ns/technology_and_science-tech_and_gadgets/), and of course SkyNet. We're doomed aren't we ?



Eurogamer Sorcery impressions:

http://www.eurogamer.net/articles/2010-08-31-sorcery-hands-on?page=2


All the while the PlayStation Eye is watching you like a stalker in the bushes. Crouch down and the sorcerer on-screen crouches too. It's the combination of these two elements - the in-hand device and the camera tracking, of which Microsoft and Nintendo only have one each - which makes Move feel like a natural way of incorporating motion control into traditional games. More natural, in fact, than anything Kinect or Wii seem able to offer at this point.




Not sure if they are tracking the controller or the player posture.
If the game can do what's described in the quote accurately and quickly, it will likely outdo everyone else.

I'm kinda keen to see the Rodeo game also, and may be Child of Eden for Move.


Have RUSE, Tumble, Flight Control, Sports Champions on my shopping list. Already ordered EyePet and Start the Party.

tha_con
15-Sep-2010, 15:36
Arwin - Do you have your PS Eye in zoom or wide angle?

patsu
15-Sep-2010, 15:48
Does it make a difference ? I thought it's all simple ball tracking.

tha_con
15-Sep-2010, 15:54
Does it make a difference ? I thought it's all simple ball tracking.

Well, I'm asking mostly because he said he couldn't get in the full frame. Wide angle may help that out a little bit, unless of course he already has it wide.

Arwin
15-Sep-2010, 15:58
Well, I'm asking mostly because he said he couldn't get in the full frame. Wide angle may help that out a little bit, unless of course he already has it wide.

The first thing Move setup does is tell you to put it into wide angle. Mind you, if you think about the dimensions (again, me 1.92m and camera at less than 1.60cm distance), it's already a miracle that it works at all, and I was worried I wouldn't have enough space for games like Table Tennis.

goonergaz
15-Sep-2010, 16:16
wow, eyepet 'patch' is 2GB lol

I have around 15GB of d/l to do with demos (etc)!! :D

Arwin
15-Sep-2010, 16:35
That's pretty crazy. Apparently it comes with a host of new games though, and each gametype has a video explaining how it works, so that may be the cause ...

patsu
15-Sep-2010, 20:21
Long and informative Australian user review:

inWVkf4VzXs

JPT
16-Sep-2010, 00:12
Okay I got the move today, the demos I have tried are mostly zzzz. Only one that was a bit fun was Disc Golf, I found the table tennis to arcady for my taste, same with racket sports stuff.

Did not try Tumble or Heavy Rain yet, played a 9 hole round of Tiger Woods 11 and that was fun.
Another thing thats a appointment is that Sports Champions demo on includes Disc Golf and Table Tennis.

But I am seriously looking forward to try the fight games, see if some of my rusty Eskrima moves are of use.

Danalys
16-Sep-2010, 08:20
http://tgs.playstation.jp/

Sony Move presentation going on right now. Just showed Beat Sketchers.

It has a fill tool and a spray can tool but the spray can tool seemed like typical of a paint program and not physics based. Saw an undo I think aswell. There's some copy the on screen shapes like from Start the Party.

Now on 3 Big gun shooter. It's a lightgun shooter.

Showing The Fight in two player splitscreen using four controllers.

Ruse is up now. Uses a navigation controller or DS3 in supplement to the Move

Game from Pixel Junk. "Life Like" might be the name. No footage shown.

Think it's ended now.

patsu
16-Sep-2010, 09:55
Game from Pixel Junk. "Life Like" might be the name. No footage shown.


There is a teaser trailer for Lifelike:
http://gamevideos.1up.com/video/id/31421

Arwin
16-Sep-2010, 10:06
Okay I got the move today, the demos I have tried are mostly zzzz. Only one that was a bit fun was Disc Golf, I found the table tennis to arcady for my taste, same with racket sports stuff.

Table Tennis too arcady? Lol. Yes there are definitely some assists in the beginning, or else almost no-one would even manage to play this at bronze. Maybe you should try completing the challenge modes. I'm up to the silver final match, and the assists are running thin, if I'm not careful I'm smashing the ball down on my own side, miss the table, serve into the net, etc. It's getting really good.

I don't know what is in the demo in terms of difficulty options, but otherwise I strongly suggest getting the full game. It's a nice workout. :)

Did not try Tumble or Heavy Rain yet, played a 9 hole round of Tiger Woods 11 and that was fun.
Another thing thats a appointment is that Sports Champions demo on includes Disc Golf and Table Tennis.

But I am seriously looking forward to try the fight games, see if some of my rusty Eskrima moves are of use.

Yeah, I'm getting more and more enthusiastic about The Fight myself. It's starting to look like good fun.

V3
16-Sep-2010, 13:51
Did not try Tumble or Heavy Rain yet, played a 9 hole round of Tiger Woods 11 and that was fun.

Is the Tiger Wood 11, Move compatible from the disc or do you have to patch it ? Also is it really one to one golf ?

goonergaz
16-Sep-2010, 13:57
got mine in the post (got another on order and the nav was posted today so I should have it tomorrow)

Have this lot that is Move compatible:

Games:
RE:5
Eyepet
Heavy Rain (next week)

Demos:
Tumble
Echochrome 2
Beat Sketcher
Sports Champions
Kung-Fu Rider
Start the Party!
The Shoot
TV Superstars
Racket Sports
RUSE

I'm also tempted to get Flight Control HD as it's only £4 and apparently pretty good (it'll actually cost me ~£2.50)

Looks like I have a busy weekend! :)

Danalys
16-Sep-2010, 14:37
There is a teaser trailer for Lifelike:
http://gamevideos.1up.com/video/id/31421

They showed that but I guess I was saying no discernible gameplay shown.

djskribbles
16-Sep-2010, 15:00
Is the Tiger Wood 11, Move compatible from the disc or do you have to patch it ? Also is it really one to one golf ?
AFAIK, you have to patch it.

It's very difficult to simulate real golf, so it probably won't be like playing real golf, but it will be fairly close.

patsu
16-Sep-2010, 15:02
Should take a look at ProStroke Golf. I heard it's good.

V3
16-Sep-2010, 15:07
I see, somehow I just don't have much confidence with games that are patch on, rather than build ground up for Move. I'll look for ProStroke Golf. Is that releasing soon too ?

patsu
16-Sep-2010, 15:11
October 2010 according to here: https://sites.google.com/site/iwaggle3dgamelist/gamelist

djskribbles
16-Sep-2010, 15:25
I doubt it was much different than working with the Wii, and motion control golf has gone back to TW10 on the Wii, which got good review scores. I'd imagine it would be even better on PS move.

I've played TW10 on the Wii and it does a pretty good job at sensing your wrist position upon impact, which determines whether you'll fade/draw etc. When it comes to judging power, though, the Wii remote fails... if you swing too hard, the sensors don't pick up your movements very well so it actually doesn't go as far. I don't think this will be a problem with the PS Move.

Arwin
16-Sep-2010, 15:25
I see, somehow I just don't have much confidence with games that are patch on, rather than build ground up for Move. I'll look for ProStroke Golf. Is that releasing soon too ?

I think that's a fairly healthy attitude. That said, some games can still be pretty good - Hustle Kings for instance works great I think (chalking by twisting the Move is a nice touch). Some other games have taken motion controls into account in some form or other. Some games for instance will 'only' work as good as the Wii (Tiger Woods), when they have a Wii or Wii Motion+ cousin that the motion control code is ported from, so they will be worse but not terrible. Other games were originally pointer based (mouse, touch, lightgun) and can be converted to work with the Move controller pretty well - Flight Control falls firmly into this category That means that some games won't be as good as a Move game can be theoretically, but still pretty good.

patsu
16-Sep-2010, 15:41
I doubt it was much different than working with the Wii, and motion control golf has gone back to TW10 on the Wii, which got good review scores. I'd imagine it would be even better on PS move.

I've played TW10 on the Wii and it does a pretty good job at sensing your wrist position upon impact, which determines whether you'll fade/draw etc. When it comes to judging power, though, the Wii remote fails... if you swing too hard, the sensors don't pick up your movements very well so it actually doesn't go as far. I don't think this will be a problem with the PS Move.

I read some impressions about lag in TW11. Might want to look closer.

JPT
16-Sep-2010, 15:48
Is the Tiger Wood 11, Move compatible from the disc or do you have to patch it ? Also is it really one to one golf ?

I did not have to patch my Woods 11, to use the Move, but it was not that long ago a patch was done. And at that time the Move info screens showed up in the game, so if you patched you game maybe a month ago, I think you should be good to go.

As for it being playing like real golf, I can not say for sure, I'm not a golfer, I just tried it a couple of times. And hooking issues I had when playing real golf, shows up in the game to :)
But I think the putting, with standard settings is not very real. Then again if you turn of the power meter, I guess it changes a bit :)

JPT
16-Sep-2010, 15:48
Table Tennis too arcady? Lol. Yes there are definitely some assists in the beginning, or else almost no-one would even manage to play this at bronze. Maybe you should try completing the challenge modes. I'm up to the silver final match, and the assists are running thin, if I'm not careful I'm smashing the ball down on my own side, miss the table, serve into the net, etc. It's getting really good.


The demo did nothing to convince me to get the full game. :/

Arwin
16-Sep-2010, 16:42
The demo did nothing to convince me to get the full game. :/

Really strange. I used to play table tennis a lot and I'm impressed. Maybe you have very very very high standards. Or maybe you just don't like table tennis in the first place?

On a different note, my wife just informed me that I have two packages waiting, so that means I'll have my second Move and Resi Evil 5 Move Edition.

More impressions soon in other words. ;)

goonergaz
16-Sep-2010, 16:52
I see, somehow I just don't have much confidence with games that are patch on, rather than build ground up for Move.

maybe, depends what it is - I also think some of the games either were made with Move in mind (eyepet) or have a Wii version so it should be easy to port across with a good control system (RE:5 is control mech from RE:4).

patsu
16-Sep-2010, 17:01
JPT, what did you do in the Table Tennis game ?

Gamestop texted me to pick up my controller tomorrow morning (Yay !)

patsu
16-Sep-2010, 23:24
http://kotaku.com/5640198/gamestop-is-working-on-its-midnight-moves


The PlayStation Move goes on sale tomorrow, but select GameStop stores are staying open late to let customers get an early start on Sony's new era of motion controlled gaming.


Participating store list: http://www.gamestop.com/gs/landing/events/movemidnight/

JPT
17-Sep-2010, 00:14
Arwin maybe I had bigger hope for it, I played a lot of tennis and some table tennis growing up. And reading about the move before release, I got the impression that I should be able reproduce the same controll and shots like in a real game.

I did buy Championship Sports today, just try the gladiator game. And well it gets you worked and warm, but it really does not get close to a "real" fight like the sparing I am used to. The lag is not bad, it seems the moves are limited, I can not do some of my normal sword tricks, which are quite easy to pull off in real life. :)

Patsu, tried a 2 player game in the office on the demo and it just wasnt really competetive and I was able to get away with just waving the move. Yes you could direct it a bit, but I feelt I did not get the control I should be able to do in a real game :)

I wish I actually could string decent code together instead of the glue stuff I write for work. Then I try to make a Eskrima/Kali/Arnis type fighting game. :D

patsu
17-Sep-2010, 00:51
Is the demo any different from the real game ?

Arwin
17-Sep-2010, 00:51
I think you'll like the Fight better. That allows you to replicate most real arm movement.

As for Table Tennis, just hang in there and compete in the Challenge mode. I think by the time you've reached Gold level you'll start feeling more at home. ;) And this goes for more of the games - there's some hand-holding in the earlier stages, but once you progress, the hand holding is taken away more and more. I can replicate all of the stuff I could when I played in real-life, and now at the later levels that starts including the mistakes too. ;)

AzBat
17-Sep-2010, 03:44
http://kotaku.com/5640198/gamestop-is-working-on-its-midnight-moves



Participating store list: http://www.gamestop.com/gs/landing/events/movemidnight/

I'm with Joystiq on this one...

Announcing a nationwide midnight launch approximately seven hours before midnight? It may seem bizarre, but GameStop did just that, informing us that 440 GameStop stores across the country will be reopening at 10:00 p.m. (local time) to allow customers to purchase a PlayStation Move at 12:01 a.m.

http://www.joystiq.com/2010/09/16/gamestop-holding-midnight-launch-events-for-playstation-move/

Closest store to me is 250 miles and an over 4 hour drive. My 2 local Gamestops said they will most likely not have a midnight launch for Kinect either.

Tommy McClain

rabidrabbit
17-Sep-2010, 07:09
Got the Move starter pack yesterday, together with Start the Party.
I also bought Tumble and that snooker game with Move update patch from PSN.
The camera's awfully grainy! I already had the camera that came with Eye of Judgment, but I replaced it with this that came with Move bundle.
I'm not sure but it seems grainier in low light than the old one :???: Even when I turn on the lights brighter, the quality seems worse. Must plug the old one in again and compare... maybe it's just damaged in the mail or I remember wrong.

Start the party is fun for a while, but it really needs to played in a group, and with children preferably. It's really cool to see the objects augmented in the camera.

Tried the Sports Champions demo. The Move really is precise and the lag is almost nonexistant. The Ping Pong game was great, I agree in the demo there seems to be some heavy assists on, can't wait 'til I get the full copy! It seems to be sold out in most places, I have mine ordered by mail.
The frisbee golf was also fun and accurate, just a little too slow paced for my liking... well., golf's never been my thing, really.

Tumble really is the showcase for Moves precision, 1:1 tracking and capabilities. Amazing! Really shows the potential for what is possible. LBP2 with Move, that should really work!

Also tried Ecochrome II demo. It was a bit confusing, but might be jsut because I really didin't bother reading the instructions beyond the first tutorial. The controls worked fine, but the game mechanics aren't that intuitive. Maybe when I read the instructions it'll open to me. Didn't really much like the first Ecochrome, so maybe this just won't have that appeal for me.

All in all, I'm positively surprised by the Move's capabilities and accuracy. Only gripe is the grainy camera, but it doesn't seem to affect the accuracy, so it's annoying only in those games where you see yourself in the screen.
Still have the Navigation Controller, another Move and Sports Champions comin in mail, should receive them early next week latest.
Can't wait for Killzone 3 with Move support. I'm kind of tempted to buy RE5 Gold edition, even though I already own the non Gold and completed it once, just to try how Move works in it.

Anyone tried Planet Minigolf with Move yet? The demo doesn't support Move, only the full game. Is it worth buying?

Arwin
17-Sep-2010, 10:21
The camera isn't super quality, I agree, but what sometimes can make it much worse is that it will calibrate the contrast/brightness of the picture to create optimal conditions for whatever it is tracking. If it is only tracking the light, then that's all it really seems to care about and the rest will show up worse than usual. If it wants to see more then it can crank up the sensitivity to light quite a bit, although the picture will never be great, and a 640x480 (resolution dictated not only by costs, but by USB 2.0 limitations) picture full screen on an HD together with pin-sharp CGI makes for quite the contrast sometimes.

It may be for this reason that Hustle Kings disables the video chat for online games when you are playing with the Move, which I thought was a little disappointing but understandable - I still hope that it would be possible to combine both, but I can imagine that the level of contrast . As the PS Eye also doesn't have a 'take photo at higher resolution' option, there is not much gain to be had from using that either.

I've been playing a few things with two Moves now - the Gladiator game is pretty difficult to get used to it initially. Same with Archery. I'm really impressed with the pointer smoothness of Flight Control HD by the way, that is one amazingly polished game. It's also fun to play with two Move controllers not just in co-op but by yourself, using one in each hand. The pointer in Flight Control is so smooth it somehow feels much nicer than even a mouse. I can't explain it, but perhaps it's the total lack of resistance against any surface combined with really precise input - not absolute precision, but relative precision, with really good mapping and accelleration. Like a perfectly configured mouse that hovers just above your table. It's a shame that Apple has an exclusivity deal with Firemint for Flight Control in the US, but clever people should be able to get it from the EU store if they really want it. Tumble also works well with two Move controllers. Neither Flight Control nor Tumble seem to care / handicap you in any way for using two Move controllers it seems. Not that it gives you a big advantage, but perhaps a small one in some cases.

I notice by the way when playing games that there are a lot of gripes in previews and early reviews of these games that are no longer applicable to the final product. For instance early impressions complained that you would need the DS3 for remote controlling and that you still needed pen and paper to draw, but in the version that I've played now that is no longer the case - you have a pointer option in the former, and a choice between drawing with the Move or a pencil for the latter.

Resident Evil 5 Move so far is a disappointment for me - that's not the Move controls necessarily though as right now the game is as boring to me as I feared it would be when the game was first shown. I still want to try it though, just for the sake of the Move controls and the co-op. Haven't tested yet if it supports two Move controllers.

Another random comment - since I have a PS3 in my study and it's hooked up to my 1650x1080 LCD which begrudgingly accepts a 1920x1080p signal and shows it very nicely (well, mapped to 16:10 of course) I've come to appreciate some games that support 1080p modes. I have to say that so far I am pleasantly surprised with 1080p support in general (more games I play support this than I expected, and I can always tell because I have to press a button to remove a warning selection each time I get a native 1080p signal). Most of the Move titles also happily support 1080p and some of these either partly native (surprisingly also including Sports Champions) or native all the time (Flight Control, Hustle Kings, etc.). Look forward to some more investigations later.

Yet another random comment: there are still a few XMB things you can't do with just the Move yet (like, say, the next page on your PSN profile or other stuff you'd use R1 or L1 for). Will be interesting to see if the next firmware update changes this. But at the same time for all the complaints about the 'simplistic' implementation of the Move controller for XMB navigation, it is still much faster for me most of the time than using the DS3. And overall, yes, the Move greatly enhances this game - only driving the car felt better with the DS3, and ok, drawing straight on paper is more fun too ;), but for everything else the Move is a big improvement over the card.

Yet another random comment: some of the online stuff is typical Sony - something like Start-the-Party should have had online leaderboards for example. Not for the global stuff - you'll probably have a lot of people maxing out at the same scores - but definitely for the friends leaderboards it would have given the game much more longevity. It's a very barebones game right now - but still a lot of fun mind you, and absolutely perfect for kids. As a showcase, it's not just the augmented reality that is impressive, but the speed is awesome. I'm really good at puncturing the balloon-fish for instance and that can be played at a really high pace once you get the hang of it. Same for the 'whack-a-mole' game, which is really 'twitchy' but the responsiveness is really terrific.

Overall the Move remains amazing to me and it will be a little while before I'll happily pick up the DS3 for anything again. Most of my colleagues who have a PS3 will get it, and once the public gets more aware of it (I do think awareness is pretty low still right now) I think this thing will start selling really, really well. I think Sony made a really good decision to get it out now. It should have just the right amount of time for word-of-mouth to do its work before the important holiday sales spikes.

Haven't tried Planet Minigolf yet - right now it doesn't seem very appealing to me, but if I find some favorable impressions I might still go for it.

I think anyone who has a PS3 should get this pretty much by default. It's worth it just for trying all the free stuff out there alone, and then I think even this early there is a game for at least 80-90% of people out there that will really click. For many this will be Sports Champions or Tumble, but others are really happy with The Shoot, yet others love RUSE, yet others ... etc.

rabidrabbit
17-Sep-2010, 12:43
The camera isn't super quality, I agree, but what sometimes can make it much worse is that it will calibrate the contrast/brightness of the picture to create optimal conditions for whatever it is tracking. If it is only tracking the light, then that's all it really seems to care about and the rest will show up worse than usual. If it wants to see more then it can crank up the sensitivity to light quite a bit, although the picture will never be great, and a 640x480 (resolution dictated not only by costs, but by USB 2.0 limitations) picture full screen on an HD together with pin-sharp CGI makes for quite the contrast sometimes.
The calibration inside Move games seems to be the cause for grainier image. If I check the camera in the XMB setup accessories, it shows a much clearer picture. I have a front projector and I use a daylight lamp adjusted at minimal illumination for lighting while playing. The lamp is mounted on the side of where I sit while playing. In Start the Party the game calibrates the camera feed so that the picture is very washed out and grainy, whereas in XMB raw camera feed the picture is quite clear.
Well, the games work perfect, and I'm not that fond of seeing my ugly face on the telly anyway :)

V3
17-Sep-2010, 13:05
Yay, got 2 Move controllers and 1 sub controller and no game.

I played Sports Champions at the store, as most here would agree the table tennis was the highlight of the packaged. I tried all the sports on the game but only 1 Move controller was on demo.

Archery didn't feel right with just one controller, maybe I didn't wanna make fool of myself in public but aiming without doing the bowing motion was difficult.

Bocce, I found the sport boring in real life, not even the newness of PS Move can save this sport for me. I know this is a good demo for PS Move accuracy and someone who is Bocce experts will find the tech impressive but why can't it be ten pin bowling, freaking hell Sony.

Disc golf was the same with Bocce, though I found throwing the disc was very close to real-life, I would like this to be a proper golf instead.

Gladiator, this was pretty good I think. But like Archery really need the second Move controller for the proper experience.

Table tennis, what can I say, the best of the bunch, I was pretty hardcore with the real table tennis, I think I played it more than any other sports and at gold difficulty this game is spot on. It's quite unbelievable at how much lag PS Move reduced over Wii, when you compare this to Wii Tennis. But then again as good as this get, I can play the real thing at home with friends that are very good at it.

Beach Volley Ball, again I never like the sports as a videogame, to play the real thing is fun, the videogame redention of the sport is never really quite gel with me. Didn't really have fun at the store, I doubt the second controller would make much different to this game.

The Move controller itself feels rather nice but look really silly, Sony really need to redesign the ball thing. They should encased the ball with a transparent plastic outer case that flow with the contour of the controller and make it look more elegant.

The main buttons feels nice (trigger and move). The square, circle, x and triangle feels ok, the Home, start and select button feel cheap. The start and select button is oddly located, but understandable to avoid accidental presses during play. Vibration is ok a tad more interesting than Wii but not earth shattering and certainly can be better. They should have included a speaker, Wiimote have a speaker and it function great.

I haven't open the sub controller yet so maybe later. Got all of them for cheap too. I really don't have a game that I want to play with them, so I guess I'll just download demos for now. But I must say the tech is very impressive and I hope it get supported both from devs and gamers. Just from my little playtime I can already imagined many great possibilities. I just hope I get to play them.

ShadowRunner
17-Sep-2010, 14:09
Just picked up a single move controller but no games yet. Was the last one they had so seems to be selling well enough. Seemed to be a lot of interest in it from when i was in the store. At work pretty much everyone i know with a PS3 picked one up, about half of which didnt buy any games though and just wanted to try out the demos they had seen on PSN first. All the demos staight up on PSN and patching of current games was a good move by Sony, there is a lot of content to make just picking up just the controller with no games whorthwhile for the short term. The tech sounds like it works great from what has been said so far so word of mouth should be very positive. Seems like a solid launch and it should do well, its looking a lot better for sony than it did at GDC earlier in the year.

Danalys
17-Sep-2010, 15:24
Really strange. I used to play table tennis a lot and I'm impressed. Maybe you have very very very high standards. Or maybe you just don't like table tennis in the first place?

On a different note, my wife just informed me that I have two packages waiting, so that means I'll have my second Move and Resi Evil 5 Move Edition.

More impressions soon in other words. ;)

I think you just have to adjust to seeing the action on screen and getting used to where the virtual ball is in the room. Once your brain has adjusted to that then everything follows and you can do things with a level of finesse no other control scheme can match.

pc999
17-Sep-2010, 15:36
MAG will have Move suport too.

http://blog.mag.com/blog/2010/09/mag-2-0-coming-soon/


That’s right! All the feedback and suggestions you’ve made from countless hours spent playing our new MAG Beta program will pay off in the retail version of MAG in a very big way. We’re calling it “MAG 2.0″ for a reason and it’s because of the sheer number of fantastic new additions, including:

PlayStation Move support

ShadowRunner
17-Sep-2010, 15:45
I think you just have to adjust to seeing the action on screen and getting used to where the virtual ball is in the room. Once your brain has adjusted to that then everything follows and you can do things with a level of finesse no other control scheme can match.

Its not just that, from what i have heard the demo only lets you play on the easy setting? The easy mode has so many assists that its not much different to the wii versions gameplay wise, the difference being you see the bat moving around 1:1, even though it is not really used in gameplay. On the harder modes the assists are turned off so that the 1:1 positioning of the bat is actually crutial to the gameplay and actually starts to play like real table tennis. You can see this in the videos, on easy mode the ball is hit back even if the paddle is a foot or so away from the ball, on the hard modes the paddle has to be at the correct possition. I think the iWaggle videos were made using the Normal difficulty settings and looked much better than what i have seen from the easy mode.

rabidrabbit
17-Sep-2010, 16:30
The Move controller itself feels rather nice but look really silly, Sony really need to redesign the ball thing. They should encased the ball with a transparent plastic outer case that flow with the contour of the controller and make it look more elegant.
Oh no, then it would really look lik an adult toy!
I alrady got a comment from my non-gamer bf that I've bought myself a glowing d**do :oops:
First when I saw Move I thought it looked a bit silly, but I guess I've grown accustomed to it now.
I don't know how else it could've been designed, would a glowing cube have worked?

Shifty Geezer
17-Sep-2010, 17:03
The Move controller itself feels rather nice but look really silly, Sony really need to redesign the ball thing. They should encased the ball with a transparent plastic outer case that flow with the contour of the controller and make it look more elegant.
Oh no, then it would really look lik an adult toy!
I alrady got a comment from my non-gamer bf that I've bought myself a glowing d**do :oops:
First when I saw Move I thought it looked a bit silly, but I guess I've grown accustomed to it now.
I don't know how else it could've been designed, would a glowing cube have worked?Neither alteration would work. The wonderful thing about spheres is they are the same width no matter which direction they are viewed from (okay, that's only one of many wonderful things about spheres!). Given that we know the size of the sphere, and the optical properties of the camera viewing it, we know the distance of the sphere from it's size, which is uniform no matter which way it is held. Now if there's a skirt around the base of the sphere, when the controller is held vertically you won't have a uniform width top-down as well as left-right. Extend it beyond vertical so it's pointing slightly away from the camera, and you cut off all accurate widths. And a cube would give all sorts of different dimensions depending on it's orientation, making it hard to determine which is the right one. Point a corner at the camera and not one width would be the actual width, meaning distance can't be determined.

No, it had to be a sphere. I think Sony have done as good a job as possible given the aesthetic limitation, and the squishyness of the ball seems a good fit too. Could easily have been a cheap feeling plastic, but the sphere has a sense of quality from the looks of it. Sadly motion tracking just requires a degree of silly to be accurate at the moment. Move beats this...

http://www.cs.washington.edu/homes/zoran/mocap/mocap-side.jpg

ShadowRunner
17-Sep-2010, 17:28
Who says it looking like a dildo is a bad thing anyhow? :wink:

If it makes a girl give it a second glance it can ony be good, and if it can make certain guys that are scared of such things more comfortable with them its playing its part for the good of humanity! :lol:

messyman
17-Sep-2010, 17:43
Has anyone tried the Heavy Rain move demo?

V3
17-Sep-2010, 17:55
Oh no, then it would really look lik an adult toy!
I alrady got a comment from my non-gamer bf that I've bought myself a glowing d**do :oops:
First when I saw Move I thought it looked a bit silly, but I guess I've grown accustomed to it now.
I don't know how else it could've been designed, would a glowing cube have worked?

I was thinking of some funky perfume bottle, but adult toys still look better than PS Move :)

Yes I know it had to be a sphere for it to work, but damn it the ball really make the whole thing look silly compare to wiimote. Also after playing more demos, I think it's a mistake not to include at least a d-pad of some sort for navigation. I have to keep reaching for the Navigation controller or dual shock, it gets annoying, especially when they are put out of the way so I don't accidentally step on them.

Out of the demos I've just tried I liked the Eyepet the most. The rest is pretty shocking. TV Superstars was WTF sort of moment. Didn't really like Tumble and Echochrome 2 as much as I hoped. Tiger Wood Golf really felt tack on compare to Sports Champions. Start the Party didn't offer much in the demo, but I don't think it's a great Move showcase, Wii games have done much better, it's embarrasing to see such a attempt. The Shoot, like archery in SC, I just don't like aiming with PS Move all that much, Guncon does way better job.

Anyone got better impression on the Move version of Eyepet ? Does it get better than the demo, or is the demo pretty much what you can expect from the gameplay ? Popping balloon can only be so much fun.

I also need to get this off my chest, I am damn sick of them calibration screens, Sony got to do a universal calibration for all games to use. Unique calibration like that is really tiresome and a waste of my time. I just spent 3 hours trying demos, I think nearly one hour was wasted on installation and another more wasted on them instructions cut scenes..Devs should find a better way of implementing those instructions. A ticker for hints perhaps at the bottom of the screen in early levels. And another half on them calibration screens. Not much play time :(

rabidrabbit
17-Sep-2010, 19:49
Yes, a one time calibration in XMB should be enough. The game should use this calibration and your position as a base and adjust it's controls accordingly. I'd think with all those accelerometers and sensors it should be possible, especially if the camera position is fixed (although I think Eye Pet prefers the camera to point lower than most other games. Now a tilting/swinging cam like Kinetc would be nice, but too expensive, I guess. Maybe PS4 will have a tracking HD cam)

patsu
17-Sep-2010, 20:32
I got it.

2 motion controllers
1 nav con
EyePet, Start the Party, and Sports Champions (since people rave about it generously).

Will get RUSE and Tumble next week.

EDIT: And yes, MAG beta... here I come !

botjeter
17-Sep-2010, 20:47
Yes, a one time calibration in XMB should be enough. The game should use this calibration and your position as a base and adjust it's controls accordingly. I'd think with all those accelerometers and sensors it should be possible,)I'd imagine it's possible but not perfect for individual games.

patsu
17-Sep-2010, 20:54
Individual games may need more data points but face capture, arm's length, shoulder height should be standard IMHO. Standing location can be read on-the-fly.

Yes, a one time calibration in XMB should be enough. The game should use this calibration and your position as a base and adjust it's controls accordingly. I'd think with all those accelerometers and sensors it should be possible, especially if the camera position is fixed (although I think Eye Pet prefers the camera to point lower than most other games. Now a tilting/swinging cam like Kinetc would be nice, but too expensive, I guess. Maybe PS4 will have a tracking HD cam)

I'd rather they go for mobile/portable wireless camera. I really want to build a Lego MindStorm robot that is linked to the PS3.

Danalys
17-Sep-2010, 20:58
Most of the in game calibration seems to be because the player could change. Also to keep up to date with any lighting changes, and to initially recognise the sphere and which move it belongs to.

patsu
17-Sep-2010, 21:04
Yeah, but it should allow us to save the common calibration data into a player specific profile. Will it cause problem ? If it keeps a record, it should be able to serve the user better.

EDIT: I have not programmed a motion game before. So may (will) not be able to see some of the issues.

Arwin
17-Sep-2010, 21:16
I don't know - I think many now complain because there are so many demos and things to try. When you actually start playing games to play them rather than try them it becomes less frequent and more routine. As for those warning screens, Wii also does this all the time, even booting up the system. For the games they are shown during loading anyway.

AntShaw
17-Sep-2010, 21:45
I so want to go pick this up today. The novelty is there for me, but I'm skeptical it will be collecting dust come October like every other peripheral device I own. Although I do already own the PSeye. My main concern is through all these pages, and reviews I have yet to see a game other than Table Tennis I'm really interested in.

patsu
17-Sep-2010, 22:00
Yeah I think it would take some adjustment to get used to motion gaming. I suspect the more precise it is, the more "training" is needed.

You can always check it out in the stores although the demoes (argh) may suck.

In my mind, the game changer could be:
* LittleBigPlanet 2
* Sorcery (if it really works that well)
* An awesome mainstream genre game (RTS or FPS or action RPG)

Tumble is promising but too small. The rodeo game sounds ambitious but no one has seen it yet.

EDIT: Sony has not integrated Move into its XMB environment and other non-gaming functions. So it's all about the games now.

botjeter
17-Sep-2010, 22:05
I so want to go pick this up today. The novelty is there for me, but I'm skeptical it will be collecting dust come October like every other peripheral device I own. Although I do already own the PSeye. My main concern is through all these pages, and reviews I have yet to see a game other than Table Tennis I'm really interested in.I dont think it will be collecting dust. Sony said they have 35 games at 13 studios being developed in there TGS conference. The push for it being incorporated into Hardcore games also gives it a big chance of it gaining atleast decent traction. From what i see Sony see it as a serious long term control scheme. Once a pricedrop happens on PS3 next year then i'd expect to see it pushed really hard.

patsu
17-Sep-2010, 22:37
If Sony is distracted by other activities (e.g., social gaming, phone gaming, eBook reader, blah), then it is possible that they don't take this far enough. Look at the early days of PSP.

We really only have the developers to count on since there is no Sony driven non-games for Move.

As far as I know, Q Games's Lifelike music visualizer is the only announced non-game. The rest will depend on the market acceptance of Move among the core gaming crowd. Casual gaming for Move has barely started.

messyman
17-Sep-2010, 22:44
Isn't SCEJ developing the new Ape Escape?

patsu
17-Sep-2010, 22:46
http://www.joystiq.com/2010/09/17/ape-escape-playstation-move-preview/

messyman
17-Sep-2010, 23:18
Hmmm, SCEJ needs to step up their game imo.
Thank you for the link.

V3
17-Sep-2010, 23:45
Most of the in game calibration seems to be because the player could change. Also to keep up to date with any lighting changes, and to initially recognise the sphere and which move it belongs to.

The game and XMB could easily keep profiles of different players for that. Changing lighting conditions, you can just manually recalibrate, but lighting don't change that much from game to game.

botjeter
17-Sep-2010, 23:59
If Sony is distracted by other activities (e.g., social gaming, phone gaming, eBook reader, blah), then it is possible that they don't take this far enough. Look at PSP.

We really only have the developers to count on since there is no Sony driven non-games for Move.

As far as I know, Q Games's Lifelike music visualizer is the only announced non-game. The rest will depend on the market acceptance of Move among the core gaming crowd. Casual gaming for Move has barely started.Arent nearly all the casual games so far Sony driven?. The PSP was plagued by piracy. Sony are a company that employs something like 150,000 people i doubt they'l have every single employee working on an eBook for example.

patsu
18-Sep-2010, 00:48
Arent nearly all the casual games so far Sony driven?. The PSP was plagued by piracy. Sony are a company that employs something like 150,000 people i doubt they'l have every single employee working on an eBook for example.

Kaz's division is not that big. They are handling PS3, PSP, eBook, Vaio and who knows what.

There are definitely casual games from third parties.

I'm just saying Move is still very much dependent on Sony management. It's not a mature platform. It's not an open/standard platform where anyone can extend it. There is no PS3 Linux or SDK for users to support it. May be LittleBigPlanet 2 will help, but we don't know for sure.

Sony seems very enthusiastic about it, spending millions promoting Move. So we should be happy in the mean time. Nonetheless, it is possible for them (and the developers) to "cool off" if consumer uptake is low. So far people seem to eat it up. Would be interesting to see if the momentum sustains after a few months.

patsu
18-Sep-2010, 00:53
Q Games' Lifelike music visualizer:
http://kotaku.com/5639405/what-is-pixeljunk-lifelike-anyway?skyline=true&s=i


Lifelike is interactive software that uses the PlayStation Move controller to enhance its audio-visual experience. Lifelike, not quite a game, features more than 40 minutes worth of music from Baiyon, who also contributed artwork to the project. The Kyoto-based artist did the same for PixelJunk Eden, so Lifelike's graphical aesthetic may look familiar to PixelJunk fans.

PS3 owners can also play with Lifelike to their own MP3s, if they're ripped to the system's hard drive.


They should also have a mode where we can turn off the screen and let the light ball does the visualization. ^_^

Also as an alert for PSN events when the screen is off (e.g., incoming message, friends arrival, download complete, etc.)

patsu
18-Sep-2010, 01:09
Interesting observation about Move's pointer:

JF7bo8V1fSY

It affects some games, so probably a game issue. Perhaps the games don't sync the sensors frequently enough.

Nesh
18-Sep-2010, 02:57
One question. Since there is no way the camera knows exactly the size of the TV and where it is positioned in relation to the TV, how does the software know where exactly you are pointing on screen and it is so accurate?

AFAIK Wii fixes this by asking you to point the controller at all four corners of the screen so it knows the size of the TV to estimate where you are pointing exactly. Something I didnt see Move asking you to do.

patsu
18-Sep-2010, 03:35
Okay... I tried Move for 15 minutes in my office, sitting rather close to the PS3.

First time with the controller is a little weird because the pointer feels a little floaty. I am used to the support 2D mouse gives me. This has the same feeling as Wiimote or Wiimote+.

Tried Tumble demo first. I am used to minimal wrist movement to have my mouse cursor fly across the screen. Over here, I am a little bothered by the larger than necessary arm movement to perform such a trivial task. Setting the pointer sensitivity to High in XMB helps here.

At first I couldn't get past the very first tutorial (passing controller through hoops). My virtual controller kept dropping. Then I realized my extended arm is probably too close to the screen and camera. After I rolled my chair backwards, I was able to complete the entire first level. The precision is reassuring and somewhat neat. I thought it may be useful if the system can show us the camera's perspective on-demand (so I know whether my controller is out of bound or blocking too much of the camera; or perhaps my camera is mounted too low).


I jumped straight to Silver in Sports Champions Table Tennis. Got owned hard. I have mixed feelings. WiiSports Resort is more forgiving so I can usually/always hit the ball. Over here, I need to make a conscious effort to follow and return the ball. Not so sure about the game yet but it's tracking my movement well. Will have to play more to understand the game better. The depth is certainly there.


Will play MAG next. BTW, XMB navigation using Move works but there's definitely huge room for improvement. At the moment, it needs too much user attention to move around. On a PC Desktop, I don't think about mouse movement at all.

Shifty Geezer
18-Sep-2010, 09:55
I dont think it will be collecting dust. Sony said they have 35 games at 13 studios being developed in there TGS conference.But what if those games are no good? Are by 'no good', I mean not to one's tastes, rather than intrinsically rubbish. eg. If one doesn't like RTSes, two major Move titles aren't worth bothering with.

I'm in the same boat as AntShaw. I'd like to try Move, really, but I can't commit to a purchase now because I may well never use it. Should be seeing Move today to get a feel. If LBP2 adds Move support...well, it'd be good for puzzle games. Great as LBP2 is, it's not going to be able to do real games like Under Siege, only cute simulacrums. I no longer have MAG to use Move with. If it were integrated with some of the games already on my radar, like The Agency, it'd be a better investment. But that said, I'll be waiting until it is supported and reviewing well. No more will be buying peripherals on faith!

Arwin
18-Sep-2010, 12:31
There are more than 60 games in the pipeline already. There will be many more still, simply because:

1. easy to implement for anything that uses analog stick for aiming
2. easy to convert mouse style games
3. easy to convert Wii controls, including Motion+
4. easy to convert touch controls
5. great Sony 1st party support

Say what you will about peripherals in general but you can hardly compare the Move to a guitar controller, driving wheel or even the EyeToy. There aren't that many peripherals designed to be as widely appicable as the Move, and the Move already has more support than any other you have ever owned, unless you bought the dualshock like me, and even that one took much longer to gather steam and didn't have nearly as good a support at launch.

Shifty Geezer
18-Sep-2010, 12:33
There are more than 60 games in the pipeline already. How many games are there on Wii? How many would I actually like to play? ;)

patsu
18-Sep-2010, 18:10
I think there are a lot of ways for users to end up in unexpected situations (sitting too close, camera too low, etc).

When the controller was first plugged in, I was in Life with Playstation. The Move help screen was hidden by the screen saver. I had a hard time trying to figure out how to get out of LwP. Couldn't highlight the "Yes" option after pressing the PS button. Eventually stumbled upon the T trigger and pointer movement. I was p*ss at the UI.

I think the hardware performs as advertised, but like the Cell processor, they need talent to nurture the tech, and polish the experience. In the mean time, I would redo the starting experience. Put in enough help in XMB to set up + troubleshoot easily. The aforementioned camera perspective is very useful IMHO. Should bring one up at least once during the first config. Should exit screen saver automatically.

We all said this before, customize XMB for pointer UI.

Tumble demo gives a very narrow glimpse of the 3D tracking. But may be too slow paced for someone to jump in right away. Same for EyePet. I was boiling in my chair waiting for damn thing to hatch while the professor rattle on. :lol: In that sense, the demoes are godsend because they are condensed experiences. I sure hope they deliver in spades. I haven't tried any of them except Tumble.

I think for your first purchases, buy something you can play right away (no %#}^^%#%^^ long tutorial). Sports Champions seems fine. May need to start at Bronze though. Do Flight Control HD and RUSE start slow ? I have yet to try MAG and Start the Party. Too tired at work.

EDIT: In short, work on the instant gratification !

patsu
18-Sep-2010, 23:20
I jumped straight to Silver in Sports Champions Table Tennis. Got owned hard. I have mixed feelings. WiiSports Resort is more forgiving so I can usually/always hit the ball. Over here, I need to make a conscious effort to follow and return the ball. Not so sure about the game yet but it's tracking my movement well. Will have to play more to understand the game better. The depth is certainly there.


I replayed Sports Champion today. I was tired last night, so I stood still most of the time and played it like WiiSports Resort. In WSR, I could return the ball easily using just arm motion -- while standing still with left arm in pocket. I also felt that Wiimote+ could track my wrist movement accurately.

Today, I shifted my furniture around to make room. Took on the same Silver opponent as yesterday. Played it like a real ping pong game (That means driving the ball hard, with proper strokes and postures; move my butt to follow the ball; place/direct the ball beyond opponent's reach). Also sliced the last ball and watch the ball curve. Completely trashed him 11-1. Heh, that was somewhat satisfying.

So there... 2 different play styles. Will try Bronze someday to see if I can win using WSR playstyle.

V3
19-Sep-2010, 00:14
Go for gold Patsu :) BTW How do you customise the XMB for Move ? Does it work well, I know I hate using Wiimote for navigation and XMB seems to be designed for d-pad. I really wish Move had a d-pad.

patsu
19-Sep-2010, 00:40
The nav controller has a dpad ;-) but yes, a Moved XMB would be good, or rather essential. I don't think there is a way to customize the XMB for Move. There is a Settings icon for Move.

I will go for Gold eventually. Also tried disc golf. Pretty much like WSR's.

I also played the RUSE demo with the motion controller and the navcon. Ha ha, if you are looking for serious action, this is it. The controls are too complicated here, more than what I asked for. XD

Got thrashed by the AI. I can see where the motion controller helps, but it is not as good as mouse + keyboard. Control is still a little clumsy when the screen gets too crowded (Clicked on the wrong units). Will need some practise but the game is intense alright. Will see if I can beat the demo.

I think there is a bug in the demo. The map swang around and moved all the way north such that I couldn't see my units anymore. Had to quit out. I was losing anyway.

V3
19-Sep-2010, 01:56
Will try that demo later today. I've been reading how to get the best calibration, out of curiosity where do you guys place the PSEye ? I placed it at the bottom of the screen, tilting up. Most said you get better calibration if you placed it at top of the screen or shoulder level basically without any tilting of the PS Eye.

I just don't have any method to place it on top of the screen, the TV bevel is just too thin. That and I don't think the cable is long enough to get there. It was a reached to place it at the bottom center.

patsu
19-Sep-2010, 02:16
Same as you. Tilting slightly upwards at the bottom of the screen. It's not ideal because I have a desktop PS3. The tabletop will cut off its lower view when I sit too close. So far it's ok for RUSE since I need to point at the screen. Not so sure for MAG yet. I'll know on Monday when the beta reopens.

If I stand further back for action games, about 4 feet away, there's no problem. At the bottom end, as long as the PSEye can see the lightball when you lower (and straighten) your arm, it's fine.

djskribbles
19-Sep-2010, 04:10
Try this (http://kotaku.com/5626933/how-to-mount-that-playstation-eye-camera-with-minimal-fuss) if you have a flat panel.

I ordered online so I'm gonna have to wait until next Wednesday to try this out. Got the starter bundle, an extra move controller and a nav controller all for ~$158CAD shipped plus nearly $40 worth of bestbuy rewards points from PS move promotions they have.

patsu
19-Sep-2010, 05:47
For Sports Champions Table Tennis, I think the avatar you pick will influence your play. e.g., Dallas seems more powerful. Jackson, your Silver opponent, has more trouble returning his ball. I'm still figuring out the game. Got my 5 year old to play Dallas. He beat Jackson 11 - 8. ^_^

EDIT: We played beach volley ball together. I think it's pretty special too. Noticeably better than the disc golf game. Almost as good as the table tennis.

eastmen
19-Sep-2010, 06:30
i have the ps3 eye thingy but from what i can figure out it will still cost me $90 bucks for the one remote and sports champions ?

manux
19-Sep-2010, 06:42
EDIT: We played beach volley ball together. I think it's pretty special too. Noticeably better than the disc golf game. Almost as good as the table tennis.

What's the problem with disc golf? I'm asking as a disc golf enthusiast. From youtube videos it looks to be behaving fairly realistically. Though all the discs look to be very overstable(they hold the angle they are put into really well.). I wish they had some more understable discs to make playing more interesting.

manux
19-Sep-2010, 06:49
i have the ps3 eye thingy but from what i can figure out it will still cost me $90 bucks for the one remote and sports champions ?

Sounds about right. If you are buying in pieces and want to optimize price it might make sense to buy a used copy of the game.

patsu
19-Sep-2010, 07:54
What's the problem with disc golf? I'm asking as a disc golf enthusiast. From youtube videos it looks to be behaving fairly realistically. Though all the discs look to be very overstable(they hold the angle they are put into really well.). I wish they had some more understable discs to make playing more interesting.

I can't say if something's missing in disc golf. I personally can't get into the real game so the virtual game is like throwing a regular frisbee. I also don't know enough techniques to dwell on the game. OTOH, the beach volley ball game has quite a few moves, more than what I expected. It feels like something I can learn and enjoy at the same time.

EDIT:
i have the ps3 eye thingy but from what i can figure out it will still cost me $90 bucks for the one remote and sports champions ?

Plus a PSEye for eBay.



Toyed with EyePet. It's a flawed albeit special game. The tracking is not that great. Can't calibrate the motion controller properly. The kid loves it; rates it higher than other titles. I am waiting for the sketch recognition toy to unlock. The camera appears very grainy here.

eastmen
19-Sep-2010, 08:07
I dunno , doesn't seem very nice for existing owners of a ps eye. I will prob buy it when i can find dirt cheap used game. $90 is a bit to much for me. Are any of the $30 games worth getting ?

patsu
19-Sep-2010, 08:11
Sony's BR games are 40 bucks. The PSN games are cheaper. Sports Champions so far is definitely worth $40.

eastmen
19-Sep-2010, 08:16
Sony's BR games are 40 bucks. The PSN games are cheaper. Sports Champions so far is definitely worth $40.

Sports Champions may be worth $40 , but what about for someone who already owns wii sports and has a free kinect coming. I'm not sure its worth $40 (and really its going to cost me $90 to play it)

Let me know what you think of some of the psn games out there. Mabye i will pick it up for one of those

patsu
19-Sep-2010, 08:20
I have WiiSports. Sports Champions is still worth 40 bucks for the significant depth if you like rigorous exercises. Almost hurt my arm playing it.

I doubt Kinect can match the sharpness and speed demanded in SC. I tried Kinect bowling, Adventure and the vaulting (track and field) mini-game. I think Kinect can do a better EyePet game though, if they can map the environment more accurately in 3D.

eastmen
19-Sep-2010, 08:26
I have WiiSports. Sports Champions is still worth 40 bucks for the significant depth if you like rigorous exercises. Almost hurt my arm playing it.

I doubt Kinect can match the sharpness and speed in SC. I tried Kinect bowling, Adventure and the vaulting mini-game.

Yea i've played alot of kinect so far. I'm a lazy man tho so I don't like the sound of getting hurt playing video games ! I'm going to wait and see what prices look like and mabye find a used move controller in a few weeks. Like i said $90 bucks is a bit steep for me.

patsu
19-Sep-2010, 08:34
Then you may want to try disc golf, regular golf, Tumble, RUSE, Flight Control. For sports games, I am most curious in MLB The Show next. Hope they take the time to do a good game. I nearly hurt my arm because I wanted to spin the ball as hard as possible. 8^) He beat me last round.

You'll have to decide how you want to spend your money. I'm not here to sell you stuff.

eastmen
19-Sep-2010, 08:37
Then you may want to try disc golf, regular golf, Tumble, RUSE, Flight Control. For sports games, I am most curious in MLB The Show next. Hope they take the time to do a good game. I nearly hurt my arm because I wanted to spin the ball as hard as possible. 8^) He beat me last round.

You'll have to decide how you Wang to spend your money. I'm not here to sell you stuff.

Oh I know , I was hoping i was wrong in figuring that it was $90 bucks if you already have the eye toy. The controller stand alone doesn't come wit any demos or anything ?

patsu
19-Sep-2010, 08:39
The demoes can be downloaded from PSN store for free. Some games may have free or paid Move patches.

eastmen
19-Sep-2010, 08:41
The demoes can be downloaded from PSN store for free. Some games may have free or paid Move patches.

thanks. I might pick up the controller then to mess around with the demos. didn't know they had them up on psn.

manux
19-Sep-2010, 08:48
I can't say if something's missing in disc golf. I personally can't get into the real game so the virtual game is like throwing a regular frisbee. I also don't know enough techniques to dwell on the game. OTOH, the beach volley ball game has quite a few moves, more than what I expected. It feels like something I can learn and enjoy at the same time..

Hehe, disc golf for sure is quite different than throwing a regular frisbee. I bet one trying to do this on living room would be a catastrophe waiting to happen ;D

http://www.youtube.com/watch?v=XHSZyYAVPbs

patsu
19-Sep-2010, 15:27
Like halving an HDTV ? :)

I should say I didn't check out the disc golf tutorial. The beach volleyball tutorial is impressive. It shows how to underhand serve, spike serve, dive, tip, block, double block, smash and more. The game tracks your timing, speed and direction; yet feels natural. You can vary you moves (e.g. Swing you arms while blocking, switch to tip midair when opponents jump to block your spike) to achieve better effect. Didn't notice any lag.

The game deserves a better name, fer crying out loud.

rabidrabbit
19-Sep-2010, 20:48
I gave the Move with Start the Party and the demo disc to a friend's 8 year old kid as a birthday present. The boy nor the parents had not even heard of the Move before. Sony should really start marketing this, and not rely just on word of mouth like they did with Eye Toy.

Start the Party was a huge success among the kids. Surprisingly the 8 year old boy liked the parachute / fan minigame the most and picked up the correct way to control it almost immediately, while the adults struggled. The 5 yo girl liked the hair cutting best :)
The multiplayer modes were a lot of fun, this is definitely a game that should be played with kids, it's really not a party game for adults like singstar and should not be reviewed as such.

The Sports Champions demo was also very convincing, so much that they said they'd definitely go and buy the full game and possibly another Move controller next week. They were impressed by the precision of the device, even though I don't think they have much experience with the Wii.

I've spent most of my time with Tumble, damn it's addictive :evil:

deepbrown
19-Sep-2010, 21:59
Bought 2 Move controlles, Start the Party and Sports Champions. £105. Bit pricey...but couldn't wait...and if I'd bought it at RRP it would have been £130.

Start the Party has been great fun with friends - nothing like this on the Wii. The augmented reality is just brilliant.

V3
19-Sep-2010, 23:08
Yea i've played alot of kinect so far. I'm a lazy man tho so I don't like the sound of getting hurt playing video games ! I'm going to wait and see what prices look like and mabye find a used move controller in a few weeks. Like i said $90 bucks is a bit steep for me.

Just get a single controller and download demos.

ShadowRunner
20-Sep-2010, 00:41
Bought 2 Move controlles, Start the Party and Sports Champions. £105. Bit pricey...but couldn't wait...and if I'd bought it at RRP it would have been £130.

Start the Party has been great fun with friends - nothing like this on the Wii. The augmented reality is just brilliant.

Start the party has been a favourite for me so far, simply because it is so fresh and a totally new experience, even when i just got the wobbly foam had during calibration i sat there shaking it around for 5 minutes before even getting into the game :lol:

Table tennis was excellent, was considering picking up SC just for this, i doubt it though if it had online it would be a definate but i dont think it does. Best version of table tennis ever though. Any launch that produces the worlds best of something is a good one to me!

Suprisingly for me The Shoot was one if my faves too, didnt expect to like it from the videos i saw but it was great fun. Pointing works really well started making headshots with ease in no time. Im really looking forward to Dead Space Extraction now.

No issues with lag at all with anything i tried, the TVs they used to demo these thing with initially must have been what was introducing serious lag because it was definalely much more apparent. Have only tried it on my projector so far, would be interesting if things change when using my LCD TV.

tha_con
20-Sep-2010, 00:43
So, I've played every demo available, and I'm pretty impressed with *most* of what's available. I didn't particularly care for Kung Fu Rider or Racquet Sports.

Last night we had a ton of fun with Beat Sketchers demo. Since it isn't really timed we just put a bunch of names and other stuff on some note cards and played pictionary, with the only stipulation being that you have to be a part of your drawing. It was absurdly fun!

patsu
20-Sep-2010, 05:59
I bought "Start the Party". It got the least play time from us because we were occupied with "Sports Champions" and "EyePet". EyePet can be pretty frustrating because the game makes stringent assumptions about how the layout should be like. At home, I put the camera on top of the TV. Unfortunately, EyePet wants it at knee height (i.e., at the bottom of the TV). We ignore the instructions and sometimes the EyePet toys don't work correctly.

I am still waiting patiently for my son to unlock his sketch recognition tool and sing-along game. Despite the challenges, he loves the monkey.

In the mean time, I have enough software to play around. Sure hope the upcoming firmware 3.50 have Move related enhancements.

Arwin
20-Sep-2010, 09:33
So, I've played every demo available, and I'm pretty impressed with *most* of what's available. I didn't particularly care for Kung Fu Rider or Racquet Sports.

Last night we had a ton of fun with Beat Sketchers demo. Since it isn't really timed we just put a bunch of names and other stuff on some note cards and played pictionary, with the only stipulation being that you have to be a part of your drawing. It was absurdly fun!

I've had two kids for an emergency sleepover from Friday afternoon til Sunday afternoon, and the timing to have the Move in the house couldn't have been more perfect. The range of games that are suitable for and fun with kids has increased considerably and I'm very happy with how well it turned out. Beat Sketchers, Start the Party and EyePet have all been huge hits. I had a 7 year old girl and a 3 year old boy together with our 2 year old son. Beat Sketchers was perfect for the girl by herself - after telling her the ropes, she played, drew, copied and doodled more than a straight hour both times I set her to it. I also played 'pictionary' with the 3yo (and a little bit my 2yo) and that was great fun for the both of us too (I took some pictures, before I found out the snapshot function which the 7yo accidentally uncovered by pressing triangle). The results worked out surprisingly well actually, drawing outlines with black paint and then filling them in much like a coloring book. With the girl we also had fun drawing clothes to pretend to wear and poke holes with the eraser to see through.

The actual painting for me is almost perfect - around the edges your motions can get a little distorted (straight lines will start to curve). If they ever make one like this that has a zoom tool, then we'll be able to draw some really fine art already I think. More than one step undo would be nice too, but that the one step undo is there is already a really big help. I'll definitely buy this when it is released around Japan's Move launch-date.

I really like Start-the-Party so far as well, and it was the only game that everyone could play and love, though my 2yo can basically only play the bug swatting (already quite amazing that he can do it) but the 3yo could already play almost all of the mini-games, which was really impressive. The 7yo totally loved it to bits (including the doodling or 'renaming' of an opponent's avatar), though for her there should probably be a special mode where I can play at my very best and still lose. The option to give her Easy and me Hard didn't help enough for that. The 3yo was slightly scared of the ghosts though (particularly the big one you have to hide the light from), but not too much fortunately.

The game also has a surprising level of depth. The mechanics are deep and rewarding enough to allow for playing each mini-game by itself just for trying to break your own score. Even in the Party Mix mode, I thought it was very cool that the 'Fruit Ninja' minigame allowed you to catch/bounce fruit with the flat side of your sword, back up in the air and then slice it. The heli-rescue is also a lot of fun once you get the hang of it (and Hard mode top 1 score is tough, haven't beaten it yet though I'm about 1-2 guys away). If this game had online leaderboards I would rank it very highly I think, but I can appreciate that they have done their best to keep it simple for kids ot use.

Finally for myself I played a lot of other stuff still as well. Sports Champions by itself is already a killer app, no question about it - totally worth the price of entry. I like almost all of the sports, and even if some take a little while to get into, the depth in each of them is very rewarding and draws you into just about all of them eventually. The only thing really that keeps it from being a 10/10 for me is the 'bonus' challenges being not quite as much fun as they could have been (though the Gladiator one is satisfying at least) and the lack of online (which would have worked well with quite a few of the games). The Gladiator game is probably also the 'two Move controllers' seller, if you ask me. It doesn't only make my muscles ache, but it makes me ache for more games like this, and therefore The Fight is starting to make it high up my most wanted list. The fact that so many of these games really register the speed/strength of your hit really draws out giving it your everything, and it's only a matter of time before someone gets his first injury playing this game. ;)

Played through 5-6 zones of Tumble too, which is great fun, I like Flight Control a lot more than on the iPhone on the PS3 with Move and also played that with my wife - neat game to play in co-op! I also tried the Echochrome 2 demo now, which I enjoyed quite a lot more than the first one. I might even get it eventually. I tried the Heavy Rain demo and thought the Move controls were an improvement, though the cinematic camera angles hold it back a little (I haven't tried changing the camera angle anywhere though to see if there were different angles available). I even tried Tiger Woods, and for all its flaws, I must say that playing golf in this way was hugely satisfying and a great step up from the DS3. The demo doesn't allow full freedom of swinging in terms of really being able to hit over or beside the ball, though I thought the final game does have this option? If that would be in it would be pretty much perfect for me, getting pretty simmy at that point. Mind you I don't know much about golf, only hit a few balls at a practice range. But I like that it is a real challenge to hit a long shot.

EDIT: and a HUGE SHOUTOUT TO CHROME for saving my long post when Win7 suddenly shut down on me to install an update! Maybe I pressed space while the question to restart came up, but I never saw that screen. Grrr. Thank you CHROME!

EDIT2: oh and SC is not an easy Platinum, from the looks of things!

EDIT3: iWaggle's Twitter says that MAG's 1.04 patch has really nailed the Move support now, and that he's owning people with the Move controller in MAG. Great news!

Billy Idol
20-Sep-2010, 13:41
So, I've played every demo available, and I'm pretty impressed with *most* of what's available. !

huh? What exactly did impress you?!

Delta9
20-Sep-2010, 14:12
Very impressed with Move.Sony absolutely came through and delivered on what they said they would with the controller precision.:grin:

My favs-
Sports Champions seems highly underrated from reviews imo. As said earlier Tennis is the best ever and you could say the same with the other games in it.So, the reviews are average but you can be sure to experience the best gameplay ever in those type of games.

Start The Party is just amazing how it maps perfectly to the Move.I had tons of fun just swinging the Move around with the wrist strap, to see the tracking while not holding it looks even more incredible.:cool:

goonergaz
20-Sep-2010, 15:22
EyePet can be pretty frustrating because the game makes stringent assumptions about how the layout should be like. At home, I put the camera on top of the TV. Unfortunately, EyePet wants it at knee height (i.e., at the bottom of the TV).

I know what you mean - that's really frustrating...however...today my 2nd controller turned up, and it's the move starter pack they've sent...so I now have 2 cameras so much less hassle than 1 (which is blue-tacked to the top of the TV!)...might be worth picking up a 2nd hand one? :)

@Billy Idol - I would assume the accuracy!

@Delta9 - absolutely - anyone that calls this a Wii copy should be given those 2 demos to play, they pinpoint exactly why the Move is better

Butta
20-Sep-2010, 15:25
My PS Move has turned out to be my favorite PS3 purchase yet. It just feels so new and fun (played Wii a couple time but hated the waggle). Sports Champions is by the best of the bunch for me the only thing I have been wondering is the following. When you calibrate the Move it seems to want you to stay centered to the camera. This is tuff when you are in the game. I wonder if they would have been better off having somthing that could be aware of your center (such as a cheap waist strap with a LED on it). That way your center would be known even if you move around.

patsu
20-Sep-2010, 17:12
I know what you mean - that's really frustrating...however...today my 2nd controller turned up, and it's the move starter pack they've sent...so I now have 2 cameras so much less hassle than 1 (which is blue-tacked to the top of the TV!)...might be worth picking up a 2nd hand one? :)

Argh, not going to do that. They are working on a 3D PSEye. Perhaps they should also improve the camera-based analysis instead. This is one area where I expect Kinect as a whole will excel.

EDIT:
EDIT3: iWaggle's Twitter says that MAG's 1.04 patch has really nailed the Move support now, and that he's owning people with the Move controller in MAG. Great news!

I will be there sometime this week ! (Probably not today, may be tomorrow).

Arwin
20-Sep-2010, 21:02
My PS Move has turned out to be my favorite PS3 purchase yet. It just feels so new and fun (played Wii a couple time but hated the waggle). Sports Champions is by the best of the bunch for me the only thing I have been wondering is the following. When you calibrate the Move it seems to want you to stay centered to the camera. This is tuff when you are in the game. I wonder if they would have been better off having somthing that could be aware of your center (such as a cheap waist strap with a LED on it). That way your center would be known even if you move around.

Hi butta, I am inclined to agree with you - I love it to bits.

As for the calibration, the area it indicates is what should be your central position. This does not mean that you can't step sideways or forwards. It just means that this is your 'centre' for the game. For most games, you will follow that centre fairly naturally I suspect. I for one don't know of many or even any people who have had serious issues with this - you can see where the camera is pointing to anyway, and if the Move gets out of reach of the camera you get a warning (I play really close to the camera, 1.60m is my max distance, so I get this warning sometimes).

And yes, EyeToy is a little annoying in that respect, though not so much for me personally as I can move my camera easily (there's enough space for it to stand both on the LCD and beside the LCD) so for me it hasn't been an issue at all in the living room. And it is probably the only game that tries to know what level the real floor in your house is, and detects movement and interaction with your livingroom, people walking around etc. It's quite fun how it will walk up to any kid that is moving within reach and such, or try to sit on your lap (doesn't work perfectly, but sometimes it is quite fetching).

tha_con
20-Sep-2010, 21:32
Argh, not going to do that. They are working on a 3D PSEye. Perhaps they should also improve the camera-based analysis instead. This is one area where I expect Kinect as a whole will excel.


I'm actually hoping they do some work on the sensor next generation. A lot of people confuse the resolution with the grainy image you see with the high ISO in low light conditions.

If they were to bump up the quality of the sensor, then we could get a clearer image during low light situations w/out all of the noise (which would improve sensing of both the sphere and other motion).

Try playing Eyepet, for instance, in a low light room, and then in a well lit room, and notice the substantial difference between the two. I think this would stand to benefit them quite a bit.

3D would be cool, but honestly I don't care about it unless it's going to improve the way the camera detects the sphere.

That said, I have no qualms about how Eyepet works. A good alternative for you, Patsu, might be to move your coffee table (if you have one) in front of your TV. The reason they want the camera lower is so you can play on the floor. I think they did this so families w/out coffee tables wouldn't be confused.

I'll test it out later, but I'm certain that any relatively 'flat' surface will work really well for eyepet.

patsu
21-Sep-2010, 06:30
Shuhei has an interview up on gamesindustry.biz:
http://www.gamesindustry.biz/articles/2010-09-20-sonys-shuhei-yoshida-interview


Q: In terms of the overall culture at Sony Computer Entertainment, it feels from the outside like there's a big difference between SCE now, and how you were when you launched the PlayStation 3 - which is of course that back then, SCE's boss was an engineer, and now it's a software guy, a marketing guy. Does that make a big day-to-day difference in how things work inside the company?

Shuhei Yoshida: That has made a huge, huge day to day difference, and a month-to-month and year-to-year difference!

Actually, I'd say that Move was the first platform project that, from day one, from the very conceptual stage, had Worldwide Studios involved. Actually, WWS was involved before SCE's hardware guys were involved. It was between Richard Marks, the SCEA R&D group and Worldwide Studios teams - they started looking into next-gen motion gaming, and tried every different kind of technology, including 3D cameras and other motion capture technologies like magnetics or ultrasound.

We settled on Richard Marks' new invention, and he actually hand-carried his hand-made Move prototype to Japan and asked them if they could make it, if it was possible to manufacture it.

That's a totally, totally different approach from the days when Ken was running the company. As soon as Kaz took over Ken's position, Kaz told the people in Japan that from now on, they had to talk to Worldwide Studios about anything about the platform, and get our feedback on any decisions. I thought, "wow"!

That was the time when I was appointed as president of Worldwide Studios, and I discussed it and agreed to move my base from the US to Japan. Running Worldwide Studios, if it was just the studios, I could be anywhere, right? I could be in Europe, or the US, or Japan. But I realised that with Kaz' new initiative, he wants to run his company's platform-side development as a collaboration between WWS and the hardware teams.

But there had never been that kind of process. People understood Kaz' vision, but they didn't know what to do, or who to talk to. They had set milestones in terms of developing hardware. I felt like I could uniquely go into that group of engineers in Japan and suggest a new process - interject the right kind of software teams to the right kind of hardware issues that need solutions.

I felt that, because they didn't have to talk to us when they were making hardware decisions previously, they might feel like the process took too long if they had to go through additional steps. I was afraid that they might not like it. But what's really exciting, for me, is that I have found that they really, really embraced the relationship. They always wanted to make hardware that great games could be made for - but they didn't know who to talk to. They were making decisions with very limited insight from the software side, regarding what kind of hardware features or tools would make game developers happy.

Not only were we able to say, yes, this feature is good, or this other feature won't be necessary - we could show examples, the reasons why some features are more important than others. We could use our game concepts, our prototypes, and show them the reasons. Then it becomes really clear in their minds - they understood that they had to make Move's response time as good as Dual Shock, in order to make it adaptable to all kinds of games. That kind of technical decision can now be made with direct insight from gaming teams.

The engineers say that they're so glad to hear these things - they can't think of any other way of making new hardware, now.

patsu
21-Sep-2010, 06:33
Congrats, Sports Champions (#2 on UK weekly sales chart):
http://www.gamesindustry.biz/articles/2010-09-20-halo-reach-tops-uk-chart-as-sports-champions-steals-second


Reach has also sold 20,000 more units than Halo 3 did in its first week and has smashed ODST's week one figure buy nearly 200,000.

Sony's Move has had some impact on the charts, too - Move-exclusive Sports Champions has gone straight in at number two, Start the Party! at 29 and Ubisoft's Racket Sports at 32.



I still do think they will be stunted by being too similar to WiiSports in concept. Hope their hardwork will pay off, at least for the core gamers.

rabidrabbit
21-Sep-2010, 10:30
I'm surprised Noby Noby Boy has not got Move support.
That game is like it was made for two Move controllers.

goonergaz
21-Sep-2010, 10:51
Congrats, Sports Champions (#2 on UK weekly sales chart):
http://www.gamesindustry.biz/articles/2010-09-20-halo-reach-tops-uk-chart-as-sports-champions-steals-second


wow, also consider that people will also be buying at least 1 move - so a minimum purchase of ~£55 online and ~£65 instore

I have to say the initial interest has been quite high (walking around a couple of stores) with sales looking very healthy - the only issue is I went into Asda and altho they has PoS for Kinect I just got blank looks when I asked about Move :|

goonergaz
21-Sep-2010, 10:52
I'm surprised Noby Noby Boy has not got Move support.
That game is like it was made for two Move controllers.

good shout

KongRudi
21-Sep-2010, 13:04
Congrats, Sports Champions (#2 on UK weekly sales chart):
http://www.gamesindustry.biz/articles/2010-09-20-halo-reach-tops-uk-chart-as-sports-champions-steals-second

Sony's Move has had some impact on the charts, too - Move-exclusive Sports Champions has gone straight in at number two, Start the Party! at 29 and Ubisoft's Racket Sports at 32.

I still do think they will be stunted by being too similar to WiiSports in concept. Hope their hardwork will pay off, at least for the core gamers.

Ruse and Tiger Woods also charted in top 20.. :-/
Don't think that Move is to thank for that, but I do think that especially Ruse (PS3) will benefit of this implementation, and sell over time. :)
Seems that most people agree that it's a pretty good game, and Move-controls are spot on for that. Tiger Woods seems to be abit more dissapointing tough.

patsu
21-Sep-2010, 16:41
Ruse and Tiger Woods also charted in top 20.. :-/
Don't think that Move is to thank for that, but I do think that especially Ruse (PS3) will benefit of this implementation, and sell over time. :)
Seems that most people agree that it's a pretty good game, and Move-controls are spot on for that. Tiger Woods seems to be abit more dissapointing tough.

Yeah those 2 games can be played with a DS3. The author of that article chose to called out Move exclusive titles.

Gradthrawn
21-Sep-2010, 18:48
AFAIK Wii fixes this by asking you to point the controller at all four corners of the screen so it knows the size of the TV to estimate where you are pointing exactly. Something I didnt see Move asking you to do.

The power of the Cell allows you to point at only 2 corners of the screen (opposite ends) while it uses it's superior processing power to determine the screen's dimensions. :lol: Seriously though, from my brief play of The Shoot, that's what I remember it doing.

patsu
21-Sep-2010, 19:44
MAG does that too (Point at 4 corners, then center). I am now an armchair shooter guy. Rest my Move controller arm on the armrest (to stablize it). Will see if there's any improvement in my stats. Right now, it's too erratic to see any pattern. :lol:

Gradthrawn
21-Sep-2010, 19:52
MAG does that too (Point at 4 corners, then center). I am now an armchair shooter guy. Rest my Move controller arm on the armrest (to stablize it). Will see if there's any improvement in my stats. Right now, it's too erratic to see any pattern. :lol:

Hmmm, maybe the Shoot used 4 corners too? I can't remember exactly, thought it was only 2.

The "floatyness" of the pointer controls was the first immediately apparent aspect to me. It just wasn't as tight as I was hoping. As you mentioned, it may be a software issue. It may also be a calibration issue (camera positioning, and initial Move pointing).

As soon as Amazon ships me the Gun accessory I'll give that a try to see if it affect's the overall "feel" (which, more than likely, would simply be a reflection of calibration, as the Move's angle when pointed at the Eye and then TV would be different). I suspect the floatyness will remain.

Looking forward to trying out Time Crisis.

Why isn't the Sport Championship demo on the US PSN? I had to use my EU account.

patsu
21-Sep-2010, 19:54
The floatiness is not there (or at least not apparent to me) in MAG. It follows my shaky aim rather closely.

Gradthrawn
21-Sep-2010, 19:56
The floatiness is not there in MAG. It follows my shaky aim rather closely.

That's good to know.

I haven't kept up, is Move supported in the official release of MAG yet or just in the new Beta?

tha_con
21-Sep-2010, 19:58
That's good to know.

I haven't kept up, is Move supported in the official release of MAG yet or just in the new Beta?

Beta only, currently. Next month it'll be finalized.

Arwin
21-Sep-2010, 20:09
Why isn't the Sport Championship demo on the US PSN? I had to use my EU account.

I presume because most people will get Sports Championship with their PS Eye / Move bundle. Very few people in the US actually bought the PS Eye separately compared to Europe.

Gradthrawn
21-Sep-2010, 20:18
I presume because most people will get Sports Championship with their PS Eye / Move bundle. Very few people in the US actually bought the PS Eye separately compared to Europe.

That actually makes a bit of sense. Almost. :razz: I'm beginning to understand why current owners of the Eye are feeling a bit shafted, like 2nd rate Move denizens, "punished" for being early adopters. :grin:

I wasn't expecting Sports Championship to be as polished as it seems to be from the demo. I was essentially expecting a throw away title. In retrospect, I would have gotten the NA bundle, and then given the spare Eye (the old one, of course :razz:) to someone else.

AntShaw
21-Sep-2010, 21:07
That actually makes a bit of sense. Almost. :razz: I'm beginning to understand why current owners of the Eye are feeling a bit shafted, like 2nd rate Move denizens, "punished" for being early adopters. :grin:
.

As an often early adopter and an owner of the Eye who surely feels shafted, it's par for the course. In the end, any early adopter isn't concerned about 'cost' and they need to fully accept the risk they are taking. I'm going to end up giving my Eye to someone else and pick up the bundle for myself....maybe eventually.

Arwin
21-Sep-2010, 21:12
Are you so much worse off with just the PS Eye? Or are you staring yourself blind on the overpriced separate PS Eye unit? I didn't feel shafted at all when I bought a Move controller separately and then a game. I don't really understand these complaints. I'm actually thrilled that my PS Eye got a new lease on live with the Move.

Everyone feels shafted about everything these days.

patsu
21-Sep-2010, 21:25
Do people really feel shafted by PSEye because of Move ? I am actually happy that they use PSEye in Move. I hated it more when they under-use PSEye.

The first party Move games are cheaper. So I don't mind getting Sports Champions separately. Did I say I hate the name ?


EDIT:
Wait, here's the EyePet Move bundle for Toys R' Us:
http://blog.us.playstation.com/2010/09/21/introducing-the-playstation-move-eyepet-bundle-from-toys-“r”-us/

I guess the "pet bonding" process would appeal to kids. The game should have an adult mode for skipping right to the last part where all your toys have been unlocked. :twisted:

AntShaw
21-Sep-2010, 21:33
I feel shafted because in order to get Move and Sports Champions, I have to pay virtually the same price as the people getting Move, Sports Champions and PSeye. That's not even taking into account the lack of games and/or software that has come out since I purchased my PSeye.

Again, I knew going in that I was buying the PSeye on 'hope' that something will come along that will make me use it. Had I not of owned the PSeye already, I surely would of bought the Move bundle already. It's not really an overall money issue, but more a principal issue.

patsu
21-Sep-2010, 21:34
Let me hazard a guess. You don't have Eye of Judgment ?

Arwin
21-Sep-2010, 22:07
That's definitely how I got it - with Eye of Judgment. For me it was worth it for that alone. Singstar then cinched it, though I've definitely had fun with it in Paradise City online too.

By the way, Giant Bomb has a quick-look up for Sports Champions, and they do a pretty nice job with the green-screen. Short and shallow, but very high production values. ;)

tha_con
21-Sep-2010, 22:59
I feel shafted because in order to get Move and Sports Champions, I have to pay virtually the same price as the people getting Move, Sports Champions and PSeye. That's not even taking into account the lack of games and/or software that has come out since I purchased my PSeye.

Again, I knew going in that I was buying the PSeye on 'hope' that something will come along that will make me use it. Had I not of owned the PSeye already, I surely would of bought the Move bundle already. It's not really an overall money issue, but more a principal issue.

Would you feel shafted if you bought a console at launch and then a few years later people were buying it at a lower price?

Do you feel shafted if you buy DLC for a game, only for it to be bundled into a 'complete' edition a year later w/all of it included?

Do you feel shafted if you buy bananas at a grocery store, only to have them go on sale the next day?

I guess the point is: Welcome to the land of the consumer. Crap happens.

patsu
21-Sep-2010, 23:13
I think AntShaw meant he didn't get much utility out of PSEye due to a lack of software for the device. I don't think he cares if PSEye drops in price.

Arwin and I got it as part of EoJ, and felt that the game justified for the entry price. But if AntShaw doesn't like/have EoJ, then I can see why he feels that way !

AntShaw
21-Sep-2010, 23:13
Would you feel shafted if you bought a console at launch and then a few years later people were buying it at a lower price?

Do you feel shafted if you buy DLC for a game, only for it to be bundled into a 'complete' edition a year later w/all of it included?

Do you feel shafted if you buy bananas at a grocery store, only to have them go on sale the next day?

I guess the point is: Welcome to the land of the consumer. Crap happens.

All of your examples speak to early adopters. I already addressed the risks we take as being early adopters.

Speaking solely from my perspective only....I bought PSeye and got a game with it I played twice. Since then I have downloaded multiple PSeye items from the PSN that haven't been played after they were initially downloaded. The camera has been collecting dust since.

So far, from all the games/software I've seen for Move, I'm really only interested in Sports Champions. My concern again, is I have the same cost of entry as non PSeye owners and I'm afraid after I get Move, it will end up doing the same thing my PSeye is doing, collecting dust. In that aspect, I do feel shafted for already owning the PSeye.

Arwin
21-Sep-2010, 23:27
I'm really only interested in Sports Champions. My concern again, is I have the same cost of entry as non PSeye owners and I'm afraid after I get Move, it will end up doing the same thing my PSeye is doing, collecting dust. In that aspect, I do feel shafted for already owning the PSeye.

Well, you are not alone - I know that Shifty feels the same way.

However, Move isn't really comparable to the PS Eye, neither technically nor in terms of software support. Right now, today, the Move controller already has enough games to make it worthwhile. Just based on what is out there now, today, I would heartily recommend getting it even if no other game were ever to be released for it.

Fortunately, many more games supporting this is pretty much guaranteed. Not only are there more then 3x the number of titles that are out today already that will support it coming out within the next half year (as far as there have been announced, there will be more), but its properties (being easily implemented as a pointer and such easily added to games, being capable of everything the Wii can do and as such, easily receiving the Wii control methods, and thanks to MAG beta 1.04, now also demonstrated to kick arse for fps games) pretty much guarantee a stream of supporting titles for the next few years.

I do really think this is one of the best things since sliced bread in terms of gaming hardware and as a bonus, I can totally see that you'd be able to slice bread in a game with the Move. :lol:

patsu
22-Sep-2010, 01:00
Move isn't really comparable to the PS Eye, neither technically nor in terms of software support. Right now, today, the Move controller already has enough games to make it worthwhile. Just based on what is out there now, today, I would heartily recommend getting it even if no other game were ever to be released for it.

Well... Sony's reasoning was the PSEye alone could not provide enough precision and versatility to do what the devs wanted. The additional Move controllers are supposed to complete the picture.

The amount of dev support and marketing dedicated to Move is certainly way over PSEye. But there's no guarantee that AntShaw will like any of them. ^_^

Other than the Move-enabled browser rumor, Sony has not talked much about Move non-games too. The entire effort is very focused on games now. Perhaps this is due to the management's decision to focus on gaming first. Or perhaps they are too busy with so many parallel projects (PSPx, Qriocity, 3D gaming and movies, etc.)

patsu
22-Sep-2010, 02:21
Hmmm, maybe the Shoot used 4 corners too? I can't remember exactly, thought it was only 2.

I don't have The Shoot. Logging into MAG now. I remember it wrongly. Instead of the 4 corners, it checks the 4 sides (left, right, top, bottom), followed by centering.

tha_con
22-Sep-2010, 03:53
All of your examples speak to early adopters. I already addressed the risks we take as being early adopters.

Speaking solely from my perspective only....I bought PSeye and got a game with it I played twice. Since then I have downloaded multiple PSeye items from the PSN that haven't been played after they were initially downloaded. The camera has been collecting dust since.

So far, from all the games/software I've seen for Move, I'm really only interested in Sports Champions. My concern again, is I have the same cost of entry as non PSeye owners and I'm afraid after I get Move, it will end up doing the same thing my PSeye is doing, collecting dust. In that aspect, I do feel shafted for already owning the PSeye.

Well, if you jumped in for a game you only played twice...it sounds like maybe you should have looked into it more?

Just food for thought: As of right now, the list of software support for Move is far far larger than PS Eye was after all this time. Hopefully that should speak volumes to your concerns.

I still don't understand how you feel shafted though. I bought a PS Eye, and sure, I spent a little more than the average price of entry, but I've also been able to video chat with a lot of friends and family, play some games that support PS Eye, and create myself in Fight Night Round 4 with little effort. So in that respect, it's been well enough.

Butta
22-Sep-2010, 04:17
Does anyone know how to step backwards in Sports Champions with 2 Move controllers? I had only a single controller and the Move button would step backwards now with dual controllers I can't find a single button that steps backward. My whole strategy in this game is stepping backwards when an opponent swings and I have not won a match since. Thinking of going back to a single controller.

tha_con
22-Sep-2010, 04:31
Does anyone know how to step backwards in Sports Champions with 2 Move controllers? I had only a single controller and the Move button would step backwards now with dual controllers I can't find a single button that steps backward. My whole strategy in this game is stepping backwards when an opponent swings and I have not won a match since. Thinking of going back to a single controller.

Both move buttons at the same time.

Butta
22-Sep-2010, 04:36
Both move buttons at the same time.

Since I have 2 motion controllers... they sidestep when pressing the Move button instead of doing the step backwards. Really sucks. I tried at the same time but more than 3/4 of the time it turns into a side step

patsu
22-Sep-2010, 05:10
Gladiator Duel is my wife's favorite Move game. ^_^
It's the only game she plays (for now).

And I see she's posing for victory shot now. >_<

Arwin
22-Sep-2010, 07:27
Since I have 2 motion controllers... they sidestep when pressing the Move button instead of doing the step backwards. Really sucks. I tried at the same time but more than 3/4 of the time it turns into a side step

Both at the same time is the way to do it though. I've never accidentally sidestepped either. Maybe press and hold a little ... ? I really like by the way that if you get it just right you can also parry a hit using your sword.

Arwin
22-Sep-2010, 09:37
Played more Hustle Kings last night, took a Snooker table in Free Play, set everything to Hard/Assists off, leaned my left hand on the table and had fun till by back ached. Highly recommended (well, not the back-ache ;) ).

Shifty Geezer
22-Sep-2010, 09:44
I feel shafted because in order to get Move and Sports Champions, I have to pay virtually the same price as the people getting Move, Sports Champions and PSeye. I was going to say that's not such an issue, but of course in the Us you get Sports Champions bundled. So yeah, you've got shafted. :( Over here, there is some pretty heavy competition, and the bundle only has the demo disk. You can get a move for £26 - £28 if you shop around and use coupons/vouchers, and are then good to go.

This whole thing of rewarding new customers really gets my goat though. It's like broadband or mobile customers, or banks. "Join us and we give you this lovely deal. Stick with us and we'll exploit you." They encourage disloyalty. I feel those who have invested and supported early on should be rewarded. Although I suppose in this case it's only really an issue because PSEye was a wash-out. Had it received the content it should have had, the investment would have paid off in experiences.

I've played Move twice now. It is certainly sensitive - played Table Tennis on gold difficult, and it's pretty much 1:1. Actually playing a sport from the 3rd person is pretty tricky though! Have had a couple of issues, notably in The Shoot demo, tracking was lost completely and the pointer was stuck to the stop of the screen, and when it recovered calibration was completely out. This was after doing a spin-around slwo-time maneouvre, only it was activated by turning the Move over the head like a lasso. It also became very apparent that Move really needs a large TV. I play mostly on my TV/monitor, and sat a distance of 8 feet, this 20" screen is pretty titchy! In fact that's going to make using Move with Under Siege decidedly rubbish. :(

Arwin
22-Sep-2010, 10:57
I've played Move twice now. It is certainly sensitive - played Table Tennis on gold difficult, and it's pretty much 1:1. Actually playing a sport from the 3rd person is pretty tricky though! Have had a couple of issues, notably in The Shoot demo, tracking was lost completely and the pointer was stuck to the stop of the screen, and when it recovered calibration was completely out. This was after doing a spin-around slwo-time maneouvre, only it was activated by turning the Move over the head like a lasso. It also became very apparent that Move really needs a large TV. I play mostly on my TV/monitor, and sat a distance of 8 feet, this 20" screen is pretty titchy! In fact that's going to make using Move with Under Siege decidedly rubbish. :(

Although I haven't experienced any myself other than the pointer drift, The Shoot demo definitely still has some bugs, but then the game isn't out yet either. ;)

Why are you sitting away that much? I play both on a 32" tv in the living room and a 22" LCD in my office. In my office I'm sitting the same distance from the screen as I usually do. For everything other than Sports Champions and maybe Beat Sketchers that is no problem whatsoever! Everything beyond 50cm should be good enough for most cases!

As for the 'shafting', even in the US you can find pretty good deals on games and standalone Move controllers. You should always still be able to get both a game and a Move for less than the bundle, and the amount you then save is value from the PS Eye that you managed to recoup, many years after you bought it. Maybe I have a weird sense of economic value, but I consider that a win, not a 'shaft'.

Shifty Geezer
22-Sep-2010, 11:25
Why are you sitting away that much?I haven't tried it at home. This was on a 40" screen round a mate's. Sat at maybe 1.5 metres away, RUSE kept missing the Move controller, though the camera was pearched on the top of the TV. Recommendations are 2.5m away. If it works at normal distance, I'll be pleased. I'll have to borrow my friends Move just to try it out. Tumble should be a good one.
As for the 'shafting', even in the US you can find pretty good deals on games and standalone Move controllers. You should always still be able to get both a game and a Move for less than the bundle, and the amount you then save is value from the PS Eye that you managed to recoup, many years after you bought it. Maybe I have a weird sense of economic value, but I consider that a win, not a 'shaft'.Total cost of PSEye and Move and Sports Champions bought individually = $40 + $50 + $40 = $130. Bundle price = $100. It costs exsting PSEye owners $30 more to buy into Move. If they got $30 worth of PSEye experience, that's okay, but if they didn't, it's added cost. If there's a Move+Sports Champions sans camera deal for $30 off, then it's no loss.

patsu
22-Sep-2010, 11:29
Shifty, your telco probably rewards you with free SMS messages, and roll over minutes right ? Before your plan expires, they will also give you a special deal to continue the relationship with them. Sometimes, people with older plans may get better deals because the telcos hike their rates.

I play on a 27" screen about 2-3 feet away in the office sitting down, about 6-8 feet standing up.

Eh... Why does RUSE miss the pointer ? The demo worked for me until I got overrun by the Germans. Then the game freaked out and panned all the way North.

Arwin
22-Sep-2010, 12:38
I haven't tried it at home. This was on a 40" screen round a mate's. Sat at maybe 1.5 metres away, RUSE kept missing the Move controller, though the camera was pearched on the top of the TV. Recommendations are 2.5m away. If it works at normal distance, I'll be pleased. I'll have to borrow my friends Move just to try it out. Tumble should be a good one.

Tumble actually needs a tiny bit (just a bit though) more space than some games (like RUSE) because you actually reach into the room (say, a box of 30-50 cubic cm, though you can constantly recenter), whereas for RUSE you'll barely need more then 10cm3 of space to Move around in.

Most of these games actually say on the startup screen that they recommend about 1m / 3ft distance. It's just full body stuff like Sports Champions where they recommend 2.5m, although as mentioned I am managing to play at just under 1.5m without much effort (just learnt that you can actually jump in Gladiator Duel to avoid a low hit, by actually jumping by the way).

Total cost of PSEye and Move and Sports Champions bought individually = $40 + $50 + $40 = $130. Bundle price = $100. It costs exsting PSEye owners $30 more to buy into Move. If they got $30 worth of PSEye experience, that's okay, but if they didn't, it's added cost. If there's a Move+Sports Champions sans camera deal for $30 off, then it's no loss.

I look at it subtly differently (I guess I am an optimist). Move plus Sports Champions = $90. Bundle including PS Eye is $100. That means already having the PS Eye saves you $10, or another way to look at it, the PS Eye's value increased by that amount. For instance, you can also get the bundle anyway and who knows sell the PS Eye camera to someone who needs a new camera only (perhaps he broke / drowned one in beer, perhaps he has a second PS3, doesn't mind sharing the Move controllers between them, but doesn't want to keep moving the PS Eye itself) for $20.

Compare this to, say, the 360's Vision Camera and Kinect. If you had the Vision Camera, not only did you get worse support for it, but with Kinect coming and being totally unrelated, there's a good chance you can basically just throw it away.

(though then again I think either camera can be used as a PC webcam, so throwing it away is perhaps not necessary ;) )

goonergaz
22-Sep-2010, 13:08
Indeed, I don't 'get' the complaint - maybe he'd be happier if the bundle cost $120?

Buy the bundle and stick the camera and demo disk on eBay - I just sold my demo disk for £4 and have a spare camera to either sell on or make eyepet play more convienent.

And WRT support for PSeye, sure it wasn't massive (which to me speaks volumes for how long maybe devs/Sony knew this was coming?) but also I've had lots of use thanks to non PSeye games like singstar and burnout (etc)

ShadowRunner
22-Sep-2010, 14:54
I haven't tried it at home. This was on a 40" screen round a mate's. Sat at maybe 1.5 metres away, RUSE kept missing the Move controller, though the camera was pearched on the top of the TV. Recommendations are 2.5m away. If it works at normal distance, I'll be pleased. I'll have to borrow my friends Move just to try it out. Tumble should be a good one.
Total cost of PSEye and Move and Sports Champions bought individually = $40 + $50 + $40 = $130. Bundle price = $100. It costs exsting PSEye owners $30 more to buy into Move. If they got $30 worth of PSEye experience, that's okay, but if they didn't, it's added cost. If there's a Move+Sports Champions sans camera deal for $30 off, then it's no loss.

It doesnt cost existing PSEye owners $30 more, because they can buy the bundle. Doesnt a game plus move add up to $90 (40+50) thus saving you $10 (plus getting to chose the game) if you already have PSEye? Its dissapointing that its not so much cheeper for some people who already have PSeye that they dont see a discount, but their not really being shafted because they still get the same offers as everyone else. If you bought the PSEye in advance specifically for use with Move then yes some of that money is wasted and was probably unwise to begin with, but i think most people probably picked up PSEye before Move was even revealed, or it wasnt thier primary reason for purchase. For some however having the PSEye already has been of some value, specifically if they had no interest in the bundle and wanted a different game, or no game at all and just wanted to try out the demos to see what they like (what i did). The bundle price is $30 less than seperates, which is inline with what you would expect with bundled goods. The value to someone who already has PSEye is that they get to chose whatever game they want for $10 less than someone buying the bundle, or no game at all and so $50 less. Once move has been out for a bit the value will increase as the price of move games drop, someone with a PSEye already could end up with a move + 2 games of choice for the same price as the bundle.

Shifty Geezer
22-Sep-2010, 15:04
If you bought the PSEye in advance specifically for use with Move then yes some of that money is wasted and was probably unwise to begin with, but i think most people probably picked up PSEye before Move was even revealed...I disagree. PSEye was bought by many on the strength of Eyetoy and all the tech demos shown, but there hasn't been much to use PSEye before Move. So in a way, yes, PSEye was bought for Move, as Move is the first real application of the camera. I doubt I'm alone in having had a camera sit pretty much unused for 2 years in a drawer. Unless EOJ or the few simplistic download titles were your cup of tea, PSEye has not been worth the $40 spent on it, and those people would have been better off not buying PSEye and waiting until Move was released. That is, never buy a device until there's actually something for it that justifies its value, as opposed to buying early in the hopes of value based on vapourware suggestions. Hence my hesitation with getting Move. I need to see enough content to warrant me buying it, instead of me buying it now hoping there'll be content in the future.

Perhaps it's not so much the Move bundle that's left PSEye owners shafted, but the lack of investment in PSEye in the first place. If Move weren't coming out, PSEye would still be a useless waste of money.

upnorthsox
22-Sep-2010, 15:43
I disagree. PSEye was bought by many on the strength of Eyetoy and all the tech demos shown, but there hasn't been much to use PSEye before Move. So in a way, yes, PSEye was bought for Move, as Move is the first real application of the camera. I doubt I'm alone in having had a camera sit pretty much unused for 2 years in a drawer. Unless EOJ or the few simplistic download titles were your cup of tea, PSEye has not been worth the $40 spent on it, and those people would have been better off not buying PSEye and waiting until Move was released. That is, never buy a device until there's actually something for it that justifies its value, as opposed to buying early in the hopes of value based on vapourware suggestions. Hence my hesitation with getting Move. I need to see enough content to warrant me buying it, instead of me buying it now hoping there'll be content in the future.

Perhaps it's not so much the Move bundle that's left PSEye owners shafted, but the lack of investment in PSEye in the first place. If Move weren't coming out, PSEye would still be a useless waste of money.

I agree and disagree, but in any case, this is all just in your opinion. There's alot of content out for Move already and more coming in the future. Now you may think it's all useless crap, but that's again only your opinion. I got little use out of PSeye, but my son and niece had 30GB of EyeCreate content on my old PS3 and probably another 20GB on the slim. I would say that at least in our house, it was hardly a useless waste of money , your opinion may differ though as you may not be as creative :razz:.

Btw, we also ended up buying the EOJ bundle(because we couldn't find any card decks) so I have 2 PSEyes. If I bought a Move bundle that would make 3 PSEyes which would probably overload my tightwad meter.

patsu
22-Sep-2010, 15:53
If you buy EoJ with PSEye, it only costs $10 more compared to a regular PS3 game. EoJ is a great game. I rate it highly (on par with Sports Champions in quality).

In US, the Move bundle costs $100. If I buy Move + Sports Champion, it costs me $90. So it works out great for me (No loss !).

I have no idea why others bought PSEye without software. It's always the software that drives hardware sales.

Arwin
22-Sep-2010, 16:52
I just learnt that each sport in Sports Champions has a bonus fight after you complete Gold Challenge against a new character that then unlocks. After that, a Champions Cup unlocks on even higher difficulty. :eek: