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MrGaribaldi
25-Mar-2009, 01:57
Khronos just announced OpenGL 3.1 at GDC today.

Most interesting parts would be, imo:
*the move of all deprecated features from Core to ARB_Extension (though without prefix),
*Uniform Buffer Objects, similar to constant buffers from DX,
*gl_InstanceID for use in Vertex Programs.

Full specs here. (http://www.khronos.org/news/press/releases/khronos-releases-streamlined-opengl-3.1-specification/)

They also committed to continue with regular updates, the next one coming (probably) within one year, with focus on Geometry Shaders and easier porting from DX (since those didn't make it in 3.1).

Khronos had the following slide as advice for compatability with OGL 3.x:
http://img242.imageshack.us/img242/6104/img0493.th.jpg (http://img242.imageshack.us/my.php?image=img0493.jpg)
Nvidia should have (beta) drivers available now, with AMD's coming within a few months.

gDEBugger will release a new version shortly, giving information about what features are deprecated and no longer available in OGL 3.1

iwod
26-Mar-2009, 02:51
So will next one be 3.2 or 4.0 ?

God OpenGL development is moving rather slowly........

hoom
26-Mar-2009, 09:49
So does this relieve some of the anger at the limited nature of OGL 3.0?

rpg.314
26-Mar-2009, 13:01
ya, does any one feel like this will pave the way for object based api in the future?

Bob
30-Mar-2009, 05:21
God OpenGL development is moving rather slowly........
I know! Direct3D is a whole 7 versions ahead!

Humus
30-Mar-2009, 21:27
So does this relieve some of the anger at the limited nature of OGL 3.0?

Well, with OpenGL 3.1 it feels worth the time to give it a try again.

Npl
30-Mar-2009, 22:29
So does this relieve some of the anger at the limited nature of OGL 3.0?It actually puts back some hope that the ARB can act as promised and without enormous delays.