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View Full Version : Wrong lighting in Half Life 2??


MazeWing
15-Jun-2003, 13:39
There's something wrong with the shadows in half life 2.

http://www.tweaking-gamers.com/half%20life%202.jpg

The character shadow is different than the shadow from the buildings. Because the characters shadows go to the left and the shadows of the buildings go to the right........

There's something fishy going on here......... :|

Pit_Viper
15-Jun-2003, 14:48
There's something wrong with the shadows in half life 2.

The character shadow is different than the shadow from the buildings. Because the characters shadows go to the left and the shadows of the buildings go to the right........

There's something fishy going on here......... :|

The character shadows are probably dynamic shadows (shadow volume + stencil buffer), while the building shadows are most likely pre-generated, and are done with light/shadow maps. This is fairly common - I'm sure that you could find "incorrect" shadows in many games due to this very reason.

Doom 3 is the only game that I know of that, in the near future, uses a unified lightling model (as far as I know), where all shadows are dynamically generated.

mat
15-Jun-2003, 16:42
there is an other error... look at the shadow from the left statue. its not in the square in the ground (dont know what the square in the ground should be)

aneep
16-Jun-2003, 09:44
Doom 3 is the only game that I know of that, in the near future, uses a unified lightling model (as far as I know), where all shadows are dynamically generated.

Halo2?

-aneep-

Saem
16-Jun-2003, 16:36
Halo 2 doesn't use a unified lighting model.

Sazar
17-Jun-2003, 03:57
there is an other error... look at the shadow from the left statue. its not in the square in the ground (dont know what the square in the ground should be)

actually just look @ the guy on teh ground :)

his shadow is also different..

but I don't care so much about it..

after seeing all the shadow errors in unreal II I am beyond it... I don't even notice the errors in terms of shadows :D

I only see things when there is no action on going..

FiggyG
17-Jun-2003, 03:57
The development team (Bungie) said it would use a unified lighting model :wink:

Saem
17-Jun-2003, 04:08
If Halo 2 uses a unified lighting model as defined as all things are first class citizen then that'll be an amazing feat. Considering the insane amount of demand that'll have on the entire system. Additionally, think about the lack of RAM. It just seems like bunk.

horvendile
17-Jun-2003, 20:41
The strange thing is IMHO that this is an outdoor scene, where one should expect only one dominant light source (the sun). Even if some objects are pre-shadowed and some are dynamically shadowed, why not make sure that the light comes from the same direction in both cases?

My wild guess is that in the final game it will do that.

horvendile
17-Jun-2003, 20:54
Uh... just noticed the twin thread in 3DT&H. Mayhap one of them (this one is shorter) should be closed down?