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View Full Version : Sacred 2: No Resale for You!


Richard
11-Sep-2008, 18:44
I just saw on Blues (http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=91281) an article about Sacred 2's DRM solution:


1 box, 2 licenses
1 license can be used online at a time; implying you use either your PC or your notebook, but not both at the same time.
2 can be played via LAN
2 can be used for SP
unlimited installations, 2 activations
Activations can be revoked through multiple channels (online-auto, online tools, offline). Revoke & re-activate can be done an unlimited number of times.
One PC component can be replaced without problems. Beyond that revoke & re-activate is the recommended procedure.
There will be an emergency hotline for DRM issues due to failed hardware, etc. The manual page with the key serves as proof of purchase.
The hotline will be available 365 days a year, 24 hours per day. For standard phone rates. (This may apply for Germany only.; ed.)
Internet connection is needed during installation. The FAQ explains you can use a friend's PC for manual activation though.
You can play without the DVD. Itīs not needed in the drive.
No private data will be transfered during the activation process. You cannot even enter critical data.
The activation servers will be available for the next couple of years. Should this no longer be the case, the DRM will be patched out.
"A transfer to a third [party] is not part of the license." (transl.)


Theothers have been debated to death already but the last one is laughable. Over here at least the law protects the exaustion rule (also called first sale) for licenses and makes no distinction between tangible goods and software. Just like you're only purchasing a license to use a software program so too you can resell that license to a third-party as long as you don't duplicate the license for your self(keep using the CD-key, whatever).

I'm starting to agree with conspiracy theorists when they propose developers are actually trying to move gamers to consoles. :???:

Davros
11-Sep-2008, 19:07
If i was the polititian in charge of software first thing i would do is ban eula's

Blazkowicz
12-Sep-2008, 04:18
The terms read like the DRM wouldn't prevent resale. a bit like selling Steam account : it's disallowed but nothing prevents you from doing it (besides all the games being tied together, and the need to plan it before because it's tied to an e-mail address).

The "no private data" clauses even hints that the game isn't tied to your e-mail address. At least it's how I interpret it! No restriction of installations and no private data should mean they shouldn't be able to tell that the game has been sold.

Now imagine a game without any DRM saying on its box or manual, "DON'T RESALE". or a console game. I don't know what to think of it.

Davros, banning eulas would also mean banning the GPL, BSD license etc., could unconditionnally allow to modify software for your own use and thus make it legal to crack shareware and time-limited demos, would require you to physically sign a contract to get some apps. Of course eulas are stupid but I don't see an easy way out.

Jack_Tripper
12-Sep-2008, 17:55
Hmmm...must have been some genius that figured that sales would be to high and they had to come up with some way to slow them down. Worked on me

Jack

zsouthboy
12-Sep-2008, 19:19
Hmmm...must have been some genius that figured that sales would be to high and they had to come up with some way to slow them down. Worked on me

Sir, you win one (1) internets.

MfA
13-Sep-2008, 03:46
Davros, banning eulas would also mean banning the GPL, BSD license etc.
No, it wouldn't. The U in EULA stands for user, and you don't have to agree to the GPL/BSD to use software licensed under it.

EULAs take away rights for use, resale is a use, GPL/BSD grant extra rights for copying.

PARANOiA
14-Sep-2008, 04:46
They can't control resale for the console versions. Wonder what they plan to do about that one...

Squilliam
14-Sep-2008, 07:26
They can't control resale for the console versions. Wonder what they plan to do about that one...

Most likely they would use downloadable content which is free with the first copy at least initially, but anyone who subsequently buys the game would have to pay for it.

Now the kicker question is: How much DLC would that be? They could do nasty things like making the games multiplayer a 1 use free downloadable content but if you buy it 2nd hand you'd have to pay for it.