vinartrulz
04-May-2008, 14:17
Hi..
Data inside RenderTargets, created in default pool cannot be copied to normal textures created in managed pool???
StretchRect says
The source and destination surfaces must be created in the default memory pool.
UpdateTexture says
The source texture must be in system memory
Is there any other API tat can be used or its an impossible task
Thanks
Data inside RenderTargets, created in default pool cannot be copied to normal textures created in managed pool???
StretchRect says
The source and destination surfaces must be created in the default memory pool.
UpdateTexture says
The source texture must be in system memory
Is there any other API tat can be used or its an impossible task
Thanks