View Full Version : GTA: Vice City Texture Abnormalities
ok, there are alot of texturing problems in vice city (the same thing happened to me in gta3). it seems that hte multitexturing is being screwed up somewhere and it only applies 1 texture, and sometimes none at all. now, it doesnt do this in any other game, its the same when i change the draw distance, adding aa, af, and texture sharpening does nothing, downclocking my card does nothing, and it did this in both games on numerous drivers. it even did this after i formatted.
here is what it looks like (notice how the road im on is fine, but whats in front of me isnt. it has happened thoguh where the road is screwed up and whats infront is fine. its just random):
http://tiger.towson.edu/~tzeger1/crap.jpg
here is what it should look like:
http://tiger.towson.edu/~tzeger1/notcrap.jpg
if i stay in the same spot looking at the crappy texturing, itll eventually change to normal. its just random when it happens, and what parts of the map it happens to. its annoying because sometimes ill be driving, and i cant see telephone poles and i hit into them. it seems the longer i play the game, the worse it gets. anyone know what could be wrong?
btw, im running a 4400.
Yeah.
Even though I love GTA3 and GTA3:VC, Rockstar coders are really sucks. Just think about when my character stuck within two cars, etc... I don't understand: the GTA engine has horrible bugs since original GTA3 - why they couldn't fix it over a year?
Sux.
rockstar does suck when it comes to porting their games but you can turn your frame limiter on and suffer with 30fps, or run the game in win 9x, or run in win98 comptablity mode; i do the latter. i wish they would just hire someone who knows what they are doing to make things work right.
From what I've read on other forums, the texture issue can be resolved by turning on the frame limiter.
But then you will max out at 30 fps, unfortunately.
BoddoZerg
19-May-2003, 18:44
Why even bother playing GTA3 on the PC? The game engine makes "God-awful" look good in comparison. Heck, after playing it for a while, you long to see a game engine that is merely "God-awful".
The PC version of GTA3 almost makes the PS2 version of "Enter the Matrix" look good... >.<
what are you talking about? it looks like the normal renderware engine and as usual looks a whole lot better on the pc than the ps2, especially when you crank the resolution along with the aa and af. besides, it is a fun game and that is what really counts.
Nitz Walsh
19-May-2003, 23:54
A patch was just released, might want to give it a shot.
BTW, I've read many thread on the PC version of VC, and the vast majority state the performance is monumentally improved over GTA3. Even very mediocre rigs with GF2's are running it well, whereas GTA3's performance was all over the place.
the patch is for an overlay issue where the hud goes nuts. as for performance, i have heard the same but honestly it seems identical to me as far as graphics performance, i use the same settings in both games and get the same results. however vice city has a lot less traffic and pedestrians so i imagine it is easier on systems with small amounts of ram or cpu power.
oh i suppose it would probably be easier cards with less memory bandwith as well sense there was no blackface culling in gta3 but there is with vc. granted they did not do the best job setting the normals to account for that and there are missing curbs all over the place as well as quite a few other little parts were you can see though the geometry as wel as various spots were you can see though the underside of docks and such. :?
BoddoZerg
20-May-2003, 16:52
Bleh, GTA3 was just awful. It runs with piss poor framerate on my Radeon9700/Athlon2700 system. Decreasing the resolution all the way to 640*480 does not even help the framerate one bit. What's worse is that polygons will disappear at random all over the place, making the game utterly unplayable at times.
With my GTA3 experience, I'm never touching a PC port of GTA again.
they are crapy ports, but there are a few ways to tweak it to make it run well. i perfer the win98 compatablity mode trick, i play both gta3 and vice city at 1280x960 with aa and af cranked and the frame limiter off, trails on in gta3 as well. no texture loading troubles and no framerate troubles either. :wink:
Dave Glue
20-May-2003, 19:34
they are crapy ports, but there are a few ways to tweak it to make it run well. i perfer the win98 compatablity mode trick, i play both gta3 and vice city at 1280x960 with aa and af cranked and the frame limiter off, trails on in gta3 as well. no texture loading troubles and no framerate troubles either. :wink:
I wonder if it's a Radeon issue, as with my GF4, GTA3 easily runs 45-60fps at 1280*960. It stutters slightly when it's accessing data from the HD, once that's cached into ram it's smooth going.
BoddZerg: Like I said, everything I've read indicates the engine in VC is signicantly improved over GTA3. Ignore it if you want, but do so because you don't like the game, don't judge it by GTA3 which was obviously a hack job.
it is an all sorts of things issue actualy, i have seen many with nvidia cards haveing trouble as well. however it does seem that geforce3/4 cards have the least troubles.
Only problem I have had with gta3 or gta vice city is the clear edge's/blue edges that appear from time to time but they appear on both my 9700pro and my gf3-ti200. What does annoy me is the really poor textures even running at 16xAF it still has horrible texture alaising :(
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