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ManuVlad3.0
11-Jan-2008, 20:07
http://www.neogaf.com/forum/showthread.php?t=226865

Release: Fall 2008
Platform: PlayStation 3

-One campaign focusing on Nathan Hale across USA, 1 player
-One separate story based campaign supporting 2 players offline, 8 players Online
-Online Multiplayer (dedicated servers) supporting 60 people, lobbies for individual squads
-Classes for online, templates include Heavy, Special Ops, Medic
-New vehicles including Chameleon (Stalker with cloak)
-Partial randomized geometry in level spots
-Insane stat tracking coupled with MyResistance.net

I saw the screens! Awesome!

Watch out, Killzone 2 :)

patsu
11-Jan-2008, 20:12
Ha ha. I read that thread. There is a lot of excitement. I am cautiously happy.

Resistance 1 has great gameplay (Still playing every weekday). I just hope the good traits will be preserved in 2.

There was also a related IGN forum post:


RESISTANCE 2

I just got my latest GameInformer and its cover feature is Resistance 2!!!!!!

Checking it out now... will update. (didn't see this on first two pages so assumed it hasn't been posted)

EDIT 1: HUGE cooperative game... EIGHT-PLAYER story-driven campaign along side single-player campaign. SIXTY-PLAYER Competitive modes... HUGE United States Landscapes as backdrops.

EDIT 2: "It is, in short, a tour de force for the untapped might of the PlayStation 3"

EDIT 3: Narrative stays with Hale the whole time... not Rachel. Hale shot down in Iceland, escapes to US and becomes part of program called Sentinels...

EDIT 4: Chameleon.. Stalker with total cloaking ability

EDIT 5: Overcoming stigma that boss encounters don't work in FPS games..

EDIT 6: Eight player coop over PSN, two player local

EDIT 7: CLASSES! Unique character with one of three basic templates... tank with heavy weaponry, special ops for distance (bullseye modified with zoom), medic

I'm READING FAST!

http://boards.ign.com/ps3_general_bo...7131205/p1/?13

I cant make my own thread, stupid gaf mods., someone make a thread!

EDIT 8: Online matching... standard difficulty discarded for scaled challenges for team skill..

EDIT 9: Partially randomized geometry... levels are different with each playthrough

EDIT 10: again... 60 players online. want sense of epic b attle.. dont want fast-furious gameplay to be focus, more focused on squad v squad.

EDIT 11: will log into smaller four-to-eight man lobbies for each squad... encouraging communication and camaraderie, squad will be tasked witha particular objective. careful level design aims to deliver intense combat zones or small team conflicts that flow within arena of larger battle.

EDIT 12: Dedicated gaming community with stat servers for faster matchmaching than any console game of 2007. full-featured profile pages through myresistance.net will incorporate social networking concepts. open clan and party system to encourage community...no player invites needed.

EDIT 13: Aiming to deliver mobile-phone-quality sound.

EDIT 14: Futher tapped power of PS3... more enemies onscreen, better AI, better lighting and shaders (SCREENSHOTS LOOK AMAZING!!!). More comples normal mapping and detail mapping combine to deliver textures that look amazing from afar and at extremely close distances.

EDIT 15: AI getting a lot more attention.. will scaled on-the-fly to players perspective and viewpoint... aka enemies cloesr to the player will actually have more spohisicated AI routines than those further away. assailants in your direct field of view received heightened intelligence. easily more cunning than before

sorry for typos... typing fast

EDIT 16: listened to complaints... working on solution to long checkpoints and health system. not positive what final solution will be.

EDIT 17: "Our time playing was a blast"... each character class contributes in a unique way and "we loved the strategy-laden medic"... unique sense of teamwork

EDIT 18: Mysterious "Cloven"

EDIT 19: "Resistance 2 will be too epic to dismiss as anything but one of the biggest, boldest, and most high-reaching titles of 2008. It's a game that won't be ignored." [END ARTICLE]


RELEASE: FALL 2008

The highlighted item is the one I would like to see the most.

codelogic
11-Jan-2008, 20:12
...
EDIT 9: Partially randomized geometry... levels are different with each playthrough
...

That seems very interesting.

Neb
11-Jan-2008, 20:25
Nice features and it looks better than Resistance 1 (why should it not?). although not even close to what the hype at GAF made one think (lol, somehow I should have predicted that!). One ss with drop ship and soldiers comming out and a monster upclose looks a lot like Halo 3+ (and different color tones) although dunno about the lighting since they are scans. :wink:

If it runs at 60fps then that really is impressive.

codelogic
11-Jan-2008, 20:31
although not even close to what the hype at GAF made one think (lol, somehow I should have predicted that!).

A 24 page thread in 2 hours :D

Fu3lFr3nzy
11-Jan-2008, 20:31
gaffers were going nuts and I saw the thread go from 5 pages to something close to 20 less than an hour(I think?) :lol:

A random prediction here, but its gonna play out the way Gears and Halo 3 did for the X360

KZ2 will be touted for its visuals over RFoM2 (the same way critics did for GeoW to H3) while critics will praise Resistance's MP over KZ2 (not implying that KZ2 MP will suck, but critics prefer RFoM's MP)

Of course, things can always change and the outcome could be totally different :wink:

Aside the stuff pulled out of my arse, im definately excited for this game. And should the game release this year, thats another title to look forward to :smile:

patsu
11-Jan-2008, 20:57
Nice features and it looks better than Resistance 1 (why should it not?). although not even close to what the hype at GAF made one think (lol, somehow I should have predicted that!). One ss with drop ship and soldiers comming out and a monster upclose looks a lot like Halo 3+ (and different color tones) although dunno about the lighting since they are scans. :wink:

If it runs at 60fps then that really is impressive.

Nah, 30fps should be just fine. Even R1 feels very smooth and responsive with 40 online players. Leave hyperactive 60fps FPS to Unreal. Insomniac should focus on gameplay innovation, story and the sense of scale to capture the essence of an "alien" invasion, IMO of course. :)

Scott_Arm
11-Jan-2008, 20:57
8 player co-op is great, but I hope the campaign is long, since it's not the samae as the single player camplaign.

Titanio
11-Jan-2008, 20:57
Something tells me the scale in Resistance2 will be completely different than that in KZ2, and complicate comparisons.

Remember the first? Take that and add more of everything, apparently. Huge locales, lots more AIs etc. etc.

I think it looks great from what I can tell from the scans, much improved detail and lighting over the first. I can't wait to see how it shapes up as development matures too..Insomniac quite typically improve their polish over the dev cycle.

Quite surprised this is hitting in 08 too! IMO KZ2 will have a tough time on its hands going up against this, probably in quite similar timeframes!

Nesh
11-Jan-2008, 20:59
Where are the screens? WHERE??

patsu
11-Jan-2008, 21:01
Yeah, I was thinking of KZ2 too at the back of my mind. KZ2 is human invading Helghast. R2 is Chimeran invading human. But we get early gameplay info about R2, so that makes me feel more comfortable.

2real4tv
11-Jan-2008, 21:02
*link to scans removed*

codelogic
11-Jan-2008, 21:03
Where are the screens? WHERE??

No screens yet AFAICT, only mag scans floating around.

patsu
11-Jan-2008, 21:04
IGN is reporting it now: http://ps3.ign.com/articles/845/845049p1.html

I think that screenshot is from R1 ? Looks familiar.


EDIT: Heard there is a rumored San Francisco level ? Can't wait to snipe from Coit Tower.

Yeah AlStrong, I looked at it quickly and missed the caption the first time.

AlStrong
11-Jan-2008, 21:06
I think that screenshot is from R1 ? Looks familiar.

The caption written underneath it says so. ;)

valioso
11-Jan-2008, 21:11
I guess we'll have to wait and see how many of the promises get downgraded? A lot of games promise a lot, but then never get there, so while I agree the features sound great, I am taking the wait and see approach lol

Titanio
11-Jan-2008, 21:12
EDIT: Heard there is a rumored San Francisco level ?

Seems so looking at the cover :)

http://i14.tinypic.com/6wrogux.jpg


I assume posting the cover is OK.

I guess we'll have to wait and see how many of the promises get downgraded?

Insomniac have a pretty excellent track record of delivering on promises. Given how they approached the first game, where they were conservative about feature promises (e.g. they initially announced 32 player online before later bumping it to 40), I doubt they'd announce anything unless they were certain of it.

valioso
11-Jan-2008, 21:14
Insomniac have a pretty excellent track record of delivering on promises. Given how they approached the first game, where they were conservative about feature promises, I doubt they'd announce anything unless they were certain of it.

That would be great news

Nesh
11-Jan-2008, 21:15
*link removed*

Thats what I am talking about. Looks great!

scooby_dooby
11-Jan-2008, 21:19
Multiplayer sounds awesome, screens look pretty sweet, various features sound awesome. I'm almost 100% sure I'll pick up a PS3 next fall so really lookin forward to trying this out.

Once again, Game Informer with the big exlcusive out of nowhere.

djskribbles
11-Jan-2008, 21:21
there are some images over at the GT forums (and also an hilarious GIF at the bottom of the post :lol:). theres a huge thread over there too. off topic, but one thing i like about reading through the GAF boards is the GIFs people post. :lol: for some reason, i can't seem to post messages there though.

man i can't wait for this. behind DMC4 and GT5, this is probably third on my most anticipated games list.

AlStrong
11-Jan-2008, 21:23
Sorry folks, links to scans including links to sites with scans are not allowed. Hint: Private Messaging is indeed private... ;)

http://forum.beyond3d.com/showpost.php?p=646151&postcount=2

djskribbles
11-Jan-2008, 21:26
didn't know if you could link to a thread with scans. sorry.

but you guys know where to look now. :wink:

2real4tv
11-Jan-2008, 21:27
sorry about that did not know

AlStrong
11-Jan-2008, 21:34
No worries, just our forum policy. :)

From what I've seen though, I can't say I notice a big difference. I need to see more. ;)

I humbly take that back, the lighting seems a lot better (sorry, haven't played the first one).

tirminyl
11-Jan-2008, 22:32
It is so horrible. I hit up GAF during lunch today and almost had a stroke. So throughout my hour on the site, pics were posted but guess what? My company blocks 90% of the sites that host pics so I couldn't even see them before they were taken down, lol.

Regarding the feature list, it just sounds incredible. Insomniac is certainly one of my top developers not only because of their ability to produce quality titles on deadline but for their support in the PS3 community with their R&D tech page. With that said, I really need to pick up R:FOM1 but must first get through my holiday catalogue of games and the releases this year won't help me at all.

dskneo
11-Jan-2008, 22:58
some say its 6 online coop + 2 offline coop.... not 8 online

AlStrong
11-Jan-2008, 23:03
some say its 6 online coop + 2 offline coop.... not 8 online

That doesn't make any sense. :???:

Cornsnake
11-Jan-2008, 23:06
Excellent news. Finally a game that can improve on everything that Resistance offers. This can become one of the strongest new franchise's this generation. I'm looking forward to playing it for years.:grin:

DJ12
11-Jan-2008, 23:07
I guess it saying 8 player co-op over PSN confused some people then :lol:

D3v0ur3r
11-Jan-2008, 23:09
Was RFoM really that good? I tried the demo & it seems very cheap to me. I just wasn't impressed by the demo at all, but it seems a lot of people rave about this game. What exactly was so great that wasn't passed on to me by the demo? I've been considering getting this game due to all the grand posts I've read. Mostly on other games forums like UT3, what it misses that RFoM has or the like. But the demo really just did nothing for me, so I am torn on spending the money.

patsu
11-Jan-2008, 23:17
Besides not breaking the first game...

I also hope they keep the "Spectate" mode (6 or 8 co-op makes little difference to me).

EDIT:
Was RFoM really that good? I tried the demo & it seems very cheap to me. I just wasn't impressed by the demo at all, but it seems a lot of people rave about this game. What exactly was so great that wasn't passed on to me by the demo? I've been considering getting this game due to all the grand posts I've read. Mostly on other games forums like UT3, what it misses that RFoM has or the like. But the demo really just did nothing for me, so I am torn on spending the money.

I am one of those people who rave about the game. I don't have the demo; can't tell you what's missing. But I do know that the combat (and visual) gets better as the game progresses. If you find the demo easy, you should try the game on "Hard". For me, the game came alive in that setting (but it is indeed a little difficult).

The multiplayer games are fun and very convenient to play with too. Clan support is great.

BoardBonobo
11-Jan-2008, 23:24
If those scans are truly in game then it looks like Restistance has visuals that are easily on par with KZ2 if not better in some aspects, the shadowing in particular looks awesome.

Strange how a company with a proven track record for platformers can suddenly seem to be teaching companies with years of experience in the FPS genre a trick or two!!

gokickrocks
11-Jan-2008, 23:29
for 8 player co-op, i hope they have a level like that of halo3's cortana level, although painfully hard unless you just speedrun through for single player, i think it may be fun with 8 co-op

i was hoping for up to 4 players offline for co-op with the other 4 online...

i am looking forward to this game, can never have too much of co-op

as for the comment about whether RFoM is good,... its a solid fps like halo which i believe is its appeal

ban25
12-Jan-2008, 01:28
Seems so looking at the cover :)


Heh! That's not too far away from my apartment!

ban25
12-Jan-2008, 01:41
If those scans are truly in game then it looks like Restistance has visuals that are easily on par with KZ2 if not better in some aspects, the shadowing in particular looks awesome.

Strange how a company with a proven track record for platformers can suddenly seem to be teaching companies with years of experience in the FPS genre a trick or two!!

Insomniac's first game was a FPS, Disruptor for the PS1. I've always considered their platformers, particularly Ratchet & Clank, to have a lot of shooter DNA.

cthellis42
12-Jan-2008, 02:10
Ok, I'm rather excited by the information so far, but my main point of contention...

Mouse support? Keyboard?! Mouse and keyboard?!!? MUST KNOW!!

morlock
12-Jan-2008, 02:22
This I look forward to. Resistance Fall Of Man is probably the only single player FPS I played through on alla difficulty levels and unlocked everything there was, co-op and a thousand online matches. Excellent game.

What I wanna se in the sequel though, apart from whats been revealed, is a better camerawork with the character (ala Killzone 2), better hit response system (ala Killzone 2) and dynamic lighting.

Rangers
12-Jan-2008, 07:36
The scans didn't wow me that much I think it's getting overhyped. But that's just the way GAF is about PS3 exclusives.

Need to see more screens+videos before I really can judge the graphics.

Farid
12-Jan-2008, 07:47
What the first game lacked, as far as the graphics engine and graphics display are concerned, was a better approach to lighting/shadowing and better texture fidelity. Add those two, and maybe some other effects like better motion blur and dept of field, and you'll get a very impressive offering from Mike Acton and co @ Insomniac Games.

Lighting and shadowing look improved from what I gathered. It would be interesting to see if Mike could comment on their approach to texturing and other effects for this version of the engine (what's implemented, what's currently in the works and what we should reasonably expect from the final built.

djskribbles
12-Jan-2008, 07:50
The scans didn't wow me that much I think it's getting overhyped. But that's just the way GAF is about PS3 exclusives.

Need to see more screens+videos before I really can judge the graphics.
not just GAF, theres a 50+ page thread at GT too. theres no doubt the first game was popular (the sales and the amount of people still playing show this), which explains the excitement for the sequel. if you didn't enjoy the first game, that would explain the way you feel.

the first game didn't wow me at all visually (with exception to a few levels) but it was a launch title after all. but thats not why i liked it. i liked it for the gameplay, the solid 12-16 hour campaign, the intense online play, and it was nice to have skill points/achievements in a PS3 game. i know many liked playing through the coop mode too.

pipo
12-Jan-2008, 10:02
Fall 08? I believe it when I get my hands on it...

It sure looks promising though.

DJ12
12-Jan-2008, 10:26
Resistance 1 = Fall '06
Ratchet and Clank = Fall '07
Resistance 2 = Fall '08

I can't even comprehend why people doubt it's going to come out this year.

Shifty Geezer
12-Jan-2008, 11:12
The coop choice sounds excellent. Subdividing into teams keeps communications smart and effective in what would otherwise be an impossible hullabaloo of 60 smack-talking weirdos! Although 'mobile-phone' quality worries me. They mean with frequent audio dropouts and repeats and dalekification of voices? :p

ninzel
12-Jan-2008, 15:40
This is great news,the first game was really under appreciated .
I just hope for someone like myself that the focus on MP and coop,doesn't leave the one player game light. I suppose I could play the coop game myself if it offers something different over the one player game.
The screens show greatly increased detail IMO and hint at a slightly darker tone artistically. First day purchase for me.

Shifty Geezer
12-Jan-2008, 16:41
This is great news,the first game was really under appreciated.2 million sold, to ~ a quarter of the console user base, is under appreciated?! I think that matters far more than the reviews scores!

BoardBonobo
12-Jan-2008, 17:22
Resistance whilst not the best looking game in the world has that magic something that makes it a real joy to play. Gameplay is a thing sadly lacking in most titles these days and if Insommniac can keep the same solid heart and expand upon that then I can't see Resistance 2 being anything other than a hit.

It would seem that the PS3 has developed\expanded some rather solid FPS franchises quite early in its life cycle. With Resistance 2, Haze, and Killzone 2 all lined up this year it's going to be fun shooting things.

ninzel
12-Jan-2008, 17:38
I think that matters far more than the reviews scores!

Not if they are buying it because it's a launch game and/or there is little else to play at the time.
IMO appreciation(or lack of) only comes after playing the game.

Shifty Geezer
12-Jan-2008, 17:44
Have the people that bought R:FoM since given up on it, leaving online sparsely populated and not caring for a sequel now that there's lots of alternative games to choose from?

ninzel
12-Jan-2008, 17:47
Have the people that bought R:FoM since given up on it, leaving online sparsely populated and not caring for a sequel now that there's lots of alternative games to choose from?

There is a small but loyal following. I consider this game to be much better than games like Halo3,Gears or COD4. I expect that level of praise and following.Maybe my expectations are too high.

Mr. Domino
12-Jan-2008, 17:59
Any word of the framerate yet?

ninzel
12-Jan-2008, 18:06
Any word of the framerate yet?

The first one was steady whatever it was(30fps I think).I don't think we can hope for better graphics,AI an an overall improvement and ask for more FPS.

Konrad
12-Jan-2008, 18:43
Any word of the framerate yet?
I hope they stay with 720@30fps. Resistance felt like 60 fps atleast when comparing it to other shooters.

The first one was steady whatever it was(30fps I think).I don't think we can hope for better graphics,AI an an overall improvement and ask for more FPS.
What do you mean by "I dont think we can hope for better graphics". Do you mean by the look of the scans or the first title?. The scans shows an huge improvement over the first title, still its just scans =)

ninzel
12-Jan-2008, 18:51
What do you mean by "I dont think we can hope for better graphics". Do you mean by the look of the scans or the first title?. The scans shows an huge improvement over the first title, still its just scans =)

Like I said ,I don't think we can hope for better graphics AND a higher frame rate at the same so we will likely get much better graphics but no increase in frame rate.

DJ12
12-Jan-2008, 19:19
I hope they stay with 720@30fps. Resistance felt like 60 fps atleast when comparing it to other shooters.
They have already hit 60 fps with a game that looks far better than Resistance, I doubt they are going to go back to 30fps now.

codelogic
12-Jan-2008, 19:27
Like I said ,I don't think we can hope for better graphics AND a higher frame rate at the same so we will likely get much better graphics but no increase in frame rate.

Sure we can, Resistance was a 1st gen PS3 game, developers have learned a LOT since then, as can be seen by the quality and FPS of Ratchet and Clank. 1st gen games rarely harness the full potential of a console.

ninzel
12-Jan-2008, 19:38
Sure we can, Resistance was a 1st gen PS3 game, developers have learned a LOT since then, as can be seen by the quality and FPS of Ratchet and Clank. 1st gen games rarely harness the full potential of a console.

Technically it's possible,but I don' think it's a choice they will make. The first one didn't have any fame rate issues,so they likely don't see a need to increase the frame rate.
More likely they will use their increased knowledge to add to the other aspects of the game like graphics,AI etc while maintaining a steady 30 fps.

desmond
12-Jan-2008, 19:55
is this going to be a 1080p game?

jayco
12-Jan-2008, 20:11
30@720p like the first one.

ban25
12-Jan-2008, 22:17
There is a small but loyal following. I consider this game to be much better than games like Halo3,Gears or COD4. I expect that level of praise and following.Maybe my expectations are too high.

Actually, the community is quite large relative to other games on the PS3. The only other game I can think of with a similar volume of players is COD4.

Sony is certainly committed to the game, as well, considering their continued ad-buys for it.

Kittonwy
12-Jan-2008, 23:03
Actually, the community is quite large relative to other games on the PS3. The only other game I can think of with a similar volume of players is COD4.

Sony is certainly committed to the game, as well, considering their continued ad-buys for it.

My clan (GAF clan of afw) and I swear by it, probably because the community set-up is so strong.http://img.photobucket.com/albums/v500/EvilTaru/Indifferent2.gif

Arwin
13-Jan-2008, 00:33
Didn't Insomniac say after they announced that R&C was going to be 60fps, that henceforth all their games were going to be 60fps? They may come back on it, but as it stands, that's the best we've got on the subject (i.e. the horse's mouth), so for now I'm going to assume that's what it will be. However, I do think they don't really need it. Maybe in multi-player, but to me, framerate was more than smooth enough.
I thought Resistance was absolute class and online support is terrific, though I must say that I've fallen out of love with its graphics of late in multiplayer. But Resistance is one of those rare games I finished, and I'm really looking forward to online coop, and if they can improve the lighting, then together with proper texture streaming (none of that at all in part 1) it could make a huge difference. As everything else in the game is pure class, at least to me, I'm definitely looking forward to it. And having real locations in the US could be a nice boon, too.

TheChosenOne
13-Jan-2008, 00:44
Didn't Insomniac say after they announced that R&C was going to be 60fps, that henceforth all their games were going to be 60fps?


I thought so too... just can't remember where it was said. It would be awesome if it is 60fps, but I'd be fine with a solid 30fps like the first game.

MasaC
13-Jan-2008, 01:06
is this going to be a 1080p game?

Ted Price wrote on his blog on IGN that they tried 1920x1080 on Resistance but they stuck with 1280x720 as their game engine couldn't handle 1920x1080 in the later levels of the game.

That was before access was granted to PS3's vertical scaler though. If they could have used it they could have gone with either 960x1080, 1280x1080, 1440x1080 or 1600x1080 and scaled vertically to 1920x1080.

That possibility is certainly there with Resistance 2 if they can't go all the way up to 1920x1080 without sacrifying too much of the graphics and effects.

We'll have to wait and see I guess.

wco81
13-Jan-2008, 01:20
Strange how a company with a proven track record for platformers can suddenly seem to be teaching companies with years of experience in the FPS genre a trick or two!!

This generation is becoming too FPS-centric.

Really a drag if you're not feeling FPS games.

Were FPS games being held back on consoles until this generation because previous consoles lacked the performance?

Whatever happened to SOCOM? That was the big Playstation shooter.

MasaC
13-Jan-2008, 01:26
Whatever happened to SOCOM? That was the big Playstation shooter.

There are two games coming. First up there's SOCOM: Confrontation on PS Store which is to hold the fans over until Zipper finishes the real next gen SOCOM for the PS3.

Squilliam
13-Jan-2008, 08:38
There will be quite a few PS3 gamers who will be hungry for another good FPS. Heck! If it wasn't for resistance I would have sold my PS3!!!

djskribbles
13-Jan-2008, 08:42
UT3, CoD4 and even resistance still are satisfying my FPS needs.

Konrad
13-Jan-2008, 09:39
Rainbow Six:Vegas on PS3 is actually really good (online/offline). I consider it better than Call of duty 4 (which had its moment, but were a little short).

Blade47167
13-Jan-2008, 09:58
Didn't Insomniac say after they announced that R&C was going to be 60fps, that henceforth all their games were going to be 60fps?

Yes they did say that in a pod cast I believe. They will probably use the scaler tho to get at least 1080i support since that is a known issue anymore. Didn't ratchet scale to 1080i/p? I am gonna have to go look now x_x.

djskribbles
13-Jan-2008, 10:36
Rainbow Six:Vegas on PS3 is actually really good (online/offline). I consider it better than Call of duty 4 (which had its moment, but were a little short).
yeah, vegas was a good game too. i played that quite a bit online. there are plenty of FPS on PS3 already.

archangelmorph
13-Jan-2008, 16:21
PM for link to the scans pls?:sad:

EDIT:

Thanks Guys! :smile:

Archgamer
14-Jan-2008, 01:07
It'll be interesting to see when Killzone 2 will be release now since it's taking forever for the next big news to come out. Insomniac on the other hand has a track record for bringing 1 new title every year and I don't think I should question that R2 will comes out in late October/November 2008. If KZ2 comes out around the same time it could create a problem in sales for both companies. Both are competing for the same customers on the same system. I'll say there is more pressure from Guerilla to deliver then Insomniac. :wink:

Acert93
14-Jan-2008, 02:48
That is a pretty nice featureset. I am a huge fan of teamplay / objective / class gameplay... it sounds like they also have some sound ideas for working in the huge player limits. They will need some really well designed (and big) maps as well as respawn/squad system balance not to break this down into chaos. If they can get some vehicles going we may have a BF3 competitor. Nice to see someone release an FPS with some aggressive goals :)

almighty
14-Jan-2008, 08:18
I wanna see the pics :sad:

PM me please?

Daozang
14-Jan-2008, 08:49
These are great news!!!
Resistance was great and I get a feeling that R2 is going to be awesome! Now if only I could see the pics...!
60 people online... I'll have to upgrade my dsl...!!!

DJ12
14-Jan-2008, 10:18
I wanna see the pics :sad:

PM me please?
just search with google, should be everywhere now.

nintenho
14-Jan-2008, 11:02
60 people online... I'll have to upgrade my dsl...!!!
I assume it's going to have dedicated servers like the last one.

betan
14-Jan-2008, 21:18
Man, I already hate Killzone 2 because of the slight possibility it may delay R2 release.

Anyway, I hope they don't put vehicles in ranked matches.

Daozang
15-Jan-2008, 01:16
I assume it's going to have dedicated servers like the last one.

Me too. But I have an upload speed of 256 kbits/s... It's not enough for 32 players, let alone 60... I usualy play custom 8 player games on Resistance. Otherwise I get a lot of lag.

fallguy
15-Jan-2008, 02:22
I got that issue in the mail. Looking good for sure.

Cheezdoodles
15-Jan-2008, 22:21
Me too. But I have an upload speed of 256 kbits/s... It's not enough for 32 players, let alone 60... I usualy play custom 8 player games on Resistance. Otherwise I get a lot of lag.

256kbits upload usally means the other 7 players get a lot of lag all the time

Daozang
15-Jan-2008, 22:23
256kbits upload usally means the other 7 players get a lot of lag all the time

Is that if I'm hosting the game? Usually I have zero lag when I join a custom 8 player game.

Butta
16-Jan-2008, 04:52
here are the pics from Sony's own threespeech.com website

http://threespeech.com/blog/?p=819

betan
16-Jan-2008, 17:02
Me too. But I have an upload speed of 256 kbits/s... It's not enough for 32 players, let alone 60... I usualy play custom 8 player games on Resistance. Otherwise I get a lot of lag.

Well, I haven't noticed any lag before world wide servers, so if I had to guess, I'd say your problem would be related. Even after that, nothing deal breaker, mostly not even noticeable unless you know your stuff.

First I started to use NA only servers, but not being able to find matches frequently I had to switch world-wide. Depressingly, nowadays I'm not allowed in ranked matches either way unless I create a new account and pretend to be a newbie FPS genius. Hence I'm stuck with CoD4 for my online gaming needs. :(

And for the record, there is no way Resistance has traditional host-server p2p model, though I'm sure it does a lot of p2p tricks to ease dedicated server load. So upload bandwidth requirement should be sublinear wrt number of players.

here are the pics from Sony's own threespeech.com website

http://threespeech.com/blog/?p=819

Nice and all but I want to see prettier humanoids enemies now. (X-ray, Cloven?)
Despite Resistance being one of my favorite games of all times, I actually hate monster shooting/fighting in games.

Cheezdoodles
16-Jan-2008, 20:34
Is that if I'm hosting the game? Usually I have zero lag when I join a custom 8 player game.

Thats if your hosting.

The host's uploadspeed is the only thing that matters for everyone 99% of the time, after the obvious first bottleneck.

DJ12
18-Jan-2008, 10:58
Well, the full moon podcast is out now, apparently there are some details about Resistance 2 in it.

I haven't listened to it, but apparently the single player levels are completed and just need twining together in the story and fine tuning. GI played the game in 8 player co-op and those scans are confirmed to be in game.

patsu
18-Jan-2008, 12:07
Impressive ! They seem to be well positioned to take advantage of the FPS wave before it becomes stale.

betan
18-Jan-2008, 12:22
Impressive ! They seem to be well positioned to take advantage of the FPS wave before it becomes stale.

Well, in that sense there is almost no info regarding single player campaign and competitive multilayer.

Of course looking at the sales of original Halo on Xbox, one may conclude coop is the only important component of any shooter. :)

I'm glad to learn that classes are not in team deathmatch (at least for ranked) though.

deepbrown
18-Jan-2008, 12:59
Some misconceptions put to rest.

http://www.ripten.com/2008/01/17/more-resistance-2-info-some-misconceptions-put-to-rest/

Chameleon is a creature - not a stalker/vehicle

Random level generations is for co-op, not singleplayer. Plus changes set-up, but isn't procedurally generated

New soldier classes only in co-op, not online competitive multi.

Daozang
18-Jan-2008, 15:52
Well, I haven't noticed any lag before world wide servers, so if I had to guess, I'd say your problem would be related. Even after that, nothing deal breaker, mostly not even noticeable unless you know your stuff.

First I started to use NA only servers, but not being able to find matches frequently I had to switch world-wide.

I didn't know that you can choose the servers you'll play on... I'll try it again this weekend. I haven't played Resistance online as much as I'd want to...
On topic, I hope there will be traditional DM on R2 'cause I usually don't like class based multi.

betan
21-Jan-2008, 23:22
I take that as a joke response to my post?

Joke from objective me, reality from the diehard Resistance fan inside.

If not then you are out of touch with reality (no pun). I mean when you start raving and calling a game, GOTY, best ever, incredible gameplay, etc etc bassed on 60 player online and 8 co-op number alone

Unlike you, some people actually enjoyed Resistance and have faith in Insomniac as they always deliver. If there is hype it surely is not because of online ambitions of Insomniac alone.

...then that sure is overhype. :wink:

Maybe, but I wouldn't call it "overhype" just yet, at least until I see the game to determine the appropriate amount of hype. ;)

BTW, gaf has a strong Resistance community due to excellent online features of Resistance, so it's normal for gaffers to get over excited.

Kittonwy
22-Jan-2008, 05:24
Well, the full moon podcast is out now, apparently there are some details about Resistance 2 in it.

I haven't listened to it, but apparently the single player levels are completed and just need twining together in the story and fine tuning. GI played the game in 8 player co-op and those scans are confirmed to be in game.

To set the record straight, I am NOT Luke Smith.http://img.photobucket.com/albums/v500/EvilTaru/Indifferent2.gif

tirminyl
22-Jan-2008, 05:28
To set the record straight, I am NOT Luke Smith.http://img.photobucket.com/albums/v500/EvilTaru/Indifferent2.gif

:lol: When I heard that I was like :shock: , :wink:

ChryZ
26-Jan-2008, 01:53
Screenshots from Sony:

http://ehg-sonycomputer.hitbox.com/redirector?hb=DM540116FPDA;DM540116M1AN&cv.c1=&cv.c2=Resistance+2+Screenshots+7&cv.c3=&cv.c4=&cd=1&hec=1&vjs=HBX0201R&target=http%3a%2f%2fwww.us.playstation.com%2fMedia %2fScreenshot%2f17005%2fResistance_2_Screenshots_7 %3fDCMP%3dILC-RSS-Media
http://fp.scea.com/Content/Movies/17005/Images/HiResScreenShots.zip

betan
26-Jan-2008, 02:54
Screenshots from Sony:

http://ehg-sonycomputer.hitbox.com/redirector?hb=DM540116FPDA;DM540116M1AN&cv.c1=&cv.c2=Resistance+2+Screenshots+7&cv.c3=&cv.c4=&cd=1&hec=1&vjs=HBX0201R&target=http%3a%2f%2fwww.us.playstation.com%2fMedia %2fScreenshot%2f17005%2fResistance_2_Screenshots_7 %3fDCMP%3dILC-RSS-Media
http://fp.scea.com/Content/Movies/17005/Images/HiResScreenShots.zip

Thanks.
I see some poly edges on rocks in one of the pics. :twisted:

Kittonwy, how is the lighting? :)

inefficient
26-Jan-2008, 05:36
http://i31.tinypic.com/2zipurk.jpg

Wow! :shock:

Acert93
26-Jan-2008, 05:42
Nice underbrush. Gamersyde.com has a number of new high resolution shots as well.

dantruon
26-Jan-2008, 06:05
the pic is amazing and im sure the game will be too but the shot look like a bullshot to me, cant wait to see it in motion though.

betan
26-Jan-2008, 06:53
Gamersyde.com has a number of new high resolution shots as well.
They are the same ones as in the zip file.
the pic is amazing and im sure the game will be too but the shot look like a bullshot to me, cant wait to see it in motion though.

Bullshots of course (downscaled press shots for the print :) )
That said, Insomniac haven't disappointed regarding AA yet, hopefully they will do good by us again.

DieH@rd
26-Jan-2008, 10:19
Really nice shots.

Silent
26-Jan-2008, 10:46
Those shadows seem so "soft" at the edges (is that the correct way to describe it ?) Is such a thing achievable ?

Shifty Geezer
26-Jan-2008, 10:52
Look at the picture full size and you'll see some vertical dithering, so they're achieved through some trick. Not sure how that'll look in motion, but downsized it works well.

Arwin
26-Jan-2008, 11:57
Wow, that looks absolutely fantastic. The shadows are really great, and the sense of scale, geometry and depth in these images is fantastic.

ultragpu
26-Jan-2008, 12:32
and really nice use of color this time, you can see the contrast much better, i guess all owes to an enhanced lighting and shadow system. i just love the sense of scale, so epic!.

deepbrown
26-Jan-2008, 12:55
Really impressive...it's going to feel epic.

patsu
26-Jan-2008, 14:13
The screenshots raise more questions.

How the hell do you fight 2 Goliaths at the same time ? Is everything going to be in first person view ?

Also, did Insomniac say anything about flying/gliding like R&C ?

rekator
26-Jan-2008, 14:17
http://i31.tinypic.com/2zipurk.jpg

Wow! :shock:

This screen is a 1600*900 so probably a "Halo photomode like"…
But if they conserve the "lighting" of this screen for the in-game, kudos! ( is in the scope of the light in H3 so I only can like it :wink:)

22psi
26-Jan-2008, 15:28
pics look great... are those 2d backdrops?

Mrakor
26-Jan-2008, 15:58
This screen is a 1600*900 so probably a "Halo photomode like"…

They are resized.
Originally they are 1920x1080.

Just a moment...

Update:
http://gallery.greedykidz.net/get/365477/HiResScreenShots1.jpg?g2_serialNumber=1
http://gallery.greedykidz.net/get/365479/HiResScreenShots2.jpg?g2_serialNumber=1
http://gallery.greedykidz.net/get/365481/HiResScreenShots3.jpg?g2_serialNumber=1
http://gallery.greedykidz.net/get/365483/HiResScreenShots4.jpg?g2_serialNumber=1
http://gallery.greedykidz.net/get/365485/HiResScreenShots5.jpg?g2_serialNumber=1
http://gallery.greedykidz.net/get/365487/HiResScreenShots6.jpg?g2_serialNumber=1
http://gallery.greedykidz.net/get/365489/HiResScreenShots7.jpg?g2_serialNumber=1

Shifty Geezer
26-Jan-2008, 16:13
pics look great... are those 2d backdrops?I expect so. At that distance backdrops make sense if you can't reach those mountains. No reason to waste polys and textures on 'em. Well, the texture's actually pretty huge as a high-res backdrop!

DJ12
26-Jan-2008, 16:31
Every game they've done has had 4xAA.

Killzone has some competition, and if Resistance is 60 FPS, Killzone needs to go back to the drawing board.

deepbrown
26-Jan-2008, 16:32
They are resized.
Originally they are 1920x1080.

Just a moment...

Update:
http://gallery.greedykidz.net/get/365477/HiResScreenShots1.jpg?g2_serialNumber=1
http://gallery.greedykidz.net/get/365479/HiResScreenShots2.jpg?g2_serialNumber=1
http://gallery.greedykidz.net/get/365481/HiResScreenShots3.jpg?g2_serialNumber=1
http://gallery.greedykidz.net/get/365483/HiResScreenShots4.jpg?g2_serialNumber=1
http://gallery.greedykidz.net/get/365485/HiResScreenShots5.jpg?g2_serialNumber=1
http://gallery.greedykidz.net/get/365487/HiResScreenShots6.jpg?g2_serialNumber=1
http://gallery.greedykidz.net/get/365489/HiResScreenShots7.jpg?g2_serialNumber=1

1080p? Interesting.

Nesh
26-Jan-2008, 16:36
These images look briliant. Although people are starting to bring up the same "Bull shot" arguements they brought up in R&C, knowing what I saw in R&C for real, I am confident that these will be very close just as R&C

Shifty Geezer
26-Jan-2008, 21:13
They're clearly print/publicity quality images, not screenshots. 1080p 4xAA (and these shots show more than that) isn't happening this gen on a title like this. Promo shots are the norm and no-one should be crying foul either for their use or for being misled. Appreciate the quality of lighting, geometry and texturing, and don't try to fathom what IQ will be like yet.

Things overall are improving in adverts, especially with TV ads using in-game footage. For some consoles anyhow (yes, I'm pointing at you Mr. Wii!) ;)

Skrying
26-Jan-2008, 21:36
Some areas are really soft looking which has a very nice artistic effect, will that likely be present? To me some parts look like they were artistic concepts added later, but it's hard to say. Overall it's pretty darn nice looking, I'm not really a fan of some of the art direction (the monsters for instance, their heads and armor are certainly not my style) but on other parts I really like it. Will be interesting to see real shots of this game.

Arwin
26-Jan-2008, 21:39
Nevertheless, I can't rule out 1080p completely for Resistance. First of all, looking at Ratchett, that was 720p, but at 60hz, vs Resistance 1 at 30hz, but then note that they dropped 1080p at the last time because in the last five levels they ran out of memory for the enemy textures.

Now, this could be different this time around for two reasons:

- they didn't have streaming textures yet in Resistance 1, but they do now.
- more importantly, there's this quote from a recent interview with Naughty Dog:

Therefore, every MB saved improves the quality of our game. We’ve solved most of our memory problems by relying on the SPEs to perform compression, both at load-time and at run-time, using techniques developed by ICE, SCEA Tools&Tech and the SCEE ATG group.

So in theory, it's not impossible at all. It will be interesting to see whether or not they will have 1080p at 30, or 720p at 60, or something else, or maybe even both depending on what you choose / your TV supports.

All in all it's going to be very interesting. Even if they don't make 1080p though, I'm greatly looking forward to this game. I actually bothered to play through the first one, so I'm certainly going to try the second.

djskribbles
26-Jan-2008, 21:53
Every game they've done has had 4xAA.

Killzone has some competition, and if Resistance is 60 FPS, Killzone needs to go back to the drawing board.
actually, the first Resistance used Quincunx 2x and R&C uses 2xMSAA.
seeing how Resistance was a launch title and they could only do so much with R&C being a cartoony looking game, i think Resistance 2 will look very good. it will be the first title where Insomniac can really show off their skills on the PS3.

Shifty Geezer
26-Jan-2008, 22:11
So in theory, it's not impossible at all.IQ isn't a matter of memory but BW and processing power. 1080p @ 60 fps @ 4xAA isn't going to happen as covered by our numerous debates on what's possible on these consoles, ignoring the better-than-reality IQ of these images. If Insomniac do pull off 1080p 4xAA etc. then I'll be first in line to their developer conference on the subject because they'll be doing something extremely clever! Don't get me wrong, I'm sure the game will be a tour de force of next-gen console graphics. There's some excellent lighting here and a more balanced art direction (read less brown ;)) than RFOM1. I'm only saying in answer to Nesh that these screenshots aren't what you're going to see on your TV when you press the pause button, unless they implement a paused super IQ mode that redraws the image over multiple frames with ever improving AA! There's more AA going on here than mere mortal consoles can hope for, and that's to be expected from publicity shots. There's really no reason to raise the question of if their 'real' in-game shots or not on any game. If you can't make out the AA samples on the near vertical/horizontal lines, it's a PR shot.

Darkon
26-Jan-2008, 22:19
actually, the first Resistance used Quincunx 2x and R&C uses 2xMSAA.
seeing how Resistance was a launch title and they could only do so much with R&C being a cartoony looking game, i think Resistance 2 will look very good. it will be the first title where Insomniac can really show off their skills on the PS3.


Sure it's not Quincunx AA

djskribbles
26-Jan-2008, 22:44
not sure. all i remember is seeing 2xAA in the neverending upscaling thread. the game does look a tad softer than most.

Arwin
26-Jan-2008, 22:59
Now hang on there, EDIT: Shifty Geezer, I didn't say anything about 4xAA. ;) However, if you look at the 1080p screens, it has the typical AA that we are used to from Insomniac that shows more stepping over diagonals close to horizontal rather than diagonals close to vertical, very similar to the original Resistance and also Ratchet, by the way (probably all three have their typical Quincunx 2x, or a new version of it).

Also note that I did not say 1080p at 60fps.

(I'm not going to repeat my previous post, it's right up there. ;) )

djskribbles
26-Jan-2008, 23:02
if you're referring to my post, i was replying to DJ12.

Arwin
26-Jan-2008, 23:04
Sorry, I was responding to Shifty. I started this mail a while ago, but then my wife panicked over what turned out to be stretchmarks. Ah the joys of a father to be. ;) (obviously though the mother is worse off, what with the hormones eating the brain and all making all the scary physical stuff even scarier. I'm sure an interesting three months will be ahead)

AlStrong
26-Jan-2008, 23:56
Arwin, 1080p just doesn't seem feasible. Simply put, that's around 2.25x linear increase in pixels to shade. :???:

DJ12
27-Jan-2008, 00:51
not sure. all i remember is seeing 2xAA in the neverending upscaling thread. the game does look a tad softer than most.
I searched and I cannot actually see anything for Ratchet in there (ie I searched for Ratchet and there was no post from Quaz51 saying 1280x708 with 2xAA) Resitance as there though you are right and it is 2x(Q)AA

Darkon
27-Jan-2008, 01:51
I searched and I cannot actually see anything for Ratchet in there (ie I searched for Ratchet and there was no post from Quaz51 saying 1280x708 with 2xAA) Resitance as there though you are right and it is 2x(Q)AA

It looks to me like Ratchet is using QAA also.

Inquisitive_Idiot
27-Jan-2008, 03:31
Very nice looking!

I have not played the original Resistance, but from what I have seen in screenshots and videos this looks to be a step up over the original in terms of graphics. The scale is particularly impressive when considering the fact that the game is reported to have lots of characters on screen in both the single and multiplayer portions of the game.

Someone on NeoGAF posted a comparison shot between a Chimera (sp?) from the original Resistance: FoM and the second one. One of the things they highlighted was how much more colour variation the shot from Resistance 2 has over the original. I think the artistic change in colour pallet is one of the main reasons Resistance 2 looks so much better than the first one.

Also, is anybody else reminded of Halo 3 when viewing these screens. Something about this game just makes me think of Halo whenever I look at it.

ultragpu
27-Jan-2008, 03:39
1080p 30fps is good nuf for me. im very tempted upgrade to a 1080p set if this turn out to be true.

.Melchiah.
27-Jan-2008, 04:29
Someone on NeoGAF posted a comparison shot between a Chimera (sp?) from the original Resistance: FoM and the second one. One of the things they highlighted was how much more colour variation the shot from Resistance 2 has over the original. I think the artistic change in colour pallet is one of the main reasons Resistance 2 looks so much better than the first one.

Also, is anybody else reminded of Halo 3 when viewing these screens. Something about this game just makes me think of Halo whenever I look at it.

R1 / R2 Comparison screens, courtesy of NeoGAF:
http://i5.photobucket.com/albums/y180/nchoudhury/Resistance%202/comp2.jpg
http://i5.photobucket.com/albums/y180/nchoudhury/comp3.jpg
http://i5.photobucket.com/albums/y180/nchoudhury/comp4.jpg

As far as Halo 3 goes, we'll never know what Insomniac could accomplish at 600p. ;)

Inquisitive_Idiot
27-Jan-2008, 04:40
R1 / R2 Comparison screens, courtesy of NeoGAF:
http://i5.photobucket.com/albums/y180/nchoudhury/Resistance%202/comp2.jpg
http://i5.photobucket.com/albums/y180/nchoudhury/comp3.jpg
http://i5.photobucket.com/albums/y180/nchoudhury/comp4.jpg

As far as Halo 3 goes, we'll never know what Insomniac could accomplish at 600p. ;)

I think the first picture illustrates the point on colour pallet the best. The scene just seems so much more vibrant and alive compared to the one of the original Resistance.

On the topic of Halo 3, I was not trying to draw technical comparisons between the two games. I was just pointing out that when I look at Resistance it reminds me of Halo for some reason.

EDIT: The point I am trying to make is that if you can imagine playing Halo 3, and then all of the sudden one of the enemies from Resistance jumped out from behind cover they would not look entirely out of place.

wco81
27-Jan-2008, 04:48
As someone who doesn't play FPS games, it sounds like the same theme, big FPS battles with alien enemies.

[Shrug]

patsu
27-Jan-2008, 05:19
R1 / R2 Comparison screens, courtesy of NeoGAF:
http://i5.photobucket.com/albums/y180/nchoudhury/Resistance%202/comp2.jpg

Now that you show it side by side, I don't think I have seen Chimeras close their mouths in R1 before.

betan
27-Jan-2008, 05:42
As someone who doesn't play FPS games, it sounds like the same theme, big FPS battles with alien enemies.

It's the same theme alright, you shoot at enemies through first person view.
But how many FPSes you've played has big battles, one wonders.

If you mean same theme as R1, who knows, wouldn't make much sense to show more of the theme right now.

Acert93
27-Jan-2008, 06:01
Every game they've done has had 4xAA.

Killzone has some competition, and if Resistance is 60 FPS, Killzone needs to go back to the drawing board.

GG will never live up to gamer expectations in regards to graphics. Even if it bests every realtime game on the market (it won't--you cannot be #1 in all graphical effects and most people tend to gravitate to art over technology anyhow so it will be subjective to a degree) it will always fall far, far short of the target renders.

Based on KZ1 reviews, their best bet is to focus on realizing their complete gameplay vision for the title and shoring up the many areas that the press found lacking. Graphics are really the least of their concern.

Gitaroo
27-Jan-2008, 07:14
Killzone Liberation was awesome on the PSP, I trust GG that they can make good game after playing that. KZ2 seems to have everything from Liberation, like a cover system etc, so I think they are going at the right direction.

xatnys
27-Jan-2008, 08:19
R1 / R2 Comparison screens, courtesy of NeoGAF:
http://i5.photobucket.com/albums/y180/nchoudhury/Resistance%202/comp2.jpg
http://i5.photobucket.com/albums/y180/nchoudhury/comp3.jpg
http://i5.photobucket.com/albums/y180/nchoudhury/comp4.jpg

As far as Halo 3 goes, we'll never know what Insomniac could accomplish at 600p. ;)

The third shot seems to be a decent indicator for scale. The mech in R1 is about as tall as the tree to the left (shorter, now that I look at it). The mech in R2 is... several times larger than the trees. :yep2:

betan
27-Jan-2008, 08:51
The third shot seems to be a decent indicator for scale. The mech in R1 is about as tall as the tree to the left (shorter, now that I look at it). The mech in R2 is... several times larger than the trees. :yep2:

RFOM has Goliaths in addition to much smaller Stalker (the one in the picture), but you don't get to fight them on foot..

rekator
27-Jan-2008, 09:09
R1 / R2 Comparison screens, courtesy of NeoGAF:
http://i5.photobucket.com/albums/y180/nchoudhury/Resistance%202/comp2.jpg
http://i5.photobucket.com/albums/y180/nchoudhury/comp3.jpg
http://i5.photobucket.com/albums/y180/nchoudhury/comp4.jpg

As far as Halo 3 goes, we'll never know what Insomniac could accomplish at 600p. ;)

The point is more that Insomniac seems to be more concern with the color and the light (based on these screens who are renders like the firsts H3 screens but made with the game engine) for R2 than for R1, so is in the same "philosophy" than H3, and personnally R2 may be release in 640p like H3, I say Kudos!
Boring of these gray-brown games with flat light!:evil:

Why people thinking more pixels on screens is always better?
Better use of the pixels of screens is more important!:cool:

Danalys
27-Jan-2008, 10:11
the screen shots for the original resistance were never very good colour wise. all ps3 shots seemed to have contrast problems at one point aswell. the actual game is less yellow and more in line with overcast days. the lighting model in resistance 2 looks a massive improvement tho.

Turok
27-Jan-2008, 10:20
Man, those looks great, but bullshots always looks great. I think I might have to buy a PS3 now.

DaJuice
27-Jan-2008, 17:07
These seem to be bullshots ala the original Fall of Man press screenies: In-game assets, textures, etc, but a bumped up resolution and crazy amounts of super-sampling. I'm NOT expecting 1080p, however I'd be very, very happy, to get 4xAA @ 720p, and 30+fps, with a game that looks this good. Emphasis on the 4xAA, because the amount of anti-aliasing on Resistance was inadequate. I know... it's still better than nothing considering the majority of titles on the PS3 have zero AA, but I hope Insomniac will go for the gold with this one.

ninzel
27-Jan-2008, 17:44
I liked the colour of the first Resistance. It's muted sepia tone gave it a dated vintage look which was unique compared to most FPS games that go for as much colour and detail as possible. It helped establish it's own identity and I hope they end up keeping it. Improvements in detail and lighting are welcome though.

Skrying
27-Jan-2008, 18:03
Eh? I would say the opposite of that personally. Most FPS games have a very muted palette of colors. The very few games I can recall with a crazy amount of color are Crytek's games and the older Unreal games. Otherwise all the Quake and Doom games in history had bland colors, UT3, all the Call of Duty's, Halo is slightly better but not by that much, the Battlefield games were not much in the way of color, Bioshock didn't have tons either, STALKER certainly didn't, Half Life 2 and its episodes have some but it's not much. Hell, I'd say lack of color is typical in FPS games. That's one of the reason I like these Resistance 2 shots as they show some life in the game and the lighting model really helps that.

ninzel
27-Jan-2008, 18:28
Eh? I would say the opposite of that personally. Most FPS games have a very muted palette of colors. The very few games I can recall with a crazy amount of color are Crytek's games and the older Unreal games. Otherwise all the Quake and Doom games in history had bland colors, UT3, all the Call of Duty's, Halo is slightly better but not by that much, the Battlefield games were not much in the way of color, Bioshock didn't have tons either, STALKER certainly didn't, Half Life 2 and its episodes have some but it's not much. Hell, I'd say lack of color is typical in FPS games. That's one of the reason I like these Resistance 2 shots as they show some life in the game and the lighting model really helps that.

I see what you are saying in terms of colour compared to other genres,but it seems to my eyes at least that Resistance has this vintage looking filter applied(maybe filter is a better word) that makes it look unique compared to other FPS games. And I liked it. The new pics make it look like any other FPS game.

Scott_Arm
27-Jan-2008, 20:54
I have to say, I don't really like the art in this game. Those big four legged robot things look cool, but I don't like those ugly big-tooth guys.

Graphics look very impressive though, and co-op is fantastic.

Farid
27-Jan-2008, 21:37
Let me remind everybody in this thread that name calling and confrontational ad-hominem discussions are not allowed on the forum.

AlStrong
27-Jan-2008, 21:43
Let's all calm down folks. Posts do not have to be spur of the moment responses, and arguments should be civil and well constructed.

Cooler heads prevail!

Pink bunnies? :lol:


Yes, Pink Bunnies ftw :cool:

Could someone point out a game running at 720p and boasting a 4xAA mode? Folklore maybe... I don't remember.

Heavenly Sword is one. But please, keep the discussion of other games out of this thread. There is a perfectly fine thread for it here: Upscaling Discussion Thread (http://forum.beyond3d.com/showthread.php?t=46242)

Squilliam
27-Jan-2008, 22:17
Hey, if it's 60man MP (Perhaps theoretical because of LAG) and 8 man CO-OP, does that indicate that the AI uses up a large proportion of the CPU cycles? Does this indicate anything or do I have *pink bunnies* up my *pink bunnies*?

betan
27-Jan-2008, 22:44
Hey, if it's 60man MP (Perhaps theoretical because of LAG) and 8 man CO-OP, does that indicate that the AI uses up a large proportion of the CPU cycles? Does this indicate anything or do I have *pink bunnies* up my *pink bunnies*?

40 player MP in Resistance meant 0 CPU cycles dedicated to AI.

8 player COOP may imply an increase in enemy count, but it doesn't necessitate one console controlling all of them.

It would be nice have AI controlled squad members, but for some reason I doubt it.

AlStrong
27-Jan-2008, 22:50
I'm no network expert, but I would have expected the host to control the AI for bandwidth reasons. For each console to control their own set of enemies means a lot more data being sent from each console and received/synchronized than would already be occurring.

AW0L
28-Jan-2008, 00:46
COD4 is already a lag fest when theres more then 10-12 players to have that many in mp we might see a dramatic drop in quality.

djskribbles
28-Jan-2008, 00:51
the first Resistance has 40-player games with zero lag, and its a launch title. so 60-players isn't that hard to believe.

Skrying
28-Jan-2008, 01:03
the first Resistance had 40-player games with zero lag, and it was a launch title. so 60-players isn't that hard to believe.

How is it handled? Does Sony or such have dedicated servers they run or is a Peer-to-peer system?

AlStrong
28-Jan-2008, 01:08
How is it handled? Does Sony or such have dedicated servers they run or is a Peer-to-peer system?

Yup, Sony runs dedicated servers. 60-man MP shouldn't be an issue.

betan
28-Jan-2008, 01:15
I'm no network expert, but I would have expected the host to control the AI for bandwidth reasons. For each console to control their own set of enemies means a lot more data being sent from each console and received/synchronized than would already be occurring.

Assuming 8 player coop will increase the number of enemies, it's the lag more than cpu that makes it less than optimal to have a dedicated peer controlling all enemies, of course depending on squad distribution and enemy visibility.

I'd say letting the player control enemies he's directly dealing with and faking the rest, corrected occasionally with less frequent communication makes much more sense in general.

How is it handled? Does Sony or such have dedicated servers they run or is a Peer-to-peer system?

As been said, Sony runs dedicated servers for first/second party titles. That doesn't mean there is no p2p communication.

wco81
28-Jan-2008, 01:51
Sony does it for big titles but not necessarily all.

They charged $50 for SOCOM at a time when most SCEA titles for the PS3 were $40, to help cover some server costs.

So looks like the breakeven for these big online games is higher, to cover bandwidth costs for those servers for the two years between new releases.

Turok
28-Jan-2008, 09:13
COD4 is already a lag fest when theres more then 10-12 players to have that many in mp we might see a dramatic drop in quality.

Hardly. I'm sporting an embarrassing 768kbps up 128kbps down connection and whenever I play Ground War it is generally smooth. 360 version BTW.

Cheezdoodles
28-Jan-2008, 11:57
Hardly. I'm sporting an embarrassing 768kbps up 128kbps down connection and whenever I play Ground War it is generally smooth. 360 version BTW.

I got 8mbit upload and 16 mbit down or so, and i notice lag 99& of the time whenever im not hosting. The netcode is really rubbish, just taking a quick look at the killcam (even when the bars are all green) shows you how much lag there really is.

RenegadeRocks
28-Jan-2008, 13:07
Well, talking about Resistance, I have fallen in love with it! :oops: I am in my second playthrough and it just keeps feeling better and better ! I dunno, I used to be a fan of COD gameplay, but this has made COD look like boring to me. I didn't play COD4 on my PC once I got resistance, though I used to be a graphics wh**e, Resistance has changed that for me!

I am really looking forward to R2, but I think the original lean chimera looked better.These bulkier ones look like they have got influenced by the American muscle culture thingy(Gears of War) .:roll:

Anyways, Bring it ON!


(waiting for GDC to bring out new stuff!)

Phil
28-Jan-2008, 13:08
Dito. Resistance is still my most played PS3 game by far and am still loving it. It's just really fun and very solid.

Can't wait for Resistance 2!

Tap In
28-Jan-2008, 17:38
Hardly. I'm sporting an embarrassing 768kbps up 128kbps down connection and whenever I play Ground War it is generally smooth. 360 version BTW.

yep

never have I had noticeable lag on CoD4.... it's fast and furious.

Cornsnake
28-Jan-2008, 21:51
Resistance only had vehicles in the single player. I hope it stays that way.

betan
28-Jan-2008, 23:08
Resistance only had vehicles in the single player. I hope it stays that way.

Definitely no to vehicles in competitive multiplayer (at least for ranked).
Single player and co-op campaigns can have them though.

dantruon
29-Jan-2008, 02:56
Uh, those shots are from the game. I play through those areas at my desk. So no hoping required.

he works for Insomniac
http://www.neogaf.com/forum/showpost.php?p=9493272&postcount=1123

so basically what you see here:

http://i27.tinypic.com/2zdxd1e.jpg



is what you get when the game is release.

emacs
29-Jan-2008, 03:17
Resistance: Fall of Man was quite the impressive launch title for the PS3. i'm looking forward to the sequel.

Turok
29-Jan-2008, 03:17
I got 8mbit upload and 16 mbit down or so, and i notice lag 99& of the time whenever im not hosting. The netcode is really rubbish, just taking a quick look at the killcam (even when the bars are all green) shows you how much lag there really is.
That I will agree with. A lot of the times hits won't register and on the killcam it shows that you didn't even fire a shot. Painfully annoying.

AW0L
29-Jan-2008, 05:31
resistance was out at the begining so there servers were capable of handling it hopfully they can dedicate more servers from there dying EQ to ps3. like warhawk after the first 2 weeks and a half every thing ran smooth but COD4s been out for awhile and it gets alot of hiccups.

I made a mistake its not lag im getting its hiccups with COD4. could be my cable but my other games run fine

Skrying
29-Jan-2008, 06:08
So the real game will have that neat artistic effect like on the airplanes to the top left of the screenshot above? If so..... I want this game! That's like my favorite part of all the screens and if they managed to have scenes like that in real gameplay then it's highly impressive. I've long been a supporter of artistic efforts pushing overall graphics quality beyond technical limitations.

xatnys
29-Jan-2008, 06:08
he works for Insomniac
http://www.neogaf.com/forum/showpost.php?p=9493272&postcount=1123

so basically what you see here:

is what you get when the game is release.

Minus the bullshot features, of course.

dantruon
29-Jan-2008, 06:25
Minus the bullshot features, of course.
Every image gets some level adjustment just to match what's actually on our TVs. That's what you're seeing there -nothing sinister about it at all.
same guy who works at Insomniac.

http://www.neogaf.com/forum/showpost.php?p=9490580&postcount=1070

RenegadeRocks
29-Jan-2008, 07:52
I have been asking around about that for quite some time now.You see, I see these trailers and screenshots on my PC , but I am gonna play on my SDTV which has a very different contrast and color scheme. So, does that explain the black areas I see on my SDTV which are not there when I see some of the footage. Also, in some of the vids I do see black areas. Are these footages from tv ?

Do these guys make the lighting and colours according to SDTV displays ? or are the colours and contrast different on LCD TVs? Is it that the guys playing on SDtv get a different image?

What if I connect my ps3 to a LCD monitor? Which one gives me the image the way the devs made it?
:?::roll:

Neb
29-Jan-2008, 11:12
same guy who works at Insomniac.

http://www.neogaf.com/forum/showpost.php?p=9490580&postcount=1070

I still doubt it will look as clean and seamless as in the ss. The ss looks like really high res downscaled images creating perfect edges and seamless contrast between objects a la' painting style/photo aswell as AF effect for everything. Reminds me very much of Halo3 photo mode which creates the same effects that greatly enhances the screenshots. :smile:

djskribbles
29-Jan-2008, 11:44
i doubt it will too. but both R&C and RFoM look quite close to their early bullshots. in motion when you're not paying too much attention to detail, it will probably look that way. and thats probably was jstevenson was getting at.

Arwin
09-Feb-2008, 16:57
A tiny little interview here:

http://media.ps3.ign.com/media/142/14211237/vid_2279070.html

Ted promises a similar jump in technology (graphics, gameplay) from Ratchet to Resistance 2 as from Resistance 1 to Ratchet.

Also I think it's a great idea that they change the narrative to be focussed more on and from Hale. The third person historical narrative to me really didn't work that well. It's not that as a story device it's not effective, but as a gameplay driven story device it's hard to make it so that you actually get a sense of urgency and give the player an idea of actually mattering in the game. It was my main gripe in terms of presentation of Resistance one (overall the story was at least decent enough), so I'm glad they are addressing it, and their new approach with Hale being in a more commanding and strategic role for the US campaign sounds good and has a lot of potential, and even makes some sense in that he's become a bit of a big guy after the first game. Potential I see in particular in building out the tension of him still being infected with the Chimera virus that was already used reasonably well in his encounters with his squad mate.

He also mentions why they go for 60 players (they thought they had a decent handle on 40 players now and wanted to explore the boundaries between MMO and FPS), and talks a little about squad mechanics, detailing three different soldier classes (soldier, sniper, medic, basically) and a few details on how the medic has some interesting abilities and is a more rounded, in the middle character who is more difficult to play, but has more to him than the other two like some ability that charges based on how well he performs offensively for instance).

I don't know, because he leaves a lot in the dark, but if I were to guess, I'm thinking that there will be more squad based stuff in the 60 player online games, maybe with different teams having to achieve different goals, and maybe even a mode where you could do a four-way match between four teams in the same environment or something.

The (up to?) 8 player co-op partly originated from the complaints from the lack of online co-op in Resistance one, and will basically be a story that runs paralel to the single player campaign. I wonder if it will be of the same size also. If so, awesome, and it's now officially the first FPS that I'm actually looking forward to. Somehow Resistance 1's single player just clicked with me and I can definitely stand playing more, especially with all these excellent improvements, and I'd love to play this kind of coop too.

Mr. Domino
09-Feb-2008, 18:44
I wonder if you can play the co op mode alone to, probably not though.

wco81
09-Feb-2008, 18:47
people will be complaining there's no split screen co op mode.

Mr. Domino
09-Feb-2008, 18:54
people will be complaining there's no split screen co op mode.

In co op you have a two player splitscreen mode.

Kittonwy
11-Feb-2008, 11:59
A tiny little interview here:

http://media.ps3.ign.com/media/142/14211237/vid_2279070.html

Ted promises a similar jump in technology (graphics, gameplay) from Ratchet to Resistance 2 as from Resistance 1 to Ratchet.

Also I think it's a great idea that they change the narrative to be focussed more on and from Hale. The third person historical narrative to me really didn't work that well. It's not that as a story device it's not effective, but as a gameplay driven story device it's hard to make it so that you actually get a sense of urgency and give the player an idea of actually mattering in the game. It was my main gripe in terms of presentation of Resistance one (overall the story was at least decent enough), so I'm glad they are addressing it, and their new approach with Hale being in a more commanding and strategic role for the US campaign sounds good and has a lot of potential, and even makes some sense in that he's become a bit of a big guy after the first game. Potential I see in particular in building out the tension of him still being infected with the Chimera virus that was already used reasonably well in his encounters with his squad mate.

He also mentions why they go for 60 players (they thought they had a decent handle on 40 players now and wanted to explore the boundaries between MMO and FPS), and talks a little about squad mechanics, detailing three different soldier classes (soldier, sniper, medic, basically) and a few details on how the medic has some interesting abilities and is a more rounded, in the middle character who is more difficult to play, but has more to him than the other two like some ability that charges based on how well he performs offensively for instance).

I don't know, because he leaves a lot in the dark, but if I were to guess, I'm thinking that there will be more squad based stuff in the 60 player online games, maybe with different teams having to achieve different goals, and maybe even a mode where you could do a four-way match between four teams in the same environment or something.

The (up to?) 8 player co-op partly originated from the complaints from the lack of online co-op in Resistance one, and will basically be a story that runs paralel to the single player campaign. I wonder if it will be of the same size also. If so, awesome, and it's now officially the first FPS that I'm actually looking forward to. Somehow Resistance 1's single player just clicked with me and I can definitely stand playing more, especially with all these excellent improvements, and I'd love to play this kind of coop too.

Classes are for CO-OP ONLY.

Kittonwy
11-Feb-2008, 12:00
people will be complaining there's no split screen co op mode.

Those are the very same people who will complain about basically anything they can find.

RenegadeRocks
12-Feb-2008, 06:55
@Kittonwy:

Its not exactly like that. There are people like me who like to have friends over for a beer while playing split screen co-op. I find it much more fun to have a laugh and shout to each other right in front of each other. Playing online in a get -together won't fit, will it? It's the same reason I had to leave out Burnout :Paradise. I was looking forward to it, but as my roommate said," What the hell will we do? See each other race?":roll:

cthellis42
12-Feb-2008, 07:31
Yeah, but now when you get together you play Wii or Rock Band or Guitar Hero. Who bothers with shooters and racing games and stuff? :razz:

RenegadeRocks
12-Feb-2008, 09:44
@cthellis42 :
:wink: Well, the society undergoes another change!
Hope, Insomniac remembers us oldies!:razz:

(BTW, I am just 26, when did I get old??:shock:)

.Melchiah.
12-Feb-2008, 21:49
people will be complaining there's no split screen co op mode.

Say what?! I really, really hope online co-op isn't all there is. Without split-screen co-op Resistance wouldn't have been as great as it was (and still is). Personally, I'm not that interested in online play, be it co-op or competitive.

Arwin
12-Feb-2008, 23:00
Two player off-line co-op was already confirmed the exact same time they first announced 8 player online coop, so don't all get yer panties in a bunch now ya hear?

.Melchiah.
12-Feb-2008, 23:13
Two player off-line co-op was already confirmed the exact same time they first announced 8 player online coop, so don't all get yer panties in a bunch now ya hear?

Phew! :)

tha_con
12-Feb-2008, 23:31
I still doubt it will look as clean and seamless as in the ss. The ss looks like really high res downscaled images creating perfect edges and seamless contrast between objects a la' painting style/photo aswell as AF effect for everything. Reminds me very much of Halo3 photo mode which creates the same effects that greatly enhances the screenshots. :smile:

Did you not play the original Resistance?

There's a lot you can do when you're not using motion blur and extremely exaggerated "HDR" to make your game 'pretty'. Resistance is quite possibly one of the smoothest looking games I've seen this generation.

Neb
13-Feb-2008, 00:20
Did you not play the original Resistance?

There's a lot you can do when you're not using motion blur and extremely exaggerated "HDR" to make your game 'pretty'. Resistance is quite possibly one of the smoothest looking games I've seen this generation.

Of course, but it comes with a prize, increased bluriness, and not to forget the lack of AF. Downscaled images gets a huge amount of AF and AA. And 720p 2xAA will have jaggies but bluring can help a lot, but becouse of that Quincunx is not my friend when I game! ;)

deepbrown
13-Feb-2008, 10:49
Of course, but it comes with a prize, increased bluriness, and not to forget the lack of AF. Downscaled images gets a huge amount of AF and AA. And 720p 2xAA will have jaggies but bluring can help a lot, but becouse of that Quincunx is not my friend when I game! ;)

What about Ratchet...that's pretty clean with good textures.

Neb
13-Feb-2008, 13:27
What about Ratchet...that's pretty clean with good textures.

Looks good and clean but IMO I find it to be more of the type of textures. With that I mean the art for them, a more cartoony touch to them which still would look good or appropiate and blend in with the rest even if lower res. Resulting in a uniform image which always looks more pleasing than if edges and jaggies are visible making contrast, even if it comes with sharper IQ.
In the end I think it is mainly the amount of textures used in RC that makes it differ from Resistance when talking about textures.

Shifty Geezer
13-Feb-2008, 17:59
Split screen coop is essential! RFoM has been the game of choice for the past couple of weeks at our Tuesday Fun-Nights, and though only 2 player with three of us guys playing, we share the controller and enjoy watching and offering supportive advice when we're on the back seat. I was asked last night after announcing 8 player coop in RFoM2 if 4 player would feature. I don't suppose it will, which is a crying shame! It's a great feature for some people and has done very well for some titles like Hired Guns and Halo. Dumb down the visuals if you have to but include four-player split-screen as the very best coop team experience you can get with the team-members in the same room.

Regards the gameplay, I am impressed by RFoM. They have got variety in the weapons, mostly through the second fire mode, that makes them actually worth swapping between for different jobs. Weapon selection is a bit dodgy and in the heat of the moment it's easy to overshoot a weapon and pick the wrong one, and controlling some of them is difficult without any chance to practice, but overall they've worked excellently to add a tactical element especially with coop and players running different roles.

I've played GeOW to completion in coop, and H3 to completion or close, I don't recall, and we're about 3/4 of the way through RFoM. RFoM is definitely the ugliest of the three, and the visuals are drab, but gameplay wise it's an FPS I actually enjoy and would care to buy. The grenades work naturally; you have all the weapons on hand rather than being restricted to a choice of a couple at any time; they have different functions that make a real difference rather than just being shooters with different graphics; the levels are varied enough to call into action the different weapons; AI's pretty good with monsters sneaking around, avoiding grenades etc. and not dumbly going where you want and laid all your stickybombs!, although ally AI is laughable with grunts standing in your way just as you shoot a rocket... They need to add the option to push them off the building! All in all I'm looking forward to the sequel, which is the first time I've ever been excited for an FPS, so big kudos to Insomniac. Although hopefully for RFoM2 they'll actually bother to spend 5 minutes on Google Maps to avoid laughable faux pas like placing entire cities in the wrong place...

Arwin
13-Feb-2008, 18:14
Split screen coop is essential! RFoM has been the game of choice for the past couple of weeks at our Tuesday Fun-Nights, and though only 2 player with three of us guys playing, we share the controller and enjoy watching and offering supportive advice when we're on the back seat. I was asked last night after announcing 8 player coop in RFoM2 if 4 player would feature. I don't suppose it will, which is a crying shame! It's a great feature for some people and has done very well for some titles like Hired Guns and Halo. Dumb down the visuals if you have to but include four-player split-screen as the very best coop team experience you can get with the team-members in the same room.

I would personally prefer a two-console solution - these days bringing along a PS3 with a 22" LCD monitor or something similar is easy enough. I would like to see more offline support for that kind of thing, for some good old fashioned LAN party stuff. ;) But I'm wondering if we'll see split-screen online / LAN. It would be great and I hope so, but maybe it's too much to hope for.

Weapon selection is a bit dodgy and in the heat of the moment it's easy to overshoot a weapon and pick the wrong one

There's two ways to select a weapon, one with an on-screen menu (that pauses the game in single player mode) and one without. Forgot what buttons (d-pad?) but I'm sure you'll figure it out. ;)

All in all I'm looking forward to the sequel, which is the first time I've ever been excited for an FPS, so big kudos to Insomniac.

Agreed (though ok, I was excited for Doom and Quake, but that was a different millenium)

Although hopefully for RFoM2 they'll actually bother to spend 5 minutes on Google Maps to avoid laughable faux pas like placing entire cities in the wrong place...

:lol: (I'm imagining Mike reading this ;) )

Cornsnake
13-Feb-2008, 19:25
So far the only thing they have confirmed is 2 player offline co-op and up to 8 players online. It would be a shame if they didn't include 4 player co-op, because they can have that amount online. And the maps are altered versions of the online 60 people multiplayer maps.

In Resistance you can only pause the game while selecting guns in the singleplayer not co-op.
The game looks best in the last levels. Especially the falling snow and broken windows.

RenegadeRocks
15-Feb-2008, 08:23
Oh Yes! The moment I entered the Tower, where the Angel shows up and dissappears, the whole room where I was playing( my whole family) went "WOW !!!!" together! It was beautiful. Also the levels after Rooftops were totally up in terms of graphics!.

_phil_
15-Feb-2008, 08:46
Best glass windows in any game.
Physics are the best i've seen too .

Oboro Shogun
16-Feb-2008, 06:03
The screens for Resistance 2 are in my non technical opinion the most impressive visuals on console in the near future. If it's as fun as the first this game will be the best shooter in years for me. COD4 is too slow, though I know it's great.

Arwin
21-Feb-2008, 15:25
This is hilarious, at least, I couldn't listen to the audio, but this videoclip Insomniac seem to have made about themselves is great fun:

http://www.eurogamer.net/tv_video.php?playlist_id=7350

Also, I noticed two hints on Resistance 2 - no ideo if they are true but on on of the computers it says 12 new Chimeran enemies, and later it says 0708, which I presume hints at a juli release this year.

Cornsnake
21-Feb-2008, 15:37
James stevenson has confrimed the 12 new chimera and 0708. But not what 0708 stands for. And there are still more hints in that video. I don't think its the release data. Insomniac always release their games at the end of the year.

Mr. Domino
21-Feb-2008, 15:37
I think the "0708" message means the date for beta testing or a demo rather than the releasedate of the full game.

Shifty Geezer
21-Feb-2008, 15:58
It's a song extolling the virtues of Insomniac, for those who can't hear audio. I'd have thought anyone with any talent in this industry would be applying, and soon we'll see the location tag of all our B3D developers at Burbank, California!

Arwin
21-Feb-2008, 16:13
James stevenson has confrimed the 12 new chimera and 0708. But not what 0708 stands for. And there are still more hints in that video. I don't think its the release data. Insomniac always release their games at the end of the year.

But they may not this time, because of Killzone 2?

Cornsnake
21-Feb-2008, 18:45
Maybe. But Insomniac is still independent so they can probably release when ever they want. They were always happy to release Ratchet & Clank next to Jak. Who wants to release during the summer anyway.

inefficient
21-Feb-2008, 18:50
It must be July 2008. Not July 8th.

Shifty Geezer
21-Feb-2008, 18:50
When there's nothing else out, you'll have the market to yourself, and RFoM2 will have legs and keep selling past its launch. A Summer launch would be unconventional but it might not be a bad thing in the long run, and would start generating income a few months earlier.

AlStrong
21-Feb-2008, 19:21
Isn't E3 in July?

desmond
21-Feb-2008, 19:34
I assumed that they would demo it at E3 and release it after labor day. If they are releasing in July, PSN demo will be available in May.

Cornsnake
21-Feb-2008, 19:36
The dutch OPM has a preview of Resistance 2 and it says its going to be released at the end of the year. Although I would not mind getting it sooner. This is still my most anticipated game.

JPT
22-Feb-2008, 17:37
Some of these games you are seeing, like a Metal Gear Solid 4 which is a summertime exclusive, plus Resistance 2 – they're tipping the scales at 30, 40, 50GB.

http://www.gamesindustry.biz/content_page.php?aid=33414

AlStrong
22-Feb-2008, 17:45
This might be of some interest. I don't know. ;)
And I think one of the biggest games for us will be Resistance 2. We expect that, in November

JPT
22-Feb-2008, 17:51
Yeah forgot about that one... ohh well :)

Arwin
22-Feb-2008, 18:07
http://www.gamesindustry.biz/content_page.php?aid=33414

I'll get my vindication yet. ;)

In the meantime though, this was quite an agressive interview. I didn't quite like it 100% (PR speak is tiring), but overall, yes, things are looking good for Sony. But that's not news. Hopefully though they will get that open beta for Home out before or during E3.

Shifty Geezer
22-Feb-2008, 18:29
In the meantime though, this was quite an agressive interview.It was all airy-fairy business speak, extolling how wonderful their company was and skirting round the questions. How nice it is to feel as a Sony consumer that you've been 'leveraged' into buying their products ;)

patsu
22-Feb-2008, 18:38
It sounded like a 2-year-old interview though. Scott must have missed all that fun. :no:

Someday, these SCEA, SCEE and SCEJ executives need to sing to the same tune. Someday before I die. It's gotta happen. ... I think.

pipo
22-Feb-2008, 18:50
It sounded like a 2-year-old interview though. Scott must have missed all that fun. :no:


My thoughts exactly. And looking at the quotes from the forthcoming interview on NextGen, that one's going to get good too...

Those interviewers should grow themselves some ***** by the way.

Gradthrawn
22-Feb-2008, 19:06
My thoughts exactly. And looking at the quotes from the forthcoming interview on NextGen, that one's going to get good too...

Those interviewers should grow themselves some *****.

http://www.penny-arcade.com/images/2006/20060120l.jpg

JPT
13-Mar-2008, 20:04
Another preview talk of the game

http://www.computerandvideogames.com/article.php?id=184388

.Melchiah.
20-Mar-2008, 21:00
Another Fullmoon Show is here!

http://www.insomniacgames.com/podcast/podcast.php
We chat about concept art for Resistance 2, and bring in concept artist Brian Yam for I Want Your Job. For multiplayer fans, we discuss our recent playtests and upcoming deadlines. In addition, we bring in a game industry icon, who is now working on movies. And if you haven't read MyRes Monthly yet, a fan-created MyResistance magazine, we tell you why you shoulnd't miss it. Plus Rolf's Rant and more!

* 0:00:00 - Introduction, March Madness
* 0:09:08 - Resistance 2 Update (R2 long logo) (R2 short logo) (Medic Co-op Concept) (Spec Ops Co-op Concept)
* 0:22:05 - Mystery Guest of the Week (part 1 of 2) (link)
* 0:44:16 - I Want Your Job! with Concept Artist Brian Yam (link) (R2 Iceland Invasion)(R2 Boss Fight Concept)
* 1:00:00 - Community Update (link)
* 1:10:45 - Rolf's Rant
* 1:17:30 - Closing, outtakes

Cornsnake
20-Mar-2008, 21:09
It takes long time to download. Its only 55Mb and 40 minutes later i'm at 90 %. Usually it well worth the long wait, they make excellent podcasts.

Gradthrawn
21-Mar-2008, 14:21
Hmmm, I guess the native resolution hasn't been nailed down yet:


tielo | March 20th, 2008 at 2:34 pm (http://blog.us.playstation.com/2008/03/20/resistance-2-first-look-multiplayer-classes/comment-page-1/#comment-50062)
I’ve got 2 questions for you.
1) As much as I like a multiplayer game, but will there stil be a great singelplayer game?
2) What is the resolution of the game (1080P???)

James Stevenson replied on March 20, 2008 at 2:44 pm
1. Definitely, single-player is still a major focus for us!
2. Too early to comment on that!


I thought maybe he was refering to whether or not they'll support 1080i for laggards, but he seems to differietiate between the native resolution and scaled resolution, as further in the comments:


rockmanjoey | March 20th, 2008 at 4:52 pm (http://blog.us.playstation.com/2008/03/20/resistance-2-first-look-multiplayer-classes/comment-page-2/#comment-50118)
Just need to know if this game will support 1080i like Ratchet and Clank did? My friend has the early HDTVs which don’t do 720p and would like to know if it will support the resolution? Many Thanks

James Stevenson replied on March 20, 2008 at 5:00 pm
We updated our engine to support scaling in RCF, so no worries there!

betan
08-Apr-2008, 12:02
I see that teaser trailer is coming up on GTTV this Friday.
Hope they show some realtime stuff (not necessarily gameplay).

RenegadeRocks
09-Apr-2008, 08:08
I am so waiting for it !!!! moving, running, screaming Chimera in the new look and engine !Come ON ! KILL 'EM ALL ! KILL 'EM ALL ! AAAAAAaaagh ! :twisted:

Gradthrawn
11-Apr-2008, 15:36
Just a reminder to any Resistance fans out there. Don't forget to set your magical recordificating devices to recordify Gametrailers tonight (4/11) on Spike. They're suppose to have a trailer for R2.

Although I'm sure it will end up on the web quickly.

patsu
12-Apr-2008, 16:33
It's out now:

32739

Arwin
12-Apr-2008, 16:51
And it does look very promising. You can see some definite Ratchet evolution in process there, with the scene being shown, which is possibly the opening seen, having some clear echoes from the Ratchetverse, but very clerely with a Resistance theme. I think Resistance 2 is going to be amazing.

Inquisitive_Idiot
12-Apr-2008, 17:16
Very impressive teaser! I wonder if that is just a concept render or the actual game in real-time?

Neb
12-Apr-2008, 17:20
Very impressive teaser! I wonder if that is just a concept render or the actual game in real-time?

It looks nice with that Independence day 'City under attack' scenario. I think it is ingame, most likely a cut-scene real-time (or recorded real-time video) scene.
I assume that becouse it seems to do selective AA, the man near you has lots of AA wilst the farther away it has less. Look at the middle-right ( :oops: ) ship and house/objects and see jaggies creeping.

betan
12-Apr-2008, 17:42
Awesome teaser, considering the length of the actual footage.
Good presentation, conveys the scale of invasion pretty well.
A little destruction on the background would be nice though.
And explosions could have a little reflection on the water. But apart from that and a need for little animation tweaking I dig the water, looks like water shaders will be R2's glass shaders.
Interestingly, R&C F teaser had very similar setup with large number of ships flying over the city.

BTW, I'm gonna be really pissed if they kill "the man" after 19 hours.
But I hope that means 19 hours of continuous gameplay with smooth cutscene transitions.

patsu
12-Apr-2008, 17:58
And it does look very promising. You can see some definite Ratchet evolution in process there, with the scene being shown, which is possibly the opening seen, having some clear echoes from the Ratchetverse, but very clerely with a Resistance theme. I think Resistance 2 is going to be amazing.

Yes, that is what I called an Invasion.
I hope they put in extra effort for music scores. Some Imperial March theme song would be awesome. ;-)

Seriously, I would love to compare this with KZ2's Helghast invasion footage later.

If they want to up the wow factor a few notches, look to the anime world. If this is an anime, you would see one of those motherships warp into Earth near to the sea level. @_@


BTW, I'm gonna be really pissed if they kill "the man" after 19 hours.


It could be 19 hours for Earth. Or may be 19 hours before his dental appointment.

betan
12-Apr-2008, 18:19
It could be 19 hours for Earth. Or may be 19 hours before his dental appointment.
:)
Which reminds me, Nathan in the the teaser said more than he did in the whole game.
There is an unlockable video in R1 extras, which takes place in the final Chimeran level.
Now whenever I hear Nathan talking, I remember that video and start laughing.
I won't be getting used to a talkative Nathan anytime soon I guess.

Cornsnake
12-Apr-2008, 18:26
If they say he is going to die, then they should kill him. Better yet, turn him into a chimera and have the player kill him. I've had enough of these story lines where the main character is suppose to die but still survives at the end. In fact the americans allready declared Hale dead at the start of Resistance fall of man.

Its a little strange hearing Hale talk so much after the first game. Wasn't the other infected soldier also the silent type?

FirewalkR
12-Apr-2008, 19:32
Opinions regarding the rendering at neogaf are all across the board. I myself believe it to be (possibly) an in-engine pre-render. That lighting looks too good to me. And the door-kick scene with the motion blur and light when the door opens seems too good too. That's a pretty much non-technical opinion though, I wonder what the most knowledgeable b3d posters think about this. Guys like Deano Calver or Marco Salvi for example. Who knows... perhaps even Mike Acton, I'd like to hear him speculate on whether Insomniac used the in-game engine or not. :lol:

ultragpu
12-Apr-2008, 20:22
http://i27.tinypic.com/2hx6k9x.jpg
just my observation so far. i think it's in engine too. plus what Betan said about the lack of explosion reflection in the water and building destructions. also the building scape is scarce of textures and AA, some kind of LOD maybe.

Neb
12-Apr-2008, 20:37
Also add the jaggies visible on the house and ships at the middle-right (selective AA?) of the screen (very visible in the HD video). Now if it where CG it would most likely not have that. Though don't see the lighting being anything more spectacular than default games already released.

_phil_
12-Apr-2008, 20:51
That lighting looks too good to me

Only on Nathan Hale.
It's because he doesn't belong to the scene and is (obviously) composited from (most probably ) off line rendering.

betan
12-Apr-2008, 20:59
http://i27.tinypic.com/2hx6k9x.jpg
just my observation so far. i think it's in engine too. plus what Betan said about the lack of explosion reflection in the water and building destructions. also the building scape is scarce of textures and AA, some kind of LOD maybe.

Certainly not professional CGI work, but there is no point discussing it's in-engine or not.
The important question would be whether it's realtime or not.
Personally I don't care much about that either.
Maybe trailer has some postprocessing or is speedup of slower rendering, but I'm pretty sure we will see similarly populated sky and water in the game, the background may be sprite for all we know.

iceberg187
13-Apr-2008, 03:03
How could anybody look at that and think of anything but an in-engine render? Looks great. I already have this preordered.

desmond
13-Apr-2008, 03:31
cant wait to see gameplay in june!

patsu
13-Apr-2008, 07:48
http://i27.tinypic.com/2hx6k9x.jpg
just my observation so far. i think it's in engine too. plus what Betan said about the lack of explosion reflection in the water and building destructions. also the building scape is scarce of textures and AA, some kind of LOD maybe.

That shot reminds me of Lair: A bridge, burning city, ocean, flag(s), and many flying units. Although Lair looks kinda rough, it is also a launch game with more freedom in movement (as opposed to only walking/running), physics-based water, tons of troops on the ground and ships. Hence, I also think the teaser should be in-engine.

Frankly, the only thing I care about in Resistance is the gameplay and AI. The graphics is already clean and nice in R1... although it can use more colors.

The only nitpick I have is that the ships should move in crowd/swarm (e.g., smaller ships providing an air umbrella for their mothership, or flying in squadron formation to some destination). The random linear flight pattern looks ok in R&C's cityscape, but may look aimless in R2.

ultragpu
13-Apr-2008, 09:10
That shot reminds me of Lair: A bridge, burning city, ocean, flag(s), and many flying units. Although Lair looks kinda rough, it is also a launch game with more freedom in movement (as opposed to only walking/running), physics-based water, tons of troops on the ground and ships. Hence, I also think the teaser should be in-engine.

Frankly, the only thing I care about in Resistance is the gameplay and AI. The graphics is already clean and nice in R1... although it can use more colors.

The only nitpick I have is that the ships should move in crowd/swarm (e.g., smaller ships providing an air umbrella for their mothership, or flying in squadron formation to some destination). The random linear flight pattern looks ok in R&C's cityscape, but may look aimless in R2.
yeah now that you mentioned it, Lair does resemble the scope and detail more or less. although Nate's polycount and lighting seems abit too good for realtime though.

deepbrown
13-Apr-2008, 10:43
All looks in-engine apart from Hale. I'd say that we'll be seeing this in real-time gameplay easily. Insomniac wouldn't show this otherwise. I expect it to start with a an inegnine cutscene looking at this, and then it having a seemless transition into gameplay.

patsu
13-Apr-2008, 17:01
yeah now that you mentioned it, Lair does resemble the scope and detail more or less. although Nate's polycount and lighting seems abit too good for realtime though.

Looking at Lair and R&C, I am curious whether Insomniac plans to transplant the flight and space battle levels to R2. I hope not.

I'd like Nathan to do more (e.g., climb) but dogfighting is something that should be left to another game. Unlike R&C, R2 should provide a deep experience for everything Nathan does -- as opposed to a wide array of shallow (but entertaining) capabilities.

betan
14-Apr-2008, 00:42
Looking at Lair and R&C, I am curious whether Insomniac plans to transplant the flight and space battle levels to R2. I hope not.

I'd like Nathan to do more (e.g., climb) but dogfighting is something that should be left to another game. Unlike R&C, R2 should provide a deep experience for everything Nathan does -- as opposed to a wide array of shallow (but entertaining) capabilities.

I doubt we'll see dogfights in R2, but I'd welcome hover mode flight battles.
The vehicle sections in the first one for example, were shallow mostly but provided gameplay variety which I liked.

RenegadeRocks
14-Apr-2008, 07:50
Super Uber CoooOOOooooOOOoooOOOOoooL !:grin:
I love it ! although the graphics look very rough right now, but What the Helll ! Resistance 2 has struck the right note ! :grin:

RenegadeRocks
14-Apr-2008, 07:55
And yes, it is looking a bit like Ratchet, I hope with post processing effects and apt handling of the first person view, that can change into pure Resistance !
If there are dogfights . then they better feel like Independence Day, That is a very fine line Insomniac would be treading on! It has to feel gritty and serious , not like Ratchet at all!

patsu
14-Apr-2008, 08:11
I doubt we'll see dogfights in R2, but I'd welcome hover mode flight battles.
The vehicle sections in the first one for example, were shallow mostly but provided gameplay variety which I liked.

I remember the Goliath, Tanks and Jeep levels. The last one is the most well done. I have mixed feelings about the third person view in the first two.

Hover mode ? Actually I don't mind if they explore gameplay related to gravity (or lack of gravity). R&C kind of gliding + walking/running (The Sargasso level) may be interesting, or any other way to transport between Chimeran ships and bases. :)

But no space pirates on-rail shooter please.

ultragpu
14-Apr-2008, 08:39
I remember the Goliath, Tanks and Jeep levels. The last one is the most well done. I have mixed feelings about the third person view in the first two.

Hover mode ? Actually I don't mind if they explore gameplay related to gravity (or lack of gravity). R&C kind of gliding + walking/running (The Sargasso level) may be interesting, or any other way to transport between Chimeran ships and bases. :)

But no space pirates on-rail shooter please.

i belive at some stage of the game you'll be fighting airbourne. it just doesnt feel epic enough without some crazy aerial dog fight. besides, how in the world can you take down one of those city-sized behemoth without fly vertically straight in their opening?

RenegadeRocks
14-Apr-2008, 11:31
i belive at some stage of the game you'll be fighting airbourne. it just doesnt feel epic enough without some crazy aerial dog fight. besides, how in the world can you take down one of those city-sized behemoth without fly vertically straight in their opening?

:lol:

ultragpu
14-Apr-2008, 11:41
If there are dogfights . then they better feel like Independence Day, That is a very fine line Insomniac would be treading on! It has to feel gritty and serious , not like Ratchet at all!

you read my mind!

patsu
14-Apr-2008, 16:05
i belive at some stage of the game you'll be fighting airbourne. it just doesnt feel epic enough without some crazy aerial dog fight. besides, how in the world can you take down one of those city-sized behemoth without fly vertically straight in their opening?

Argh ! Don't you think they need to do it stealthily ? In ID4, the virus (ahem) was downloaded quietly without any dogfight. And then (of course), killing one affected the entire fleet. XD

[Okay, I am done with speculating R2 story. :) I think we will all be killed by global warming, starting with Chimera first since they overheat easily :-P]

ultragpu
14-Apr-2008, 18:47
Argh ! Don't you think they need to do it stealthily ? In ID4, the virus (ahem) was downloaded quietly without any dogfight. And then (of course), killing one affected the entire fleet. XD

[Okay, I am done with speculating R2 story. :) I think we will all be killed by global warming, starting with Chimera first since they overheat easily :-P]

:) if, there is a mothership looking at Hale at the orbit. the chimera wont die easily though, not untill the fat lady sings.