View Full Version : Resistance 2
Pages :
1
2
3
4
[
5]
6
7
8
9
10
Looks like they didn't expect the people to go below water , coz the upper level just dissappears when underwater
Well they said it, their water system implements both refraction and reflection. :)
I think from the way things look under water, they definitely expected people to go underwater. It's just that the under water part of the water surface doesn't look that great yet and doesn't support any transparancy. But they've changed the lighting, fogginess etc below water, and that's not going to be by accident I think.
Lucid_Dreamer
27-Sep-2008, 23:39
What are these artifacts??
They are very visible in the gamersyde videos too....! Are these from the deferred rendering they are using for lighting?
I hope they fix it as it destroyes the immersion, especially when you see it in motion.
I haven't seen that in any other site's screenshots of R2. Interesting.
RenegadeRocks
28-Sep-2008, 09:31
They are there look closely at the tree edges. Some kind of artifact.
Lucid_Dreamer
28-Sep-2008, 11:18
I see it on the pic you provided, but I don't see them on any of the screenshots from other sites. If you can see it in shots from other sites, could you post them as you have done with the last one? If not, I will have to assume you didn't find any others.
RenegadeRocks
28-Sep-2008, 11:37
Here, other people have seen it too !
http://forum.beyond3d.com/showpost.php?p=1213379&postcount=745
I'm not a 100% sure but I believe they are decoupling shadowing from the colour pass, there are very clear shadowing artifacts on trees silhouettes typical of deferred shadows + msaa.
http://i36.tinypic.com/oqf9r9.jpg
Look at the trees on the right side, the shadows are clearly mismatching the geometry.
Its there in the video at gamersyde too, I'll look up the link and post in a while.
Lucid_Dreamer
28-Sep-2008, 12:06
Oh yeah. I thought you were talking about that black line in your other post. Sorry.
New video: http://www.gamekyo.com/videoen13201_resistance-2-new-gameplay-video.html
I like this one because it's played by a regular gamer who got somewhat lost/side-tracked in the forest. So the video shows other areas in Orick (Different angle to spot enemies).
tha_con
28-Sep-2008, 21:02
Reading GAF is kind of digusting, so many jaded gamers who are only interested in lighting and texture detail, and none who are interested in pushing the envelope with enemy count and environment.
Why don't these people just shut up and go play Halo 3? Disgusting indeed.
Archgamer
29-Sep-2008, 02:30
http://www.gamersyde.com/stream_8836_en.html
A new monster we haven't seen towards the end.
Lucid_Dreamer
29-Sep-2008, 11:47
Reading GAF is kind of digusting, so many jaded gamers who are only interested in lighting and texture detail, and none who are interested in pushing the envelope with enemy count and environment.
Why don't these people just shut up and go play Halo 3? Disgusting indeed.
Hell, lighting and texture detail is in there as well. :wink:
RenegadeRocks
29-Sep-2008, 11:52
Hell, lighting and texture detail is in there as well. :wink:
After watching Gamersyde's new videos, I must say the lighting is not as top notch as we were thinking it was. It is still Insomniac style flat lighting mostly, but some of the areas are too good in terms of lighting and overpower the rest of the "insomniac" lighting.
Lucid_Dreamer
29-Sep-2008, 11:54
Do you have some examples?
RenegadeRocks
29-Sep-2008, 12:03
Do you have some examples?
Heh heh ! I know the game looks kick ass, and believe me, I am in love with R1 and still play it :wink: , but look at the interiors in the gamersyde videos, you'll see that there is no occlusion and no light variation in walls sometimes. Just the ways interiors were in Ratchet sometimes, and there's this big specular moving on the walls.
http://images.gamersyde.com/gallery/public/9464/1524_0028.jpg
Look at the wall on the left, no shadows or occlusion at all.
http://images.gamersyde.com/gallery/public/9466/1524_0026.jpg
No shadows of Drums or environment while the character casts shadows.
Very Insomniac Like !
I don't want to be the guy showing Insomniac flaws (if u can call them that :roll: ) in the thread. but I don't shy away if something doesn't feel right. :wink:
http://www.gamersyde.com/stream_8836_en.html
A new monster we haven't seen towards the end.
Crazy stuff. The geometry seems so incredibly detailed in this game! Or am I seeing things?
Lucid_Dreamer
29-Sep-2008, 13:12
Heh heh ! I know the game looks kick ass, and believe me, I am in love with R1 and still play it :wink: , but look at the interiors in the gamersyde videos, you'll see that there is no occlusion and no light variation in walls sometimes. Just the ways interiors were in Ratchet sometimes, and there's this big specular moving on the walls.
No shadows of Drums or environment while the character casts shadows.
Very Insomniac Like !
I don't want to be the guy showing Insomniac flaws (if u can call them that :roll: ) in the thread. but I don't shy away if something doesn't feel right. :wink:
I thought you were talking about something that most likely won't be added before the game goes gold. That's not what you're talking about at all are you?
RenegadeRocks
29-Sep-2008, 13:51
Well, out of previous experience, even in Resistance a lot of objects in the environment have their shadows missing for some weird reason. Even in Ratchet, shadows of some crates would be visible while some are strangely missing. Looking at that, there is a chance that R2 might also have those discrepancies in its lighting. My whole point of looking at R2's lighting closely was that I am trying to see how much improvement they have made in their lighting tech, as that was the only area their engine seemed to lack in for a long time. Their shaders are very cool, and the number of objects on screen is insane in Ratchet and now R2 ! the only thing left in making it the best, technically is the lighting. Looking at these videos they have improved it by leaps and bounds, but in some areas, yes, one can tell that it is the same engine after all.
If it improves even more before launch, even better. I am more than happy having it like this too. The gameplay will be a blast ! :)
Lucid_Dreamer
29-Sep-2008, 14:06
Well, according to Ted Price, it's improving every week. I guess we'll just have to see if that's true.
tha_con
29-Sep-2008, 15:33
Seriously though, when was the last time a shadow made you drop a game? It's really ridiculous to pick it apart, especially when the Geometry is so complex for everything else. You've got level geometry that matches some of the best in the business, combined with sometimes more than 30 enemies.
Look at the Co-op, it's rendering 8 players AND something like 40 Grims in a stage? I'll gladly take that over "oh neat, this brick is casting a shadow, hooray!"
Like I said, it is, in my opinion, stupid to nit pick shadows and THEN say it's "very insomniac like". These guy's have pumped out 3 high quality titles in 3 years, on top of the map support they did for RFOM (including TONS of balance updates and feature updates through patches) *and* Quest for Booty.
Really? What do you want? 1 game every few years with pretty lighting? Sorry, I'll GLADLY take multiple games of oustanding quality every year, instead of this other BS where we see one title every 3 years from that company, only for it to look marginally better than the title before it.
i.e. Gears 1 to Gears 2 = some improvement, 2 years development time.
In that same time, Insomniac will have released TWO games, and made massive improvements to their engine, greatly increasing the visual quality.
What more can you want?
RenegadeRocks
29-Sep-2008, 15:42
You misunderstood me mate :oops: ! Lucid said people are nitpicking over lighting and shadowing over at GAF when the lighting is top notch. I was saying that the lighting and shadowing does have things to complain about if you want to.
If you read my post before that you would see that I said I love Resistance 1, and still play it though it has even poorer lighting. I am not saying that its a bad game, I have already said before that
If it improves even more before launch, even better. I am more than happy having it like this too. The gameplay will be a blast ! :)
I admire and study insomniac games to improve my own skills and you think I hate them :oops: ! Just last night I had a long discussion with my programmer friend trying to figure out what makes Resistance still the most fun title in my collection !
There's no harm in discussing the shortcomings in lighting as long we don't let it get into our heads and spoil our playtime mood !
Well, for one thing, I think we'd like to be able to discuss aspects of rendering a game on a 3D forum in some detail, perhaps even being able to say 'yes, the lighting is certainly improving, although here's some flaw or other that stands out as something particular for Insomniac', or 'here's some shadowing anomaly that seems to be indicative of deferred shadowing and 4xMSAA', etc., without anyone here misunderstanding us for being haters. ;)
Shifty Geezer
29-Sep-2008, 15:57
Seriously though, when was the last time a shadow made you drop a game? It's really ridiculous to pick it apart...It's not ridiculous at all. A proper critique will look at everything and pass remark on the different aspects. It's just as stupid to ignore all faults and claim a game looks fantastic because it's fun to play, as it is to not buy a game because barrels don't cast shadows, when the rest ofthe game as good. The game can still be great, it can still push a lot of polygons, it can still be worth buying and worth playing, while also being true that lots of objects don't cast shadows, or the overall rendering engine is lacking techniques used in other engines, or whatever other intelligent observations can be made.
tha_con
29-Sep-2008, 16:47
I just think it's ridiculous to constantly hammer on lighting and texture, meanwhile ignoring every other strength the game has (animation, models, environments, particle effects, and overall geometry).
Again, a critique should be balanced and even, not just "well this wasn't good, this looked hit and miss, this wasn't up to par, this was pretty standard".
To each their own, I just think the "critique" thus far has been nothing but unjust nit picking while ignoring every other strength the game has. Maybe I'm in a different camp, having gotten into a gunfight with massive amounts of chimera in the Private beta, and being stunned at all the action combined with the massive enemy counts.
Shifty Geezer
29-Sep-2008, 16:50
You're right. Still, lighting and texturing are substantial contributors to the look, and are the easiest things to talk about given source material (lots of high-res pics). They're also the areas with the most progress in other titles too.
tha_con
29-Sep-2008, 16:57
True, I'm not going to deny that the lighting is in need of improvement, because it is. But there's a lot to be said when most games are throwing maybe 5 enemies at a time your way, and Resistance 2 is throwing around counts that approach, and in some cases eclipse, 30.
Honestly, I understand ther eis a trade off, and I welcome it. It's nice to see lighting and texture work be a focus (ala Gears of War) but it's also nice to see a game that isn't afraid to, for lack of a better word, neglect those areas as a trade off for massive environments with huge enemy counts (and in true insomniac fashion, tons and tons of action).
If the shadow flickers, it might be better not to show them.
tha_con
29-Sep-2008, 17:07
If the shadow flickers, it might be better not to show them.
This I can partially agree with, especially in the case of Motorstorm 2, it just looks really jarring.
RobertR1
29-Sep-2008, 22:56
When does the beta go live? I got my code from Gamestop today.
When does the beta go live? I got my code from Gamestop today.
not before October 5 because, i suspect, Sony doesn't want the R2 beta to overlap the SOCOM beta which ends on that date. considering R2 is scheduled for release on November 4, its public beta should begin before mid-October.
Lucid_Dreamer
30-Sep-2008, 04:00
You misunderstood me mate :oops: ! Lucid said people are nitpicking over lighting and shadowing over at GAF when the lighting is top notch.
I don't recall typing that. I think you misunderstood me. :lol: I just asked for example of what you're talking about or to prove it wasn't something that could be the fault of something other than the game. You have provided that proof. I also mentioned that these are things that are usually taken care of before the game goes gold. That's about it.
RenegadeRocks
30-Sep-2008, 06:17
I don't recall typing that. I think you misunderstood me. :lol: I just asked for example of what you're talking about or to prove it wasn't something that could be the fault of something other than the game. You have provided that proof. I also mentioned that these are things that are usually taken care of before the game goes gold. That's about it.
actually it was tha_con who said that, sorry for the mixup :oops: ! Anyway lets bury that issue....:wink: !
No shadows of Drums or environment while the character casts shadows.
Very Insomniac Like !
yes the of the lack of shadows in places there is glaring bad, it makes me wonder what technique they are using for creating the shadows, is it projected shadows? I hope not
tha_con
30-Sep-2008, 21:16
There are similar instances in Uncharted, Gears of War, Assassins Creed, Call of Duty 4....
I can name a lot of games that all have situations where the lighting just doesn't match up right. Nit picking it is, as I said, pointless, especially when the game is already this late in development.
yes the of the lack of shadows in places there is glaring bad, it makes me wonder what technique they are using for creating the shadows, is it projected shadows? I hope not
Unless the barrels can move wouldnt it then be a better idea to put some pre-baked shadows?
Still weak that it only has limited amount of shadows being a deffered renderer (or not if the HW isnt up to the task, devs cream out as much as they can).
The maps I have seen are huge and varied. Wouldn't be surprised if they simply ran out of time polishing all of them.
... and this was a trailer too (Damn).
RenegadeRocks
01-Oct-2008, 07:08
Lets hope we are having a blast while playing it and thus, forget to notice all this missing shadows shit :razz: ! In fact, I stopped bothering about shadows in R&C itself as they were pretty inconsistant in that game too. Some areas were jaw droppingly beautiful, with occlusion under nook and cranny, and then another area would lack occlusion on majority of objects and sometimes shadows are present on some enemies and absent on some. I think it must be due to some kind of Load distribution system they have at play , deciding which objects to have shadows and which to not. That might not be behaving according to plan, thus showing up objects without shadows though they are in the players view and nearby too.
ultragpu
01-Oct-2008, 09:02
i blame Killzone2 for being such a lighting and shadow monster, people would naturally want R2 to be as good looking. but hell with everything R2 throws at ya on screen, it WILL be the bomb, baked shadows or not.
tha_con
04-Oct-2008, 03:45
Just looked at the new RE5 shots, and I'm stunned that people are disappointed in R2's lighting. There are so many games that are on par with R2, without the scale, yes get the pass over.
Anyway, really anticipating the public beta, hopefully it's here next week!
TheBlackLodge
04-Oct-2008, 05:57
/All of course in IMO. Something which while unpopular isn't as some would pathetically try to label, a troll attack.
Mod : Bringing Halo into this thread about Resistance is trolling even if unintentional - it's comments that are OT and guaranteed to invoke OT responses. Check the title in case you're confused - it's 'Resistance 2' for talking about R2, and not 'what is the best shooter out there?' or 'how do other shooters compare with Halo'. These types of versus comparisons are not welcome within general discussion as they instantly derail the thread. If you really want to compare titles, create a thread for it and present clear, intelligent arguments, that point to the similarities and differences in the games (where I will happily contribute my take on your argument). Although expect it to get locked shortly after opening if people can't behave themselves, which is sadly the case with such versus discussion nine times out of ten.
Now I have to remove 80% of the latest posts because of this derailment, so we can return to talking about what R2 is offering, how it's looking, whether people will enjoy it or not, how the co-op is coming along, etc...
Cornsnake
04-Oct-2008, 08:43
http://www.gametrailers.com/player/40754.html Teh OMG greatest cutscene ever.:wink:
RenegadeRocks
04-Oct-2008, 10:19
Hey ! Hale has changed a lot ! Why is he so angry? and behaving in this arrogant way? He used to be a normal person in R1 and not an always angry hollow action hero !?!?? :( Looks like INsomniac is trying too hard to capture new audiences, I guess, teenagers .
Shifty Geezer
04-Oct-2008, 10:35
Angry? He's been infected by a killer space-disease and has only 24 hours to live as aliens destroy the planet...seems like he has plenty of cause to be angry to me! Plus he wasn't really an 'ordinary guy'. We didn't know much about him as the story was all narrative, but he struck me as spaced out, only because he was silent and staring.
RenegadeRocks
04-Oct-2008, 10:42
Angry? He's been infected by a killer space-disease and has only 24 hours to live as aliens destroy the planet...seems like he has plenty of cause to be angry to me! Plus he wasn't really an 'ordinary guy'. We didn't know much about him as the story was all narrative, but he struck me as spaced out, only because he was silent and staring.
Oh Yeah ! i forgot he is about to die :) ! and still trying to save the world before he dies.
But the silent behaviour in R1 makes you think he is a reasonable guy who thinks before he leaps and understands that anger is futile !
Just that the new cinematic gave me vibes of Marcus ! na d I don't want Hale to be that ! Brains over brawn !
http://www.gametrailers.com/player/40754.html Teh OMG greatest cutscene ever.:wink:
Is that real time?
RenegadeRocks
04-Oct-2008, 11:39
in-engine, but not realtime.
If the PS3 can do that stuff in real time with the same framerate and image quality then DAMN.
When its in-engine this is an unknown and I would like to know
If the PS3 can do that stuff in real time with the same framerate and image quality then DAMN.
Then ingame would have looked like it...
tha_con
04-Oct-2008, 17:14
A few things:
The PS3 can render those scenes in Real Time, as is evident by games like MGS4. The reason they are encoded videos is to mask loading, as a video can load and stream instantly off of a disc, compared to a real time scene, which would need to load and render the assets, etc.
Also, it's a bit ridiculous to judge Hales character, both off of what we've seen here, and what we saw in R1.
Remember, in R1, it was all told through a 3rd person narrative, with little to no input from Hale, so we really don't KNOW his character, we just know what Parker knows of him, which admittedly isn't much.
We also don't know what happened before this scene. Perhaps Hale is mad at himself because he couldn't kill something and let a certain chimera get away, or some team members died. We really don't know. We do know, however, that Hale has a connection with the Chimera, and when he was reminded of that, it pissed him off, not at this guy, but at himself, which is why he says "I welcome the day" or some crap like that. He pretty much WANTS to die when he's finally turned to a Chimera, but he's mad because he knows his job isn't done yet.
That's my take, at least, lol.
A few things:
The PS3 can render those scenes in Real Time, as is evident by games like MGS4. The reason they are encoded videos is to mask loading, as a video can load and stream instantly off of a disc, compared to a real time scene, which would need to load and render the assets, etc.
Yap ! I think it's Blu-ray -> HDD to build up the cache, and Blu-ray -> screen for the cutscene at the same time.
Also, it's a bit ridiculous to judge Hales character, both off of what we've seen here, and what we saw in R1.
Remember, in R1, it was all told through a 3rd person narrative, with little to no input from Hale, so we really don't KNOW his character, we just know what Parker knows of him, which admittedly isn't much.
We also don't know what happened before this scene. Perhaps Hale is mad at himself because he couldn't kill something and let a certain chimera get away, or some team members died. We really don't know. We do know, however, that Hale has a connection with the Chimera, and when he was reminded of that, it pissed him off, not at this guy, but at himself, which is why he says "I welcome the day" or some crap like that. He pretty much WANTS to die when he's finally turned to a Chimera, but he's mad because he knows his job isn't done yet.
That's my take, at least, lol.
It's difficult to make the leap because we got used to the silent-but-strong archetype in the first game. I keep thinking this guy talks too much (:)). In the final game, we will connect better given enough context to interpret his actions.
RenegadeRocks
04-Oct-2008, 22:18
Hey !In the new cutscene.........is it the Grand Canyon in the background ?
So, is that also one of the locations in the game :) !!!!!
I remember someone talked about Grand Canyon in R2 but it's not listed in the article I read.
According to the Playstation Official magazine, we will be visiting at least Treasure Island, San Francisco (They are next to each other), and Orick in California, Twin Falls in Idaho, plus Chicago in Illinois. In Europe, there's the Ireland level.
Cornsnake
07-Oct-2008, 18:08
Europeans can get a R2 beta key by preordering it on www.play.com. You'll get your key on friday.
Damn jumping the gun and pre-ordering on a whim from Amazon. :|
Cornsnake
07-Oct-2008, 22:06
Can't you cancel it? I'm thinking of preordering it on Play, and cancel it after I get the beta key. Unless SCEE finally wakes up and tells us how to get it otherwise.
Can't you cancel it? I'm thinking of preordering it on Play, and cancel it after I get the beta key. Unless SCEE finally wakes up and tells us how to get it otherwise.
Duh. I'm being incredibly thick. I'll do that! Cheers.
There was a Toronto Playstation event. Someone played R2 and gave his impression:
http://www.neogaf.com/forum/showpost.php?p=13123521&postcount=3253
the first level I played was the tutorial level in Iceland (or Greenland, forgot which) and what a way to start off the game.
- your making your way through this level following the Goliath trying to take it down and fight off the Chimeras
- the action was really intense with explosions all around and lots of enemies firing at you. The action kept me at the edge of my seat
- another thing that kept me at the edge of the seat is the sound, we were playing with headphones and wow, Insomniac is not joking when they talk about the emphasis they put on the sound
- at first, I was against the whole 2 weapon thing, but with the amount of action going on you will be always running out and it makes it feel more intense. I can't really explain it, but it didn't bother me at all during the gameplay
- The AI seems a lot smarter this time. I was playing on normal and they were giving me a run for my money. They seemed to work together and use cover a lot.
- The other level I played was Orick which was much more enjoyable and more intense
- At one point there was what seemed to be around 20-30 enemies rushing at me at once and jstevenson said there are moments that get more intense
- To the people who were worried about the stealth enemies being to easy to spot, I say don't worry about it. You hear them coming, but they revel themselves at the last moment. I got killed a couple of times and so did other people I saw playing the demo.
- If you liked the first Resistance you will love this one, Nov. 4th seems way to far away
- let me say this again, the sound is amazing. That and the action is so intense, shooter of the year, I think so
- I was talking to jstevenson for a while and asked him some question which I got answers for. Apparently the coop mode lasts longer then single player (15 hours) and that not counting the countless hours you will take replaying it. The beta will have clan support, but like with all betas the servers will be whipped after it ends. Also, there is a weapon that we still haven't seen yet. If you have any questions just shoot them
We didn't play the single player campaign during the beta. It sounds like Insomniac has done it again.
EDIT: Another one here: http://www.neogaf.com/forum/showpost.php?p=13121718&postcount=38
But it has spoilers...
- Resistance 2. Without a doubt, Resistance 2 was my game of the show! Cutscenes were great, newer weapons, bigger and meaner Chimeras, fast paced action. Very user-friendly yet challenging. I played two levels today: Iceland and (i think) California. Iceland was more of a tutorial since it's the very first map. It starts off where Resistance originally left. Nathan Hale is taken in by the clovens but halfway through their journey they get attacked by Chimeras. This map has the one of the largest boss in the game according to Jstevenson. The massive stalker (sorry. Don't know it's name but it's massive and it's like stalker from previous game) shoots the chopper down. From there, you make your way through the chimeran army to get to another chopper. One of the creatures I witnessed in the game was like a mini-angel, and he freaking talks to you about being free or something. It freaked me out lol.
The second level i.e California, however, was much more badass than iceland! Once again, not sure if it was California or not but the cutscene (gorgeous btw) started with Army trucks driving down the road with Nathan Hale in charge and them getting ambushed. Visuals were fucking amazing for this game! Voice acting and action sequences are dozen times better than the first Resistance. I don't know if it's just a demo thing or not but i could carry only two weapons at a time instead of the whole arsenal i.e. the way it was in the previous game. The game screams half-life and that's a great thing IMO. The chimeras that really freaked me out were Chameleons. Chameleons, if you people haven't seen it before in cutscenes (i didn't), are huge creatures that have the ability to cloak. Worst of all, they rush at you and one hit can kill you. It's also vice versa as small amount of hits can kill them, making it a great tic-tac-toe of death. The map had alot of open environment and jungle so them appearing definitely freaked me out. They charge at you and when they do, the screen trembles with their footsteps, alerting you to seek and destroy.
RenegadeRocks
09-Oct-2008, 08:47
SUWEET !!!! :cool:
tha_con
09-Oct-2008, 15:42
I just learned of 2 new area's that will be in the final game.
Excitement +100.
RenegadeRocks
09-Oct-2008, 19:26
I just learned of 2 new area's that will be in the final game.
Excitement +100.
Don't Tell ! Lets bask in excitement and speculation :razz: !
tha_con
09-Oct-2008, 20:06
What 2 new areas ?
I can PM you details, one we've already seen, so to speak, the other hasn't been mentioned at all. Let's just say I'm freaking pumped to see how it'll actually look in game.
No, no, no. Don't do it. I want to remain as spoiler free as possible. But how did you find out ? Is there some threads I should avoid ?
Europeans can get a R2 beta key by preordering it on www.play.com. You'll get your key on friday.
It says Thursday on the order page and as the day slowly draws to conclusion I still don't have my beta code.
Cornsnake
09-Oct-2008, 22:18
It says Thursday on the order page and as the day slowly draws to conclusion I still don't have my beta code.
It seems they changed the date. It now says, they'll e-mail the beta keys on Thursday 16 October. I guess the beta won't start before then. Which is kind of close to the release date, but that could also mean the beta is very close to the final game.
I will let them off then, it's not their fault I didn't read it properly :lol:
Missed this one amidst the TGS gluttony of news: http://blog.us.playstation.com/2008/10/09/resistance-retribution-resistance-2-interoperability-and-then-some/
PSP-PS3 interaction in Resistance: Retribution.
Infected mode provides an alternate story within our alternate history. While in prison for desertion, Grayson is recruited by Specter Lieutenant David LaSalle (from the R2 storyline) and is infected with a mutated version of the Chimeran virus … a different version of the virus that infects Nathan Hale.
While playing in “infected” mode, Grayson wears a Specter uniform and has glowing Chimeran eyes. He gets to use one of the new weapons from R2: the HE .44 Magnum, which fires explosive rounds that can be triggered remotely. He has regenerative health and no longer needs to look for health packs. He can breathe underwater, allowing him to reach hidden areas that he could not reach before. And we’ve added another whole class of Intel that are hidden throughout the levels. Collecting all of the “infected” intel will unlock another R2 weapon, the Plasma Grenades.
Another cool feature we’re including is something we call PSP Plus! Activated from the R2 options screen, PSP Plus! allows you to play Resistance: Retribution using your Dualshock 3 wireless controller. We remove aim assist and increase the challenge level of the game. We even support the vibration function of the controller. If you’re playing at home and want to experience Resistance: Retribution in an all new way, this is it.
RenegadeRocks
11-Oct-2008, 07:49
New concepts are being tried.Lets see how they are recieved.If I had a PSP I wuld try it out.My roommate has a PSP but his girllfriend never givesi to us, I haven't seen it in a year lol !
http://www.gamekyo.com/videoen13342_resistance-2-new-gameplay-video.html
RobertR1
14-Oct-2008, 21:24
Where's the damn beta? This is dead time right now before the bombardment of great games start. Come on Insomniac! get it out!
DrJay24
14-Oct-2008, 21:43
Where's the damn beta? This is dead time right now before the bombardment of great games start. Come on Insomniac! get it out!
I just got SR2 and Too Human, what dead time :)
I hear ya, I have my beta code and am waiting.
Where's the damn beta? This is dead time right now before the bombardment of great games start. Come on Insomniac! get it out!
I have a feeling Resistance is not exactly your cup of tea.
I have a feeling Resistance is not exactly your cup of tea.
It's not a good game?
tha_con
14-Oct-2008, 23:03
Where's the damn beta? This is dead time right now before the bombardment of great games start. Come on Insomniac! get it out!
What? Maybe I'm reading your post wrong, but it seems to present itself as though you think Resistance 2 is not one of those great games, and you're looking for a free trial?
RobertR1
14-Oct-2008, 23:35
What? Maybe I'm reading your post wrong, but it seems to present itself as though you think Resistance 2 is not one of those great games, and you're looking for a free trial?
More like, I rather be using this time to play through beta's (doing so with CoD4 now) vs take the time away from retail releases of Gears2/Fable2/LBP/Left 4 Dead to play through a beta.
DrJay24
14-Oct-2008, 23:37
More like, I rather be using this time to play through beta's (doing so with CoD4 now) vs take the time away from retail releases of Gears2/Fable2/LBP/Left 4 Dead to play through a beta.
FYI the beta will end before two of those games are released...
Jstevenson mentioned that there are many things to coordinate because they are preparing for the beta (http://en.wikipedia.org/wiki/Good_things_come_to_those_who_wait), the day 1 patch and the real game setup at the same time.
They probably want to use the beta data to jump start the match making too.
It's not a good game?
Not every good game is everyone's cup of tea.
Scratch that, I don't think there is a single game that's everyone's cup of tea.
tha_con
15-Oct-2008, 01:31
More like, I rather be using this time to play through beta's (doing so with CoD4 now) vs take the time away from retail releases of Gears2/Fable2/LBP/Left 4 Dead to play through a beta.
So then Resistance 2 isn't in the category of "great games" for you then. Just wanted to make sure.
RobertR1
15-Oct-2008, 01:58
So then Resistance 2 isn't in the category of "great games" for you then. Just wanted to make sure.
Thanks for deciding for me? I'm waiting on the beta....why so bitter?
tha_con
15-Oct-2008, 03:00
Thanks for deciding for me? I'm waiting on the beta....why so bitter?
Not really bitter, just surprised that someone would just alienate Resistance 2 from 'great games' and lump it in with 'pass the time' games so quickly. I won't pretend that I'm not a fanboy for Insomniac games, I ver much am :razz:
I just think you should give the game a bit more of a chance, rather than just think of it as a free rental title to play while you wait for another title.
RobertR1, where did you get your R2 beta code from ?
RenegadeRocks
15-Oct-2008, 07:01
I was wondering, isn't the beta too late !
I mean the game has to go gold pretty soon so they can distribute it all over to be released on 4th Nov and the beta has to end before it goes gold so that they can incorporate what they learn from the beta.
What I mean is if the beta starts 2 days from now, it will have to end pretty soon, and it has still not started. Look at Gears 2 , it has gone gold and being distributed to stores n all, transportation takes time.
EDIT: is R2 being released on 4th only in the US? later in other places? still it has to go gold soon.
morlock
15-Oct-2008, 10:09
James Stevenson has stated that feedback and changes from the beta will be in a day 1 patch.
Release date is 4 nov and 26 nov i EU. (Atleast where I live :( )
RenegadeRocks
15-Oct-2008, 11:40
James Stevenson has stated that feedback and changes from the beta will be in a day 1 patch.
Release date is 4 nov and 26 nov i EU. (Atleast where I live :( )
Oh! that makes sense, so the game will be sent out to retail and then the changes from the beta come as a patch.
Why so late for other countries :( ? I was thinking of buying it on 5th.
tha_con
15-Oct-2008, 13:36
I was wondering, isn't the beta too late !
I mean the game has to go gold pretty soon so they can distribute it all over to be released on 4th Nov and the beta has to end before it goes gold so that they can incorporate what they learn from the beta.
What I mean is if the beta starts 2 days from now, it will have to end pretty soon, and it has still not started. Look at Gears 2 , it has gone gold and being distributed to stores n all, transportation takes time.
EDIT: is R2 being released on 4th only in the US? later in other places? still it has to go gold soon.
The game has already gone gold, this is pretty much a stress test for the servers and match making system. Any tweaks will be implemented in later patches.
RenegadeRocks
15-Oct-2008, 14:29
The game has gone GOLD ?!?!?! :shock: I completely missed that news !!
I am so Happy :D !:happy2::runaway:!!!!!!!!
Yeah, the beta servers are probably part of the actual production environment.
Right now you can get beta codes from R2 pre-order and Qore subscription/purchase. So if RobertR1 has a beta code, he paid for it. It's understandable for someone to chase Insomniac (even though he did so in a round about way).
tha_con
15-Oct-2008, 15:57
The game has gone GOLD ?!?!?! :shock: I completely missed that news !!
I am so Happy :D !:happy2::runaway:!!!!!!!!
Insomniac Games rarely drops cheap press to let people know their game has gone gold. That's a really nothing more than a marketing ploy. Even without it, lots of people are talking about Resistance 2 (as they should be).
RenegadeRocks
16-Oct-2008, 06:52
http://www.myresistance.net/smf/index.php?topic=80250.0
Apparently some people are saying the beta has been uploaded !
Jaeyden
16-Oct-2008, 09:25
Should be live sometime later today.
RenegadeRocks
16-Oct-2008, 09:42
Non US gamers are left in the lurch. The codes given by gamepro work only on American PS3s. If I manage to buy Qore, will I be able to play it on non US PS3?
deepbrown
16-Oct-2008, 09:43
Should be live sometime later today.
So...I deleted my Beta of my HDD...but it's still on my download store, so I could redownload it. Will this be patched up to the current Beta build?
tha_con
16-Oct-2008, 11:51
So...I deleted my Beta of my HDD...but it's still on my download store, so I could redownload it. Will this be patched up to the current Beta build?
You mean the Private Beta? The Private Beta and Public Beta are both different code (and also show up on the store as two different download items).
Edit: Looks pretty certain that it will hit today. Hopefully I can weasel my way out of work to get it downloaded before I go to my night job...looks like I will be pretty tired tomorrow!
Cornsnake
16-Oct-2008, 16:46
I,ve just preorderd Resistance 2 on www.play.com, to get my beta code. According to them the beta starts on 20 October and lasts until 13 November.
tha_con
16-Oct-2008, 18:52
yep, EU members should get in on Monday, and it'll go on until the 13th. The game doesn't release until the 14th maybe in EU? I can't remember the exact date.
Just waiting on one of my two codes today, getting ready to get my fanboy on!
Cornsnake
16-Oct-2008, 19:36
Well, play says it's released on 28 November in EU, but that might not be an official date. I did hear something about the beta starting earlier in the US, but myres is down so I don't for sure. The new podcast should be up tonight, maybe that will have some new info.
Edit: The podcast is moved to next week, and the US Resistance 2 beta has started now.
DrJay24
16-Oct-2008, 21:02
I went home at lunch and started the DL of the beta (2.2GB). I can't wait to see it tonight.
Thanks for the heads up, I still have not claimed my beta code from GameStop. Please post your impressions here soon.
Woo hoo ! I just got my R2 beta code. Downloaded and patched to 1.02. Entering game now !
UI has improved further after the beta, voice quality is indeed great, etc.... starting game. See ya !
RenegadeRocks
17-Oct-2008, 10:37
hah ! I think I should just migrate to the US :roll: !
EDIT: CAN ANYONE PLEASE SHARE THE BETA WITH ME?! I AM NOT IN THE US OR UK,so don't know if I'll ever get picked randomnly!!! :(
deepbrown
17-Oct-2008, 10:51
Woo hoo ! I just got my R2 beta code. Downloaded and patched to 1.02. Entering game now !
UI has improved further after the beta, voice quality is indeed great, etc.... starting game. See ya !
Can I just redownload my closed beta...and get a patch update? Not that I care. I'm enjoying MS2 and LBP :) Oh and KZ2...which I haven't touched.
RenegadeRocks
17-Oct-2008, 10:56
hah ! I think I should just migrate to the US :roll: !
EDIT: CAN ANYONE PLEASE SHARE THE BETA WITH ME?! I AM NOT IN THE US OR UK,so don't know if I'll ever get picked randomnly!!! :(
just re-quoting for the new page
deepbrown
17-Oct-2008, 11:04
just re-quoting for the new page
Is it sharable?
RenegadeRocks
17-Oct-2008, 11:15
should be ...its an open public beta :) no NDA nothing, not a closed beta.
http://www.gamekyo.com/Webmasters/Images/63401420081017_111040_3_big.jpg
Wooo.....
deepbrown
17-Oct-2008, 12:23
should be ...its an open public beta :) no NDA nothing, not a closed beta.
.
LBP Beta was Public too, but you couldn't share that.
http://images.eurogamer.net/assets/articles//a/2/6/1/8/6/4/ss_preview_res11.jpg.jpg
http://www.eurogamer.pt/view_screenshot.php?filter=PS3&image=assets/articles//a/2/6/1/8/6/4/res11.jpg.jpg
RenegadeRocks
17-Oct-2008, 12:36
Hmmm...if it can be, I would like to be in it! If someone tries it out, tell me. I can't try it right now as I am at work.
http://images.eurogamer.net/assets/articles//a/2/6/1/8/6/4/res3.jpg.jpg
New Guy...!
deepbrown, to answer your question in GAF about "what's improved":
* Speed has been tuned (Overall faster but I heard the competitive play is still not as fast as R1 to make it more accessible to newbies).
* The colors are more saturated and the overall picture more refined.
* Default control is different
* I have only played Orick co-op so far, the map is slightly different.
* Enemy AI cranked up. Hill top fighting is now epic (^_^). Unfortunately, the Titan in the factory/warehouse is still relatively helpless when faced with 8 human enemies. In case of doubt, I thought the Titan should go into berserk and charge against a random guy. Right now it's doing very little to cause any damage. Will post about the Hybrids when I learn more. They appeared much more nimble and aggressive in the Hilltop battle now.
tha_con
17-Oct-2008, 16:06
Can I just redownload my closed beta...and get a patch update? Not that I care. I'm enjoying MS2 and LBP :) Oh and KZ2...which I haven't touched.
Pretty sure they are both separate builds / files, so the closed beta won't even call for the patch, or function with the Open Beta...sorry man :(
That said, kind of sad that 'nades go further now, and iron sights importance was tuned way down :( Loving the speed change though.
RobertR1
17-Oct-2008, 16:53
Still no email from the gamestop pre order...
Someone in GAF mentioned that the Qore subscribers will get theirs between yesterday and this afternoon.
GameStop pre-ordered customers are getting the beta in the same timeframe as Qore subscribers. Should be soon.
That said, kind of sad that 'nades go further now, and iron sights importance was tuned way down :( Loving the speed change though.
Depends on which weapon you use. Spec Ops' rifle pretty much requires iron sight to fight effectively -- unless the enemy is right in front of you.
tha_con
17-Oct-2008, 19:22
Depends on which weapon you use. Spec Ops' rifle pretty much requires iron sight to fight effectively -- unless the enemy is right in front of you.
Well, I just mean in general. I would have been happier if they would have just sped up the game (like they did) but left the important of iron sights as it was. Right now the only use the serve, in my limited experience, is getting a closer view to enemies that are far away.
That said, co-op still rocks the house, and I'm still an insomniac groupie.
This was brought up briefly here. Resistance 2 will support online split screen. :)
Source: http://blog.us.playstation.com/2008/10/17/resistance-2-the-latest-trailer/
As development on the game is wrapping up in here in Burbank, and the last few bugs are hunted down and squashed, we wanted to make an announcement we’re very excited about. Since Resistance: Fall of Man, one of the biggest feature requests for the game was that we implemented split-screen online play. We are happy to announce that Resistance 2 will feature 2-player split-screen play for both competitive play as well as our 8-player online co-op campaign!
41597
RobertR1
18-Oct-2008, 00:02
If you haven't gotten a code (like me) by now you're fucked it'd seem.
http://www.myresistance.net/smf/index.php?topic=80607.0 Screw em.
Why fucked ?
If you preordered from GameStop, you should bug them for your key. I think you needed to enter the key GameStop gave you on the Resistance site to claim your beta code. Unless you followed through the steps, no one knows your email. Call the Sony support line listed in the above thread for additional help if your beta code doesn't work. If your local GameStop ran out of the keys, then it would be a different problem.
If you subscribed to Qore, now that is Sony's mistake. They should have your email since one is needed for sign in. Might want to check your spam filter and then call Sony if the beta email doesn't arrive.
RobertR1
18-Oct-2008, 00:17
Why fucked ?
If you preordered from GameStop, you should bug them for your key. I think you needed to enter the key GameStop gave you on the Resistance site to claim your beta code. Call the Sony support line listed in the above thread for additional help if your local GameStop ran out of the keys.
If you subscribed to Qore, now that is Sony's mistake. They should have your email since one is needed for sign in. Might want to check your spam filter and then call Sony.
Sony is the one giving out the codes. Read the thread. When you call Sony they have no clue. Gamestop is now saying it's upto Sony. I called Gamestop. Sony is useless as per the many responses in that thread.
I did.
Some people registered their GameStop key but the beta code has not arrived via Email. These people should be angry. Then again, you can walk over to GameStop to get a new one like this guy: http://www.myresistance.net/smf/index.php?topic=80607.msg2324251#msg2324251
I just went to the local GameStop and got a brand new voucher and it worked instantly as someone else posted. It looks like their database got screwed up or something and a LARGE batch of GameStop entries with redeemed codes didn't get the email.
I think everyone who has a GS order go back to the B&M store or the 800 number to get a new voucher code.
If they would have just put the normal redemption code on the damn voucher none of this garbage would have happened.
For some others (like me), I haven't even gone to GameStop to get my key ^_^
Will do so now to get one for RenegadeRocks.
This is only the first wave of Email. The beta will last until mid November.
DrJay24
18-Oct-2008, 00:37
Gamestop gives you a code to register with myresistance.net (it's on a card), Sony had nothing to do with it.
I understand the drama, at least with respect to its source.
Ha ha... it's a 3 page thread (at most 60 people complained, probably some more affected). There are at least 15,000 beta players active now. That's wave 1.
RobertR1
18-Oct-2008, 00:42
I did.
Some people registered their GameStop key but the beta code has not arrived via Email. These people should be angry. Then again, you can walk over to GameStop to get a new one like this guy: http://www.myresistance.net/smf/index.php?topic=80607.msg2324251#msg2324251
For some others (like me), I haven't even gone to GameStop to get my key ^_^
Will do so now to get one for RenegradeRocks.
This is only the first wave of Email. The beta will last until mid November.
I pre ordered the game 3 months ago in store. Then I went to get the voucher from the store when they were availabe. Came home and put the stuff into the site right away. Yet I don't get a code? because their system is whacked? Now I should get down to the store and do it all agian in hope of a code again?
RobertR1
18-Oct-2008, 00:43
Ha ha... it's a 3 page thread (at most 60 people complained, probably some more affected). There are at least 15,000 beta players active now. That's wave 1.
Because people were told to wait until today. The news of "no more until later" is just now getting out.
I pre ordered the game 3 months ago in store. Then I went to get the voucher from the store when they were availabe. Came home and put the stuff into the site right away. Yet I don't get a code? because their system is whacked? Now I should get down to the store and do it all agian in hope of a code again?
It's up to you. You have the right to be angry. You can get one from GameStop if they haven't run out yet. Or if you have called their support, they should have given you a ticket number even if they may not know what you're talking about yet. Then your only option is to wait.
upnorthsox
18-Oct-2008, 01:13
From that link:
I just went to the local GameStop and got a brand new voucher and it worked instantly as someone else posted. It looks like their database got screwed up or something and a LARGE batch of GameStop entries with redeemed codes didn't get the email.
I think everyone who has a GS order go back to the B&M store or the 800 number to get a new voucher code.
Sounds like a gamestop screwup, shocking I know. That's why I wasn't stupid enough to walk out of the store without my voucher card.
Entered my registration code on the register.myresistance.net today and got my redemption code right there at the bottom of the page (if you weren't smart enough to write it down well.....). Entered my redemption code on psn and got my beta download, no problem.
See y'all in the beta (I'll be the one dead in the middle of the road waiting to respawn).
Well, hard to say whose fault it is. Bulk mailing will have failures too. Sony odd to be prepared for these sort of things (if not already). Running a channel marketing campaign is challenging. In some industries, the channel partners may cheat the brand owner out of their marketing dollars too. ^_^
Anyway... I just got a Gamestop key voucher. RenegadeRocks, check your PM. I am thinking the beta may be locked to US and EU players only. Do give it to someone else if you know it's not going to work.
See y'all in the beta (I'll be the one dead in the middle of the road waiting to respawn).
:lol: Don't worry, there are plenty of medics on the battlefield. They are VERY important.
It's a pain in the *ss without 'em (possible to complete a mission without medics but emm... sore-fully missed)
tha_con
18-Oct-2008, 03:52
If you haven't gotten a code (like me) by now you're fucked it'd seem.
http://www.myresistance.net/smf/index.php?topic=80607.0 Screw em.
This coming from the guy who wasn't really interested in R2, just wanted to use it to pass the time by until Gears 2...
If you really wanted to play it, you wouldn't have a problem calling a toll free number to get a new voucher code to get in the beta.
DrJay24
18-Oct-2008, 06:36
I finally played a full 8 player co-op game, what a blast. It's like a mini raid in an MMO. Every had great teamwork and everyone was using a headset. I think this is the next evolution of online shooters.
Lucky you. I played 4 rounds today, lost twice because we got dispersed by multiple waves of attack. Hilltop can be harsh if there's not enough medics.
Incidentally, R2 will not require any explicit install.
No install. Just a system cache like RFOM and RCF.
Source: http://www.neogaf.com/forum/showpost.php?p=13274169&postcount=4818
I have not tried competitive games yet.
Is there any way to play the co-op by yourself?
:shock: ninzel, is that a trick question ?
EDIT: I guess not.
You can set up a private co-op game of 2 players, and then do split-screen with another buddy.
http://www.neogaf.com/forum/showpost.php?p=13269126&postcount=4624 <- split screen screenshot
RenegadeRocks
18-Oct-2008, 07:56
I don't know if you guys noticed but there's a new boss in the trailer! :wink:
I can't post a screenshot as I am on my ps3 right now, but chesk at 1:30 in GT video, there's a new boss there!
@patsu: the code worked with my US account, it is downloading right now.Can't confirm whether it will work or not, but downloading and code redemption was hassle free. Anothe friend of mine has also used a Qore code and downloading.We'll see if the beta runs on a non US ps3.He will know first, as his is almost downloaded.
user542745831
18-Oct-2008, 13:52
Those two screenshots haven't been posted, yet, have they?
http://www.pro-gamers.fr/images/stories/media/hmt/resistance-2-18-10-2008/1.jpg
http://www.pro-gamers.fr/images/stories/media/hmt/resistance-2-18-10-2008/2.jpg
Bullshots?
tha_con
18-Oct-2008, 14:43
Those two screenshots haven't been posted, yet, have they?
http://www.pro-gamers.fr/images/stories/media/hmt/resistance-2-18-10-2008/1.jpg
http://www.pro-gamers.fr/images/stories/media/hmt/resistance-2-18-10-2008/2.jpg
Bullshots?
Aside from some additional AA, no. Insomniac has disappointed the bullshot investigators for the last 3 years, why do people still question them?
Aside from some additional AA, no. Insomniac has disappointed the bullshot investigators for the last 3 years, why do people still question them?
Becouse like most other dev houses they still produce and publice bullshots.
http://www.neogaf.com/forum/showpost.php?p=13268869&postcount=4617
Awesome CG's .
Must be from the cutscenes.
The screenshots are both in-game.
Take it whichever way you want. I don't care. :-P
The environment is massive and 8P co-op should be a hit -- especially if they fix some spawn point issues, and tune the AI further.
tha_con
18-Oct-2008, 16:09
Becouse like most other dev houses they still produce and publice bullshots.
Publice?
Anyway, no, they publish in game shots that are rendered at a high resolution. They are then scaled, which gives them the bullshot look (basically lots of AA).
When you play this game on your TV, you won't see anything different, as was the case with Resistance: Fall of Man, as well as Ratchet and Clank Future.
It blows my mind as to why this even matters. If you are intelligent enough to know that the AA is far beyond the reach of most consoles / PC's, why even question it? You KNOW what is going on in the shot, why cry about it / question it?
Cheezdoodles
18-Oct-2008, 16:25
Anyway, no, they publish in game shots that are rendered at a high resolution. They are then scaled, which gives them the bullshot look (basically lots of AA).
Rofl.
Its not "in-game" shots if they are rendered at super high resolutions and scaled down. they are BULLSHOTS. Just like every other company does them.
As long as its not rendered exactly like it is on the screen while playing the actual game the picture are bullshots.
When you play this game on your TV, you won't see anything different, as was the case with Resistance: Fall of Man, as well as Ratchet and Clank Future
Lol. Are you trying to tell me i cannot see the difference between 720p 2xAA and something that is downscaled to have 16x AA or something?
It blows my mind as to why this even matters. If you are intelligent enough to know that the AA is far beyond the reach of most consoles / PC's, why even question it? You KNOW what is going on in the shot, why cry about it / question it?
Why the hell are you trying to say that the screenshots are not bullshots when they obviously are?
Oh, and i dont see nebula crying.
Yes, I think they are in-game bullshots generated by the engine. They have been doing that all along.
The first one may be from the San Francisco level. The second one, some alien base.
Publice?
Anyway, no, they publish in game shots that are rendered at a high resolution. They are then scaled, which gives them the bullshot look (basically lots of AA).
So its bullshots then, simple as that.
When you play this game on your TV, you won't see anything different, as was the case with Resistance: Fall of Man, as well as Ratchet and Clank Future.
So you say onscreen it looks like the bullshots that are rendered at higher res and then dowscaled? :lol:
You KNOW what is going on in the shot, why cry about it / question it?
A bullshot is a bullshot. More AA makes things prettier and more detailed if its a downsampled image (free AF). And I think most that ask if an image is a bullshot are reffering to the jaggies (or lack of) not effects rendered or amount of objects etc. There are no tears to be seen here! ;)
RenegadeRocks
18-Oct-2008, 16:45
I have downloaded the beta with the code patsu gave me(thanx patsu), but everytime I try to update it , it gives me an error!!!!!
Is it happening to anybody else?:shock:
So you say onscreen it looks like the bullshots that are rendered at higher res and then dowscaled?
It's very close to what players see in-game (Only noticeable difference is AA). Like R1, the image is very clean (Jaggies is not a problem).
I have downloaded the beta with the code patsu gave me(thanx patsu), but everytime I try to update it , it gives me an error!!!!!
Is it happening to anybody else?:shock:
I played last night and it was okay. The beta is probably tied to US and UK IPs.
tha_con
18-Oct-2008, 17:02
Let's put it like this. I'm not a pixel counter or junkie. I'm not going to flip my wig because I see a few jaggies (note: Very freaking few). This forum represents a VERY SMALL group of people who actually notice this kind of stuff.
In my humble opinion, we should be more concerned with the rendering techniques the game employs, how the lighting is handled, or how the hell they manage to render at what appears to be 720p at 30 frames a second with so many polygons on screen at one time. Not weather or not a given screen is full of AA and if it's a bullshot or not. That is really not anything important, nor worth noting, or discussion. It's pointless.
These shots are taken from the game engine. Similar to GT4, PGR4, Forza 2, Halo 3, etc, they are grabs taken from the game, and then rendered at high resolutions. This does absolutely nothing to destroy the game, or it's visual appeal, nor is it extremely misleading. It cannot create extra texture detail, it does not improve the lighting, it does not add more polygons. It ONLY gives the game smoother edges.
Why this is even an issue, or topic of discussion, is beyond me. If you KNOW better, then why in the HELL would you ever question it? YOU should not expect to see that level of AA on your screen (even though the IQ is pristine, far better than the vast majority of next generation games on the market).
Seriously, let's complain to complain. Why did Insomniac games use a high poly model of Nathan Hale in the menu screen! THE DECEPTION! SO ANGRY!!!
RenegadeRocks
18-Oct-2008, 17:06
It's very close to what players see in-game (Only noticeable difference is AA). Like R1, the image is very clean (Jaggies is not a problem).
I played last night and it was okay. The beta is probably tied to US and UK IPs.
Others have had this error for Warhawk updates
Every time I try to download the latest patch for any game such as GTA4 or Warhawk, It can never download more than1% then an error appears (80710723). I tried deleting the game save and installing it again, but nothing works. Anyone can help?
Some people suggest to open ports on the ps3. How do you do that?
the meaning to 80710723 is "80710723 - Possible Port Error - Try opening ports , TCP port: 80, 443, 5223 and UDP port: 3478, 3479, 3658. or add Ps3 to DMZ"
tha_con
18-Oct-2008, 17:16
That stinks that you can't download the patch, hopefully you find a fix! As for opening ports, you have to do that via your Router, not your PS3. It should be in your QoS or "Gaming" section of your router options (or maybe something else, it varies). What type of router do you have?
You could always just set up your PS3 as a DMZ account, which could potentially open it to attacks, but it wouldn't hurt to do that just to download the patches for games and then close it out.
RenegadeRocks
18-Oct-2008, 17:22
That stinks that you can't download the patch, hopefully you find a fix! As for opening ports, you have to do that via your Router, not your PS3. It should be in your QoS or "Gaming" section of your router options (or maybe something else, it varies). What type of router do you have?
You could always just set up your PS3 as a DMZ account, which could potentially open it to attacks, but it wouldn't hurt to do that just to download the patches for games and then close it out.
What is that? I am sorry for my ignorance, but how do you do it?
(One of my local friends is able to update with the code from Qore, so it doesn't seem to be tied to IP)
RenegadeRocks
18-Oct-2008, 17:27
Its updating now !!!!!!!!!!!!! :D Nothing changed, just started updating. Hope it completes without error.Looks like the servers are getting hammered!
tha_con
18-Oct-2008, 17:38
DMZ is basically a way to open all ports for a given IP address, it'll ensure great performance on the game side, but also open you up to attacks (though I dont think there are a massive amount of hackers out there looking to get into your PS3).
Shifty Geezer
18-Oct-2008, 17:42
Let's put it like this. I'm not a pixel counter or junkie. I'm not going to flip my wig because I see a few jaggies (note: Very freaking few). This forum represents a VERY SMALL group of people who actually notice this kind of stuff.And enjoy talking about it ;)
...That is really not anything important, nor worth noting, or discussion. It's pointless.Discussing AA and AF and other IQ aspects it part of the board's remit. Although granted it's not the best place to talk about such things in the game thread, when we have a perfectly fine technical thread (http://forum.beyond3d.com/showthread.php?t=48252)for just this purpose.
Cornsnake
18-Oct-2008, 17:45
IGN UK will be giving away EU Resistance 2 beta keys on Monday.
RobertR1
18-Oct-2008, 18:10
This coming from the guy who wasn't really interested in R2, just wanted to use it to pass the time by until Gears 2...
If you really wanted to play it, you wouldn't have a problem calling a toll free number to get a new voucher code to get in the beta.
I know the clue train doesn't come by tha_con's house much so I'll try one last time. Late October and into the holidays is bringing a flood of great games that I'll be PAYING for. Just from Oct - Nov I have, Dead Space, LBP, Gears2, Fable 2, Left 4 Dead and Banjo on my TO BUY list. That's 6 games in a span of less than a month! Thus would I rather spend my limited time on gaming on the games I paid $60 a pop for OR play some free beta instead. Spending the time to play a beta, when I have a large library of unplayed games in boxes that I paid for, is ignorant in my book.
Releasing beta's in the slow part of the season before the rush, like CoD:WaW, LBP, SOCOM, End War and whatever else is perfect for ME and likely many others because I don't have any games purchased during this time and this lets me play through the beta's with ample time to decide if the game if for me or not. CoD5 is not for me even though I love CoD4. LBP ended on the to buy list after the beta and me following up on the game due to the beta.
Anyway, a buddy gave me his extra code this morning so I'll play it during the weekend to see how it is.
tha_con
18-Oct-2008, 18:25
Your post pretty much turned my one sentence into 3 paragraphs. You are using this beta as a means to pass the time until other games release. Right or wrong?
I just think if you were that concerned with playing this beta, you wouldn't mind calling a toll free number to get a new code and hop on board.
And enjoy talking about it ;)
Discussing AA and AF and other IQ aspects it part of the board's remit. Although granted it's not the best place to talk about such things in the game thread, when we have a perfectly fine technical thread (http://forum.beyond3d.com/showthread.php?t=48252)for just this purpose.
See, when we're talking real time rendering, AA and AF, etc, are all open game for discussion. But trying to determine weather or not a screen is a bullshot or not, is rather pointless. 99% of the time you can immediately tell if a screen was rendered at a higher resolution, etc, or if it is a straight grab from a frame buffer.
I just really feel like discussion about bullshots is rather irrelevant, because you're really not talking about anything related to the game or engine at all, you're just trying to chastise the developer for releasing a screenshot with additional AA. It's pretty much pointless, and the discussion never leads to anything interesting, IMO.
I'm all for talking real time rendering, etc.
obonicus
18-Oct-2008, 18:35
When playing coop, whenever we finish/die and the results show up, I always show up with 0 kill/xp/headshot etc. even though in the previous screen I might've had far more than that. Does anyone else see this?
And haha, medics rock. I just got like 2x the xp of anyone else on a team consisting mostly of soldiers.
Anyway, a buddy gave me his extra code this morning so I'll play it during the weekend to see how it is.
Cool. Try the 8P co-op on Orick.
When you hit the hilltop, pay attention to where the enemies really are and stay close to the medics, or stay far away from the field (so your team won't get killed all at once). There are multiple spawn points and multiple waves. If your team has fewer than 3 medics, don't feel shy to bark orders to get people to change class. :)
The bosses are still too easy/boring in this beta. The hybrids indoor are ok. The hybrids on the hilltop are the best (coz they are mobile !). There is also some issue with spawning (Spawn right in the middle of a firefight >_<).
If you play with high level players, their special abilities will help (e.g., I could turn invisible in the private beta, but now I am just a regular soldier :().
If you have extra time, check out the equipment screens (It's not in the private beta). As expected, when you gained level, you get extra weapon and extra capability. With special equipments, you can also improve your meta attributes by "buying" stuff (e.g., improve respawn time).
When playing coop, whenever we finish/die and the results show up, I always show up with 0 kill/xp/headshot etc. even though in the previous screen I might've had far more than that. Does anyone else see this?
It was fine last night. Probably beta servers are getting hit.
The XP points may come later if they use the same async update technique in R1.
tha_con
18-Oct-2008, 18:46
I know the clue train doesn't come by tha_con's house much so I'll try one last time. Late October and into the holidays is bringing a flood of great games that I'll be PAYING for. Just from Oct - Nov I have, Dead Space, LBP, Gears2, Fable 2, Left 4 Dead and Banjo on my TO BUY list. That's 6 games in a span of less than a month! Thus would I rather spend my limited time on gaming on the games I paid $60 a pop for OR play some free beta instead. Spending the time to play a beta, when I have a large library of unplayed games in boxes that I paid for, is ignorant in my book.
You will have those games you bought for a long time, until you sell them, or whatever you chose to do. If you do not own a game, yet are in the beta, spending time on that would seem like a fair thing to do, given the beta will end, and all those games you bought will still be there in the end. Right or wrong?
Releasing beta's in the slow part of the season before the rush, like CoD:WaW, LBP, SOCOM, End War and whatever else is perfect for ME and likely many others because I don't have any games purchased during this time and this lets me play through the beta's with ample time to decide if the game if for me or not. CoD5 is not for me even though I love CoD4. LBP ended on the to buy list after the beta and me following up on the game due to the beta.
Right, so what you're essentially saying here is, the slow part of the season (September, October) is a great time for you to play beta's, because you don't have any games purchased, and it will also allow you to decide if you want to buy it.
Interestingly enough, you say it's foolish to play a beta if you have games you've already paid for...yet you also say taht you want to play the beta's to decide if you want to play the games. So if there's a game you are truly interested in (like Resistance 2) would you not want to play the beta, no matter what the time, to see if in fact you would like to buy it? I mean, that beta will come to and end, while you will still own your boxed titles.
It seems like it would make sense to play the beta, no matter what the time frame or games you own, especially if you care enough to determine if you want to buy it.
Either way, I would appreciate it if you would stop with the instults, I may be a bit blunt, but I haven't said anything to insult you, so I think it's only fair you at least try to do the same.
tha_con
18-Oct-2008, 18:57
Reading though posts on MyRes, GAF, and here, I've noticed one thing that I find really interesting.
People are either in Love with Co-Op, or in love with Competitive. But rarely love both. It's amazing that there is something for everyone in this, and it has such a broad appeal so far. I like both modes a lot, though I am partial to co-op (RPG fan).
RobertR1
18-Oct-2008, 18:58
You will have those games you bought for a long time, until you sell them, or whatever you chose to do. If you do not own a game, yet are in the beta, spending time on that would seem like a fair thing to do, given the beta will end, and all those games you bought will still be there in the end. Right or wrong?
Wrong. I buy the game on release dates so I can play them right then with friends. I like instant gratification from my purchases.
Right, so what you're essentially saying here is, the slow part of the season (September, October) is a great time for you to play beta's, because you don't have any games purchased, and it will also allow you to decide if you want to buy it.
Exactly. And I see nothing wrong with that. And during the slow part, I can spend the proper time on a beta to see how it sits with me vs rushing through it to get to other games.
Interestingly enough, you say it's foolish to play a beta if you have games you've already paid for...yet you also say taht you want to play the beta's to decide if you want to play the games. So if there's a game you are truly interested in (like Resistance 2) would you not want to play the beta, no matter what the time, to see if in fact you would like to buy it? I mean, that beta will come to and end, while you will still own your boxed titles.
It seems like it would make sense to play the beta, no matter what the time frame or games you own, especially if you care enough to determine if you want to buy it.
I like beta's for games I'm unsure of. R2, I am unsure of thus a beta is great for evaluation. Games that are a must buy, I don't care either way if they have a beta or not. However, I will not take the time away from retail games waiting in wrappers to play beta's. That is simply my preference and I hope you're not trying to debate something that subjective....
obonicus
18-Oct-2008, 19:18
Playing some more, it's great, but I suspect the medic may be overpowered. The phoenix gun damage isn't great, but it heals you, never needs reloading and never runs out of ammo, besides having great range. Multiple medics can build charges off the same enemy, so right now I'm wondering if an all-medic team, boosting their self-heal with the occasional secondary-fire heal wouldn't be more effective than a more balanced team composition.
tha_con
18-Oct-2008, 19:46
Playing some more, it's great, but I suspect the medic may be overpowered. The phoenix gun damage isn't great, but it heals you, never needs reloading and never runs out of ammo, besides having great range. Multiple medics can build charges off the same enemy, so right now I'm wondering if an all-medic team, boosting their self-heal with the occasional secondary-fire heal wouldn't be more effective than a more balanced team composition.
If it's anything like the Private Beta, an all medic team will get demolished by a group of steelheads.
RenegadeRocks
18-Oct-2008, 19:49
my first impressions (thanx patsu, once again :) ):
The gameplay is FUN !!!!!!!(nothing else matters)
Graphics are good but you are so engrossed in the play that you hardly have time to notice. My friend watching me play said that the graphics are not as good as he had expected R2 to be. I was too busy to notice :wink: ! I have to agree in some areas they are bland, and generally speaking, textures are not that high quality art with grime and all. The texctures are pretty simple at walls and all and that is what people are cribbing about. But suddenly in some areas the game turns super beatiful !
Enough GFX, the co-op is lot of fun. I had thought I would play as a medic, but ended up enjoying spec-ops(no particular reason). With 2 medics backing you up, theres a lot of fun to be had !
Played only one 60 player game, felt tight with immediate objectives. Feels good that it is a little slower than R1 giving people like me a chance to survive :wink: !
OK, back to beta !
tha_con
18-Oct-2008, 20:01
Also, please remember that visually, this is MP, not SP. Every game takes a hit visually in MP.
obonicus
18-Oct-2008, 20:06
If it's anything like the Private Beta, an all medic team will get demolished by a group of steelheads.
Which are the steelheads?
tha_con
18-Oct-2008, 20:40
Which are the steelheads?
Steel Heads are the guy's with Augers (and what looks like face armor). They generally just have an insane rush of about 10 to 15 of them in waves, and their auger fire will plow through buildings / hills / trees to do massive damage (auger fire get's stronger when it passes through solid objects). Basically, if you're not taking them out quickly, they can eliminate 4 members of your team within a few seconds, and medics simply don't do enough damage to take them out before they get in close enough to really destroy you.
obonicus
19-Oct-2008, 03:47
If it's anything like the Private Beta, an all medic team will get demolished by a group of steelheads.
Has this happened before? I finally ran into steelheads, though they were Primarchs, I think -- they had extra super long health bars and stars on them.
Which is something that didn't work so well for me. Too many of these 'bosses' are dull: you're just wearing down their HP. If you're not killed outright, they don't really do anything that will kill you as time goes by. Holding down the phoenix and watching a big bar get drained down isn't much fun.
:shock: ninzel, is that a trick question ?
EDIT: I guess not.
You can set up a private co-op game of 2 players, and then do split-screen with another buddy.
I don't want to miss out on the extra storyline and gameplay of the co-op but don't play MP ames so I don't have anyone else to play it with. I was hoping I could set up a 2 player private game then proceed alone. I guess it waits for another player to enter the game? I don't usually play coop games either so I'm not sure how the details work.
I don't want to miss out on the extra storyline and gameplay of the co-op but don't play MP ames so I don't have anyone else to play it with. I was hoping I could set up a 2 player private game then proceed alone. I guess it waits for another player to enter the game? I don't usually play coop games either so I'm not sure how the details work.
You can enter a private 2P co-op game using your 2 controllers. Simply select "Enter game" from both controllers. Then make 1 player stay behind the frontline to keep the game alive when you get killed.
You should try MP co-op games. I think you'll like it. Just keep quiet if you don't like to be bothered by people. That's what I do.
Has this happened before? I finally ran into steelheads, though they were Primarchs, I think -- they had extra super long health bars and stars on them.
It's difficult to miss Steelheads because when they appear, practically the whole place will be lit up and pierced with Auger shots. You'll also hear the signature Auger tunnelling.
Which is something that didn't work so well for me. Too many of these 'bosses' are dull: you're just wearing down their HP. If you're not killed outright, they don't really do anything that will kill you as time goes by. Holding down the phoenix and watching a big bar get drained down isn't much fun.
This is my biggest complain about R2 betas. The enemy AI is still not fully tuned. In the private beta, all the enemies were dumb. In the public beta, the hybrids are ok but still held back. I was told the Chimeras will become more aggressive when you level up. I had hoped that Insomniac reduces the Chimeras' damage instead of making them stationery/stupid for entry level players. The biggest offenders are the big enemies (Stalkers and Titans). They pretty much just stand there paralyzed or walk up and down while taking damage. I think it is a huge mistake. Hopefully they can patch it soon.
Right now, there are a lot of fresh game options to try out and the sheer number of enemies masked their dumbness. Hopefully when we achieve higher level, they will all come alive.
obonicus
19-Oct-2008, 05:59
It's difficult to miss Steelheads because when they appear, practically the whole place will be lit up and pierced with Auger shots. You'll also hear the signature Auger tunnelling.
Haha, the problem is I never played R1, and haven't tried competitive play, so I don't really know what an auger shot looks/sounds like.
If you saw slow energy shots coming through walls and rocks, you have seen Auger.
Don't touch them ! :-P
T9EcWUuAd6U
i haven't used my invite for the R2 beta test. with the positive reactions here i suppose i should dive in and try the game for a bit.
RenegadeRocks
19-Oct-2008, 11:17
When playing coop, whenever we finish/die and the results show up, I always show up with 0 kill/xp/headshot etc. even though in the previous screen I might've had far more than that. Does anyone else see this?
And haha, medics rock. I just got like 2x the xp of anyone else on a team consisting mostly of soldiers.
That is happening to me too!:roll:
Don't know, must be buggy beta servers.
Impressions (2nd Day ): Orick looks beautiful :) !! Co-op is still the definitive deal here, but I haven't been able to play it through in one go, as I join thru matchmaking so can't try with the same guys again.There is a lot of ironing out that needs to be done, the chimera keep sliding all over the place, and the titans, for that matter all bosses, get stuck in one place, slide around and sometimes keep trying to walk into a wall, while we kill it at our liberty. These things should get fixed in the final, as it takes away the challenge and tension out of the experience.
Like the skirmishes, the speed is lesser than R1, also, it seems that it takes less bullets to kill someone this time around. I like the squad dynamics with changing objectives, provides me a motive to play the MP, otherwise I get bored.
Ok, back to Beta ! :wink:
Thanks for the asnwers about co-op. It will be interesting to how the difficulty is when I play a game meant for 2 players by myself. I heard the game scales for the number of people playing. I finished the first game on it's hardest(super human?) difficulty so I should fine.
tha_con
19-Oct-2008, 16:39
Thanks for the asnwers about co-op. It will be interesting to how the difficulty is when I play a game meant for 2 players by myself. I heard the game scales for the number of people playing. I finished the first game on it's hardest(super human?) difficulty so I should fine.
Health doesn't regen in Co-Op, Medics have to heal you, so the most realistic way to get through Co-Op by yourself would be with a Medic. Even then, you'll run out of Ammo for your secondary weapon, and your primary weapon doesn't do much damage. It'll be difficult...
I got through with 2 SpecOps before (in private beta).
To get around the ammo or health problem... when your SpecOps dies, he will regenerate with full health as long as the backup player is safe. The other way is to switch classes midway (Your player will die and respawn as the new class).
Medic doesn't require ammo since it is self replenishing due to the power of the medic gun, but it will take ages to take down the Chimera troops. Even with 2P, the horde is sizable and relentless.
(I don't think it will be fun playing co-op alone)
tha_con
19-Oct-2008, 17:56
2 player is entirely possible, 1 player....good luck.
That said, I'll be home tonight and cannot WAIT to dig into this game again. Being in the Army, I've been TDY for the last 3 days away from my PS3, and it's been torture, lol. Can't wait to get back and get on a rampage in Comp and Co-Op.
RenegadeRocks
19-Oct-2008, 18:18
I got through with 2 SpecOps before (in private beta).
To get around the ammo or health problem... when your SpecOps dies, he will regenerate with full health as long as the backup player is safe. The other way is to switch classes midway (Your player will die and respawn as the new class).
Medic doesn't require ammo since it is self replenishing due to the power of the medic gun, but it will take ages to take down the Chimera troops. Even with 2P, the horde is sizable and relentless.
(I don't think it will be fun playing co-op alone)
That is why the medic gets a Carbine as secondary weapon after level 2 I guess. I have it , it is great to shower bullets on Grimms for a change, and helps to kill stuff faster in emergencies. I take it out whenever I see that my teammates are doing fine, and have fun like everyone else.
Ah yes, I forgot about the medic's Carbine... but if you play alone, ammo will run out quickly without a SpecOps.
The least painful option for 1P co-op would be to play as SpecOps and have the backup player as the Medic; or vice versa.
RenegadeRocks
19-Oct-2008, 19:33
Yup ! Medic and Spec-ops is what we do when there are only three players.
BTW, I played Core control in Orick and suddenly the map turns even more beautiful than the co-op Orick !! There's dust flying around and the map is HUGE ! In fact I couldn't figure it out at all! I am off to sleep now.
And did I tell that I had a blast playing with some local friends who got a code too! We played co-op and it was hell let loose!
One question to the people in the beta: Does the co-op start at different places every time you start a game? Coz it ended at a place where there were I think 3 titans and lots of Chimera, whereas when I was playing it earlier in the day I had joined mid match, so the game was already on, and we ended at a place where there were two Titans on two different rooftops!
So, the co-op ends at different places? sometimes it starts at two different places too? Or is there a option to select either of the two missions?
DrJay24
20-Oct-2008, 00:23
I finished co-op twice, both times seemed completely different. The ends were way different. Medic gets mad xp if played correctly too.
obonicus
20-Oct-2008, 01:26
I finished co-op twice, both times seemed completely different. The ends were way different. Medic gets mad xp if played correctly too.
Not just mad xp, but mad kills and great k/d ratios. The damage they do is slow, but it's steady DPS and if you chain the shot, you're hitting two enemies at once for that same slow DPS all while keeping your HP completely full. I don't know, it just doesn't seem like there's enough burst damage in the other kits to really justify their lack of self-heals.
Not just mad xp, but mad kills and great k/d ratios. The damage they do is slow, but it's steady DPS and if you chain the shot, you're hitting two enemies at once for that same slow DPS all while keeping your HP completely full. I don't know, it just doesn't seem like there's enough burst damage in the other kits to really justify their lack of self-heals.
From what I hear medic is still not very popular, which makes me think there is also coolness factor that needs be taken into the balancing equation.
I imagine, when most people wants to play medic, there will be a problem, followed by a patch.
obonicus
20-Oct-2008, 02:36
From what I hear medic is still not very popular, which makes me think there is also coolness factor that needs be taken into the balancing equation.
I imagine, when most people wants to play medic, there will be a problem, followed by a patch.
Here's hoping they buff, not nerf. Noted, I'm only level 6, so maybe some of the unlockable gear the other kits get far offsets this. But I sorta hope not, balancing through grind-specific gear is just bad design IMO.
tha_con
20-Oct-2008, 03:57
From what I hear medic is still not very popular, which makes me think there is also coolness factor that needs be taken into the balancing equation.
I imagine, when most people wants to play medic, there will be a problem, followed by a patch.
The people who do play medic, usually play medic very well. I play medic almost exclusively, or play Spec Ops. I really enjoy the "support" role, plus I'm really good with the secondary weapons as both Spec Ops and Medic. I generally finish top 3 in co-op titles, and playing spec ops in co-op has made me *very* good in Competitive with the Marksman.
14 minutes of competitive game (public beta):
http://www.lvlselect.com/geekedvids/videos/resist2/resistance2.php
This is not the complete Chicago map. The full map is much bigger (At least twice as big in terms of floor area and multi-level also).
RenegadeRocks
20-Oct-2008, 06:16
Not just mad xp, but mad kills and great k/d ratios. The damage they do is slow, but it's steady DPS and if you chain the shot, you're hitting two enemies at once for that same slow DPS all while keeping your HP completely full. I don't know, it just doesn't seem like there's enough burst damage in the other kits to really justify their lack of self-heals.
Yeah, I alwaya end up as the top player if I play as a medic, the XP is two fold you see. You get XP for killing enemies like everyone else, but also get XP for healing teammates.I guess that makes for the extra XP. The Spec-ops also gets extra XP for providing ammo, but that just +30 for an ammo pickup, I think.
How do you chain a shot? I don't think I know about that.
And as for other classes having extra damage, well, the Marksman has more than enough damage if you keep aiming at their heads. The shield guy (chimera with green shield) can be taken down in a few bursts if all of them are at the head.
People not playing as medic is not just about being uncool, but also coz it feels lame to just keep your gun pointed at the enemy and wait for him to die. I know th e medic is the backbone of the team, but when you encounter bosses(with red stars), all the medic can do is keep the gun pointed at him. The enemy is large and you don't have to worry much about aiming.(The Titan trying to shoot the mountain instead of you doesn't help either) We do have the carbine, but phoenix is the primary gun. IF it had some burst animation, like health leeching bullets coming out, it might have visually felt more like killing an enemy and dealing damage.
I don;t like being the soldier at all due to the lack of variety in it. All you can do is fire the Wraith, which has a very spread out aim. But the shield he possesses saves a lot of people behind him.
I finished co-op twice, both times seemed completely different. The ends were way different. Medic gets mad xp if played correctly too.
I played multiple times, and there seems to be two endings. Did anyone find more than two?
Well it looks like I'm going to have to find some people to play co-op with.It sounds to good to miss.
obonicus
20-Oct-2008, 14:05
How do you chain a shot? I don't think I know about that.
You're probably doing it already. It's automatic, you just have to target an enemy near other enemies. If you see two xp numbers popping up, you're hitting two enemies. And with it, as a medic I actually get top kills, or top 3 kills, and this along with healing and rezzing. You can hold your gun on an enemy and rez an ally. Healing is just 'zap! zap!'.
People not playing as medic is not just about being uncool, but also coz it feels lame to just keep your gun pointed at the enemy and wait for him to die. I know th e medic is the backbone of the team, but when you encounter bosses(with red stars), all the medic can do is keep the gun pointed at him. The enemy is large and you don't have to worry much about aiming.(The Titan trying to shoot the mountain instead of you doesn't help either) We do have the carbine, but phoenix is the primary gun. IF it had some burst animation, like health leeching bullets coming out, it might have visually felt more like killing an enemy and dealing damage.
True, but I think people just don't realize how much damage they do. With the chaining, with the fact that medics can shoot through shields, with the fact that they're incredibly survivable (toss down berserk plus phoenix gun, and if something doesn't kill you in one shot, it doesn't kill you) and hardly ever have to retreat, either for reloads or for health. Even the range isn't bad.
I don;t like being the soldier at all due to the lack of variety in it. All you can do is fire the Wraith, which has a very spread out aim. But the shield he possesses saves a lot of people behind him.
I liked playing soldier, but it's frustrating if you don't have the backup. You need a spec-ops with a close eye on your ammo. What I don't get, of course, are people who insist on playing soldiers with no spec-ops in the team. And then have to run around with a shotgun.
RenegadeRocks
20-Oct-2008, 14:23
Also, I see very little Skirmish games going on. People are playing TDM on 60 MP maps. Skirmishes are much better in such cases as I t keeps the team together and it is fun to run as a pack from one objective to another instead of randomnly killing people. Also, that way you do get to roam the entire map too( which are huge )! Whenever I try to find Skirmishes, I hardly find any game going on and even if there is one then there are like only 10 people in it. I hope it changes as time passes and we have long Skirmishes too !
Gradthrawn
20-Oct-2008, 15:03
I don't want to miss out on the extra storyline and gameplay of the co-op but don't play MP ames so I don't have anyone else to play it with. I was hoping I could set up a 2 player private game then proceed alone. I guess it waits for another player to enter the game? I don't usually play coop games either so I'm not sure how the details work.
You can enter a private 2P co-op game using your 2 controllers. Simply select "Enter game" from both controllers. Then make 1 player stay behind the frontline to keep the game alive when you get killed.
Actually, you can play an offline coop game with just 1 player, and 1 controller. That way, you get the full screen.
Thanks for the asnwers about co-op. It will be interesting to how the difficulty is when I play a game meant for 2 players by myself. I heard the game scales for the number of people playing. I finished the first game on it's hardest(super human?) difficulty so I should fine.
As I mentioned above, you can play solo offline (no 2nd controller or anything). From my experiences, its a futile effort with anything but the medic. With the medic it can get pretty interesting. I've also played offline coop with a 2nd controller (by myself) and found that I was able to progress a lot further (with at least 1 medic).
tha_con
20-Oct-2008, 15:21
I played multiple times, and there seems to be two endings. Did anyone find more than two?
I've seen about 5 different scenarios so far...you need to play more :razz:
Sorry to be nagging and lazy, but is it confirmed now that there is offline splitscreen co-op?
tha_con
20-Oct-2008, 15:37
Sorry to be nagging and lazy, but is it confirmed now that there is offline splitscreen co-op?
Yes, you can play the Co-Op in split screen, offline, with 2 people. But, if you have internet, I don't know why you would want to do that anyway. Playing Co-Op with 2 people is difficult, and you're pretty much limited to either both playing as medics, or one spec ops one medic. Either way, it's difficult, long, and not nearly as fun.
Actually, you can play an offline coop game with just 1 player, and 1 controller. That way, you get the full screen.
That's news to me :shock:
As I mentioned above, you can be play solo offline (no 2nd controller or anything). From my experiences, its a futile effort with anything but the medic. But with the medic it can get pretty interesting. However, I've also played offline coop with a 2nd controller (by myself) and found that I was able to progress a lot further (with at least 1 medic).
Yes, I think "futile" explains it best. The developers mentioned that they designed co-op to be rewarding for multiple players anyway.
Yes, you can play the Co-Op in split screen, offline, with 2 people. But, if you have internet, I don't know why you would want to do that anyway. Playing Co-Op with 2 people is difficult, and you're pretty much limited to either both playing as medics, or one spec ops one medic. Either way, it's difficult, long, and not nearly as fun.
Thank you for confirming that. So I take it theres no way to play like we did the first one eh.
The reason some people prefer 2 player split screen co-op is simple : not all the people we know have a PS3 and internet connectivity with that console :P. In my case, when my girlfriend comes over, we might play some splitscreen co-op R2.
Got my beta code at last. Wish psn downloads weren't so slow. It's been downloading for well over an hour now on my 20 mbit connection should've finished in about 10 minutes not more than an hour!!
Cornsnake
20-Oct-2008, 16:56
http://ps3.ign.com/articles/921/921509p1.html Europe will have to wait a little while longer for beta keys.
I've got mine, what IGN mean is Sony haven't given them theirs not that there are none going out.
DrJay24
20-Oct-2008, 17:33
Got my beta code at last. Wish psn downloads weren't so slow. It's been downloading for well over an hour now on my 20 mbit connection should've finished in about 10 minutes not more than an hour!!
That's not how XBL/PSN work, they cap each user. They are not going to let the few people with high bandwidth suck the system dry at the expense of everyone else.
tha_con
20-Oct-2008, 17:41
Thank you for confirming that. So I take it theres no way to play like we did the first one eh.
The reason some people prefer 2 player split screen co-op is simple : not all the people we know have a PS3 and internet connectivity with that console :P. In my case, when my girlfriend comes over, we might play some splitscreen co-op R2.
Well, if you have an internet connection, both of you can play Split Screen online. Basically, the two of you still play, *and* play with 6 other people. Best of both worlds :cool:
That said, kind of disappointed some of the old GAF members are tearing so hard about this game. RFOM was good, but aged and dated. I want to see the franchise grow, not remain stale for the sake of the few fans that were bonkers about R1.
That's not how XBL/PSN work, they cap each user. They are not going to let the few people with high bandwidth suck the system dry at the expense of everyone else.
If that were true it would always be slow, which it isn't. Only last week I downloaded Quest for Booty on my brothers PS3 and it took about an hour despite being twice as big as the Resistance 2 beta.
tha_con
20-Oct-2008, 18:01
If that were true it would always be slow, which it isn't. Only last week I downloaded Quest for Booty on my brothers PS3 and it took about an hour despite being twice as big as the Resistance 2 beta.
Bandwidth demand. It's quite possible the R2 beta is on a separate server to accomadate the large download demand (especially since it's 2GB) and trying to download that while it's in high demand may be the reason for the slow speeds.
I've had times where I've downloaded a game of 1 or more gigabytes in 30 minutes, and other times it's taken north of an hour and a half. It all just depends on your bandwidth, their bandwidth, the distance between the servers, that specific servers load, etc. Too many variables to really narrow it down to one cause.
Well, if you have an internet connection, both of you can play Split Screen online. Basically, the two of you still play, *and* play with 6 other people. Best of both worlds :cool:
Do you mean that split-screen co-op (2 local players) can be played with 6 other people who are online?
If so, then that is insane.
Shifty Geezer
20-Oct-2008, 18:44
Same as Warhawk (allows 4 player split screen with online) and it's definitely the best solution. Playing oin the same room as a mate is genrally more fun than online with the same, even though online, a whole screen to yourself, nets you a better game experience.
DrJay24
20-Oct-2008, 19:11
Do you mean that split-screen co-op (2 local players) can be played with 6 other people who are online?
If so, then that is insane.
Yes, I see it online too. You them listed as Username and Username(2).
the ignoramus
20-Oct-2008, 19:22
I shelled out (wasted) money on a Qore subscription and the beta Episode and I have yet to receive my code. So I'm stuck reading beta impressions and they've been mixed, particularly in regards to the MP visuals. What's this I hear about rubbish, blurry textures, unremarkable lighting and ugly vegetation? The offscreen shots available dont support the comments about the lighting, but what of the other issues? Can someone comment on that?
DrJay24
20-Oct-2008, 19:30
I shelled out (wasted) money on a Qore subscription and the beta Episode and I have yet to receive my code. So I'm stuck reading beta impressions and they've been mixed, particularly in regards to the MP visuals. What's this I hear about rubbish, blurry textures, unremarkable lighting and ugly vegetation? The offscreen shots available dont support the comments about the lighting, but what of the other issues? Can someone comment on that?
At first I thought they were average, but that was a quick play in the middle of the day. I spent more time with it at night in the dark, they are not bad. The maps are large and the amount of enemies and effects are huge. They won't stack up to a claustrophobic shooter like Gears, but they can compete with Halo3 easy enough.
Same as Warhawk (allows 4 player split screen with online) and it's definitely the best solution. Playing oin the same room as a mate is genrally more fun than online with the same, even though online, a whole screen to yourself, nets you a better game experience.
Yes, I see it online too. You them listed as Username and Username(2).
...That is too awesome. I guess I have no choice but to get this game....And I JUST got Fifa09 too :(
tha_con
20-Oct-2008, 20:44
I shelled out (wasted) money on a Qore subscription and the beta Episode and I have yet to receive my code. So I'm stuck reading beta impressions and they've been mixed, particularly in regards to the MP visuals. What's this I hear about rubbish, blurry textures, unremarkable lighting and ugly vegetation? The offscreen shots available dont support the comments about the lighting, but what of the other issues? Can someone comment on that?
Let's put it like this:
Visually, it looks good, probably on par with Halo 3 multiplayer. That said, not ONE OTHER ENGINE on the market could support the amount of on screen action with such smooth performance. Not one.
When you're comparing 60 players to 16, or 10, it's just a joke to even harp on the multiplayer visuals. Anyone who says otherwise shouldn't be taken seriously.
Well, I take it back IGN :lol:
Even though my code worked and the game starts up fine (all be it I cannot connect to or create any games) the Beta code I have probably won't work when the beta finally starts working tomorrow.
I guess Sony remembered they sent play some codes after Play sent them out as many people who received codes from them got an invalid code message. Hope I don't have to download it again tomorrow.
I take it you can play co-op on public servers,by that I mean it doesn't have to be someone you know on your friends list. The ones i have on my list don't seem to be into FPS games judging by their trophy comparison.
Hey Insomniac, this is what I want to play...
http://www.neogaf.com/forum/showpost.php?p=13306921&postcount=5697
I just Encountered the biggest battle i have ever seen!. there was 8 of us vs what looked like over 100 chimera!, 30 sentry bots, 3 titans. 2 steel heads and about 10 of those chimera with the big green shields ( forget there name). just picture war of the worlds or star wars...and times that by 10! no thats no exaggeration!, it was beyond epic!. lasers and bullets everywhere!, explosions going off, battle cries, chimera roaring, people flying through the air! it was something out of this fucking world!. being pinned down for a good 10 min i decided to outflank them from the side to get there attention but to my surprise (geen sheild chimera dude) spotted me and put his shield up in defense and charged at me!, i was scared shittles and started running from him! thinking he would pull back! but he was determined to kill me!. i ran back into the woods and he was still on my trail!. i turned around and decided to face him one and one!. he put his gun away and we both had a epic melle off for a good 5 min! before i killed him and he rolled down the hill and landed in the water.
Besides the horde, I would like to fight extremely vicious enemy (just ONE against 8 of us). Developers told us they toned down AI because smart enemies would be too frustrating to kill. I would like you to try take 8 of us down... with 3 medics on our side (Ha ha). Do it !
No one-hit kill cheats
Gitaroo
21-Oct-2008, 02:33
ya IMO the texture work in the beta is kind of weak, it has parallex map on all the grounds and rocks but building and enviroments and characters are very poor. Other than that the lighting is very good and theres 1 location that I played in the 8 players co-op mode had like 30 grims charging at you at the sametime whats even cooler is they have to go across a river you can see they move slower and crazy water ripple effects everywhere. The game still run at a rock solid frame rate. Just which the AI could have been a bit more active.
tha_con
21-Oct-2008, 03:11
ya IMO the texture work in the beta is kind of weak, it has parallex map on all the grounds and rocks but building and enviroments and characters are very poor. Other than that the lighting is very good and theres 1 location that I played in the 8 players co-op mode had like 30 grims charging at you at the sametime whats even cooler is they have to go across a river you can see they move slower and crazy water ripple effects everywhere. The game still run at a rock solid frame rate. Just which the AI could have been a bit more active.
Honestly, I don't think it's fair to talk about texture work when you're looking at about 50+ models on screen at any given time without any frame rate drops.
Resistance commercials...
Building-sized Poster:
http://i110.photobucket.com/albums/n95/Kninjaman/633601020728796250.jpg
TV Ad:
7DH49WgTEOQ
RenegadeRocks
21-Oct-2008, 06:07
You guys get to see such cool full building ads :) ! Here, nobody knows what Resistance is !!!
Nice Ad, nice to see ad campaigns for such an awesome game, more people need to know about it !
EDIT: My ps3 gets hung up if I try to access the the XMB in-game. Anyone else?
Works fine for me so far. I experienced network disconnect once or twice though.
RenegadeRocks
21-Oct-2008, 07:26
My ps3 just got hung up twice :( ! I quit playing after that. It started happening yesterday. Earlier the in game XMB was very slow, now the ps3 just hangs.
inefficient
21-Oct-2008, 11:43
That TV commercial is just tacky in my opinion. They should let the game itself do the talking. It's dangerous to let some hack actors represent the product instead.
-1
I liked the ad, it gives a more mystic twist to the game, maybe it will intrigue some people.
the ignoramus
21-Oct-2008, 14:11
I didnt like the commercial either, what shoddy and unconvincing acting.
Why dont they just air an updated version of the E3 trailer, that's the only good R2 trailer I've seen. R1 trailers were so much better than this.
The E3 2008 trailer:
36207
I think it's better than the commercial, but I'd like a different one highlighting R2's gameplay and massive environment, like:
* Show cool weapons (e.g., Splice) on interesting Chimera monsters (Chimeran fish, Chameleon, Leviathan, Kraken, Goliath)
* Pan through 8P co-op and massive 60P Chicago map
Unfortunately, I think the game was probably not completed yet to show gameplay trailers. So they'd have to rely on cutscenes.
Cornsnake
21-Oct-2008, 17:18
http://www.gametrailers.com/player/41815.html
http://www.gametrailers.com/player/41817.html
2 new trailer for R2.
This my favourite Rfom trailer. They should make an ad like this.
http://www.youtube.com/watch?v=j1NSI3uk9mo
Oh god, I saw "The Mall" in the R1 commercial. Oh the pain !
Put in a few hours into the beta last night. I think I will focus on co-op in R2. Really really hope Insomniac patch the boss AI soon. The regular hybrids are getting better (One or two managed to break our defense and chased me down the valley).
Other than that, I have started to talk a bit more to help clueless guys out. A few got confused in Orick (:lol:) and didn't know what to do.
Have not touched competitive so far. I heard it's still different from R1. I will probably try it only after I have completed single player campaign (to upgrade my skill level).
BoardBonobo
21-Oct-2008, 18:08
I just played all the way through RFOM again. I forgot just how good it is and the latest vids for R2 just look amazing, so smooth and colourful. The only downside to the original was the lack of colour IMO.
http://uk.ps3.ign.com/articles/921/921963p1.html
IGN getting ready to go with the keys again if anyone is interested. People seem to think it will be about 7 UK time on about 45 minutes.
Cornsnake
21-Oct-2008, 19:39
I got 1 from IGN. They seem to be all gone now. And got another 1 from Jstevenson. He started a topic on myres to give away 10 beta codes to the first one's who send him a PM.:grin: I'll keep the EU one, and give the other one to a friend who's been helping me get beta codes for Resistance 2 and LittleBigPlanet.
tha_con
21-Oct-2008, 20:18
I really don't get all the bitter tears toward R2's competitive multiplayer. Insomniac runs a business, they need money, and unless the cry babies who want R1 back buy 4 copies of the game each, they can keep their traps shut and go elsewhere. I want to see Insomnaic succeed, apparently the other guy's don't. R2 simply could not be a success if it was like R1. Period.
Sorry, I'm sure there's an easy way to get the answer to this question but am hoping someone can ping me a quick answer here.
Is the open beta starting soon? I've signed up at myresistance and have linked my PSN account to my profile there... is there anything else I have to do (assuming the first question is answered with a yes!)?
Wha... it started already. They are giving out beta codes at various sites.
(I assume you did not preorder, subscribe or bought the Qore episode)
Wha... it started already. They are giving out beta codes at various sites.
Way to make me look stupid patsu... :(
I've had no luck on any of the sites (so far) and was wondering if there was an Insomniac way (through myres) around... or something.
Sigh. Oh well, carry on. Nothing to see here.
Back to various gaming sites I guess.
:lol: It's not to make you look stupid. Happens to me all the time too.
They gave out 10 beta codes this morning on myresistance.net. All gone in 30 seconds. Will look out for you. I think CornSnake has an extra code ? You might want to PM him. I gave my extra code to RenegadeRocks.
If anyone catches one I'm up for an EU code. I'll give it up again on the 1st because I won't be able to play for 10 days from then on (and afterwards LBP should be out). Same if I do happen to catch one, in which case I'll pass it on at that date.
:razz:
Should be more active on B3D I guess - damn being busy with work.
On a related note, just saw this (http://uk.ps3.ign.com/articles/921/921509p1.html) at IGN. Beta keys for Europe suspended apparently...
No, where's my man Cornsnake... ;)
I really don't get all the bitter tears toward R2's competitive multiplayer. Insomniac runs a business, they need money, and unless the cry babies who want R1 back buy 4 copies of the game each, they can keep their traps shut and go elsewhere. I want to see Insomnaic succeed, apparently the other guy's don't. R2 simply could not be a success if it was like R1. Period.
There are nice things about R1 (e.g., weapon mix and balance) but I agree the speed may be too fast for some (many ?). Being different from R1 means I have to relearn the mechanics. For the most part, I'll have to spend more time getting owned :)
I have not tried R2 competitive games yet, so I can't comment on its relative performance vs R1.
Cornsnake
21-Oct-2008, 23:43
Sorry, I'm sure there's an easy way to get the answer to this question but am hoping someone can ping me a quick answer here.
Is the open beta starting soon? I've signed up at myresistance and have linked my PSN account to my profile there... is there anything else I have to do (assuming the first question is answered with a yes!)?
If I recall correctly you'll need to sign up at www.beta.myresistance.net. Link your PSN account there, and make sure you fill in that extra list of questions to get a chance at the beta key. I tried checking the site what you'll need to do exactly, but the site appears down atm.
I allready promised my extra beta key to a friend. I tried getting more at IGN, but they wouldn't give me more then one this time. Strange that there are so few sites giving them away. Its not an open beta if not everyone can get it.
So far the co-op is great, the 60 multyplayer not so much. I'll post better impressions tomorrow. Now I need to get some sleep before having to got to work in 6 hours.
Edit: http://www.game.co.uk/PS3/Action/FirstPersonShooter/~r335236/Resistance-2/ Preorder here to get another chance at a beta key. The things I do during my coffiebreak.
If I recall correctly you'll need to sign up at www.beta.myresistance.net. Link your PSN account there, and make sure you fill in that extra list of questions to get a chance at the beta key. I tried checking the site what you'll need to do exactly, but the site appears down atm.
I allready promised my extra beta key to a friend. I tried getting more at IGN, but they wouldn't give me more then one this time. Strange that there are so few sites giving them away. Its not an open beta if not everyone can get it.
So far the co-op is great, the 60 multyplayer not so much. I'll post better impressions tomorrow. Now I need to get some sleep before having to got to work in 6 hours.
Edit: http://www.game.co.uk/PS3/Action/FirstPersonShooter/~r335236/Resistance-2/ Preorder here to get another chance at a beta key. The things I do during my coffiebreak.
Thanks for the advice. I had signed up at myres, linked my PSN and so on but whilst trying various things I keep getting SQL errors! I'll persevere though.
Cheers.
RenegadeRocks
22-Oct-2008, 14:01
I really don't get all the bitter tears toward R2's competitive multiplayer. Insomniac runs a business, they need money, and unless the cry babies who want R1 back buy 4 copies of the game each, they can keep their traps shut and go elsewhere. I want to see Insomnaic succeed, apparently the other guy's don't. R2 simply could not be a success if it was like R1. Period.
I like the new pace, primarily because now I can kill guys too :wink: !
Frankly, the new speed feels just right in my hands, not too fast, not too slow. Opinions can vary though, but the changing objectives gameplay in Skirmish , coupled with the new speed match each other very well!
Though, I heard somewhere that they are gonna speed it up after listening to the feedback :( !
I thought they have already sped it up after the private beta.
tha_con
22-Oct-2008, 14:56
Eh, it's just sad that these "fans" pretend like R2 is a "betrayal". I'm speaking mostly about the GAF clan, just flat out ridiculousness. Aeon, and others, who are just crying their eye's out.
When a standard is set in place (like CoD4) you work from that, build, and improve. If R2 does NOT have features that were made standard by CoD4, then it simply WILL NOT succeed. Period.
I don't know WHY they don't get this. Insomniac will not make games that are not successful. R1 did decent sales wise, but a LARGE portion of their sales came from Bundles in Europe, just as a large portion of the Motorstorm and MGS4 sales came from bundles.
Edit: BTW, not all members of the GAF clan. Haven't really heard Sutdawgs opinion, or Bobs, but I know Bob was rather fond of the private beta as it was....so...
In what way R2 is slower?
I hope its not the forced stop-n-shoot via decreased accuracy while moving.
This was the case in internal beta IIRC and I was hoping they would fix that.
The speed is in-between now :). I finally tried competitive a few hours ago.
As an avid R1 player, I will say this:
* Need to get used to new control (especially the aiming sensitivity)
* Need to get used to new maps
* Need to learn new weapon strategies
It is still run-and-gun, rather than stop and pop.
As expected I got owned 3 - 23 in a two vs four player game. Naturally, some people will feel upset.
I don't think all their complains are worthless, but then again, I see it as being different. I have no idea whether it's better or worse yet. Like I said, I will have to complete the SP game first to upgrade myself. Co-op is much more friendly. The only problems they need to fix are:
* Boss AI and indoor AI
* Sometimes, the grims would slide like Michael Jackson (Saw it once).
tha_con
22-Oct-2008, 15:25
In what way R2 is slower?
I hope its not the forced stop-n-shoot via decreased accuracy while moving.
This was the case in internal beta IIRC and I was hoping they would fix that.
Even in the internal beta, you could strafe and aim and still get kills. I did it a LOT. The problem was people trying ot play R2 like it was R1. It's not. Hence the 2 in the title.
It's MUCH faster than it was in the beta, the expanding cross hairs are pretty much GONE during movement (which is depressing, I LOVED that, made fire fights intense).
The only time your cross hairs expand is when you're firing constantly, which makes sense. The important of iron sights was toned down, and you run faster.
Still, i think all the complaints then and now are unwarranted and nothing but the product of being closed minded. I went into R2 *knowing* it was going to be completely different (since it was pretty much promoted as being such since day 1). Thus I wasn't bitter about the changes, and they are all for the better. Bigger community and bigger sales will come of this.
Screw the haters :evil:
Thanks for the update guys, glad to hear about the reticle change (sorry tha_con).:twisted:
I haven't heard much about Chimera.
Are the human/chimera differences same as in R1 (map vs boost/thermal vision)?
I guess weapons don't matter any more.
tha_con
22-Oct-2008, 15:46
The speed is in-between now :). I finally tried competitive a few hours ago.
As an avid R1 player, I will say this:
* Need to get used to new control (especially the aiming sensitivity)
* Need to get used to new maps
* Need to learn new weapon strategies
It is still run-and-gun, rather than stop and pop.
As expected I got owned 3 - 23 in a two vs four player game. Naturally, some people will feel upset.
I don't think all their complains are worthless, but then again, I see it as being different. I have no idea whether it's better or worse yet. Like I said, I will have to complete the SP game first to upgrade myself. Co-op is much more friendly. The only problems they need to fix are:
* Boss AI and indoor AI
* Sometimes, the grims would slide like Michael Jackson (Saw it once).
See, that's how I started out. I was dying about twice as much as I was getting kills, but now, I'm going about 1.2 for KDR, and I'm having a blast. There's nothing more satisfying than getting in a fire fight with two people, and activating my Electrostatic Orb, firing off a turret with the marksman, and tossing a nade, dying...then getting 3 kills. It's absolutely fantastic.
Again, I just think the complaints are deeply rooted in "this isn't R1" as opposed to "this game sucks".
Betan, you better FEAR me online, I kill all who ruined my hopes of a partially stpo and pop R2 :runaway:
Thanks for the update guys, glad to hear about the reticle change (sorry tha_con).:twisted:
I haven't heard much about Chimera.
Are the human/chimera differences same as in R1 (map vs boost/thermal vision)?
I guess weapons don't matter any more.
Humans and Chimera both play the same, with the exception being their exclusive berserks (Humans get advanced radar, chimera get hybrid vision, no more rage).
Another neat touch is the voices heard playing each species. Playing as a human, and you hear a commander over the radio, playing as chimera, you here a 'voice' that seems to reinforce the idea that the chimeran species operate on a shared telepathic network. Very awesome touch :)
Betan, you better FEAR me online, I kill all who ruined my hopes of a partially stpo and pop R2
Bring it on baby.
I killed many many gaffers in my day, still carry the skulls of my victims. :|
Another neat touch is the voices heard playing each species. Playing as a human, and you hear a commander over the radio, playing as chimera, you here a 'voice' that seems to reinforce the idea that the chimeran species operate on a shared telepathic network. Very awesome touch :)
indeed :yep2:
tha_con
22-Oct-2008, 16:20
Bring it on baby.
I killed many many gaffers in my day, still carry the skulls of my victims. :|
indeed :yep2:
Do you plan on getting into the Beta? Maybe we could get some games in. I'm looking for more folks to kill/play with.
I think I'm in love with Sub Docs (San Fran) 10 player deathmatch. So much fun.
Again, I just think the complaints are deeply rooted in "this isn't R1" as opposed to "this game sucks".
They meant it well. R1 is lean and mean. Pound for pound, it provides a more intense playing experience than R2 for people who "clicked" with the style. The folks who complained are trying to get Insomniac to achieve that level of rush.
I suspect had Insomniac tuned the co-op AI, most R1 fans would be too busy playing co-op to complain. Right now from their perspective, competitive is not as rewarding and co-op is pending tune-up. So I think they are laying low, waiting to see what happens next.
Betan, you better FEAR me online, I kill all who ruined my hopes of a partially stpo and pop R2 :runaway:
I fought against betan before. He's pretty good in R1. With some practice, I am pretty sure he can excel in R2 too.
Humans and Chimera both play the same, with the exception being their exclusive berserks (Humans get advanced radar, chimera get hybrid vision, no more rage).
Another neat touch is the voices heard playing each species. Playing as a human, and you hear a commander over the radio, playing as chimera, you here a 'voice' that seems to reinforce the idea that the chimeran species operate on a shared telepathic network. Very awesome touch :)
... and the new weapons. Since I couldn't aim properly now, I had to use Belllock -- the napalm launcher (?) to get my only 3 kills. Otherwise, I think my game would be 0 - 23. :oops:
Do you plan on getting into the Beta? Maybe we could get some games in. I'm looking for more folks to kill/play with.
I'd take you up on that offer but I don't do gamestop and honestly have a cute betaphobia thus haven't applied through PSU either.
Of course if someone has an extra key or something, I probably wouldn't mind. :oops:
Ive noticed though, patsu does not really deserve the key(s). :)
When a standard is set in place (like CoD4) you work from that, build, and improve. If R2 does NOT have features that were made standard by CoD4, then it simply WILL NOT succeed. Period.
What standards are these?
I don't really like this type of game but enjoyed R1 online. Are these standards you say are missing better than say a 60 player online death match? As far as my limited experience with FPS games go, more players is more fun to me than different types of game/matches for example.
I'd take you up on that offer but I don't do gamestop and honestly have a cute betaphobia thus haven't applied through PSU either.
Of course if someone has an extra key or something, I probably wouldn't mind. :oops:
Ive noticed though, patsu does not really deserve the key(s). :)
:twisted: Nyah nyah !
I'll be back after some SP and higher level co-op games. You just watch :-P
vBulletin® v3.8.6, Copyright ©2000-2013, Jelsoft Enterprises Ltd.