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Billy Idol
28-Mar-2010, 09:55
What is funny: gamers are really unfair when judging games if you ask me!!

The go all nuts and complain about the "titan" (aka "cloverfield") scene in R2 and say that it is heavily scripted and (although cinematic) is boring...and now there is GOW 3 with the titan gameplay?!?!?

If you ask me, R2 in this respect (and also looking to some of the Uncharted 2 cinematic moments) is come kind of precursor...

I like R1 a lot, I like R2 a lot and I am positive that I will like R3 a lot => keep it coming!

BoardBonobo
28-Mar-2010, 09:57
As long as they don't include annoying 'features' like fish you can't shoot and other such oddities like they did in R2. I really liked the atmosphere set up by R2, listening to the radio broadcaster as he gets more a more desperate until his finale was just such a scene setter.

I am really looking forward to R3, I count Insomniac up there with Naughty Dog, Studio Santa Monica, Guerrilla et al as one of the best developers on the PS3!

Cornsnake
28-Mar-2010, 10:52
What is funny: gamers are really unfair when judging games if you ask me!!

The go all nuts and complain about the "titan" (aka "cloverfield") scene in R2 and say that it is heavily scripted and (although cinematic) is boring...and now there is GOW 3 with the titan gameplay?!?!?

If you ask me, R2 in this respect (and also looking to some of the Uncharted 2 cinematic moments) is come kind of precursor...

I like R1 a lot, I like R2 a lot and I am positive that I will like R3 a lot => keep it coming!

I think that scene was somewhat ruined by the fact that Insomniac had already shown us how to do it at E3. You never get the feeling of how on earth am I going to beat this thing. Instead it's just RUN FOREST.

I wouldn't mind Insomniac taking some extra time for R3. Most of the big name first party games seem to take longer to develop, and really benefit from it. It might be good for R3, and Insomniacs name as a world class developer.

Billy Idol
28-Mar-2010, 11:15
I think that scene was somewhat ruined by the fact that Insomniac had already shown us how to do it at E3. You never get the feeling of how on earth am I going to beat this thing. Instead it's just RUN FOREST.

I wouldn't mind Insomniac taking some extra time for R3. Most of the big name first party games seem to take longer to develop, and really benefit from it. It might be good for R3, and Insomniacs name as a world class developer.

Just for my information:
Did you like R2 or not? Can you please explain me what you mean, when you say that longer dev time could have helped the game - in what way?

I mean this basically is valid for every game!! And even Santa Monica devs state that they have to cancel stuff because of the tight (!?!?!) time schedule - and they needed like 10^6 years dev time for GOW3 (watch the unlocked movies on the GOW3 Blue Ray).

It is a fact that long dev time does not equal to a better game! It seems to me that long dev time is often a result of pure managment and often a result of 'dramatic' design or tech changes during the development of a game - I claim that Insomniac has just a better time managment compared to other game devs!

If you ask me: Insomniac should keep the 'every year a new phantastic game' approach! I played them all, and liked them all!

By the way, I don't really catch it when people state that R2 could have used more time, although it is hard to find another game with so much content and value (very long good SP campaign, a completely new and phantastic 8 player Coop mode, a fully fledged out MP part with 60 player!). The game had so much value for me (if I would calculate the ration playtime/money)!!

betan
28-Mar-2010, 12:36
Don't want to rush Insomniac though. I hope they take their time to roll out a solid product.

They rolled out two of my most played and favorite MP games in two years followed by an quite excellent R&C.

R2 SP campaign could use some work (though I mostly prefer stuff from R1 back), but the story was well worth it. I mean, who wouldn't want to see R3 sooner than later with that cliffhanger?

Also for R2 they switch to a new workflow, I was hoping they would excel on it this time around so two years would once again be enough to deliver well balanced lots of content. Of course there is the multiplatform rumors along with the unannounced game from the new studio, so I guess it shouldn't be a total shock if they don't deliver this year.

And again, I don't see myself playing any other MP this holiday (not that I won't, just nothing comes to mind as of now).

Cornsnake
28-Mar-2010, 12:38
I liked the 8 player co-op a lot, the SP is good but I liked Rfom's better, MP I found disappointing. Insomniac did an impressive amount of work on R2, but I find the quality of that work a bit lacking compared to their previous efforts. The 60 player MP suffered to most IMO. There were an incredible amount bugs left over from the beta that weren't fixed until months after it's release. The respawning system didn't work properly, spawning you far away from your squad. Core Control was pure choas with 40 players, and it's maps were completely unbalanced. Most of the maps favoured the long range weapons.

In short, it just lacks the polish that makes the other big first party titles and Insomniacs other games such joy to play.

patsu
28-Mar-2010, 17:23
What is funny: gamers are really unfair when judging games if you ask me!!

The go all nuts and complain about the "titan" (aka "cloverfield") scene in R2 and say that it is heavily scripted and (although cinematic) is boring...and now there is GOW 3 with the titan gameplay?!?!?

If you ask me, R2 in this respect (and also looking to some of the Uncharted 2 cinematic moments) is come kind of precursor...

I like R1 a lot, I like R2 a lot and I am positive that I will like R3 a lot => keep it coming!

I think in R2, you fight the giant while in GoW3, you fight on the giant. It's different level of interaction. People saw it as missed opportunities. They were very close. Only need to spend more time polishing the boss responses and interactions.


I liked the 8 player co-op a lot, the SP is good but I liked Rfom's better, MP I found disappointing. Insomniac did an impressive amount of work on R2, but I find the quality of that work a bit lacking compared to their previous efforts. The 60 player MP suffered to most IMO. There were an incredible amount bugs left over from the beta that weren't fixed until months after it's release. The respawning system didn't work properly, spawning you far away from your squad. Core Control was pure choas with 40 players, and it's maps were completely unbalanced. Most of the maps favoured the long range weapons.

In short, it just lacks the polish that makes the other big first party titles and Insomniacs other games such joy to play.

That's quite true. I hold RFOM and the 8-P co-op in highest regard.

I think they can crank up the enemy AI in the 8-P co-op to let us experience a different game altogether.

I like how you don't have perks in RFOM, and purely rely on skills to "advance".

nightshade
28-Mar-2010, 20:22
RFOM MP was so good...it was the closest counterpart of Quake on consoles. [while not being quake]
R2 was just too disappointing in that aspect.

ShadowWolf64
30-Mar-2010, 00:35
And I like it, I guess that means its a draw then?

Hey man, thats cool you like the Resistance games but I simply couldn't get into the series for the reasons that I stated in my previous post.The game just really, really, bored me alot.I also didn't like the enemy designs as it looked a bit generic without any uniqueness.To each their own I guess...

patsu
30-Mar-2010, 00:44
Hey man, thats cool you like the Resistance games but I simply couldn't get into the series for the reasons that I stated in my previous post.The game just really, really, bored me alot.I also didn't like the enemy designs as it looked a bit generic without any uniqueness.To each their own I guess...

The weapons and weapon wheel in RFOM are pretty unique though (if you use 'em correctly ^_^).

The AI, level design, pacing and simplicity reminds me of the original Halo.

The party system and smooth, dedicated server experience are hard to find these days. No perks also meant that I could find a level 1-4 guy nailed a bunch of "supreme commanders". :lol:

I agree Nathan Hale's character design is bland (Yet another bald soldier). The Chimera designs were generic too.

EDIT: Now that I give it more thought, the R2 co-op platform is unique also.

tha_con
30-Mar-2010, 04:06
Hey man, thats cool you like the Resistance games but I simply couldn't get into the series for the reasons that I stated in my previous post.The game just really, really, bored me alot.I also didn't like the enemy designs as it looked a bit generic without any uniqueness.To each their own I guess...

I feel that's a huge cop-out on your part. Generic my ass.

There are DOZENS of considerably more generic designs out there. What the hell does that even MEAN by the way? What about it is "generic"? That means you would class it as having a lot in common with other designs.

I just really feel people use "generic" and "it's not unique" when they can't put their thoughts into words. I think the bigger issue is you probably couldn't get into the visuals and setting rather than the designs and art style.

JPT
31-Mar-2010, 14:42
What I liked about R2 was Co-Op, my play time got sunk into that. SP was okay, but at the end I felt like I was grinding just to get to the end really. As for MP, I played about 30 mins, so I do not have a real opinion it, since MP usually is not my thing.

patsu
31-Mar-2010, 17:41
As for MP, I played about 30 mins, so I do not have a real opinion it, since MP usually is not my thing.

What are you doing in MAG ? :shock: It's more "hardcore" and demoralizing than R2.

JPT
31-Mar-2010, 19:26
What are you doing in MAG ? :shock: It's more "hardcore" and demoralizing than R2.

Because it, at least to me, induced/forced more team play with its very objective based rounds. Ie defend a bunker, tower or get it. But there are multiple objects per map, which means that one small team is not able to dominate it and team play is of higher importance than other MP games.... IMHO ;)

Edit
Or that I am bored of all these noob mp games with noob players doing the same thing over and over and over again :P
I used to be the "release manager" for this little project wayback when http://web.archive.org/web/20050212100146/www.planetquake.com/gangsters/about_intro.html

RenegadeRocks
01-Apr-2010, 16:14
Go on Insomniac, make an awesome Resistance 3 and silence all the critics!

For the record, i like R1 more than R2 :wink: !

I am waiting Insomniac ......but you can take time, as R2 had 60player MP, 8 player co-op and a SP campaign, so you guys have a lot riding on R3, I would say :cool: !

ShadowWolf64
04-Apr-2010, 20:29
I feel that's a huge cop-out on your part. Generic my ass.

There are DOZENS of considerably more generic designs out there. What the hell does that even MEAN by the way? What about it is "generic"? That means you would class it as having a lot in common with other designs.

I just really feel people use "generic" and "it's not unique" when they can't put their thoughts into words. I think the bigger issue is you probably couldn't get into the visuals and setting rather than the designs and art style.

To begin with, you don't have to act immature because we share a different opinion on the quality of the Resistance series.I just feel that the character designs are nowhere near as creative as the designs found in their other games like Ratchet and Clank.I really liked Ratchet and Clank's character designs as it was interesting and unique.

I had no problem with the visuals nor the setting of the game as I just couldn't get into the game because it honestly bored me alot.Im fine with you enjoying the Resistance games but don't act disrespectful because a person doesn't consider that particular game to be any fun.

tha_con
04-Apr-2010, 20:39
To begin with, you don't have to act immature because we share a different opinion on the quality of the Resistance series.I just feel that the character designs are nowhere near as creative as the designs found in their other games like Ratchet and Clank.I really liked Ratchet and Clank's character designs as it was interesting and unique.

I had no problem with the visuals nor the setting of the game as I just couldn't get into the game because it honestly bored me alot.Im fine with you enjoying the Resistance games but don't act disrespectful because a person doesn't consider that particular game to be any fun.

Well, what am I supposed to do when someone says something is "generic" which couldn't be further from the truth? GAMING in general, at this point, is "generic" by definition. I'm not questioning your like for the franchise, rather, the word choice you used to describe it. Ratchet and Clank have "generic" character designs.

I'm just tired of gamers getting lazy and using "generic" as their scape goat when they aren't interested in something. At least put some effort into it, let folks know what you didn't like (which you did in your second post).

Still, I question people who don't find Resistance fun, particularly because they rarely give any examples, and I think it has more to do with their rooted expectations or enjoyment of another franchise and it's setting overall, rather than anything that Resistance does or does not do.

Arwin
04-Apr-2010, 22:11
I liked the single player campaign for Resistance 1 a lot, enough to play it through to the end and thoroughly enjoying it. Didn't like the multi-player mode as much. The reverse is true at the moment for me with part 2 - can't make myself go through the single player, but the multi-player is pretty good stuff (although I played most of it in the beta).

I played a tonne more Killzone though. I'm not sure why exactly, but it's pacing and atmosphere and overall presentation is just much more immersive to me.

Rolf N
05-Apr-2010, 11:32
RFOM's campaign has a great atmosphere, gloomy, oppressed, and a ton of memorable moments. Resistance 2 is more balanced gameplay-wise, but that mood isn't there anymore. It doesn't feel as significant. If that makes any sense.

If Insomniac does something like Resistance 2 co-op again, I'll buy that in a heartbeat. After the backlash about the lack of campaign co-op, I hope they don't overcompensate and throw that out. It's so much fun.

tha_con
05-Apr-2010, 16:46
RFOM's campaign has a great atmosphere, gloomy, oppressed, and a ton of memorable moments. Resistance 2 is more balanced gameplay-wise, but that mood isn't there anymore. It doesn't feel as significant. If that makes any sense.

If Insomniac does something like Resistance 2 co-op again, I'll buy that in a heartbeat. After the backlash about the lack of campaign co-op, I hope they don't overcompensate and throw that out. It's so much fun.

I agree about the atmosphere, it seemed like R2 was headed in this direction of action title over anything else. The only area in R2 that gave me that same "vibe" was Chicago, which is by far the greatest section of R2 by a mile. Going through the abandoned buildings, and the sun-lit alleys fighting off grims was great. I just wish they would have thrown in a bunch of other enemies there as well.

Carl B
05-Apr-2010, 22:37
RFOM MP was so good...it was the closest counterpart of Quake on consoles. [while not being quake]

Speak it brother! RFOM is still one of my favorite games of the entire gen - even the name is superior. I am hoping that R3 returns a bit of that grit and visceral feel. I am in some ways excited for where it seems like the plot is going, and in some other ways nervous.

patsu
05-Apr-2010, 23:19
Your move, Sony and Insomniac. :-P

N_B
05-Apr-2010, 23:43
I just wish they would have thrown in a bunch of other enemies there as well.

I would have loved to have seen the big enemies from RFOM like Widowmakers and Angels patrolling the Chicago streets. But the focus in Resistance 2 seems to be on humanoid enemies and bots during normal gameplay with the big stuff reserved for boss fights..:mad:

patsu
05-Apr-2010, 23:50
Humanoid enemies are fine for me. :)

May be I am masochistic. I really liked how they crank up the enemy AI in 8P co-op. Basically, I like the idea of human co-op fighting against a full strength AI squad. I want to see what the best AI can do (Don't rely on long health bar !). It kinda reminds me of the Predator or Alien movies.

patsu
08-Apr-2010, 16:28
In the R&C:ACiT Insomniac planet, you can create 2 custom monsters and let them fight it out with other monsters.

It would be cool if they can expand on this idea for R3 co-op or even SP. If he's still alive, Nathan is now a reborned monster. The Chimeran Angel is supposed to be able to control other Chimera soldiers. Each class has different characteristics. Perhaps, they can reintroduce the weapon wheel with more Chimeran power. Or allow us to form a squad of supporting Chimeran bots.

N_B
08-Apr-2010, 23:39
You're saying to have Hale return as some kind of leading Chimera figurehead with an army at his disposal? So in co op one player is the squad leader (Hale) who is commanding different chimera foot units? Seems like a cool idea, but who's side would they be on :?: Don't think it would be as interesting fighting SRPA :wink:

Perhaps you could have berserks where you call in a swarm of leapers or Goliath fire :)

patsu
09-Apr-2010, 15:13
You're saying to have Hale return as some kind of leading Chimera figurehead with an army at his disposal? So in co op one player is the squad leader (Hale) who is commanding different chimera foot units? Seems like a cool idea, but who's side would they be on :?: Don't think it would be as interesting fighting SRPA :wink:

Yes, either control Chimera foot units, or use their power (weapon wheel) via their body parts.

As for who he's fighting for, I don't have the faintest clue. :)


Perhaps you could have berserks where you call in a swarm of leapers or Goliath fire :)

That might work too. Actually, I'd love to see some AI formation.

You know what ? They could also summon another player (co-op boss) to fight me like Demon's Souls. It's like those pesky Chimeran insects entered his body, possessed him to fight us. ^_^

BoardBonobo
09-Apr-2010, 16:38
Is there any news from Insomniac regarding R3? Other than the bill board and things.

JPT
09-Apr-2010, 19:45
Is there any news from Insomniac regarding R3? Other than the bill board and things.

I think the only thing they have said is that they are working on 2 titles and then later clarified that they always work on two titles, probably to be able to release one each year.

And that the Full Moon Show, probably will not return before the summer, since it depends on when they can release info on their next game.

I read this on their blog.

Rolf N
10-Apr-2010, 10:19
Because I just looked it up: E3 is June 15th-17th this year. If they don't release info now, they might as well save it until then.

Shompola
26-Jun-2010, 14:56
Ok I recently bought this game and I have not played the first one. It started a bit slow and boring. But it is getting really good now. Graphics are so clean and good except for things transparant effects that are low resolution. One thing that annoys me is that the guys who talk to me talk with radio voice even when he is next to me, and there is no radio visible. Why people dislike this game?

Now going to hunt for Resistance non platinum.

nightshade
26-Jun-2010, 18:26
The answer to this:
Why people dislike this game?

Somehow lies in the success rate of this:
Now going to hunt for Resistance non platinum.

patsu
26-Jun-2010, 20:22
Why people dislike this game?

I like the game, although I liked the first one a whole lot better. In fact, I got addicted to RFOM, the first game.

Some complains about R2 were:
* Inconsistent graphics according to the sharp-eyed gamers
* SP gameplay (specifically the boss fights, and its almost complete departure from RFOM)
* Initial MP bugs

The last one was fixed, so you don't see 'em anymore.

It's still a good game with impressive scope.

The co-op is totally unique and refreshing, especially when you're outnumbered (Don't go in with a full 8P team, and see what I mean :twisted:). The competitive modes are very responsive and engaging, the party system is unmatched.

The SP disappointed the hardcore fans; touched them on the wrong nerve. :no:

flynn
27-Jun-2010, 07:24
The SP disappointed the hardcore fans; touched them on the wrong nerve. :no:

I need to buy RFOM because, to this day, I don't understand this part. After KZ2 (my favorite FPS ever), R2 is the FPS whose SP I've enjoyed the most.

Mr. Domino
27-Jun-2010, 08:16
The lack of a weapon wheel was a mistake in R2. One of the neat things about the Resistance franchise is the variety in weapons and in R1 you could choose any weapon at any point once you found them. In R2 you where always limited to two at a time.

Billy Idol
27-Jun-2010, 09:47
The lack of a weapon wheel was a mistake in R2. One of the neat things about the Resistance franchise is the variety in weapons and in R1 you could choose any weapon at any point once you found them. In R2 you where always limited to two at a time.

To be honest, I really cannot understand your argument here!

Your critique fits to like 90% shooters out there! HALO, MW, KZ, BF, ... all of these games don't have a weapon wheel - and are mostly limited to 2-3 weapons!

The only exception I recall at the moment is UT3, which features your weapon wheel!

So do you only like R1 and UT3?

Shifty Geezer
27-Jun-2010, 10:09
Your critique fits to like 90% shooters out there! HALO, MW, KZ, BF, ... all of these games don't have a weapon wheel - and are mostly limited to 2-3 weapons!Right, and RFOM departed from that to give an Insomniac take on the shooter, and then they backtracked to make a generic shooter. I played RFOM split-screen coop and enjoyed it.

Personally I found the visuals weak, especailly in comparison to the competition, the single player gameplay 'okay', and the multiplayer (coop at least) a ghastly mess. Just standing there shooting as someone else healed you...there were no tactics or, anything! Dullest experience I've had in a computer game for ages. Next to what everyone else was doing, R2 was a rather bland shooter.

Billy Idol
27-Jun-2010, 10:31
Right, and RFOM departed from that to give an Insomniac take on the shooter, and then they backtracked to make a generic shooter. I played RFOM split-screen coop and enjoyed it.

Personally I found the visuals weak, especailly in comparison to the competition, the single player gameplay 'okay', and the multiplayer (coop at least) a ghastly mess. Just standing there shooting as someone else healed you...there were no tactics or, anything! Dullest experience I've had in a computer game for ages. Next to what everyone else was doing, R2 was a rather bland shooter.

I liked the weapon wheel as well (I still like it in R&C games)!!
I am also one of those hoping for a comeback in R3 !!
But over at neogaf, an Insomniac stated that one of the reasons is that it is easier for gamedesign if you have dual weapon system:
If you will face a boss around the next corner, just place a grenade launcher.
If you have this weapon wheel, it is much more difficult to maintain the balance and the difficulty of the game. I am not 100% sure but I recall that R1 was sometimes a rather challenging game (which, BTW, contributes to the fun I had with it)!

With respect to your impressions on R2 coop mode: I don't agree with you here. I had ultimate fun playing it and leveling up!! And I played it with my buddy over at the US (zero lag!!!) - the gameplay is kind of similar to Left for Dead gameplay if you ask me, which I like as well (although I like the leveling aspect in R2 better)! And it can be quite challenging and you definitively need co-work to finish some of the maps...

tuna
27-Jun-2010, 10:54
I think how much you like R2 co-op depends on how much you like power grinding (which is very different from grinding). I really liked it!

Cornsnake
27-Jun-2010, 11:17
I liked the weapon wheel as well (I still like it in R&C games)!!
I am also one of those hoping for a comeback in R3 !!
But over at neogaf, an Insomniac stated that one of the reasons is that it is easier for gamedesign if you have dual weapon system:
If you will face a boss around the next corner, just place a grenade launcher.
If you have this weapon wheel, it is much more difficult to maintain the balance and the difficulty of the game. I am not 100% sure but I recall that R1 was sometimes a rather challenging game (which, BTW, contributes to the fun I had with it)!

But even R1 would place certain types of ammo on your path as a hint that you should use in your next encounter. The great thing about R1 was that you didn't have to use it, and there are probably even better weapon strategies you can use. R2 relies more heavily on giving you the right weapon for the job, to point where you could pretty much predict what the next encounter will be. But that was also partly because R2 doesn't have as much different types of enemies, and a smaller selection of less versatile guns compared to R1.

Personally hoping we'll get some kind of superhuman powers in addition to the weaponwheel in R3. R2 hinted at the Cloven having incredible superhuman powers.

N_B
27-Jun-2010, 11:36
A really silly part about the weapons in Resistance 2 is where you are given the laser cannon thing before the Kraken boss fight. It's has infinite ammo, without secondary fire, you are forced to equip it and your other weapons are unavailable. It feels really, really sloppy and forced.

I'm sure there could have been a better way. Perhaps the Kraken could knock your weapons out of your hands during the boss fight introduction, and someone from the helicopter could throw you down the gun and periodically resupply you?

Things in R2 are just really unpolished. The graphics start out nice but look awful in the swamp level. The story and characters are weak and would have been better with the old black and white delivery. Most of the time I enjoyed the gunplay though.

Resistance Retribution reinvigorated my interest in the series and confirmed that the weapon wheel, black and white, and skillpoints need to come back. Perhaps even third person? Insomniac has plenty of experience in third person action.

Billy Idol
27-Jun-2010, 11:40
A really silly part about the weapons in Resistance 2 is where you are given the laser cannon thing before the Kraken boss fight. It's has infinite ammo, without secondary fire, you are forced to equip it and your other weapons are unavailable. It feels really, really sloppy and forced.

I'm sure there could have been a better way. Perhaps the Kraken could knock your weapons out of your hands during the boss fight introduction, and someone from the helicopter could throw you down the gun and periodically resupply you?

Things in R2 are just really unpolished. The graphics start out nice but look awful in the swamp level. The story and characters are weak and would have been better with the old black and white delivery. Most of the time I enjoyed the gunplay though.

Resistance Retribution reinvigorated my interest in the series and confirmed that the weapon wheel, black and white, and skillpoints need to come back. Perhaps even third person? Insomniac has plenty of experience in third person action.

Yeah, third person would be cool!!!
But, unfortunately we have to wait and see what Insomniac give us...sad that they did not show up at E3

Shompola
27-Jun-2010, 11:51
I really like the Chicago level. Definitely IMO one of the best graphics I have seen this generation so far. And those chimera zombies look great and animate very well.

N_B
27-Jun-2010, 12:05
Chicago was nice. Probably my favorite level with the zombie swarms and teamwork in the early parts. The platforming and avoiding the water chimera was a nice change of pace. The bridge fight was cool too.

Mr. Domino
27-Jun-2010, 14:49
Well, at least they are taking more time with R3 than they did with R2 so that's a good start.

patsu
27-Jun-2010, 17:34
But over at neogaf, an Insomniac stated that one of the reasons is that it is easier for gamedesign if you have dual weapon system:
If you will face a boss around the next corner, just place a grenade launcher.
If you have this weapon wheel, it is much more difficult to maintain the balance and the difficulty of the game.

The great thing about R1 was that you didn't have to use it, and there are probably even better weapon strategies you can use. R2 relies more heavily on giving you the right weapon for the job, to point where you could pretty much predict what the next encounter will be.

A really silly part about the weapons in Resistance 2 is where you are given the laser cannon thing before the Kraken boss fight. It's has infinite ammo, without secondary fire, you are forced to equip it and your other weapons are unavailable. It feels really, really sloppy and forced.

In my view, this is the most serious flaw in R2. It made part of the game predictable. In RFOM, I would get nervous in the Mall because that level is very narrow. You can get ambushed by all sorts of critter enemies up close. The Resistance enemy mix is great because you have small rolling critters to large towering monsters to annoying skinny ones that jump from walls to ceiling at high speed. I remember one had long limbs that fudge your sense of their strike distance. They may come at you at the same time. With the weapon wheel, you had to switch your weapons like mad if your ammo level is not tuned ^_^ (which makes it very fun). Sometimes, it forces me to run and think simultaneously.

The second thing is the life bar. RFOM has a more lenient health bar. So you can experiment and run back to safety *sometimes* (You need to take risk). Coupled with the above unpredictability, it makes a very simple but "tickling" gameplay (Tickles my mind anyway). The challenging enemy AI also makes the fight very interesting.



R2 SP has other strength. It has bigger scale and even more enemy variety. The boss fights and environment (e.g., water) made the Resistance world more interesting. All they needed is more time to tune and make the experience deeper. I did get some RFOM moments here and there, but they are not paced that well.

In R2, I <3 the co-op AI the most. I like to go in understaffed. But sometimes, if you go in with full 8P team with much higher level teammates, the enemies may behave differently. e.g., We tend to crowd together to take advantage of the soldier's shield. There was one time, the largest monster charged all the way up to our entry point, and scattered the entire troop. I have never seen it do that before. It was funny to hear people scream "RUUNNNN !" and "What the F*CK !" together, out of the over-confident radio silence.

RenegadeRocks
31-Jul-2010, 07:59
Look what Insomniac just tweeted ! :D
The instant we announce our game we will blast a newsletter w/ the trailer and screenshots! Sign up of you need to! http://bit.ly/b0OkQd #fb

RenegadeRocks
01-Aug-2010, 07:53
Well, they r saying they'll announce the game in between now and Labour Day weekend. That means a window of a month. Wondr if it will their multiplat game or Resistance 3 !

Also, does anyone know how to download the Insomniac Games PS3 theme from their website. Its supposed to be hidden, but anybody knows where to look atleast. Couldn't find anything there ! Its supposedly a good theme :) !

JPT
06-Aug-2010, 23:58
No R3, but a new R&C instead?

From http://shogungamer.com/news/exclusive-interview-voice-actor-david-kaye-voice-clank-and-nathan-hale

Lastly, what projects can we expect to hear you in next? Will you be reprising any roles in upcoming projects like Nathan Hale from the Resistance franchise?

David Kaye: Don’t know about Nate. There are some interesting developments always coming from Insomniac games. We’re working on more R & C currently. I’ve guest appeared on the new Scooby Doo recently working with Maurice Lemarche and Frank Welker. The Regular Show and Flap Jack are shows I’ve worked on recently and a bit of ‘insider’ news if you will, I’ve just begun working at Warner Brothers Studios and a new and exciting project for the ‘Batman’ VG franchise. Deets coming soon.

N_B
07-Aug-2010, 00:34
Probably referring to Heroes on the Move.

patsu
07-Aug-2010, 01:35
This ?
1PI9ShG-ZTY

Funny I missed the game. Not on my radar at all.

It's a PS Move game ? I'd hit it. :-)


The rumored announcement seems to be for something else though. An update on Heroes on the Move would be nice.

RenegadeRocks
21-Dec-2010, 17:32
Hmm.... I had missed the Competitive MP of R2 back during its time as, though I had pre-ordered R2, I got around my PS3 pretty late. By the time I had finished the SP of R2, my KZ2 had arrived and it never left my PS3 after that for many many months.

But I played about 2 hoours of R2 competitive today and going by all the complaints by fans, I was expecting a lackluster affair. Guess What ! I enjoyed it a lot :smile:! Sure, its not R:FOM at all, but it isn't boring at all too. And the fact that even 2 years after release, I could find multiple pages of full matches running at any time is a testament to the fact that it is FUN ! Otherwise people wouldn't be playing this 2 years on !

I played simple deathmatches and Skirmishes and a Co-op match. I must say, the competitive is more fun than the co-op, something which I never expected. Also, I remembered an ugly game, but the MP maps I played today were all great looking and very beautiful (I think Cocodrie(?), one really small one in Orick and Holar Tower) ! I think I will be spending more time with R2 now as anyways my love for UC2 MP isn't able to survive as I can't find games most of the times I pop it in. But its a complete opposite with R2, i always find multiple pages of games running and they are all full too. Even the 60 player ones.

Looks like a lot of people love R2 out there ! I didn't know that, and if the fun lasts for more matches for me, I will be there with those guys :) !

Whats really funny is that I never played R2 cos of KZ2 MP, and now after having played KZ3 beta, R2 MP seems so much better ! R2 MP is simple to grasp and fun to play. KZ3 beta had so many complicated gadgets n abilities, yet dull to play ! Hmmm.......Kz2 had all the abilities too but was very fun to play ! Ah....No one can really tell what makes a game click ! :wink:

patsu
21-Dec-2010, 17:46
Yap… I would like a shooter without classes and level. Let us compete based on our skills -- like RFOM.

nightshade
21-Dec-2010, 17:59
I miss old school gameplay where we had to pick up weapons, fighting for control over power weapons felt so nice. One reason why I dig Gears of War's multiplayer so much.

The only popular game these days which requires you to pick up weapons is Halo but even that game tries to balance it out by providing both teams with some kind of power weapon so as to counter the ones from other team.