PDA

View Full Version : MAYA & Computer Graphics(OpenGL) Help me pls


skandrake
17-Dec-2007, 04:18
Hi i'm new to this website but i noticed each time i search for answers this site pops out. So i decided go register and try posting a few of my qns instead of randomly surfing to each for my answers.

Pls forgive if i'm posting to the wrong category. I'm not really sure where to put all my Computer_Graphics(OpenGL) or C++ qns

So my qns here now is...

If i were to model to in MAYA, how am i supposed to put the model into OpenGL??
It would greatly help me if u were to provide some code with documentation or explaination. A tuttorial website would also benefits me.

Btw, I'm a student and my assignment is to create a space surronded by textures and have 3 model objects from a 3D software in that space. I'm using MAYA.



Sry if i sound a bit nooby.

Tim Murray
17-Dec-2007, 07:05
An older edition of the OGL Red Book is a good place to start. (http://fly.cc.fer.hr/~unreal/theredbook/)

It won't cover all the newer bits of OpenGL, but you won't need any of those for this assignment in the first place.

Davros
17-Dec-2007, 11:23
so you want to create a model viewing program using opengl ?

if so why not download MilkShape 3D Binary Model Viewer (comes with source code) to see how its done
http://chumbalum.swissquake.ch/

V3
18-Dec-2007, 01:14
If you don't require skeletal animation, you can just export your model in Alias .obj format from Maya. Its a very easy file format to understand and parse into a structure you will be using in Open GL.

If you require something more complete get COLLADA plug in for Maya and export in that format.