View Full Version : FSAA articles/reports
I writing a report on FSAA for a school project, and I remembered that some of the veterans in here have written some articles about FSAA, I believe. If you can supply me with some good material, I'll be very thankful.
Try the whitepapers from nVidia, 3dlabs and ATI. Most of the articles are refering to those pages since lot's of usefull information is provided by those companies.
I remember a very large and deep article written by fullon3D but the site has moved. Also a search on google will give you a good help.
Thanks for the info Slashhead. :)
Theres a beyond3d one about nvidias first AA. I'm sure there used to be one about the v5s FSAA too (back when beyond3d was all blue :) ) but that seems to have got lost.
Beyond3D AA whitepaper (http://www.voodooextreme.com/3dpulpit/ssaa.zip)
This was done as commissioned by 3dfx, with its T-Buffer also covered.
thats a pretty good aa article on about every method currently implemented.
....ist halt nur in deutsch (only in german)
Thanks Reverend. That was some nice material.
My german isn't that good tED, but I'll try using Babel Fish. :D
FiringSquad did a write-up on how true multisampling works... you'll have to find it yourself, though, cos FS is blocked by my school's proxy :lol:
Found it Tagrineth.
I didn't think I would get this much material. What would I ever do without you guys. :D
FWIW here are a few examples (http://simonnihal.homestead.com/files/assorted3d/SampPat.html) of differing sample patterns (down sampled with a simple box filter) that I produced a while ago to compare consumer 3D systems.
vBulletin® v3.8.6, Copyright ©2000-2013, Jelsoft Enterprises Ltd.