View Full Version : FSAA articles/reports
Onslaught
14-Apr-2002, 13:31
Hey guys.
I writing a report on FSAA for a school project, and I remembered that some of the veterans in here have written some articles about FSAA, I believe. If you can supply me with some good material, I'll be very thankful.
- Onslaught.
Slashhead
17-Apr-2002, 20:07
Try the whitepapers from nVidia, 3dlabs and ATI. Most of the articles are refering to those pages since lot's of usefull information is provided by those companies.
I remember a very large and deep article written by fullon3D but the site has moved. Also a search on google will give you a good help.
Onslaught
17-Apr-2002, 21:43
Thanks for the info Slashhead. :)
Bambers
17-Apr-2002, 22:52
Theres a beyond3d one about nvidias first AA. I'm sure there used to be one about the v5s FSAA too (back when beyond3d was all blue :) ) but that seems to have got lost.
Reverend
18-Apr-2002, 04:23
Beyond3D AA whitepaper (http://www.voodooextreme.com/3dpulpit/ssaa.zip)
This was done as commissioned by 3dfx, with its T-Buffer also covered.
http://www.3dcenter.de/artikel/anti-aliasing/
thats a pretty good aa article on about every method currently implemented.
....ist halt nur in deutsch (only in german)
Onslaught
19-Apr-2002, 18:09
Thanks Reverend. That was some nice material.
My german isn't that good tED, but I'll try using Babel Fish. :D
Tagrineth
19-Apr-2002, 18:23
FiringSquad did a write-up on how true multisampling works... you'll have to find it yourself, though, cos FS is blocked by my school's proxy :lol:
Onslaught
20-Apr-2002, 14:38
Found it Tagrineth.
I didn't think I would get this much material. What would I ever do without you guys. :D
Simon F
22-Apr-2002, 09:39
FWIW here are a few examples (http://simonnihal.homestead.com/files/assorted3d/SampPat.html) of differing sample patterns (down sampled with a simple box filter) that I produced a while ago to compare consumer 3D systems.
vBulletin® v3.8.6, Copyright ©2000-2013, Jelsoft Enterprises Ltd.