erwincoumans
17-Oct-2007, 20:42
Bullet 2.63 Physics library adds libspe2 support for its parallel multi-platform optimizations.
- fully open source and available under the ZLib license, free for commercial use.
- multiple SPU process large parts of the collision detection, including general large 3d triangle meshes, convex meshes, boxes, capsules, cylinders, compound objects
- shared implementation for libspe2, SPURS (licensed PS3 developers) or Win32 Threads
The SPU optimizations were originally developed in collaboration with licensed Playstation 3 game developers. A basic abstraction allows running the SPU task under IBM SDK 2.1 using libspe2 SPU scheduler, as well as under Windows and XBox 360 using Win32 Threads. Threading, DMA and 256kb local storage have been abstracted.
Link for download and more info (http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=18&t=1573)
Thanks,
Erwin
- fully open source and available under the ZLib license, free for commercial use.
- multiple SPU process large parts of the collision detection, including general large 3d triangle meshes, convex meshes, boxes, capsules, cylinders, compound objects
- shared implementation for libspe2, SPURS (licensed PS3 developers) or Win32 Threads
The SPU optimizations were originally developed in collaboration with licensed Playstation 3 game developers. A basic abstraction allows running the SPU task under IBM SDK 2.1 using libspe2 SPU scheduler, as well as under Windows and XBox 360 using Win32 Threads. Threading, DMA and 256kb local storage have been abstracted.
Link for download and more info (http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=18&t=1573)
Thanks,
Erwin