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nobond
10-Aug-2007, 11:29
DX10.1 looks like are talking something like scheduling.

I can understand that generally from a general processor point of view.
But general processor hw pipeline is short, so the schedule is mainly os's task.

GPU pipeline is very long. may suffer longer latency. Any thoughts or ideas?

Davros
10-Aug-2007, 11:34
D

GPU pipeline is very long.

it is ?
netburst cpu went up to 31 stages

JHoxley
10-Aug-2007, 20:15
Where are you getting this from?

The scheduling is part of WDDM which sits below the D3D10 API. The aim, last I saw of it, was to get WDDM to allow GPU based scheduling that could interrupt at the fragment (or primitive?) level.

Jack