View Full Version : SIGGRAPH 2007: OpenGL ARB officially announces OpenGL 3
B3D News
09-Aug-2007, 21:53
Formerly known as Longs Peak, the OpenGL Architecture Review Board officially announced OpenGL 3 at SIGGRAPH yesterday during the OpenGL Birds of a Feather session! Sweet!
Read the full news item (http://www.beyond3d.com/content/news/402)
http://www.humus.ca/temp/yayhog.jpg
K.I.L.E.R
10-Aug-2007, 01:16
THANK YOU!!
I had a heart attack when I saw your post.
I've been waiting for this like you wouldn't believe. When are Linux drivers coming out?
Chris Lux
10-Aug-2007, 08:44
I've been waiting for this like you wouldn't believe. When are Linux drivers coming out?
sadly the OpenGL 3 spec will not be released until the end of september. for the really interesting stuff like Long Peaks reloaded (what ever this is) and Mt. Evans we have to wait another 3 to 5 months.
in the BOF session slides there are only few new points, so i guess we have to wait for september and hope drivers are coming alongside with the spec ;)
HumbleGuy
10-Aug-2007, 21:52
Get back to the bare metal
Remove layers of waxy build-up
Update to reflect hardware changes
This isn’t 1992
Enhance performance
Remove inherent overhead
Streamlined API
Simplify application development
Remove redundancy
Focused on efficient usage
Simplify driver development
For higher quality implementations
I love this! Finally some meaningful movement.
bobvodka
13-Aug-2007, 16:23
sadly the OpenGL 3 spec will not be released until the end of september. for the really interesting stuff like Long Peaks reloaded (what ever this is) and Mt. Evans we have to wait another 3 to 5 months.
Longs Peak was the code name for OpenGL3.0. Mt. Evans if basically an extension to GL3.0 which will expose features for DX10 class hardware, however there is going to be another DX9 targeted release before then to add a few features beyond GL3.0.
For the record, GL3.0 is pretty much a remake of the GL2.1 features but with a new API and old, outdated and 'slow' functionality removed.
So, by the end of the year we could well be at OpenGL3.2, depending on the naming scheme they choose to adopt.
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