Reverend
05-Apr-2003, 04:44
Jarno,
Your "patch" for Tenebrae 1.03 (to fix the ARB_fragment_program typo thingy) appears to break the stencil rendering algo on R300-based cards - shadows aren't being rendered at all (neither world, nor entity nor player shadows) with a R300 card while performance hit still exists. The only way is to disable the ARB path on R300 using the original 1.03 release (and not your "CVS patch").
Works fine on R200-based cards using same drivers as R300 cards. Something's up with your "general Radeon" path :)
Hope you understand what I mean or already know of this.
Your "patch" for Tenebrae 1.03 (to fix the ARB_fragment_program typo thingy) appears to break the stencil rendering algo on R300-based cards - shadows aren't being rendered at all (neither world, nor entity nor player shadows) with a R300 card while performance hit still exists. The only way is to disable the ARB path on R300 using the original 1.03 release (and not your "CVS patch").
Works fine on R200-based cards using same drivers as R300 cards. Something's up with your "general Radeon" path :)
Hope you understand what I mean or already know of this.