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Reverend
05-Apr-2003, 04:44
Jarno,

Your "patch" for Tenebrae 1.03 (to fix the ARB_fragment_program typo thingy) appears to break the stencil rendering algo on R300-based cards - shadows aren't being rendered at all (neither world, nor entity nor player shadows) with a R300 card while performance hit still exists. The only way is to disable the ARB path on R300 using the original 1.03 release (and not your "CVS patch").

Works fine on R200-based cards using same drivers as R300 cards. Something's up with your "general Radeon" path :)

Hope you understand what I mean or already know of this.

jpaana
05-Apr-2003, 12:28
Hm, I'll look into it. I have a quite strong feeling I did test it on R300 and it seemed to work, with shadows, but not sure as we've been concentrating on Tenebrae 2 for a while. Anyway, thanks!

Update:

Uh... lights with filter cubes worked fine (present in the beginning of both start and e1m1), which was probably why I didn't notice it during the quick testing I made previously. Well I uploaded a new build which fixed them and as a bonus normalizes light and half vectors using math instead of cubemap, which results in a bit better quality, especially on specular highlights.

Reverend
06-Apr-2003, 16:58
Ok, cool, it now works fine with your latest build. Thanks.