Lazy8s
23-Mar-2007, 17:59
nVidia demonstrated multiple, active, multimedia window overlays manipulated smoothly with a fusion of 3D, 2D, and vector graphics in their example of a next generation graphical user interface. Windows running video, images, and even 3DMarkMobile ES 1.1 were handled together.
http://www.youtube.com/watch?v=8kLFPfaxQ6U
Does the GoForce 5500 have a lot of separate, dedicated resources for imaging, video, audio, and 3D?
Is the 3D architecture still lacking lighting acceleration in its vertex pipeline and true, programmable shading in its pixel pipeline (despite the pixel shading claim)?
Is the 3D performance increase over the 4500/4800 mostly the result of the clock speed increase to 150 - 200-MHz?
http://www.youtube.com/watch?v=8kLFPfaxQ6U
Does the GoForce 5500 have a lot of separate, dedicated resources for imaging, video, audio, and 3D?
Is the 3D architecture still lacking lighting acceleration in its vertex pipeline and true, programmable shading in its pixel pipeline (despite the pixel shading claim)?
Is the 3D performance increase over the 4500/4800 mostly the result of the clock speed increase to 150 - 200-MHz?