Arun
15-Mar-2007, 14:32
I will update this thread and its title with the AMD presentations as soon as they are available. Will also post it on the front page later today, probably.
http://blogs.nvidia.com/developers/2007/03/gdc_presentatio_1.html
NVIDIA FX Composer 2: A Comprehensive Shader Development Package
[download (http://developer.download.nvidia.com/presentations/2007/gdc/NVIDIA_FX_Composer_2.pdf)] Slides
GPU Optimization with the Latest NVIDIA Performance Tools
[coming soon] Slides
GeForce 8800 OpenGL Extensions
[download (http://developer.download.nvidia.com/presentations/2007/gdc/G80-OpenGL.pdf)] Slides
NVIDIA Demo Team Secrets – Cascades
[download (http://developer.download.nvidia.com/presentations/2007/gdc/CascadesDemoSecrets.zip)] Slides (.zip + movies)
NVIDIA Demo Team Secrets – Advanced Skin Rendering
[download (http://developer.download.nvidia.com/presentations/2007/gdc/Advanced_Skin.pdf)] Slides
Real-time volumetric smoke using D3D10
[download (http://developer.download.nvidia.com/presentations/2007/gdc/RealTimeFluids.pdf)] Slides
Soft shadows using hierarchical min-max shadow maps
[download (http://developer.download.nvidia.com/presentations/2007/gdc/SoftShadows.pdf)] Slides
How to make use of Direct3D10 now
[download (http://developer.download.nvidia.com/presentations/2007/gdc/UsingD3D10Now.pdf)] Slides
http://blogs.nvidia.com/developers/2007/03/gdc_presentatio_1.html
NVIDIA FX Composer 2: A Comprehensive Shader Development Package
[download (http://developer.download.nvidia.com/presentations/2007/gdc/NVIDIA_FX_Composer_2.pdf)] Slides
GPU Optimization with the Latest NVIDIA Performance Tools
[coming soon] Slides
GeForce 8800 OpenGL Extensions
[download (http://developer.download.nvidia.com/presentations/2007/gdc/G80-OpenGL.pdf)] Slides
NVIDIA Demo Team Secrets – Cascades
[download (http://developer.download.nvidia.com/presentations/2007/gdc/CascadesDemoSecrets.zip)] Slides (.zip + movies)
NVIDIA Demo Team Secrets – Advanced Skin Rendering
[download (http://developer.download.nvidia.com/presentations/2007/gdc/Advanced_Skin.pdf)] Slides
Real-time volumetric smoke using D3D10
[download (http://developer.download.nvidia.com/presentations/2007/gdc/RealTimeFluids.pdf)] Slides
Soft shadows using hierarchical min-max shadow maps
[download (http://developer.download.nvidia.com/presentations/2007/gdc/SoftShadows.pdf)] Slides
How to make use of Direct3D10 now
[download (http://developer.download.nvidia.com/presentations/2007/gdc/UsingD3D10Now.pdf)] Slides