View Full Version : Phong Reflection Model
I am asking you to evaluate my work. I tried to implement Phong Reflection Model. Is it what it should be?
I cannot tell by looking at an image.
Show me some mathematics and I can tell you if it's correct.
"I calculated the reflection vector by R = 2(N.L).N - P"
Looks fairly phongish to me.
The picture reminds me of some of my first experiments in 3D coding in Pascal for DOS back in the day. I made something that looked almost exactly like that, except it was red and the lighting fake. Good ol' memories. I need to install Win98 again some day so I can run my old apps.
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