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View Full Version : Forget Doom 3 and Unreal 2... get a load of THIS!!!!!


Hellbinder
27-Mar-2002, 07:15
This is a game/engine I just found out about. Its called STALKER, Oblivion Lost.

First download the movie from www.fileplanet.com Its at the top of the lower showcase section of the main page.

Now read this stuff. The game engine is called X-Ray. This game makes Halo look like a N64 game!!!!! Check out these specs.


Here are the main features of the title:


Levels combining closed spaces as well as enormous open areas
Visualization optimized for hardware TnL (both FF and shading capable parts)
Continuous level of detail technology for all the geometry
~100 000 polygons per frame at 60 fps on average hardware
Detailed character models (500-10 000 polys)
Powerful skeleton-based animation allows usage of motion-capture hardware and produces smooth and realistic motion of characters
High-speed blended animation system capable of up to infinity number of bone interpolation & modulation
SSE/3Dnow! Technologies used for skinning and forward kinematics
Vertex shaders used on shading capable hardware
Detail objects (grass/small stones/etc)
Portal-style, non-linear subdivision based visibility detection system
Optimized for T&L hardware in the way of grouping primitives to large-size batches
Greatly reduces overdraw - which is the main slowdown on even high-level video boards
Usage of antiportals (aka Occluders) for occlusion culling
Intelligent hardware state caching technology
Both Direct and Radiosity lighting models
Colored dynamic lights and dynamic "soft" shadows
Character shadowing
Intelligent light sources selection, clipping, merging
Makes possible more than 50 dynamic lights per frame at reasonable FPS-es
Ordinary stuff: flares, coronas, etc
Intelligent shader subsystem
Dynamically generated textures
Reflections, chrome effects, etc.
VR-Simulation engine optimized for massive payload
High-performance collision detection allowing simultaneous motion of large number of characters in high polygonal environment
Realistic physics simulation (ballistic, motions, fluid engine, snow, rain, explosions, etc.)
Motion compensation scheme
Hides many visual artifacts produced by FPS-es instability
Particle system with real physics
High quality HRTF 3D-sound with clipping and partial wave tracing
"Low-penalty" & "low-delay" reaction technology (less then 1ms to start HRTF 3D Sound Source to play)
Context-relative multiple-mixed music streams in MP3/MP2/WMA/ADPCM formats
Computer rivals possess virtual hearing and sight, which when combined with worked out AI makes them tough enemies
Different kinds of enemies, military vehicles, helicopters, boats, etc (work in progress)
Accurate hit calculation algorithm
Powerful built-in scripting language
Full realization of C-language and partial C++
Only 6-8 times slower than real (x86) code
AI
Simulation Level-Of-Detail and Culling
Virtual sight, hearing, feeling
Fuzzy logic controlled agents
Advanced terrain reasoning with tactical assessment
Adapting tactics with reinforcement learning
Dedicated snipping tactics
Team maneuvers
Support for all D3D compatible accelerators, starting from 2nd generation (TNT/Voodo2/etc);
The most important part of the mathematics is optimized for SSE & 3Dnow! instructions
Editor supports both 3DsMAX 2.5/3/4 and Lightwave 6.5/7 as modeling tools

DROOOOOOLLLLLLL!!!!!!!

Saem
27-Mar-2002, 07:42
On what hardware did they come up with those numbers?

Onslaught
03-Apr-2002, 17:53
That's quite insane......Cool!!! :D

Pete
07-Apr-2002, 22:01
Oh, my god. :o

MfA
07-Apr-2002, 22:50
With the C/C++ stuff I assume they mean they use a scripting language with a C(++) syntax? (feels like worst of both worlds to me :)

BTW, they have it here (http://www.gameplex.ch/index.php?KID=27&nid=503&gid=347&rid=35) too (only looked for the one, but was zippy so thought Id share). Hell the developer has it on its own site (http://www.gsc-game.com/df_downloads.asp?ns_id=69#1) including a larger version (but dont download it, it sucks ass compared to the smaller divx one :).

Marco

PS. I think its a bit of a Half-Life rip off, dont matter of course as long as its a good rip off.

SlmDnk
13-Apr-2002, 16:17
S.T.A.L.K.E.R. - Oblivion Lost definitely won't beat Doom3 in visuals...

It'll propably beat Unreal Tech, but that's a close call. I think Unreal & OL look equally good.

But better graphics than in Doom3?? NO WAY!!!

Nebuchadnezzar
13-Apr-2002, 17:27
Please give a Link to the Movie i can't find it. :D

John Reynolds
13-Apr-2002, 17:37
S.T.A.L.K.E.R. - Oblivion Lost definitely won't beat Doom3 in visuals...

It'll propably beat Unreal Tech, but that's a close call. I think Unreal & OL look equally good.

But better graphics than in Doom3?? NO WAY!!!

I'm curious. . .what makes you say that? IMO, the artists (modellers, painters) and their skills are often more important than the hardware a game's engine supports, so I wouldn't be too quick to judge. In other words--and to be blunt--I don't think id Software has much in the way of visual artistry or design talent these days.

SlmDnk
13-Apr-2002, 18:46
John Reynolds.

These graphics debates are always of personal tastes but
I think that Oblivion Lost looked more just plain "textured" than Doom3.

OL movie (I watched the high quality one) had zillions of polygons though, which was *very* impressive and good looking. It had Codecreaturish nature scenes which blew me away, but still I was much more awestruck when I saw that first Doom3 movie and that was about 18 months ago...

BTW... way too many modern games look just too plain textured to me. Not very many effects applied on them and not much special lighting, which I don't like at all. Bumps, speculars & stuff would be nice plz, phew, I have a GF4 Ti for heavens sakes : )