View Full Version : Articles about GDC ( add more )
http://www.gamedev.net/columns/events/gdc2002/
well it's getting updated daily
Simon F
22-Mar-2002, 08:03
Interesting quote from one of the tutorial summaries (http://www.gamedev.net/columns/events/gdc2002/view.asp?SectionID=1) on that site:
You can't always assume that hardware T&L is going to be faster. Operations like skinning and blending can sometimes be faster in software (due to result caching).
Wash that man's mouth out with soap!
LeStoffer
22-Mar-2002, 11:11
Interesting quote from one of the tutorial summaries (http://www.gamedev.net/columns/events/gdc2002/view.asp?SectionID=1) on that site:
You can't always assume that hardware T&L is going to be faster. Operations like skinning and blending can sometimes be faster in software (due to result caching).
Wash that man's mouth out with soap!
:D
Ack, I'm about to leave my Geforce256 DDR behind without ever having any advantage out of the hardware T&L in games (although 3dS MAX likes it)!
Talk about paying for progress, I guess. (And now they want me to pay for DX9 - forget about it! :wink: )
Regards LeStoffer
Entropy
22-Mar-2002, 11:52
[quote=
Ack, I'm about to leave my Geforce256 DDR behind without ever having any advantage out of the hardware T&L in games (although 3dS MAX likes it)!
Talk about paying for progress, I guess. (And now they want me to pay for DX9 - forget about it! :wink: )
Regards LeStoffer[/quote]
Hmm, now that you say it..... I sold my GF256 DDR this November and got myself an r8500. And looking back and thinking hard, no, none of my games ever did run faster with hardware T&L than without.
So extrapolating, I guess I will not see a game that exploits pixelshaders to great effect during the lifetime of my r8500. From what I've heard of the DOOM3 and the Unreal2 engines, this actually seems _very_ likely. And with the release of the GF4MX, practically guaranteed.
Oh well. I hope the manufacturers won't stop innovating, because I'll pay for coolness anyway. I'm a sucker for technology. :)
Entropy
Ailuros
22-Mar-2002, 12:44
I guess they are all having a really "bad" time at that convention..... hmmmmm :roll:
http://www.gamedev.net/columns/events/gdc2002/pics/HootersGirls.jpg
http://www.gamasutra.com/gdc2002/index.shtml
http://www.watch.impress.co.jp/pc/docs/2002/0322/dx9.htm
Dave Baumann
22-Mar-2002, 15:41
Mr Case's take on GDC:
http://www.extremetech.com/article/0,3396,apn=2&s=1017&a=24409&ap=1,00.asp
LittlePenny
22-Mar-2002, 17:10
A bit off topic but that sticky icon definitely needs to be... different. :lol:
Ichneumon
22-Mar-2002, 18:06
A bit off topic but that sticky icon definitely needs to be... different. :lol:
hehehe, i think it's rather amusing actually. :D
Dave Baumann
22-Mar-2002, 18:19
hehehe, i think it's rather amusing actually.
It does look a little... errr... suspect when its white though, hehe. I kinda think it amusing as well though.
Entropy:
So extrapolating, I guess I will not see a game that exploits pixelshaders to great effect during the lifetime of my r8500. From what I've heard of the DOOM3 and the Unreal2 engines, this actually seems _very_ likely. And with the release of the GF4MX, practically guaranteed.
IIRC the GF4MX doesnt support pixel shader :(
Oompa Loompa
22-Mar-2002, 23:06
IIRC the GF4MX doesnt support pixel shader :(
That was his point. We'll see pixel shader-employing games 1-2 years after pixel shader-supplying cards go mainsteam. And that hasn't happened yet.
Ooops, sorry :)
Gamespy GDC coverage:
http://www.gamespy.com/gdc2002/
Gamespy´s "Tim Sweeney Talks About Unreal Technology":
http://www.gamespy.com/gdc2002/sweeney/
SoftImage page for GDC. Includes some game-related articles and wallpapers:
http://www.softimage.com/Community/Xsi/Events/GDC_2002/gdc.htm
Firing Squad has a review of GDC: 4 pages, no pictures, "GDC was dull this year".
http://firingsquad.gamers.com/features/gdc2002/
http://www.watch.impress.co.jp/pc/docs/2002/0328/dmap1.htm
nothing big from matrox again....
delay a bit more and they will have a lowend part again.
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