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Tagrineth
09-Feb-2003, 20:48
I know, it's a little late...

The 3dhq (www.tdhq.net) 1.09 beta 8 driver set is out.

Get it here for 2k/XP (http://www.tdhq.net/voodoo/vs/vs-w2k-xp-1.09-beta8.exe) or here for 9x (http://www.tdhq.net/voodoo/vs/vs-w9x-1.09-beta8.exe).

A new Direct3D beta driver is included in the set, for better DX8 compatibility.

In related news: Unreal2 on a Voodoo5 5500! (http://www.tdhq.net/cgi-bin/yabb/YaBB.pl?board=5;action=display;num=1044738565) Who says V5 is too old to run today's games?

Says Superbox:

- 800*600, 32 bit, 85 Hz, AA2x
- world texture detail = medium
- skin detail = high
- detail textures = on
- ragdoll detail = medium
- fluidsurface detail = low
- actor detail = medium
- decolayer density = 0
- particle density = 0
- view bob = 0.30
- dodging = 0
- shadows resolution = low
- max visible shadows = 0
- shadow cull distance = 256
- shadow trace distance = 128
- shadow enabled = on

Framerate is acceptable with the above settings (I mean the game is playable... 20-30 fps, I think), and here come two more shots (same settings, except for resolution):

Game crashes with shadows enabled, but other than that... :)

Added: Well I thought it was appropriate for the front. Oh well.

Hyp-X
09-Feb-2003, 22:27
Game crashes with shadows enabled,

So rendering to textures still doesn't work...

Tagrineth
09-Feb-2003, 22:28
So rendering to textures still doesn't work...

It doesn't?

I seem to remember that some Voodoo Graphics demos used that. o.O;

Hyp-X
09-Feb-2003, 22:47
So rendering to textures still doesn't work...

It doesn't?

I seem to remember that some Voodoo Graphics demos used that. o.O;

In theory it does.

But it has bugs.
Or it had bugs last time I checked with the last official drivers.
(Like incorrect rendering and frequent crashing.)

Btw, are those demos using D3D?

Tagrineth
09-Feb-2003, 23:09
No, GLide. Which D3D uses. Hmm.

I'll talk to Devin about it...