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View Full Version : Hyper Z II not working on 9500 Non Pro ??


Doomtrooper
22-Jan-2003, 02:55
I ran Pcchens Z-rejection utility for Direct 3D and I'm showing little to no Z-rejection compared to my 8500.
Can somone with a 9700 test it also ?? The 9500 not having the bandwidth of a 9700 desperatley needs HSR.

Comparison:

8500

Mode selected: 1024x768 32 bpp with 32 bits texture
Use 16 bits Z buffer.
Texture size: 512x512
Back to front render time: 2.168216s
Front to back render time: 0.308449s
Back to front with texture render time: 5.198654s
Front to back with texture render time: 0.383800s

9500 NP

Mode selected: 1024x768 32 bpp with 32 bits texture
Use 16 bits Z buffer.
Texture size: 512x512
Back to front render time: 2.710744s
Front to back render time: 1.668576s
Back to front with texture render time: 4.448411s
Front to back with texture render time: 1.731958s

I can host the program for someone to test...run with with windows command prompt

Doomtrooper
22-Jan-2003, 03:16
Forget it:

What a second -- Just realized. Hierarchical Z is disabled on the 9500. So you guys are actually enabling it through a registry? You're not talking about having a broken feature, you're talking about enabling a feature which is not enabled by default and getting corruption. That's different.

Yes, hiZ is disabled on the 9500 non-pro, by design. Re-enabling it will cause visual artifacts or hangs. That's not something new; 9500 non-pros never had HiZ enabled.

So, yes, we know of this. It's not a problem, since it's not supposed to be enabled.



sireric

RussSchultz
22-Jan-2003, 13:56
Well, that's irritating. I was under the impression that my 9500 was a 9700 with 4 pipes.

Ah well. Its destined to sit in my media closet and drive my projector, so I'm not too concerned about hyper-z II anyways.

Dave Baumann
22-Jan-2003, 14:08
From Sirerics post it seems that only hierarchical z is disable, not HyperZ per se. The f-t-b / b-t-f tests would indicate the early z rejection from the full z buffer is still operational.

Joe DeFuria
22-Jan-2003, 14:15
Interesting.

I suspect this will be one other difference between the RV-350 and the 9500 non-pro.

Namely, that the RV-350 would have full HyperZ-II ability for its 4 pipes.

Doomtrooper
22-Jan-2003, 15:21
It appears PowerColor and Sapphire are unaware of it also, as I checked before I ordered and it stated HyperZ III is there :

http://www.sapphiretech.com/pressrelease/10-24-2002.pdf

Tagrineth
22-Jan-2003, 15:24
HyperZ as a whole is active, just not Hierarchal Z.

There's still fast Z-clear and early Z-check.

Dave Baumann
22-Jan-2003, 15:27
+ Z compression & colour compression.

Doomtrooper
22-Jan-2003, 15:28
Yes but there is no mention of Hi-z being removed which is good for 15-20%....the brochure needs to updated to avoid confusion.

MuFu
22-Jan-2003, 16:41
HyperZ as a whole is active, just not Hierarchal Z.

There's still fast Z-clear and early Z-check.

Sounds similar to RV250 in that respect.

So enabling it gives artifacts, eh? Interesting... might be worth suggesting to people that have tried the 9500-to-9700 mod and get artifacts that they disable Hi-Z.

:?: :?: :?:

MuFu.

Dave Baumann
22-Jan-2003, 16:47
The problems is, AFAIK, there is still no way it isolate the individual element of HZIII. I asked this prior to reviewing and it seems Dave Barron did prior to his last R300 investigation at FS. The flags in Rage3D tweak seem to do nothing either.

MuFu
22-Jan-2003, 17:00
Ah yes - a quick trip to Rage3D reveals an over-exuberant, fanboi-fuelled thread centered around this very idea. :)

I remember OGL guy mentioning that there was a good reason why many people were seeing their artifacts disappear when enabling FSAA. Although he didn't divulge what it was, could it be something to do with Hi-Z implemention when multisampling?

MuFu.

OpenGL guy
23-Jan-2003, 00:43
I remember OGL guy mentioning that there was a good reason why many people were seeing their artifacts disappear when enabling FSAA.
Actually, what I said what that I had some ideas, but no one ever responded to my question, so I guess I'll never know :D

MuFu
23-Jan-2003, 09:23
Hehe... I wish somebody with a melon-sized brain had pestered you to elaborate. I would do it myself, if only I could phrase it in a way that didn't make me look like a 2nd year EE student without a clue. :?

So anyway, wotcha thinkin'? :lol:

MuFu.

Ante P
24-Jan-2003, 03:08
I just asked some people to disable Heir. Z and it didn't remove their artifacts.

Did anyone else try it?

kmolazz
24-Jan-2003, 11:29
how did you disable it? the tweakers are said not to work..



and just another thing... not really related to the point here but,

i just tried the soft9700 mod yesterday and got artifacts even in windows. I had checkerboards in icons and buttons ( p.e. close window and quicklanch bar icons ). I corrected that by disabling hardware acceleration in windows by 2 notchs. What does this have to do with pipes or hyperZ? 3D remained with artifacts though, severe checkerboard in about half the screen. Any thoughs?