Reverend
18-Mar-2002, 04:03
I have finished the review and you can read all 6 pages of it (http://www.beyond3d.com/reviews/visiontek/nvidia_gf4ti4600/index1.php). It includes a short Q&A with NVIDIA. Here's one.
Memory available is now up to 128Mb, what is the biggest reason for supplying extra memory? FSAA? Textures? TnL vertex buffer storage? Why would we need 128Mb of memory?
Tony: Antialiasing requires 2x or 4x as much frame buffer storage as aliased (depending on 2x or 4x FSAA), that is a key reason to increase the size of the local frame buffer. But other reasons that you mention, higher resolution textures, vertex buffer storage, etc. all benefit from having more local frame buffer storage.
Again, the review (http://www.beyond3d.com/reviews/visiontek/nvidia_gf4ti4600/index1.php).
Please discuss this review in the appropriate forum link provided at the end of the review and not in this news post.
Memory available is now up to 128Mb, what is the biggest reason for supplying extra memory? FSAA? Textures? TnL vertex buffer storage? Why would we need 128Mb of memory?
Tony: Antialiasing requires 2x or 4x as much frame buffer storage as aliased (depending on 2x or 4x FSAA), that is a key reason to increase the size of the local frame buffer. But other reasons that you mention, higher resolution textures, vertex buffer storage, etc. all benefit from having more local frame buffer storage.
Again, the review (http://www.beyond3d.com/reviews/visiontek/nvidia_gf4ti4600/index1.php).
Please discuss this review in the appropriate forum link provided at the end of the review and not in this news post.