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pascal
12-Mar-2002, 18:26
Please sign it here: http://clanfe.eclisis.net/?page=petition&mode=unlimited

Is it possible to have it in the news?

KingRoLo
15-Mar-2002, 20:58
hhhmm, i was about 1 sec away from signing it when i actually decided to 'think' about whether i would like U2 to support multiplay, and 2 be honest I dont care!! :evil: - shock horror i hear you say, well thats what UT2 is for RIGHT!!? Two seperate games focusing heavily on two different modes of play.

The UP's would be that they would have time to concentrate on a fantastic 1 Player experience which would rival Doom3. Bring it on!! 8)

It would also help stop U2 from slipping further into the distant realms of 2003, god forbid.

RoLo

16-Mar-2002, 03:35
I agree with King Rolo here :)

bystander
16-Mar-2002, 10:49
I agree it would be nice to support MP, but not at the cost of the SP game (which is what Epic is implying right?).

What I would like to see is a coop mode though, there aren't really many coop FPS around. (Only Halo and SS2 spring to mind for me).

pascal
16-Mar-2002, 23:33
Tim´s reply: http://www.ina-community.com/forums/showthread.php?s=b23e8bde98dab7a7abe527ddf6c56b01& threadid=166343&pagenumber=1Hi,

Legend's plans for Unreal 2's MPX multiplayer were a brilliant idea, but before the team had even begun working on the multiplayer code and maps, that part of the game had already grown into what could have been an 18-month project for the entire team on its own. We'd love to have seen Unreal 2's multiplayer vision carried through to completion, but it turned out to be unrealistic to try to develop such a huge single-player game with such a huge multiplayer component.

That's why the decision was made, and it was by mutual agreement and discussion between Legend, Epic, and Infogrames. Nobody was forced. And it wasn't about boosting UT2 at U2's expense. Unreal 2's MPX would have complemented rather than competed with Unreal Tournament 2's more traditional UT-style game types.

So, yes, we suck for overpromising and underdelivering. But it's more a matter of trying to accomplish more than we were capable of, not a sinister motive.

I don't know how far back you go in the community, but Unreal 1 was originally planned to have massive multiplayer features, with seamless linking, inventory, and visibility between servers. That was another great idea sacrificed for the sake of focusing on the more vital part of the game.

-Tim

30-Jul-2002, 19:10
I agree with KingRoLo

And Epic and Co's statement is more then valid.

Now al I need is a vidcard to power them.........

Rodéric
30-Jul-2002, 19:44
UT2003 : MP
U2 : Single

That's fine to me.

linthat22
31-Jul-2002, 00:22
I agree, the petition is a waste-O-time