View Full Version : Amazing New Gears Of War Footage
Hardknock
30-Jul-2005, 11:00
http://files.filefront.com/GoW_Video/;3977...;/fileinfo.html (http://files.filefront.com/GoW_Video/;3977763;;/fileinfo.html)
8)
Edit: Took down the first broken link.
Hardknock
30-Jul-2005, 11:05
The daytime scenes are especially breathtaking. The lighting is amazing. Here's a screencap:
http://i6.photobucket.com/albums/y249/LiveGamer/gearsofwar_g4tv-avi020.jpg
:shock:
It looks good, but were we going to expect something different from UE3? Since it'll look the same across all systems; PC/Xbox360/PS3, but not sure about Rev.
Hardknock
30-Jul-2005, 11:36
It looks good, but were we going to expect something different from UE3? Since it'll look the same across all systems; PC/Xbox360/PS3, but not sure about Rev.
Different games on UE3 will look different. I don't understand what you're trying to say. Just compare "Frame City Killers" to "Gears of War", both being developed on UE3, but look completely different and have different levels of graphical quality.
It looks good, but were we going to expect something different from UE3? Since it'll look the same across all systems; PC/Xbox360/PS3, but not sure about Rev.
Different games on UE3 will look different. I don't understand what you're trying to say. Just compare "Frame City Killers" to "Gears of War", both being developed on UE3, but look completely different.
You take the same style of game running on UE3 and place it into any of the 3 system; PC/Xbox 360/PS3, and all will look about the same.
london-boy
30-Jul-2005, 12:02
You take the same style of game running on UE3 and place it into any of the 3 system; PC/Xbox 360/PS3, and all will look about the same.
No one was arguing otherwise, why make a point?
PC-Engine
30-Jul-2005, 12:21
Just viewed the video and the scene where they get off the helicopter looks very cool in terms of lighting and particles. Does anybody know who that guy is doing all the talking. Is he a programmer for Epic? He really knows how to talk. That retro style Winchester shotgun is pretty cool btw. :)
Hardknock
30-Jul-2005, 12:26
Just viewed the video and the scene where they get off the helicopter looks very cool in terms of lighting and particles. Does anybody know who that guy is doing all the talking. Is he a programmer for Epic? He really knows how to talk. That retro style Winchester shotgun is pretty cool btw. :)
Yeah, his name is Cliffy B. he works for Epic. Extremely cool guy, I love all his interviews.
Looks cool, but the reloading/walking animation is weird... they have to improve on their third-person (or 2nd-person as the Epic guy calls) style.
PC-Engine
30-Jul-2005, 12:28
I don't think it's weird, it's just not finished. So far I really like the 2nd person view.
First link is down, second requires subscription. Any other link ..
Hardknock
30-Jul-2005, 12:31
First link is down, second requires subscription. Any other link ..
2nd link doesn't require a subscription, just click download and then "hosted files free public servers"
I don't think it's weird, it's just not finished. So far I really like the 2nd person view.
The reloading motion may be unfinished, but the walking motion is not much different from characters in other Unreal games IIRC. It can be a matter of taste though.
PC-Engine
30-Jul-2005, 12:58
The reloading of the shotgun looks fine to me a bit missing some frames of animation, same with the (fast walking/running). I think they did this to speed up the game since at this point the animation is just place holders.
This games defines next gen :) ...
london-boy
30-Jul-2005, 14:10
Animation could (and should) be much much better. Looks very good though.
Animation could (and should) be much much better. Looks very good though.
I'm sure they are still working on that, but generaly I think that animation will not advance as much as graphics do, so although I do expect GOW to get better animation han shown here, I do not see the same jump as with graphics, next gen graphics, last gen animation :( ...
PC-Engine
30-Jul-2005, 14:25
Just viewed the video and the scene where they get off the helicopter looks very cool in terms of lighting and particles. Does anybody know who that guy is doing all the talking. Is he a programmer for Epic? He really knows how to talk. That retro style Winchester shotgun is pretty cool btw. :)
Yeah, his name is Cliffy B. he works for Epic. Extremely cool guy, I love all his interviews.
Whoah I just looked him up and he was the guy who created “Jazz Jackrabbit” shareware game back in the day while in highschool. :shock: :D
dukmahsik
30-Jul-2005, 14:31
This game looks stunning so far! you guys need to keep in mind it's not due until 6-9 months away so of course it is going to be improved on.
This game looks stunning so far! you guys need to keep in mind it's not due until 6-9 months away so of course it is going to be improved on.
Did they even give out a expected time frame for its release ? All I remember is "Emergence Day 2006" which could be well over 14 months from now. ;)
london-boy
30-Jul-2005, 14:49
Animation could (and should) be much much better. Looks very good though.
I'm sure they are still working on that, but generaly I think that animation will not advance as much as graphics do, so although I do expect GOW to get better animation han shown here, I do not see the same jump as with graphics, next gen graphics, last gen animation :( ...
Well i'll be very disappointed if in the next gen all we get is better graphics but the animation stays the same.
I'm pretty confident that won't be the case though.
Powderkeg
30-Jul-2005, 14:51
Did they even give out a expected time frame for its release ? All I remember is "Emergence Day 2006" which could be well over 14 months from now. ;)
It has a loose date of Q1 2006, but that's assuming there are no delays.
This game looks stunning so far! you guys need to keep in mind it's not due until 6-9 months away so of course it is going to be improved on.
Did they even give out a expected time frame for its release ? All I remember is "Emergence Day 2006" which could be well over 14 months from now. ;)
I think that at E3 they sadi that the game was one year away, but sure since the "Emergence Day" is 2006 they really can't be late, unless they have to delay it until 2007...
Did they even give out a expected time frame for its release ? All I remember is "Emergence Day 2006" which could be well over 14 months from now. ;)
It has a loose date of Q1 2006, but that's assuming there are no delays.
The way Cliffy B was speaking, it looked like they had a lot of time on their hands for its release.
On Spectator mode:
"I want to do some stuff like Embedded Reporter type like CNN type War coverage type stuff in the game but we'll see .. we're not quite ready to talk about that yet."
This game is the definition of next gen.
Beautifull.
Animation could (and should) be much much better. Looks very good though.
I'm sure they are still working on that, but generaly I think that animation will not advance as much as graphics do, so although I do expect GOW to get better animation han shown here, I do not see the same jump as with graphics, next gen graphics, last gen animation :( ...
Well i'll be very disappointed if in the next gen all we get is better graphics but the animation stays the same.
I'm pretty confident that won't be the case though.
I guess I am a bit dramatic, but I just don't think that animation will keep the same pace as graphics...
Shifty Geezer
30-Jul-2005, 17:06
I've got to say, I found the chopper scene very different from the action scene. The action had choppy animation and looked very computer-gamey to me, whereas the chopper scene looked much more advanced. Presumably it's a cut scene. But I was left thinking 'why doesn't the rest of the game look as good as that chopper clip? That's looked truly awesome whereas the rest looks no different to a PC game.' - Note it may be much better in content than your average PC shooter as I'm ignorant in the genre, but I didn't feel the in-game shooting monsters looked any more next-gen than existing PC games. Perhaps existing top-end PC is the limit of next-gen? Perhaps I expect too much? I think the animation was what let it down for me. That's an area I really feel needs a lot of work next gen. True skeletons, IK, physical simulation of movement, are what'll make the difference for next-gen movements.
It's a shame that this far in all we really have for Next-gen is better visuals and more monsters. There isn't much to look at and say 'that's next-gen anmiation technologies' or 'that's next-gen AI' or 'next-gen physics'. I hope, and am confident it will be the case, that next-gen is more than just this gen with a facelift. Of course launch titles aren;t the area to see that.
Dr. Meaty
30-Jul-2005, 17:16
I'll admit, this game is what got me to plunk down the cash to reserve a 360. Other than the slightly "mr. Burns-ish" way the main character seems to walk, (at this early stage, anyway), this game looks fantastic. It kind of reminds me of the first time I saw "Strider" on the Genesis.
PC-Engine
30-Jul-2005, 17:18
I think the chopper scene looks different because the characters are bing lit from the front and there was some kind of HDR or filter effect going on in the cutscene.
blakjedi
30-Jul-2005, 17:21
The chopper scene was incredible. The rest of the is hi-res very very good textures... stiff animations... ok special effects. Its next genereation casue theres nothing with that level of detail i've ever seen...
Not sure howd you "see" next gen AI though but the phyiscs in GoW suck right now...
AlStrong
30-Jul-2005, 18:15
Is the game necessarily using 3Dc? Wonder how they're handling all the high res normal mapping etc... streaming things as they go ala Halo 2 or loading smaller sections ala Conker?
scificube
30-Jul-2005, 18:23
Off topic:
Who said Killzone was pre-rendered and when?
No flames. Just want a link. It's such a taboo to speak of the game here but darn it I want some clarity. Pre-rendered CG, rendered (at a low FPS) and spooled together like Heavenly Sword, pre-rendered with in game assets...what...I just want to know.
Cliffy right? ...Cliffy states "they" came out and said it was pre-rendered but who are they, what did they say and when did they say it? I can't find any sort of concrete announcement be it official or unofficial anywhere.
Just a note...it's interesting Cliffy thinks he can hit those visuals seen in Killzone in Gears of War. Just an observation though.
Back on topic:
I'm curious about the gameplay so far. Will the battles really feel heated if there's always cover? ...with frantic circle strafing style combat?
I suppose the pressure comes from intelligent A.I. flanking the player...at least I hope so. I seems you could just line up a guy pop up, shoot, drop down, rinse, repeat without some good A.I. giving you reason to ever move.
Another thing that perks my interest is the possible absence of large open areas in the game. Open areas do seem to lend themselves to cover to cover combat as there's no where to hide except behind how fast your trigger finger is. I could be wrong though as I think I did see a pic with one of the monsters in a relatively open space, but I'm not sure if that was more to show off speedtree or something else as at that time IIRC we didn't know the creature was from GoW.
I also love the knock on cliche' space aliens attacking you ...hmmm...you mean like in Halo3 maybe? A little friendly competition hehe...
All in all I like the vid as the framerate is MUCH smoother than before and we did get a better look at the combat. I can't wait to see some more of the weapons and weapon effects attached to them at that. I generally can't wait until Epic begins to really tear the HW apart with both next gen consoles. Given their head start in allot of areas I think they should one of the first to start pulling off some really slick shizni :)
PC-Engine
30-Jul-2005, 18:37
Just a note...it's interesting Cliffy thinks he can hit those visuals seen in Killzone in Gears of War. Just an observation though.
That's not what he said...
nickguy94
30-Jul-2005, 18:38
It's to my understanding that the Killzone you saw was from the actual game engine, it's just it was running at 5 fps, so they speed up the movie to 60 fps, so it's not really real-time, it's somehwere in the middle.
Anyways, I must say the chopper scene looked incredible and so did the game, but they need to smooth out that framerate, big time. I'm a firm believer that framerate is something that can take a person out of hte moment or universe of the game, so I don't care if they stick with just 30 fps, but at least have it at a constant 30 fps.
The graphics and overall design of the game look good. I'm still less than thrilled about seeing this game in motion though.. I'm not so sure about the current AI either but that will (hopefully) get better.
Looks really good to me, 8)
This Thread is about GoW, not about Killzone trailer being realtime or not.
Simply put, keep on topic. On Topic, keep, you must.
Edit: Some pruning done too.
I don't know I think the AI could be good . I saw them rum from under fire, hit cover, repostion themselves after firing and suppress their opponents. The game still has a ways to go so think of it as playing on a low difficulty level seems like how the game would play on easy.
Another thing I like is fact that grenades have such a large splash area and the fact their seems to be longer range combat than other shooters I have seen. This is a grind it out kind of game wher tactical advantages are key. I mean there was only one scene where they were on an even playing field.
Shifty Geezer
30-Jul-2005, 20:01
For those wanting to know about 'that game' and why it's a taboo, we have a wonderful search function. :wink:
Brimstone
30-Jul-2005, 21:12
Visually Gears of War looks stellar.
My problem is with the weapon cross-hair being static and the lack of "feel" is seems to give to the firing of a weapon. The only sense of physical gun recoil comes from the animation on the character. Some sort of "camera shake vibration" is needed. Sort of like in NCAA Football has when the stadium crowd effect meter goes into effect. They could have different camera "shake" effects for different weapons.
here's a link that works
http://movies.teamxbox.com/xbox360/gearsofwar/gow_g4tv_interview.wmv
Looks awesome, especially the chopper bit. The cinematic camera, particles effects and especially HDR lightning look great. :)
Animation does suck in the gameplay footage shown. Is animation still motion captured, or do physical calculations come into play? Because the difference in animation quality between the cinematic(chopper) and gameplay is somewhat strange.
Some of it is also awkward, since the armor is so bulky that one expects these guys to move with difficulty and have the armor itself move. When in motion, the models instead have this strange tendency to animate like plastic figures - as if they didn´t have the weight they ought to (Hopefully I got my point across).
deathstar121
30-Jul-2005, 21:41
That was impressive.
Laa-Yosh
30-Jul-2005, 22:43
The only sense of physical gun recoil comes from the animation on the character. Some sort of "camera shake vibration" is needed..
You'll have force feedback rumle with the controller, on the Xbox at least. Worked pretty well for Halo, no need to shake the screen.
Pruning done again...
People in this thread want to discuss Gear of War, nothing else.
About the Killzone demo, this forum has, believe it or not, a search function (http://www.beyond3d.com/forum/search.php), it's extremely useful in times like this.
Is it me, or is Cliffy B a real hunk? :lol:
AlgebraicRing
30-Jul-2005, 23:22
Is it me, or is Cliffy B a real hunk? :lol:
Don't hunks have, you know, a little more hunkiness on their bones? This dude is pretty skinny. I'll give him charisma and cuteness factor, but hunk? Nah. He's got to have more mass to be a hunk.
Shogmaster
30-Jul-2005, 23:44
Is it me, or is Cliffy B a real hunk? :lol:
The term you were looking for was pimp. Pimp was the correct answer. Thanks for playing.
IMO the animation make this game look dumb. When the graphics realism goes up a notch and the main character prances around like a string puppet thats stiffer than a lego man it kills the overall effect.
It looks like they didn't even use any motion capture at all which is common in current gen games. The impressive thing about the RE5 and Killzone trailers was the natural movement which may be a distinguishing feature of true next-gen games. Ken Kutaragi talked about going one step beyond motion capture and calculating body movement.
The animations are similar to the Unreal franchise, its not a surprise. :|
Shogmaster
31-Jul-2005, 06:27
IMO the animation make this game look dumb. When the graphics realism goes up a notch and the main character prances around like a string puppet thats stiffer than a lego man it kills the overall effect.
It looks like they didn't even use any motion capture at all which is common in current gen games. The impressive thing about the RE5 and Killzone trailers was the natural movement which may be a distinguishing feature of true next-gen games. Ken Kutaragi talked about going one step beyond motion capture and calculating body movement.
Tell me how you can have smooth and natural body animations while giving the player super responsive twitch shooter controls, then you can bitch about GoW having "bad" animations. :roll:
I can't believe how even some of you can even dare to compare animations of playable Software like GoW and pre-rendered wishful thinking BS like Killzone video....
IMO the animation make this game look dumb. When the graphics realism goes up a notch and the main character prances around like a string puppet thats stiffer than a lego man it kills the overall effect.
It looks like they didn't even use any motion capture at all which is common in current gen games. The impressive thing about the RE5 and Killzone trailers was the natural movement which may be a distinguishing feature of true next-gen games. Ken Kutaragi talked about going one step beyond motion capture and calculating body movement.
Tell me how you can have smooth and natural body animations while giving the player super responsive twitch shooter controls, then you can bitch about GoW having "bad" animations. :roll:
I can't believe how even some of you can even dare to compare animations of playable Software like GoW and pre-rendered wishful thinking BS like Killzone video....
Wow, you have high hopes for next gen. :roll:
I can't believe how even some of you can even dare to compare animations of playable Software like GoW and pre-rendered wishful thinking BS like Killzone video....
This man speaks the truth.
Shogmaster
31-Jul-2005, 08:02
Wow, you have high hopes for next gen. :roll:
I have realistic expectations of next gen. "Next gen" is a magic cure all only for those with stunted reasoning abilities.
The developer of killzone said it was only a representation of gameplay . Its cgi , get off the subject its old and just flame bait . Even Cliffy B says killzone is cgi . I think its time to stop beating this dead horse .
The 5fps comment is from DeanoC on his video game and he is refering to out door sequences .
As for gow this game is great and this is where I see next gen games for the xbox 360 hitting in 2006 with ps3 games hitting this at the end of 2006 (figure about a year after they get full spec dev kits and a year or so to work on the art ) The animations aren't that great but this game should be much better when it comes out around march and it will sell a ton of x360s .
Also is it just me or is that one chick tina hot as hell
PC-Engine
31-Jul-2005, 08:14
The animation during the chopper scene is motion captured. Regarding the in-game animation, I think it would be difficult to allow fast movement animation using motion capture. If you take a game like RE4 for example, the main character is motion captured but he moves very slow and would be out of place in a game like GoW which is very fast paced.
Tell me how you can have smooth and natural body animations while giving the player super responsive twitch shooter controls,....
The problem in GOW is both bad animation and bad frame rate.The jak and daxter ,or ratchet series achieved responssiveness and top notch animation.
Epic games never had good animations ,btw.Maybe their skinning system is too limited.
Also ,the jump roll with a very heavy armour looks ridiculous.Impossible to animate that in a credible fashion,i concede.
Shogmaster
31-Jul-2005, 09:05
The problem in GOW is both bad animation and bad frame rate.The jak and daxter ,or ratchet series achieved responssiveness and top notch animation.
Are you confusing cartoony animation with good animation? I see nothing "better" about J and D or Ratchet's animation except for it being more exaggerated and/or cartoony.
Epic games never had good animations ,btw.Maybe their skinning system is too limited.
And you know exactly the extent of skinning system in GoW, right? :roll:
I see nothing "better" about J and D or Ratchet's animation
then ,my advice:never apply anywhere to be animator.
And you know exactly the extent of skinning system in GoW, right?
i think it support rotation only.still evaluating it ...
Shogmaster
31-Jul-2005, 09:20
then ,my advice:never apply anywhere to be animator.
Well then, as an animator, can you point out for us laymen exactly where it kicks so much more ass? Besides the more exaggerated movements?
BTW, one would hope that only those who are animators apply for animator positions. :lol:
i think it support rotation only.still evaluating it ...
You don't sound so sure. How much evaluation time do you need to see if it is more complex then the older Epic systems?
Sorry, if you don't see the (big fat obious to me ) superiority of jak serie animation compared to any epic title,i cannot help.
The first wrong thing is probably that the GOW main character is animated as if he was wearing casual clothes.
(A little like if you blend mouse mo-cap onto an elephant)
You don't sound so sure.
Bingo :
Maybe their skinning system is too limited.
In fact ,i'm 100% sure it's a question of talent (and frame rate) ,not tech.
talyn99
31-Jul-2005, 09:51
I was actually going to start a thread about this. But last time I did, a moderator said soem BS, so I decided not to. Yes, this game is breathtaking, it has me doubting my bias toawrds 360. I need to be strong though
Brimstone
31-Jul-2005, 11:13
The only sense of physical gun recoil comes from the animation on the character. Some sort of "camera shake vibration" is needed..
You'll have force feedback rumle with the controller, on the Xbox at least. Worked pretty well for Halo, no need to shake the screen.
The Halo games aren't that great when it comes to weapon feel imho. UBI with the Rainbow Six series eclipsed Bungie on giving weapons a sense of recoil. Firing a weapon in Gears of War comes across as very dry. It has no sense of kinetic energy.
Let's discuss in a less agressive manner, folks.
Or else the discussion will turn into a bashfest.
But last time I did, a moderator said soem BS,
:idea:
Laa-Yosh
31-Jul-2005, 17:20
Epic games never had good animations ,btw.Maybe their skinning system is too limited.
Animation and skinning aren't related. Skinning is responsible for deforming the character, but the movement dynamics are generated by the engine, from the animation library that's either mocaped or manually keyframed. In both cases, skinning has nothing to do with it.
Just one, qyuestion.
He say that this is runing in the dev kits, but they also have said before that its is runing on 6800SLI, Right?
Titanio
31-Jul-2005, 18:29
Just one, qyuestion.
He say that this is runing in the dev kits, but they also have said before that its is runing on 6800SLI, Right?
Right. I'm wondering if this is our first look at it running on X360 kits - presumably beta hardware, since they weren't happy publically showing it on alpha.
PC-Engine
31-Jul-2005, 18:39
Right. I'm wondering if this is our first look at it running on X360 kits - presumably beta hardware, since they weren't happy publically showing it on alpha.
Ciffy B said what was shown was on Xbox 360.
It may be too soon to show beta work, at least it so good image/fremerate?
Meybe they altered their dev kits...if it is possible.
dukmahsik
31-Jul-2005, 21:52
I was actually going to start a thread about this. But last time I did, a moderator said soem BS, so I decided not to. Yes, this game is breathtaking, it has me doubting my bias toawrds 360. I need to be strong though
lol! i sense much confusion in you young padawan
so isnt this game going to be 720P . the video is in 4:3 form
or is it al running on a pc with sli'd 6800ultras like the E3 versioin?
robofunk
01-Aug-2005, 02:03
Just because it has to support a minimum of 720p doesn't mean it can't run in 480p or 480i. It'd be a big mistake if only widescreen aspect ratios were supported considering the support for old televisions and VGA monitors.
That's an interesting question. If HD players will see a certain frame rate and X amount of AA on the 720p image, will players of the game on 480i/p sets get to see improved frame rates or increased AA levels?
I'm not sure about frame rate, but higher levels of AA seems like a possibility.
robofunk
01-Aug-2005, 07:56
The EDRAM performs the AA(this is probably wrong) or something like that, so I'm not sure it's possible to change the AA from anything but 2X or 4X. I do think there would be improved framerate at low resolutions (assuming the framerate was bad in the first place). Some articles I've read said that they scale down 720p->480p but I don't believe this since it would fuck over people with 4:3 TVs (not everyone wants widescreen). They also want VGA to work at all resolutions below 720p (at 60Hz or 50Hz) so 4:3 support is important there also. A 1024by768 monitor would be a mighty fine replacement for a 2000$ HDTV even if it's running at 60Hz.
SanGreal
01-Aug-2005, 08:39
We will actually give the game developers a choice. They can either have the Xbox 360 automatically crop or scale. Or, they can render a different aspect ratio scene of their game if they want to. Or, a game developer can say, "let the user choose." And there will actually be a setting in Xbox 360 to tell the box what it should do. And game developers can just hand it over to the box to decide what's best from a user's perspective.
http://www.winsupersite.com/showcase/xbox360_inside.asp
Shifty Geezer
01-Aug-2005, 09:09
I was of the impression that ALL rendering is 720p and output is managed by the scaling chip. Therefore SDTV gamers will get 720p downsampled = better AA. But there won't be any framerate changes or the like because the game is still rendering a 720p buffer. This is probably a good thing. A console that has different rendering speeds at different resolutions is going to be confusing/annoying to Joe Public, and makes development more complicated. Better for devs to target 30/60 fps at 720p without trying to improve things for lower res's, and just accept SDTV uses gain an IQ boost at the lower res.
robofunk
01-Aug-2005, 09:28
I never thought that would be a good solution because so many people have 4:3 televisions.
Hardknock
01-Aug-2005, 15:58
In the latest PSM:
Speed OR Quality: It's Your Call
It's something PC gamers have been able to do for years: Run their games at a lower resolution in order to speed them up. As it stands, Sony is leaving the door open for developers to offer players the ability to make their games run faster and smoother by using lower resolutions like 480p(progressive) or 480i(the standard egular TVs use). Sony obviously wouldn't want to abandon the majority of gamers who have non-HDTVs do by forcing all games to run at 720p. It's nice to hear that HD-less folks will get a little speed (can't read) from the lower resolutions, but if you're like us, it's all about resolution, baby
So I'm guessing, Sony is having the Developers make lower res textures for their games? Sounds like the nightmare of PC development.
london-boy
01-Aug-2005, 16:05
I'll believe that when i see it.
The most logical option is to have everything internally rendered at 720p or 1080p and the scale it back.
Having multiple versions of the same textures woul dbe such a waste of time for developers. I hardly ever believed a word of PSM and this doesn't improve my trust.
Shifty Geezer
01-Aug-2005, 16:37
If the game's running at 30/60 fps at 720p, what's the advantage in reducing resources needed for lower resolution to get 120-500fps? Only if the game runs too slow at 720p would a 480p reduction be useful, and that'd need an AWFUL lot happening to slow the graphics that much.
AlStrong
01-Aug-2005, 18:14
Having multiple versions of the same textures would be such a waste of time for developers.
yup... thought it'd be easy to scale back like with the case of UT2k3/4.
darkblu
01-Aug-2005, 19:17
So I'm guessing, Sony is having the Developers make lower res textures for their games? Sounds like the nightmare of PC development.
you don't need explicit lower res textures - you get them implicitly with the creation of mipmap LODs. all you need to do when using originally hi-res textures at lower resolutions is use a lower top LOD for the given mipmap.
I had thought that everything was rendered at 720p and then scaled up to 1080i, down to 480i/p or left alone at 720p by the scaler/output chip. Wasn't certain though..
I expect that down sampled 480 output will look pretty 'jaggy' free. I guess time will tell.
the station isn't hd so your only going to see 480i images . Any videos shown on this are going to be that unless cropped (like when they play trailers and have the name of it under neath it with the g4 info )
My favorite GOW footage :)
Daytime footage is more impressive than night time !
liverkick
28-Dec-2005, 07:22
My favorite GOW footage :)
Daytime footage is more impressive than night time !
Is this "bump old threads for no apparent reason" day or something? :)
centerofadmiration
28-Dec-2005, 08:16
I love how Cliffy turns the corner. First it was " well Killzone has been confirmed pre-rendered and not achievable " yet then he states " but were going to hit that quality with Gears of War! " :grin: Gotta love that.
Anyway, the X05 footage is better but I'm still a little on the wait and see side in terms of the gameplay. The X05 footage, all gameplay, showed a ton of just ... running doing nothing .. riding in carts doing nothing and watching stuff happen around you. Reminded me of how old Sega CD games worked. Game looks great though, nothing bad you can point out graphically. The gameplay has me a little ... bleh right now though.
TurnDragoZeroV2G
28-Dec-2005, 08:33
I love how Cliffy turns the corner. First it was " well Killzone has been confirmed pre-rendered and not achievable " yet then he states " but were going to hit that quality with Gears of War! " :grin: Gotta love that.
Let's not put words in his mouth.
vBulletin® v3.8.6, Copyright ©2000-2013, Jelsoft Enterprises Ltd.