View Full Version : Koei's Dynasty Warriors (?) PS3 demo
Titanio
23-Jul-2005, 19:16
This was one of my fave demos from the Playstation Meeting, and I can't believe there isn't a thread about it already :P
Anyway, if you haven't already you should check it out here:
http://media.ps3.ign.com/articles/635/635527/vids_1.html
Bear in mind that IGN's footage quality has been fairly crappy across the board with these Playstation Meeting demos. The colouring is off, and a detail has been washed out. This is what it's supposed to look like:
http://watch.impress.co.jp/game/docs/20050721/psm11.jpg
There are more, smaller but better shots here too:
http://www.gamecity.ne.jp/koeiinfo/
Also, some info from Gamespot (http://www.gamespot.com/news/2005/07/22/news_6129611.html):
After Bandai, Koei showed a real-time demo of its PS3 game, Ni-Oh, which featured a Dynasty-Warrior-esque character fighting multiple enemies. Pausing the game and changing the camera angles, Koei chairman Keiko Erikawa zoomed in on the character's face to show its detail, which even showed the pores on the skin. Flanked by an assistant wielding a PS2 controller, Erikawa explained that with the PS2, developers were able to allot about 1,000 polygons on a character's face. With the PS3, Erikawa's team was able to allot up to 1.5 million polygons. Erikawa explained that additional polygons allow for more subdivision surfaces, allowing more wrinkles and personalities to the face. Erikawa also zoomed in on the door of the room in the demo, and showed how the PS3 allows the reflection on the floor to change naturally when the camera's angle is shifted around. Like Bandai, Koei developed its demo using its self-produced program engines for the PS3. "Our challenge will be to create a game that is as high quality as the graphics the PS3 can create. We look forward to the Tokyo Game Show," commented Erikawa at the end of her presentation.
Doom3-ish style trickery? Even still, 1.5m polys for a "hi-res" version of just the face is pretty impressive.
It seems media from this conference is fairly scattered, so if you have any more good pics from this demo, please share them here!
HellFire_
23-Jul-2005, 19:25
Unfortunately their are no better shots of this demo, but ign said that you could even seen the pores on his skin.
hey isn't that the emperor from Jade Empire? :twisted:
whats he doing at a sony conference? :D
and a few opponents. I want a battlefield filled with ennemies!
Doom3-ish style trickery?
Well, I hope that it does use an APS technique of some sort.
Having a characterls face made of 1.5Mpps while the armor shows such obvious low-polygon modeling would be too stupid to be true.
That and the fact that the memory footprint for the face alone would be bigger than a complete map of HL², lead me believe that APS was indeed used for this model...
Laa-Yosh
23-Jul-2005, 19:51
Having a characterl's face made of 1.5Mpps while the armor shows such obvious low-polygon modeling would be too stupid to be true.
Yes, they're probably talking about poly counts for the source models that they generate normal maps from. Zbrush2's sweet spot for a detailed character model is exactly around 1-2 million polygons, 4 million or more will slow it down and lead to crashes.
There is a video in ign.
It's linked in the third line of the first post of the thread, pc999. :wink:
hey isn't that the emperor from Jade Empire? :twisted:
whats he doing at a sony conference? :D
The character is General Kuan, a legendary soldier in the Three Kingdom period of the China history. The weapon he wielded and also shown in this demo is the "Green Dragon New Moon" Scythe (I kid you not).
The ball he balanced on his scythe is etched with a chinese character. It means loyalty and righteousness (which is General Kuan's "call sign" if you will). He can be seen today in many places like china town, traditional chinese businesses (for protection), and especially chinese mafia den (as symbol of loyalty).
His appearance in Koei's game is only normal because the game is staged in the exact period where he'd be kicking *sses across the battlefields.
Laa-Yosh
23-Jul-2005, 20:54
The wireframe comparision image in the first video shows an obvious Zbrush screenshot...
There is a video in ign.
It's linked in the third line of the first post of the thread, pc999. :wink:
Oops, I did not noticed that, thanks.
The wireframe comparision image in the first video shows an obvious Zbrush screenshot...
Photographic evidence:
http://img28.imageshack.us/img28/8651/nioh1072105clip1qthigh1oj.jpg (http://imageshack.us)
So, they indeed use APS for their models.
Oops, I did not noticed that, thanks.
That happens to everyone once in a while. :D
mesyn191
23-Jul-2005, 21:44
Pretty impressive technically speaking, looks wierd to me though cuz' of the uber shiny/pale face and lipstick (or is that supposed to be historically accurate with how they dressed at the time?) but that is all subjective...
hey isn't that the emperor from Jade Empire? :twisted:
whats he doing at a sony conference? :D
The character is General Kuan, a legendary soldier in the Three Kingdom period of the China history. The weapon he wielded and also shown in this demo is the "Green Dragon New Moon" Scythe (I kid you not).
The ball he balanced on his scythe is etched with a chinese character. It means loyalty and righteousness (which is General Kuan's "call sign" if you will). He can be seen today in many places like china town, traditional chinese businesses (for protection), and especially chinese mafia den (as symbol of loyalty).
His appearance in Koei's game is only normal because the game is staged in the exact period where he'd be kicking *sses across the battlefields.
Cool. Not really my sort of game but stuff like this makes it alot more interesting...
MechanizedDeath
23-Jul-2005, 21:49
Pretty impressive technically speaking, looks wierd to me though cuz' of the uber shiny/pale face and lipstick (or is that supposed to be historically accurate with how they dressed at the time?) but that is all subjective...
Color reproduction is off in pics and vids. You can see it in the smaller pics posted here:
http://www.gamecity.ne.jp/koeiinfo/
PEACE.
I'm waiting for direct feed videos.
london-boy
24-Jul-2005, 01:10
http://img28.imageshack.us/img28/8651/nioh1072105clip1qthigh1oj.jpg (http://imageshack.us)
On the picture, under the name of the consoles, there's a 1000-something and a 150-sometihng-else.... What are those?
Poor japanese skillz for teh win!!
1000 PO-RI-GO-N (polygons ;))
150 man PO-RI-GO-N (150 tenthousand polygons)
lip2lip
24-Jul-2005, 06:22
150 ten thousand? 1 and 1/2 million? thats not a little increase, thats over a thousand times increase!
Yeah, the japanese are silly that way. 100 000 = 10 tenthousands, not 100 thousands.
Fafalada
24-Jul-2005, 08:50
Yeah, the japanese are silly that way. 100 000 = 10 tenthousands, not 100 thousands.
No more silly then the English 2500 = 25 hundred if you ask me :P
The amusing part though is if you make them count in thousands (Koreans use 'man' as a unit as well) - most people here will always get a few zeroes wrong when trying to convert.
Pretty impressive technically speaking, looks wierd to me though cuz' of the uber shiny/pale face and lipstick (or is that supposed to be historically accurate with how they dressed at the time?) but that is all subjective...
You're right. His face does look too pale for a warrior. According to the chronicles, his face should be darker; actually red, as if drunk.
The demo looks really good but as everything else looks more realistic, his armor actually feels like body paint to me. Are outfits (clothes, armors, ...) modelled as part of the character ? or are they usually represented separately and then mapped onto the character model in real time (I guess not, probably no reason to anyway).
As for the counting, yes CJK (Chinese, Japanese, and Korean) use similar counting systems.
1 "Wan/Man/Ban" for 10,000
10 Wan for 100,000
100 Wan for 1 million
1000 Wan for 10 million
1 "Yi" for 100 million
so on and so forth.
EDIT: Added different pronunciations for "Man"
Yeah, the japanese are silly that way. 100 000 = 10 tenthousands, not 100 thousands.
No more silly then the English 2500 = 25 hundred if you ask me :P
The amusing part though is if you make them count in thousands (Koreans use 'man' as a unit as well) - most people here will always get a few zeroes wrong when trying to convert.OT but educational... this system actually originated from the Chinese.
whatever7
25-Jul-2005, 20:30
That looks like Guan Yu to me.
A young, greyer version of Guan Yu.
Megadrive1988
25-Jul-2005, 23:43
I do not believe it's going from 1000 polygon faces (PS2) to 1,500,000 polygon faces (PS3). I believe the source art for normal mapping is 1.5 million but the actual amount PS3 will display is probably more like 150,000 at the most, maybe only 15,000 (face alone) which makes more sense.
a 15x increase (1000 ====> 15,000) is very likely and very reasonable. a 150x increase is within the realm of possibility even though it's very unlikely.
but a 1500x increase? that is sheer nonsense and should not be believed.
nondescript
26-Jul-2005, 05:34
http://www.3kingdoms.net/gallerygk/GuanYu05.jpg
(random Google Image grab)
Guan Yu as portrayed in a classic historical drama, one of the staple TV programs of my childhood. (A mandarin-chinese production, filmed by a Taiwanese/HK production crew in China, with lots of cheap Chinese extras). For those who don't know, he is the man. He was supposedly so strong that he could crush dried beans into fine powder with by clenching them in his fist.
Just out of curiosity - patsu, what country are you from? I'm from Taiwan myself...(Faf, I know you're Korean.)
Singapore.
Yes. General Kuan/Guan gets very good PR from readers because of his unwavering uprightness. He's also tall (think Yao Ming). There are many other extraordinary characters too.
I'm still waiting for a good RPG + RTS game that depicts the Waring States - 3 Kingdoms period satisfactorily. One third of China population perished during that time, most men were drafted into rogue armies, too many scholars pitched strategies and management theories to save the states. Only women and feeble kids sowed if there were still viable land left.
I hope they introduce new elements to this game. I like hack and slash in Diablo but there are so much more material here.
Oh and yes, I agree with you Megadrive1988.
So are the clothes and armor rendered as an integral part of the character model, or are they done separately and then composed dynamically ? The former right ?
A clearer cam version @ TGS
mms://a60.m.akastream.net/7/60/5372/1/gamespot.download.akamai.com/5372/netshow/gslive/2005/09/169_nioh_ps3_tgs05_gp_2_700.wmv
(Gamespot still mistake it as Ni-Oh
http://www.gamespot.com/ps3/action/nioh/media.html)
Rockster
04-Aug-2007, 01:56
No longer PS3 exclusive but only announced for Japan so far. Quite strange considering the install base for 360 there.
http://download1.gamecity.ne.jp/smusou5/index.htm
http://www.xboxic.com/news/3373#more-3373
Dave Baumann
04-Aug-2007, 02:26
The lack of statements on exclusivity, only pointing to it being "announced" for PS3 at a Sony event made me think this would be multi platform eventually.
We've got "Warriors Orochi" coming from Koei soon, which is a crossover between Dynasty Warriors and Samuri Warriors, so it wouldn't be a surprise if they have some breathing room between these two titles for western release.
No longer PS3 exclusive but only announced for Japan so far. Quite strange considering the install base for 360 there.
http://download1.gamecity.ne.jp/smusou5/index.htm
http://www.xboxic.com/news/3373#more-3373Actually it's the 5th(!) Musou (DW/SW) title from Koei for Xbox 360, previous ones ported from PS2. It's the 1st DW title for PS3 (if you count in the Gundam Warriors, 2nd).
Here's the 360 games list at Koei's website.
http://www.gamecity.ne.jp/products/products/index/model_5.htm
Musou Orochi
Shin Sangoku Musou 5 (the new one)
Shin Sangoku Musou 4 Special
Shin Sangoku Musou 4 Empires
Sengoku Musou 2
Gundam Warriors is released from Bandai but not available for 360 in Japan IIRC. They seem to enjoy multiplatform development so far, except for Fatal Inertia on UE3.
Samurai Warriors 2: Empires is also on the 360, I believe.
Dynasty Warriors 7 Goes 3D on PlayStation 3:
http://www.andriasang.com/e/blog/2010/10/26/dynasty_warriors_7_press_conference/
Following a teaser announcement at September's Tokyo Game Show, Tecmo Koei gave Dynasty Warriors 7 a proper unveiling earlier today at a press conference held at the Akasaka Blitz event space in central Tokyo...
Talks about 3D, new gameplay, new characters, ...
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