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View Full Version : Age of Empires DS new screens and details


Teasy
13-May-2005, 22:34
http://dsmedia.ign.com/ds/image/article/613/613265/age-of-empires-20050512055432649.jpg
http://dsmedia.ign.com/ds/image/article/613/613265/age-of-empires-20050512055433164.jpg
http://dsmedia.ign.com/ds/image/article/613/613265/age-of-empires-20050512055433680.jpg
http://dsmedia.ign.com/ds/image/article/613/613265/age-of-empires-20050512055434227.jpg
http://dsmedia.ign.com/ds/image/article/613/613265/age-of-empires-20050512055434711.jpg

Details here:

http://ds.ign.com/articles/613/613265p1.html

strat_ax
18-May-2005, 05:08
Cool, this was my all time fav RTS game on PC--was member of a clan to play this game. Can't wait to try it...my office mates could get a match or two during luch hour. :)

representation3
02-Jun-2005, 07:18
Turn based AOE! next time we might as well see a real time Fallout.

Teasy
02-Jun-2005, 07:25
No idea why they've made AOE turn based. Do they think they're working on a GBA or something? Not that its a suprise since I've known it will be turn based since it was announced.

strat_ax
02-Jun-2005, 15:21
Turn based AOE! next time we might as well see a real time Fallout.

Argh, 'tis turned based?!? Did not know that! *sigh* Oh well...back to the drawing boards.

Ty
02-Jun-2005, 16:57
Turn based AOE! next time we might as well see a real time Fallout.

Argh, 'tis turned based?!? Did not know that! *sigh* Oh well...back to the drawing boards.

Yes, quite disappointing. I wonder what the issue is.

Farid
02-Jun-2005, 17:15
Turn based AOE! next time we might as well see a real time Fallout.
Cold, hard economical realities (http://www.gamespot.com/xbox/rpg/falloutbrotherhoodofsteel/review.html) make every jokes turn true.

representation3
02-Jun-2005, 19:30
Turn based AOE! next time we might as well see a real time Fallout.
Cold, hard economical realities (http://www.gamespot.com/xbox/rpg/falloutbrotherhoodofsteel/review.html) make every jokes turn true.

Actually you could play Brotherhood of Steel 3 ways. Two of which are turn based.

Teasy
02-Jun-2005, 19:31
Yes, quite disappointing. I wonder what the issue is.

I'll be looking forward to Shogun DS, which is 100% confirmed to be realtime. Since its actually called "Real Time Conflict: Shogun Empires" :)

Ty
02-Jun-2005, 21:35
I'll be looking forward to Shogun DS, which is 100% confirmed to be realtime. Since its actually called "Real Time Conflict: Shogun Empires" :)

Ah, cool.

Too bad, AOE is one of my favorite games of this genre and of course the stylus lends itself quite capably to controlling units. Oh well, maybe this Shogun game will be pretty good.

Fox5
03-Jun-2005, 04:05
Turn based AOE! next time we might as well see a real time Fallout.
Cold, hard economical realities (http://www.gamespot.com/xbox/rpg/falloutbrotherhoodofsteel/review.html) make every jokes turn true.

Actually you could play Brotherhood of Steel 3 ways. Two of which are turn based.

Eh, I think you're thinking of fallout tactics.

representation3
04-Jun-2005, 07:17
Damn, always got the name mixed up.

strat_ax
04-Jun-2005, 11:52
Too bad, AOE is one of my favorite games of this genre and of course the stylus lends itself quite capably to controlling units. Oh well, maybe this Shogun game will be pretty good.

Ditto, the game is well-rounded (balanced) with the number of civs/units/techs given. Although, I'd like to see a battle where my swordsmen (supported by archers) and paladins running through the flanks on my enemy's full army and place few of them on enemy's town yet maintaining your economy and doing the upgrades all at the same time!

I think the DS can't handle this scenario especially when the number of units in the game is 200 (each player/cpu). LOL maybe this was the main reason why it was turned base and the fact that controlling each unit is cumbersome and you only get half the screen to do that. :lol:

Oh well, let's see how it turns out (hopefully not the same gameplay as Advance Wars).

Fox5
04-Jun-2005, 17:26
Too bad, AOE is one of my favorite games of this genre and of course the stylus lends itself quite capably to controlling units. Oh well, maybe this Shogun game will be pretty good.

Ditto, the game is well-rounded (balanced) with the number of civs/units/techs given. Although, I'd like to see a battle where my swordsmen (supported by archers) and paladins running through the flanks on my enemy's full army and place few of them on enemy's town yet maintaining your economy and doing the upgrades all at the same time!

I think the DS can't handle this scenario especially when the number of units in the game is 200 (each player/cpu). LOL maybe this was the main reason why it was turned base and the fact that controlling each unit is cumbersome and you only get half the screen to do that. :lol:

Oh well, let's see how it turns out (hopefully not the same gameplay as Advance Wars).

Well, the original Age of Empires ran on hardware that wasn't any beefier than the DS...and had considerable slow down with 200 units per player.
BTW, the new Advance Wars is real time, and will have at least a 240 max unit count.(all players combined)