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j^aws
22-Dec-2004, 15:05
News: No Revolutionary D-Pad?
By Dennis - Dec 21st 2004 13:23
New rumours on the Nintendo Revolution appeared. Head inside, this is revolutionary!

According to the latest edition 'The Diamond Weekly', one of Japan's premier economic weeklies, Nintendo's upcoming console will be revolutionary indeed. The Nintendo Revolution is supposed to lack a D-pad and A/B buttons!

Nintendo has stressed out that the Revolution would indeed involve a whole new gaming experience, but removing the most recognizable controls...

The Diamond Weekly did not mention any other details about the Nintendo Revolution, nor did Nintendo officially react on the rumours yet. And thus, the wait for E3 2005 continues...

Source: GameFront

http://www.cube-europe.com/news.php?nid=7295

Above is one speculation of what Ninty may adopt.

Post in this thread what you would consider, as your expectations for Nintendo to justify the 'revolution' code name! Be it ATI's R600 (?) derived GPU or the controller/ human interface or indeed the games/software...what would it take?

A favourite of mine is removing the need for for a normal display unit and having one of these wireless/lightweight VR glasses,

http://www.nuvision3d.com/Skyglass.JPG

http://www.nuvision3d.com/the60gx.html

Ninty is waiting for wired online to be massmarket and doesn't seem to be pushing this tech. However, it is a fan of multi-player games as DS wifi or mult-player split-screen/4 player games that are played more socially in a living room/family environment. Indeed, it still tries to instill this family multi-player spirit with the microphone/ bongo units released recently.

The goggles could be wired and attached to the controller, like a XB headset unit is or fully wireless. So if one can imagine ulta-realistic 3D graphics displayed on TV/ monitors for next-gen and transfer that fidelity to a lightweight stereoscopic VR unit (in full color! :P) ...and some sort of intuitive control that doesn't need you to look at the controller...and a killer game to take advantage of it (ala Mario64, analogue controls and camera controls that launcded the N64)...can you imagine the immersion?

Even if the graphics are a half of the PS3's...the immersion should be intense...and I wager you'd be more tolerant about framerates, pixels quality issues etc. that wouldn't be exceptable on a TV/Monitor because of the immersion. Not that they'd be an issue on a R600 class GPU anyway.

Of course you'd still be able to use a normal TV/monitor if needed but not a requirement. If these units are cheap enough for you to enjoy multiplayer VR games in your living room (the Rev box would act as a game/graphics server to your controller/VR unit)...wouldn't that be a revolution? :lol:

Or just post your expectations of what is justified for a Revolution name-tag! :lol:

Btw, Ninty's expectations from a recent Edge interview was this,

NES (revolution)
SNES (evolution)
N64 (revolution)
GC (evolution)
REV???

EDIT: I've changed this to a poll also, please participate! :P

GwymWeepa
22-Dec-2004, 16:22
IMO they either do something big like this or they shouldn't bother releasing a next-gen console, there's no way they can compete with Sony and MS with another GC or even n64 like unit.

Evil_Cloud
22-Dec-2004, 16:24
I don't think Nintendo will stop using D-pad and A & B buttons, at least IF Revolution is to be backwards compatible with GameCube. ;)

This sounds like one of the so many ridiculous rumours launched on the web, I fear the worst for next year... ;)


Also, I don't think Nintendo will ever opt for VR Goggles, it's just an entirely different world, and not really a revolution.

Still, the name 'Revolution' is a pretty bold statement, and Nintendo will have to impress before it can convince people.

pc999
22-Dec-2004, 16:54
Would be if they have a good suport, but this

I don't think Nintendo will stop using D-pad and A & B buttons, at least IF Revolution is to be backwards compatible with GameCube.

would be a minor problem, ( they could put ports to the old controlers).

Anyway I probably will love a no controllers console.

But VR googles...I dont think so well about that, anyway I would try it
:D .

j^aws
22-Dec-2004, 18:05
I don't think Nintendo will stop using D-pad and A & B buttons, at least IF Revolution is to be backwards compatible with GameCube. ;)

Devils avacado here...the D-pad was first introduced by Nintendo IIRC, maybe they're bored of it and thought of something better! :P

B/C could be provided by the existing controllers. Also, iirc, Ninty made comments after E3 that the GC would co-exist with Rev? :?

This sounds like one of the so many ridiculous rumours launched on the web, I fear the worst for next year... ;)

True...but I'm quietly confident as for a company to tag 'revolution' to the console, is brave, and it should at least be something worth shouting about or a neat idea at the very least. Otherwise they will have the most egg on their faces and somehow I don't think their that naive.


Also, I don't think Nintendo will ever opt for VR Goggles, it's just an entirely different world, and not really a revolution.

True...revolution is an over used word but you cannot avoid using it as it's Ninty's code name! :) Was the analogue stick on the N64 a revolution?...No. Nor is VR, nor is a gyro...but it's the application to a game that would lift it above a novelty and make it a pre-requisite. Afterall, playing M64 or Zelda:OOT without analague would seem alien now.

A game is just a hand/eye co-ordination system mapped to visual interface/human interface devices that makes interacting fun. If Ninty change both controller and visual devices, then it fits the definition, no?

Ninty have already released a VR device...their failed virtual-boy that was branded as a silly portable device! Maybe ahead of their time and shows they are willing to experiment. Much like an Apple iPod re-launched and re-branded from their failed Apple Newton PDA...companies do learn from their mistakes sometimes! :)

Kolgar
22-Dec-2004, 19:36
I hope the VR speculation (goggles, etc.) is wrong. I can't guess what it is they have planned, but I have a feeling Nintendo's "revolution" may wind up spelling "n-i-c-h-e" in the end.

Squeak
22-Dec-2004, 20:15
and I wager you'd be more tolerant about framerates, pixels quality issues etc. that wouldn't be exceptable on a TV/Monitor because of the immersion.
One thing is for sure, if they are going to do VR they better have ROCKSOLID framerate in all their games and very fast head turning response, or else the system will be known as Nintendo Nausea.

Evil_Cloud
22-Dec-2004, 20:18
I think we'll have to look at both a hardware as software revolution. Nintendo has always been known for it's outstanding 1st and 2nd party software, it might have something to do with this...

Interaction between different games on the same, and on different Nintendo platforms.
Interaction between hardware, both the same as different Nintendo hardware
Interaction between users, both Revolution users, as NDS/GBA2 users.

...

Innovation, creativity, market appeal,...

Or perhaps they're just trying to make game development as easy as possible, so they can focus on creating new games and franchises at a relatively low cost. :)

Joshua Luna
22-Dec-2004, 20:26
I have no clue what Nintendo is doing...

Removing the D pad could mean they still have analog sticks? No A/B buttons? What about the triggers? Dunno... sounds odd.

The problem is if they remove the primary bottons and D-pad they can make cross platforming for 3rd parties very difficult.

Personally, I hope Nintendo is doing a HMD (goggles/glasses with head tracking). Nintendo invested in a company that makes gyroscopes, so I can always hope :) I think a HMD would make games more intuitive, immresive, and really be revolutionary.

And Nintedo did dable in the Virtual Boy, so I guess anything is possible. Nintendo has, in the past, done some aggressive things... maybe they are getting serious with Revolution?

cthellis42
22-Dec-2004, 20:49
"Support for" those goggles is one thing. "Moving to" would be quite another, as gamers don't typically want to be encumbered by them (or their extra expense, which would be substantial for good ones), still want easy multiplayer, still want people to be able to friends watch and cheer their gameplay, don't want to look goofy while playing... :P And to take advantage of goggles like that, I imagine they'll want to program specifically toward them, as they wouldn't be at their best just displaying the same image a TV or monitor would. And unless it were a bundled device, it likely wouldn't sell well enough to get the extra programming attention, and if it IS bundled it runs the risk of being a high-priced shtick no one cares about...


Controller-wise, I could see them dropping the D-pad, as they almost did on the GC controller anyway. (At least it's too small, hard, and poorly placed to be very comfortable for use over a long period of gameplay.) The only time I really want to use it is for fighting games (where you need fast, responsive double-tapping and complex directional movements), and there were few enough of them as it is. (And the buttons are bad for those fighting games not specifically designed towards them from the beginning.) It basically turned into "four extra buttons" with the GameCube anyway. Dropping it would be no big deal.

Dropping the A&B buttons, though? I'm not even sure what they're insinuating there. Changing the button design around again? Likely. Changing the names of the buttons? ...who cares? That's not even a proper comment as it explains nothing. Do they mean it's going back to only two main face buttons? They would be pretty silly, but perhaps not entirely out of line for Nintendo which always stresses "simple, easy, and intuitive" controls.

Riddle me this: what if they go to two good, responsive, and equilaterally placed analog sticks (for proper dual-control) and four trigger/button options (for better dual-analog control options)...? In that case, I could see them removing a few buttons from the front side, as they wouldn't be needed (except like you'd use Start and Select buttons) in dual-analog gaming, and would be enough for most simple gaming as well. (Either ones that only need one or two buttons like a puzzle game, arcade shooter or the likes of WarioWare... but the right two triggers would be easily encorporated as well regardless, and even the left two to make things "as accessable as needed.) And when not going dual-analog, the right one becomes the camera movement or "extra buttons" stick as usual.

Of course another intriguing possibility would be the inclusion of the rumored tilt- or movement-sensor which would make for new possibilities, and the need for extra face controls less critical. ;)

gokickrocks
22-Dec-2004, 21:26
i hope at the very least that all controllers are wireless like the wavebirds

Megadrive1988
22-Dec-2004, 22:13
maybe Nintendo is dropping the d-pad for the Revolution controller & games, but you can still plug in your Gamecube controllers to play Gamecube games?

Evil_Cloud
22-Dec-2004, 23:06
maybe Nintendo is dropping the d-pad for the Revolution controller & games, but you can still plug in your Gamecube controllers to play Gamecube games?

Or maybe the controllers can transform like the Knightrider car! :lol:

Seriously, it's very unlikely Nintendo will opt for VR goggles. The most likely option is that it will be a device like the Donkey Konga bongo's.

Megadrive1988
22-Dec-2004, 23:42
^ I wasn't suggesting Revolution will be based on VR goggles :)

I'm thinking more along the lines of what was rumored-reported for Dolphin controller in 1999-2000. some sort of sensory/tilt/motion controller. maybe a touch controller. we have to keep DS in mind as that's what Nintendo has said we should look to.

Evil_Cloud
22-Dec-2004, 23:48
^ I wasn't suggesting Revolution will be based on VR goggles :)

I'm thinking more along the lines of what was rumored-reported for Dolphin controller in 1999-2000. some sort of sensory/tilt/motion controller. maybe a touch controller. we have to keep DS in mind as that's what Nintendo has said we should look to.

Maybe some sort of 'cartridge' system in the controller itself, much like the Dreamcast controller?

Memory Card, tilt sensor, video camera, microphone, touch screen,... ;)

Fox5
23-Dec-2004, 00:43
Instead of a dpad revolution will have a gyroscope, and c and z buttons will replace A and B.

BTW, even with a VR headset you still need a traditional controller to play it. VR would be nothing more than a novelty.

I wouldn't mind seeing each game with its own controller though, like in the arcades. Police 911 can have its motion sensor, house of the dead a lightgun, daytona its driving wheel, silent scope its sniper rifle, and so on. I think that'd be more immersive than a VR headset...hmm...but perhaps a vr headset combined with a lightgun...but that'd be awkward to walk arounnd still. Maybe put an analog joystick on the back of the gun to use to walk around with.

Tweaker
23-Dec-2004, 01:04
I bet "Revolution" = Game console+HDTV+MP3 player+internet browser+... console with LCD

Fox5
23-Dec-2004, 01:10
I bet "Revolution" = Game console+HDTV+MP3 player+internet browser+... console with LCD

It's a dreamcast sitting on top of a panasonic q?

Tweaker
23-Dec-2004, 01:25
I bet "Revolution" = Game console+HDTV+MP3 player+internet browser+... console with LCD

It's a dreamcast sitting on top of a panasonic q?

I'm not sure I understand well, but question: "What teenagers usually do?"
Answer:
1. play games
2.watch TV
3.listen to music
4.browse Net.
...

put everything together and you have 'Revolution' :wink:

Almasy
23-Dec-2004, 01:33
IMO, the Revolution will be a standard videogame console, with some kind of small new gimmick. Not trolling, I´m just not expecting anything revolutionary, at all.

pc999
23-Dec-2004, 01:40
Actually drop D-pad and A/B make me think if they are droping the old controller concept and move to some sort of motion sensor, or a camera wich see our moves and make them ( the moves) the controls itself.
That would be intuitive!

hovz
23-Dec-2004, 01:53
revolution will be another nintendo console that fails in the mass market.

Blade
23-Dec-2004, 02:11
I usually don't agree with Almasy but he's got a point here. It'll probably be like the DS.. innovation wrapped in tradition.

It might do one or two special things, but in the end it's essentially GC2/NES5.. as DS is practically GBA2 or GBA 1.5.

Or.. Nintendo could surprise us all (as they did with the DS) and put out something truly spectacular.

Fox5
23-Dec-2004, 02:21
Actually drop D-pad and A/B make me think if they are droping the old controller concept and move to some sort of motion sensor, or a camera wich see our moves and make them ( the moves) the controls itself.
That would be intuitive!

No it wouldn't, that would be really hard to use. Why should I have to move my entire arm to perform an action when it would be so much simpler just to move my finger?

I usually don't agree with Almasy but he's got a point here. It'll probably be like the DS.. innovation wrapped in tradition.

It might do one or two special things, but in the end it's essentially GC2/NES5.. as DS is practically GBA2 or GBA 1.5.

Or.. Nintendo could surprise us all (as they did with the DS) and put out something truly spectacular.

Eh? You just bashed the DS and then called it spectacular? Which is it, innovative or gimmicky?

pc999
23-Dec-2004, 02:33
Actually drop D-pad and A/B make me think if they are droping the old controller concept and move to some sort of motion sensor, or a camera wich see our moves and make them ( the moves) the controls itself.
That would be intuitive!

No it wouldn't, that would be really hard to use. Why should I have to move my entire arm to perform an action when it would be so much simpler just to move my finger?

Because it is fun :D

Tweaker
23-Dec-2004, 02:34
Actually drop D-pad and A/B make me think if they are droping the old controller concept and move to some sort of motion sensor, or a camera wich see our moves and make them ( the moves) the controls itself.
That would be intuitive!

Hmm, remind me VirtualBoy disaster... :lol:

V3
23-Dec-2004, 06:16
Like this picture, minus the A & B buttons.

http://img145.exs.cx/img145/9505/gc5qm.jpg

Magnum PI
23-Dec-2004, 07:31
there could be several different controlers, one being the joypad, another one being a graphic tablet or at least something like the DS bottom with its touch panel.

you'll be able to use your DS as a controller without having to buy any accessory.

they'll put a webcam and create some eyetoy-like game, just a lot better.

AzBat
23-Dec-2004, 17:55
What about the other direction...

voice recognition?

Or how about the way Jakks TV Games is doing?

Every game has its own custom input device? They've already done it for Donkey Konga.

You could go even further with this idea...

What about a wireless game hub? Place it in your house anywhere and plug in the power. Does not use game media(cd, dvd or cartridge) it communicates wirelessly with the customized game controller that contains the game. Built-in hard drive stores game data and saves. Basically it just serves the graphics and sounds to the TV or display. You could just put the game hub in your coat closet and never look at it again.

This also solves the problem with pirating games. You would have to pirate the controller and the software built into it. Jakks have shown people will buy a $20 game built-into a controller.

This idea could work with DS as well.

Just think... no more getting up to put in a game disc in the console. That would be truly revolutionary, no?

Tommy McClain

london-boy
23-Dec-2004, 17:59
What about the other direction...

voice recognition?

Or how about the way Jakks TV Games is doing?

Every game has its own custom input device? They've already done it for Donkey Konga.

You could go even further with this idea...

What about a wireless game hub? Place it in your house anywhere and plug in the power. Does not use game media(cd, dvd or cartridge) it communicates wirelessly with the customized game controller that contains the game. Built-in hard drive stores game data and saves. Basically it just serves the graphics and sounds to the TV or display. You could just put the game hub in your coat closet and never look at it again.

This also solves the problem with pirating games. You would have to pirate the controller and the software built into it. Jakks have shown people will buy a $20 game built-into a controller.

This idea could work with DS as well.

Just think... no more getting up to put in a game disc in the console. That would be truly revolutionary, no?

Tommy McClain

U'd have to get up to turn the console on and off.... and to pee... and to have a snack. :twisted:

voice recognition would be nice, not sure what you would do in a game with it... And how about people doing their mojo in silence at 3am in secret cause their mum is gonna ground them if they catch them playing at that time?

AzBat
23-Dec-2004, 18:28
U'd have to get up to turn the console on and off.... and to pee... and to have a snack. :twisted:

:D Actually you wouldn't need to get up to turn it off. There could be remote on/off from the controller or time-out like Xbox. ;)


voice recognition would be nice, not sure what you would do in a game with it... And how about people doing their mojo in silence at 3am in secret cause their mum is gonna ground them if they catch them playing at that time?

Agreed. I too am not sure of its use in a game, but I also thought that about the touch screen on the DS. Hehehe

BTW, what about those people doing their "mojo" with DDR? That's got to keep a lot of people awake too. :)

I see a lot of potential for games with customized input devices. It would definitely let game developers innovate more knowing that they have to design the controller to make their game work.

Tommy McClain

Fodder
23-Dec-2004, 19:09
Mario Party 6 (http://www.gamespot.com/gamecube/puzzle/marioparty6/review.html) has a fair bit of voice-controlled content.

Johnny Awesome
23-Dec-2004, 19:12
I'm afraid the only Revolution Nintendo will probably be making is the one they make while swirling down the drain. At least in the console market, anyway.

Readykilowatt
23-Dec-2004, 20:07
Or.. Nintendo could surprise us all (as they did with the DS) and put out something truly spectacular.

I believe that what you mentioned here is exactly what is going to happen. :D When the DS was first announced, the critics were saying that it was a "stupid" and "gimmicky" device. Now that the DS has hit the market it has been selling like crazy, making the same critics dazed and confused. :lol: I think that the Revolution will follow a similar pattern.

Shifty Geezer
23-Dec-2004, 20:33
I don't attribute the sales of the DS to it's touch screen. It's selling no better than GBA did at launch. It'll be a while before we see whether previous non-gamers take to DS as Nintendo think they will.

EyeToy was a great innovation, opened up gaming to my mum even, but it's short lived and I wouldn't want EVERY game to be EyeToy driven. I can't think of any control system I would want to totally replace sticks and buttons. Even thought-control would be less fun IMO, removing the challenge that gaming offers. Throughout gaming history there has been every sort of controller, but none has ever replaced the ubiquitous stick/pad as the versatile controller of choice. Even DS has pad and buttons to supplement it touch screen.

If Nintendo scrap conventional controls, I think they run a serious risk of alienating many genres and becoming a niche party-trick. Unless they really have got something never-before-thought-of-and-unbelievably-amazing

Nightz
23-Dec-2004, 22:03
They could have a touch screen controller.

That way you'd have unlimited buttons and a completely different setup for every game,

They could replace the d pad with a trackball. Or even better introduce a modular design with different setups depending on the game. Whereby the user can assembles the controller, if he wants take the stick out and slot in a d pad.

Shifty Geezer
23-Dec-2004, 22:53
Touch screen wouldn't work well for buttons. Less feedback, no analogue, less durable. Nice for interfaces but no good for beat-'em-ups!

I say future consoles (PS3 and XBN anyway) should just provide a USB interface, fully customizable button options, and let gamers choose whatever controller they like. Sony etc. can make Dual Sticks configs, Dual trackball configs, tilt-controllers, twist controllers, etc. and everyone would find something they'd like.

Magnum PI
23-Dec-2004, 23:39
each console is bundled with a sort of key with a unique identifier..

when you buy a new game, the first time you use it, it is tagged with the ID of the key and you can't use it without the proper key.

if you console dies you can keep the key and put in in a new console, and you can bring it with you if you want to use your videogames on another console..

this way, nintendo annihilates the second hand market for videogames.

the side effect is they know they sell more videogame per console so they can sell games cheaper and make the same profit, getting a competitive advantage over the others..

GwymWeepa
24-Dec-2004, 01:14
How about this for an idea; interchangeable face plates. You can take out the buttons and replace them with a touch screen, or swap that out for a track ball, each is on its own plate and can be interchanged onto any controller.

pc999
24-Dec-2004, 02:00
What about the other direction...

voice recognition?

Or how about the way Jakks TV Games is doing?

Every game has its own custom input device? They've already done it for Donkey Konga.

You could go even further with this idea...

What about a wireless game hub? Place it in your house anywhere and plug in the power. Does not use game media(cd, dvd or cartridge) it communicates wirelessly with the customized game controller that contains the game. Built-in hard drive stores game data and saves.
Basically it just serves the graphics and sounds to the TV or display. You could just put the game hub in your coat closet and never look at it again.

This also solves the problem with pirating games. You would have to pirate the controller and the software built into it. Jakks have shown people will buy a $20 game built-into a controller.

This idea could work with DS as well.

Just think... no more getting up to put in a game disc in the console. That would be truly revolutionary, no?

Tommy McClain

About voice recognition, as I stated in other thread here would be really good , in special to things like RTS, tatical FPS, all the boring stuff from menus ... see http://www.beyond3d.com/forum/viewtopic.php?t=16114&postdays=0&postorder=asc&sta rt=0

But one controller per game that is bad, 1- the price of each "game" would be a lot higer, MP games in one TV idem 2- people do not have so much space 3- devs have to much work to do 4- that is against the simplicity that Nitendo search.

BTW what you think about this

http://trackball.modwest.com/xbox_trackball.jpg

Evil_Cloud
24-Dec-2004, 02:09
Not like that, your thumb would be demolished. ;)

Joshua Luna
24-Dec-2004, 02:10
I really like the trackball Xbox controller there! I have been using trackballs for, wow, probably over 10 years now (currently enjoying the Logitech Marble Trackball). I think they are wonderful devices and I think a controller like the above could work for many games. And it would be great menu navigation and such. Interesting!

GwymWeepa
24-Dec-2004, 02:28
What about the other direction...

voice recognition?

Or how about the way Jakks TV Games is doing?

Every game has its own custom input device? They've already done it for Donkey Konga.

You could go even further with this idea...

What about a wireless game hub? Place it in your house anywhere and plug in the power. Does not use game media(cd, dvd or cartridge) it communicates wirelessly with the customized game controller that contains the game. Built-in hard drive stores game data and saves.
Basically it just serves the graphics and sounds to the TV or display. You could just put the game hub in your coat closet and never look at it again.

This also solves the problem with pirating games. You would have to pirate the controller and the software built into it. Jakks have shown people will buy a $20 game built-into a controller.

This idea could work with DS as well.

Just think... no more getting up to put in a game disc in the console. That would be truly revolutionary, no?

Tommy McClain

About voice recognition, as I stated in other thread here would be really good , in special to things like RTS, tatical FPS, all the boring stuff from menus ... see http://www.beyond3d.com/forum/viewtopic.php?t=16114&postdays=0&postorder=asc&sta rt=0

But one controller per game that is bad, 1- the price of each "game" would be a lot higer, MP games in one TV idem 2- people do not have so much space 3- devs have to much work to do 4- that is against the simplicity that Nitendo search.

BTW what you think about this

http://trackball.modwest.com/xbox_trackball.jpg

Make it apart of a swappable plate and I'm sold (so I could swithc it out for another analogue stick if I prefer) :P

bleon
24-Dec-2004, 03:40
What Nintendo and their diehard fans call revolutionary, most people call gimmicky and useless.

For example, I cant imagine how anyone could get excited when Nintendo hyped connectivity between GC and their handhelds to be the next big thing. The dual screen on the DS is another example of a useless Nintendo gimmick. This company clearly lacks vision and I believe they will struggle to survive the next generation. The revolution is most likely to be Nintendo being forced to go third party in the same manner as Sega.

Nightz
24-Dec-2004, 06:19
What Nintendo and their diehard fans call revolutionary, most people call gimmicky and useless.

For example, I cant imagine how anyone could get excited when Nintendo hyped connectivity between GC and their handhelds to be the next big thing. The dual screen on the DS is another example of a useless Nintendo gimmick. This company clearly lacks vision and I believe they will struggle to survive the next generation. The revolution is most likely to be Nintendo being forced to go third party in the same manner as Sega.

Ha :lol:

Ty
24-Dec-2004, 07:01
I don't recall them hyping the connectivity but if they did, then you are right. It's pretty much a poorly used feature. A shame too since I actually bought the damn cable.

Tagrineth
24-Dec-2004, 07:38
I don't recall them hyping the connectivity but if they did, then you are right. It's pretty much a poorly used feature. A shame too since I actually bought the damn cable.

It was well used, but poorly received, mostly due to its being rammed down consumers' throats (you HAD to have GBA's to do multiplayer Four Swords and Crystal Chronicles... but at least for FS it was 100% worth the effort).

ultimate_end
24-Dec-2004, 08:56
Hmmm. Sounds like Nintendo will be getting their PR money's worth out of this whole "Revolution" thing. Whatever it will be, it will have to be interesting enough to reclaim marketshare from Microsoft/Sony (gamers that aren't necessarily interested in the Nintendo first party franchises). I know Nintendo is very proftable but you ideally want marketshare as well.

Speaking for myself, I'm not sure I like the idea of the goggles to be honest. I've been worried about such things ever since I read a safety warning for those Sony Glasstron audio/video glasses: "Not to be used by children under the age of 15 years old". Even though that would have stopped applying to me quite some years ago, it just doesn't sound good does it?

But that's just me and I'm not a Nintendo gamer anyway, so...

So what's this Revolution going to be? Well I for one have been scratching my head over this one so hard, I'm starting to go bald :lol:. First thing that comes to mind is it will be a combination of current, common technologies used in a "new" way, a la Nintendo DS. That's as far as I have got so far :D.

Teasy
24-Dec-2004, 09:16
IMO they either do something big like this or they shouldn't bother releasing a next-gen console, there's no way they can compete with Sony and MS with another GC or even n64 like unit.

To suggest that there is no way a profitable company with $7 billion in the bank (same as Sony) can compete is ludicrous. Obviously they couldn't compete if they just did exactly the same this gen as last (as in the same marketing choices ect). Although I still think the console would sell and make money like GC has, just not really compete (lets face it nobody has really been able to compete with Sony this gen in the console space). But they most certainly could compete with a standard console if they are prepared to really go at it with Sony. But obviously Nintendo are looking at other ways to compete. Ways that will not be so financially risky..

Teasy
24-Dec-2004, 09:32
Johnny

I'm afraid the only Revolution Nintendo will probably be making is the one they make while swirling down the drain. At least in the console market, anyway.

You're not afraid of that man, you dream of that happening :lol: That's where its going to stay though, in your dreams ;)

bleon

What Nintendo and their diehard fans call revolutionary, most people call gimmicky and useless.

No, your talking about the two fan-boy extremes there. What the average person thinks is somewhere in between.

Ty
24-Dec-2004, 10:55
It was well used, but poorly received, mostly due to its being rammed down consumers' throats (you HAD to have GBA's to do multiplayer Four Swords and Crystal Chronicles... but at least for FS it was 100% worth the effort).

Hmm, I guess we differ on the phrase "well used". I didn't find the content available via that link very interesting in total. By that I mean, some games had a decent or innovative use for it (Zelda WW) but the majority of what I saw pretty much had completely useless or forgettable ideas (Metroid Prime). Maybe I bought the wrong games?

ultimate_end
24-Dec-2004, 12:29
OK, I lied, in a sense. It's not 100% accurate to say that I am not a Nintendo gamer, as the SNES is in fact my second favourite console of all time. Even so, I do not consider myself a "Nintendo gamer". For people like myself, Nintendo really is going to have to do something interesting with their new console to make it worth purchasing IMO. Either that or somehow pull off a coup and get masses of good exclusive titles. Ofcourse, the two are not unrelated.

Oh and why did PC-Engine say that Revolution has a CPU codenamed "Tarantula"? Was that standard issue PC-Engine BS, or does he really have "sources"?

Fox5
24-Dec-2004, 17:44
I don't recall them hyping the connectivity but if they did, then you are right. It's pretty much a poorly used feature. A shame too since I actually bought the damn cable.

It was well used, but poorly received, mostly due to its being rammed down consumers' throats (you HAD to have GBA's to do multiplayer Four Swords and Crystal Chronicles... but at least for FS it was 100% worth the effort).

I dunno, LAN or Internet play seems to make more sense for those games than connectivity did. Four Swords was a great game, but I would have even preferred split screen over being forced to look at a gba screen with no light and being much smaller and lower res with crappier graphics than split screen would have been.(come on, do a split screen like toe jam and earl on the genesis where it switches between full and split depending on where the players are, some dragonball z fighting games did it too)

The best examples of connectivity were probably animal crossing and pokemon stadium. Animal crossing was a port of an n64 game, though I believe the connectivity was new, but being able to download content onto the gba and play it on the go and then upload the data back to animal crossing(the downloadable nes games were nice too) was good, though it would have been better if you could save the data to a blank cart or something. And pokemon stadium was on n64 and pokemon colosseum didn't handle the connectivity thing nearly as well.

Handhelds = for portable gaming, trying to incorporate their use directly into a console game is just a waste of time and a hassle. This held true on the dreamcast as well, sure some things the vmu did were vital in some games, but they would have been much easier to use if they were just displayed on the main screen, and wouldn't take you out of the game by forcing you to look down. Code Veronica used the VMU to display the health bar, but it was like 2 seconds behind the action on the screen, plus resident evil games should be played in the dark but then you can't see the VMU.
I felt the best use of the VMU in a game was in skies of arcadia, which gave you a downloadable mini game where you could get items and then upload back to the dreamcast.

To suggest that there is no way a profitable company with $7 billion in the bank (same as Sony) can compete is ludicrous. Obviously they couldn't compete if they just did exactly the same this gen as last (as in the same marketing choices ect). Although I still think the console would sell and make money like GC has, just not really compete (lets face it nobody has really been able to compete with Sony this gen in the console space). But they most certainly could compete with a standard console if they are prepared to really go at it with Sony. But obviously Nintendo are looking at other ways to compete. Ways that will not be so financially risky..

Well, last gen the n64 competed with the PSX very well in America, the xbox is ok in america this gen, and the gamecube is ok this gen in Japan.

Bohdy
24-Dec-2004, 17:59
Unless the Revolution is based around a levitating orb with eight snake-like robotic appendages with controllers attached to the ends I'm not buying it.

Fox5
24-Dec-2004, 18:09
Unless the Revolution is based around a levitating orb with eight snake-like robotic appendages with controllers attached to the ends I'm not buying it.

Isn't that the final boss from Space Channel 5 Part 2? I believe similar creatures make appearances in many animes as well.

jvd
24-Dec-2004, 19:43
Nintendo has been the revolution in this industry for a very long time , making quality games and not raming crappy ports down our throats like the others .



A system with xbox 2 or ps3 graphics with quality games is all the revolution i need .

Fox5
24-Dec-2004, 20:48
Nintendo has been the revolution in this industry for a very long time , making quality games and not raming crappy ports down our throats like the others .



A system with xbox 2 or ps3 graphics with quality games is all the revolution i need .

That may be true, but I feel nintendo sometimes should just go along with the industry, or even push the industry further in the direction it's going. Imagine if gamecube had fully embraced online play instead of gba connectivity and super smash bros melee lead the way with the most customizable and fully featured online multiplayer ever seen on a console, if you could run around in other people's towns in animal crossing, or if four swords let 4 or more players run around freely in a world with all the detail people have come to expect from a zelda game.

jvd
24-Dec-2004, 22:05
Imagine if gamecube had fully embraced online play what like the ps2 fully embraced online play ?

Imagine if gamecube had fully embraced online play instead of gba connectivity and super smash bros melee lead the way with the most customizable and fully featured online multiplayer ever seen on a console

fighting games have never been good online. I highly doubt smash bros would have been good. Would it have been nice if nintendo was like sega and inluded broad band or a modem in with the system sure. But no other company did and it may just added useless costs to the systems that a promise of online play would have taken care of for a few years till they released a lack luster online set up (u know like sony did )

if you could run around in other people's towns in animal crossing people would claim its just a fluff feature like some are claming the gba to gamecube metriod hook up is fluff

THe nintendo games were engrossing enough that they didn't need online play . I've been very happy with my gba to gamecube connectivity . My cousins come over and we will load up final fantsy or zelda and play all together.

Fox5
25-Dec-2004, 00:05
Imagine if gamecube had fully embraced online play what like the ps2 fully embraced online play ?

Imagine if gamecube had fully embraced online play instead of gba connectivity and super smash bros melee lead the way with the most customizable and fully featured online multiplayer ever seen on a console

fighting games have never been good online. I highly doubt smash bros would have been good. Would it have been nice if nintendo was like sega and inluded broad band or a modem in with the system sure. But no other company did and it may just added useless costs to the systems that a promise of online play would have taken care of for a few years till they released a lack luster online set up (u know like sony did )

if you could run around in other people's towns in animal crossing people would claim its just a fluff feature like some are claming the gba to gamecube metriod hook up is fluff

THe nintendo games were engrossing enough that they didn't need online play . I've been very happy with my gba to gamecube connectivity . My cousins come over and we will load up final fantsy or zelda and play all together.

Ps2 has pretty good online support, just a little late and it doesn't have those 'quality' games you were talking about.
And super smash bros can hardly be considered a fighting game, it is almost nothing like the traditional fighting game.(and I've played the original super smash bros online, it still rocks even with the defiency of being online and not being programmed for it)

And are you kidding about animal crossing? The entire game was about communication, and the game's multiplayer was having other people in your town and online was the most requested feature in the reviews of the game. It seemed like nearly every review cried for online.
The gba to gamecube hook up unlocked a feature and the original metroid, both of these could have been done without a gba, though I'm sure some people appreciated the portable metroid. But the gba just made something that could be done without it harder to do, online play makes multiplayer easier, and sometimes possible.(though LAN could accomplish the same)

You're in the very small minority that prefers gba-gamecube link to online play, even nintendo seems to be dropping connectivity for online play, or at least online play has more of a future with nintendo than connectivity does.

And I think Sega had three main problems with their online...
1. It was 6 months before any online games were released, and I believe another 6 months before any games that had the potential to be popular online games were released. The online on dreamcast was very short lived as the dreamcast was already starting its death when online just started rolling. The online support in Japan was better, though more costly.
2. Most dreamcast online games were not original and not even console styled games, they were just inferior ports of PC online games.
3. An almost complete lack of broadband support, and a high price to be able to use the little they did have, and the broadband support started even later with the Internet. While the number of people with broadband was even smaller than it is today I bet you'll find that the more hardcore gamers tend to have broadband, and would have been more likely to get into online play. It wasn't significant enough to go broadband only, but it was significant enough that it shouldn't have been ignored. Notice that xbox live and ps2 online are mostly broadband only yet have done much better than sega.net, and xbox live is a pay for service. I wouldn't be surprised if the peak userbase of phantasy star online on gamecube matched or exceeded sega.net's userbase either. The hardcore are the reason that a system with the quarter of the userbase of the ps2 can have games that outsell everything on the ps2.

j^aws
25-Dec-2004, 16:31
Only 22 Votes! Where are all the N-Bots! :D

Happy Holidays and Merry Christmas! :D

j^aws
25-Dec-2004, 16:53
http://www.crg.cs.nott.ac.uk/events/hci93vr/desktopvr/sega-glasses.gif

SEGA Master System VR glasses...

http://www.crg.cs.nott.ac.uk/events/hci93vr/desktopvr/powerglove1.gif

Nintendo Power Gloves...

This stuff is 15 years old!...If we can't come up with something usable for Ninty Rev...then we'll probably never have VR accepted in a console! :D

*Imagines multi-player VR Metroid Prime*

Johnny Awesome
25-Dec-2004, 19:29
Teasy, I don't hope that Nintendo fails in the console market. I just think that they will. Time will tell...

Readykilowatt
25-Dec-2004, 19:55
Teasy, I don't hope that Nintendo fails in the console market. I just think that they will. Time will tell...

:roll:

I wish this forum had a ROFL emoticon. :lol: BTW, Merry Christmas. :D

Teasy
25-Dec-2004, 20:08
Yeah there just aren't enough emoticons sometimes are there :)

Ty
26-Dec-2004, 00:53
Nintendo has been the revolution in this industry for a very long time , making quality games and not raming crappy ports down our throats like the others .

Not sure what games you're looking at but to me it seems that all platforms are fairly similar in ratio of ports to quality games. Just that the GCN has fewer games overall from both of these categories.

A system with xbox 2 or ps3 graphics with quality games is all the revolution i need .

Wait, so now high-end graphics is enough of a revolution? So do you think that the PSP is a revolutionary handheld?

what like the ps2 fully embraced online play ?

Who brought up the PS2? Anyhow the PS2 has much better online support than the GCN for sure. Certainly not as good as the XBox but far better than the nearly non-existant support on the GCN. Look at the Socom #s. I thought that every night they hit over 100k UNIQUE players!

fighting games have never been good online.

Actually I heard that Xmen works pretty well over live. I too thought they would always suck due to latency.

Would it have been nice if nintendo was like sega and inluded broad band or a modem in with the system sure. But no other company did and it may just added useless costs to the systems that a promise of online play would have taken care of for a few years till they released a lack luster online set up (u know like sony did )

Well, at least MS included an ethernet port for broadband support. Far more than the GCN did. The only connectivity they provided was the fairly pathetic support for GBA link cable. Whee hah. Were it not for Animal Crossing and Zelda WW it would be a total joke. Btw - any other GCN games use this link? Maybe I haven't found the right games.

people would claim its just a fluff feature like some are claming the gba to gamecube metriod hook up is fluff

Are you kidding me? With Metroid I get a different colored suit or something like that. That's a total joke. With Animal Crossing I can at least get new content (the island) AND interact with the island on the GBA if I wish. That's a zillion times better than the Metroid content.

THe nintendo games were engrossing enough that they didn't need online play . I've been very happy with my gba to gamecube connectivity . My cousins come over and we will load up final fantsy or zelda and play all together.

That's great that you find them engrossing enough but apparently the market didn't agree with you much as it found the other platforms more enticing (well at least the PS2). Anyhow, it's not about achieving "enough". It's about pushing boundries. Do you think the PSP is "enough"? I don't. I would have LOVED for a touch screen because I think that can certainly be used for some neat ideas.