K.I.L.E.R
27-Sep-2004, 17:59
I tesselated a sphere I made by a factor of 1000x1000 and my RAM gets all eaten up.
I do the same but with tess values of 200x200 and my framerate is in the high 20s.
Why?
The poly data isn't stored in system memory.
This is in OpenGL too. :shock:
I do the same but with tess values of 200x200 and my framerate is in the high 20s.
Why?
The poly data isn't stored in system memory.
This is in OpenGL too. :shock: