Dave Baumann
06-Aug-2002, 10:46
There is a collection of downloadable papers from ACM SIGGRAPH/Eurographics on graphics hardware capabilities in 2002. Among the topics investigated are: Texture Mapping: Adaptive Texture Maps, Resample Hardware for 3D Graphics
Ray Tracing vs. Scan Conversion: SaarCOR - A Hardware Architecture for Ray Tracing, The Ray Engine, Comparing Reyes and OpenGL on a Stream Architecture
Shading and Shaders: Shader Metaprogramming, Efficient Partitioning of Fragment Shaders for Multipass Rendering on Programmable Graphics Hardware, Efficient Rendering of Spatial Bi-directional Reflectance Distribution Functions
Rendering and Simulation: Low Latency Photon Mapping Using Block Hashing, Interactive Rendering of Atmospheric Scattering Effects Using Graphics Hardware, Physically-Based Visual Simulation on Graphics Hardware
Volume Rendering: High-Quality Unstructured Volume Rendering on the PC Platform, Dependency Graph Scheduling in a Volumetric Ray Tracing ArchitectureA Reconfigurable Interactive Volume Rendering System You can find all the papers here (http://spin.s2c.ne.jp/gh2002.html).
Ray Tracing vs. Scan Conversion: SaarCOR - A Hardware Architecture for Ray Tracing, The Ray Engine, Comparing Reyes and OpenGL on a Stream Architecture
Shading and Shaders: Shader Metaprogramming, Efficient Partitioning of Fragment Shaders for Multipass Rendering on Programmable Graphics Hardware, Efficient Rendering of Spatial Bi-directional Reflectance Distribution Functions
Rendering and Simulation: Low Latency Photon Mapping Using Block Hashing, Interactive Rendering of Atmospheric Scattering Effects Using Graphics Hardware, Physically-Based Visual Simulation on Graphics Hardware
Volume Rendering: High-Quality Unstructured Volume Rendering on the PC Platform, Dependency Graph Scheduling in a Volumetric Ray Tracing ArchitectureA Reconfigurable Interactive Volume Rendering System You can find all the papers here (http://spin.s2c.ne.jp/gh2002.html).