PDA

View Full Version : DirectX8 Tutorials


Dave Baumann
25-Jul-2002, 13:23
Interested in dabbling with DirectX coding but don't know where to start? Andypike.com (http://www.andypike.com/home.asp) may just have what you are looking for to get you started with a series of DirectX8 tutorials (http://www.andypike.com/tutorials/directx8/). So far in the series we have: Getting started (http://www.andypike.com/tutorials/directx8/001.asp)
Drawing a Polygon (http://www.andypike.com/tutorials/directx8/002.asp)
Rotating 3D Cube (http://www.andypike.com/tutorials/directx8/003.asp)
Full Screen & Depth Buffers (http://www.andypike.com/tutorials/directx8/004.asp)
Matrix Transformations (http://www.andypike.com/tutorials/directx8/005.asp)
Textures (http://www.andypike.com/tutorials/directx8/006.asp)
Lighting & Materials (http://www.andypike.com/tutorials/directx8/007.asp)
Index Buffers (http://www.andypike.com/tutorials/directx8/008.asp)
Textured Spheres, Cylinders and Cones (http://www.andypike.com/tutorials/directx8/009.asp)
Loading Complex Models (http://www.andypike.com/tutorials/directx8/010.asp)
2D in 3D (http://www.andypike.com/tutorials/directx8/011.asp)
Keyboard and Mouse Input (http://www.andypike.com/tutorials/directx8/012.asp)
Sounds and Music (http://www.andypike.com/tutorials/directx8/013.asp)The last part , which isn't finished yet, is a look at making a 3D Pong Tennis game, which can be previewed here (http://www.andypike.com/games/3dpongtennis/).

Tokelil
25-Jul-2002, 17:07
So what is best/easiest to learn? OpenGL or DirectX? I know it might not be so easy to answer, but what do you guys think?
Im all new to 3d programming and cant decide which one to start on!

Dave Baumann
25-Jul-2002, 17:09
I believe most will say that OpenGL is an easier/better starting point.

Tokelil
25-Jul-2002, 19:18
Ok thx. I'll start (and end... :wink:) with that! Thats what I have been collecting reading material for anyway, so thats nice...