View Full Version : 3D Programming & Tools
- How to create a video game?
- Wavelet Image Compression Library 3.0
- C# OpenGL Framework for .NET 2.0
- Avivo deinterlacing usable from DirectShow?
- ::Help with timers and Directx::
- The Ideal Game Engine
- XNA Game Studio Express 1.0 and DirectX SDK December 2006
- What could make wglMakeCurrent awfully slow?
- Empirical parametric runtime code optimization.
- Why use #if 0 in code?
- Multiplying and dividing bignums
- Rasterizing triangles
- ambient occlusion data as a lightmap
- [X11, ATI fglrx] Who's dumber: me or my driver?
- Deferred normals from depth.
- Vertex Buffer Object - usage HELP!
- ::Total number of textures::
- random weirdness... bug? dodgy card?
- Projecting a rectangle onto a circle
- February 2007 DirectX SDK is available
- texture dilation filter- need HELP!
- Eyeshot, the .NET OpenGL Component
- Running Cg Programs on the CPU
- Phong Reflection Model
- Understanding OpenGL benchmarking
- Xna objects, space partitioning etc
- Where to buy ShaderX & ShaderX 2?
- The sense in programming to the metal
- real time skin shader test
- State machine vs shader uniforms; does performance really matter?
- heightmap to normal map
- Recursive Subdivision
- NVIDIA GDC07 Presentations Available
- Optimizing for CELL - Wavelet Image Compression
- Any word on CG 2.0?
- Trouble Implementing Gradient Shadow Map
- Why does my variance shadow map need an offset?
- AMD's GDC07 presentations are online.
- 3D Programming Books
- OpenGL VBOs
- April 2007 DirectX SDK Now Available
- Full scene shadow rendering
- XNA Framework 1.0 refresh available for Download
- Registration/Reorientation !
- Using colourless' D3dbench tool
- DirectX 10 = DirectX 9 for Vista
- ShaderX5: CSM and pixel shader register indexing
- Raytracing data!
- DirectX SDK June 2007
- Starting computer programing degree, advice?
- New Radeon SDK
- Win a 3D/compositing course!
- CGFX and textures
- Develop Conference - Free AMD Tech Day - Brighton, UK - 27th July 2007
- When can I expect to code in Longs Peak's new object model under Linux?
- Quiz Question
- DX10 GS shader
- DirectX August SDK
- MultiSample Depth buffer Resolve
- How Procedural breaking Geometric
- Gamedev.Net Shade Your World contest
- Thin structures giving off duff shadows
- SIGGRAPH 2007: Microsoft on D3D10 and D3D10.1
- How to add blur to VSM? :)
- SIGGRAPH 2007: OpenGL ARB officially announces OpenGL 3
- C++ quaternion library needed
- Power Render 3D Engine with full source code + site license for $100
- NVidia PerfHUD 5.0 troubleshooting
- AMD GPU Shader Analyser v1.3
- the order of dividing W and interpolation in the rendering pipeline
- saving floating point value to int render target
- Discrete values in pixel shader
- GL_RGBA32F_ARB and FBOs
- HLSL Array reference issue
- DirectX November 2007
- sometimes even D3DPOOL_MANAGED resources need to be recreated after device lost?
- Multiple techniques in single effect file
- OpenGL 3 specification delayed
- HL2 and driver back-doors :)
- (DX10) Devices, Displays, Adapaters, etc. Clarification Needed.
- Deferred shading: Crytek's normalized linear depth
- Strange issue using DirectX in Mixed-Managed DLL
- Leveraging FBOs use with SLI
- Problems with Deferred Shading
- Interior lighting
- Thoughts on shader creation/integration pipeline
- Sync3d Texture Packs totally-free seamless textures Now available for download
- AMD revs GPU PerfStudio to include OpenGL support
- Where is OpenGL 3?
- issue with PSVSM
- Havok physics software on PC soon-to-be free for non-commercial use
- 2D revival! Let's talk about vector based graphics
- Best sites, to brush up, and get free code?
- Reading Google Sketchup (.skp) or Google Earth (.kmz)???
- Programming real-time graphics/games in C?
- Syntax of <triangles> in COLLADA
- [Help] OpenGl/GLUT - Shadow Maps using C
- Timers - multi media vs query performance counter
- Direct3D 11
- HLSL support in .NET Framework 3.5 SP1
- GLSL much slower than HLSL?(In AMD GPU ShaderAnalyzer)
- Math to learn for graphics programming?
- pre-compiled GLSL
- Scanline Rasterizer
- Volume rendering large data problem
- 3D Content Creation Tools - Developers Question
- Release: 3D autostereoscopic camera script
- OpenGL Geometry shaders: poor performance on NV GF9800 GT
- Best Deferred
- Hello, glad I found this forum
- Recursive Drawing
- Particle rendering and animation (GPU & CPU)
- Anyone using devDept Eyeshot?
- Glow Effect in OpenGL
- Implementing trilinear/anisotropic in the pixel shader
- crytek crysis dx10 vs. dx10.1
- Weighted Random Pick of RGBA
- Hi everyone
- Nested structures in Visual Studio 2008
- Free-roaming games and problems
- 2D to 3D game programming
- Dumb AI to smart self-aware programs
- Running D3D9 vertex shaders on the Intel 945GM
- Current state of the art in water rendering
- Direct3D10 Book - online now, paper later
- OpenGL 3.1 announced
- Adventureland (2009) online - where to watch ?
- Shader Graph (basic question)
- Early exit related thread
- :: MI calculation::
- opengl API trends (user clip planes, depth comparison...)
- VB.NET framework question
- Why the display is so slow?
- OpenGL 3.2
- :: Opengl Text ::
- Great New Learning Tools from cmiVFX!
- iPhone/iPod software development thread
- 3DNow! = 3DGone?
- Programming Massively Parallel Processors: A Hands-on Approach
- Copy data from RGBA texture to luminance
- DirectX and Delphi
- OpenGL 4.0
- MMX array addition
- Plane9 Free visualizer with realtime cg shader editor
- D3D11 stream output & compute shader
- 2d image pixels mapping to 3d model
- SoftPixel Engine
- Searching for 3d graphics library preferably java based to solve my problems
- Barts & tessellation rate, please explain
- DirectX 9<->11 interop
- Nonsensical shader assembly
- Shader swizzles and write-mask confusion
- Problem, Rendertarget alpha == 1.0 always
- Looking for a good approach to copy the depth-buffer in the middle of a frame
- Source for 3d models
- RESZ unsuccessfull
- Friendly F#: fun with game programming and XNA
- DirectX 11.1
- Vertex normals
- An open (BSD) shader compiler front end / translator
- Help with squish (DXT compression)
- DirectX 9 problem with rendering after window resize
- glMegatex
- 3D Lightmap generator?
- weird instancing problem with directX11 under 64 bits
- read depthstencil in pixel shader
- Indexed Vertex Blending with the Direct3D Pipeline
- How to rotate surface and display? i am using direct3D9
- Recommend: Learning Modern 3D Graphics Programming (OpenGL, Jason L. McKesson)
- blending /depth_test
- Minecraft as a dedicated design tool
- Can someone tell me what mean thoses error lines with GPUperfstudio ?
- BSD licensed Cg-like shader parser / translator
- DX11 Compute Shader Dependencies
- GLSL Validate - command-line GLSL shader compile / link validation tool - BSD License
- Manipulating 3d shape with an algorithm
- Replacing Cg - BSD licensed shader front / back end and runtime
- Matrix storage for vector instructions - row major vs column major
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