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  1. So where next?
  2. JC's latest plan file update
  3. Nvidia still sells 35% TNT2s
  4. AccuView Quincunx Image Quality
  5. S3 & PowerVR
  6. TBR bandwidth vs Immediate EZR
  7. SiS 315 is a piece of crap?? and what to expect from SiS 33x
  8. Compression of frame buffer ?
  9. Where consumer based 3D graphics is heading
  10. Interesting Cebit Report...
  11. Best FSAA metod
  12. New 3DLabs card anounced...
  13. HSR discussion (ATI vs. NVidia vs. PVR)
  14. VPs integrated onto a x86 CPU
  15. Covergence of interactive 3d with CGI
  16. Is Nvidia making a strategic mistake with NV30?
  17. Where does all this leave Bitboys?
  18. Matrox 16x "FAA"
  19. Some comments on 3DLabs SuperScene AA
  20. About "Surround Gaming"
  21. IMR "Wall" Limits V PVR
  22. Future directions in 3D hardware
  23. This is why the R300 won't do well!
  24. Are synthetic benchmarks relevant?
  25. nVidia Chief Scientist about color precision: NV30 hint?
  26. The utterly inefficient Parhelia (Let's do some math...)
  27. Irreverent to the Reverend. Warning - contains hard data.
  28. Pixel and vertex shader originator(s)...?
  29. supposed nv30 shots. where's the journalistic integrity?
  30. Multi Focal HUD
  31. More ATI Driver News from Derek Smart
  32. Performance hit for 64bit and 128bit rendering ?
  33. Regarding hardware drawing efficiency
  34. Carmack On Future Graphics Engines
  35. 9700 Pro < Ti4600 at MINIMUM fps - is this REALLY true?
  36. 8x OGAA - what's the point?
  37. Can you explain Multisampling?
  38. nVidia slowing down...
  39. Will Microsoft ever adopt a new compression method?
  40. GeForce FX: 8x1 or 4x2?
  41. Z3 re-visited
  42. Major shadow rendering techniques
  43. 3D Grid based defered rendering
  44. FP - DX9 vs IEEE-32
  45. To make a valid benchmark...
  46. Has FP24 been a limitation yet?
  47. Adding full random memory of a CPU
  48. Nvidia "Community Outreach"
  49. Can anyone explain spherical harmonics to an artist?