View Full Version : Console Technology
- Mega Meshes - Lionhead
- Procedural content creation *spawn
- *spin-off* RE: Crysis 2
- *spin-off* Dynamic GI on Consoles
- How many batches
- Stupid question: Is it possible to have both programmable and fixed function shaders?
- new tech demo from Tri Ace
- Next gen Nintendo leaks?
- Is 360 cursed with sub 720p resolution in games using deferred renderer engines?
- Coreless Cell
- Re-visiting Killzone 2 trailer 2011
- Technology and Gameplay
- New PS3 slim CECH-3000, reduced weight, reduced power draw, reduced cost?
- Solution to Flat Surfaces?
- *spin-off* Battlefield 3 on Consoles
- *spinoff* Naughty Dog and FXAA
- *spin-off* Naughty Dog, SPUs, Radiosity
- FXAA On PS3....Why use this over MLAA?
- Freeing up RSX
- Digitimes: PS4 entering production end of this year ?
- Relative performance of AMD 2.9GHz APU vs current consoles?
- Rumor: AMD says the next-gen Xbox will have graphics like Avatar
- The pros, cons, and techniques of procedural asset creation (renamed)
- Question: Next-gen Video Decoding & media support
- Wii U hardware discussion and investigation *rename
- Imagination & logic are bad friends in the graphic process?
- Xbox 360 security hack - work on slim too
- Elpida put XDR on EOL, is Sony abandoning XDR?
- Choice of rendering resolution *spawn
- *spin off* RAM & Cache Streaming implications
- Emulating the 360's edram
- Battlefield 3 Xbox360 two disc solution
- Question regarding Console and PC disk streaming
- Was Cell any good? *spawn
- Predict: The Next Generation Console Tech - AUDIO
- PS3 Library Code in Linux Kernel
- Graphics performance tricks that can be reused for next generation
- End of the line for fast consumer CPU means what for gaming?
- GSCUBE SIGGRAPH
- This is what an extra 8MB of video memory does to a Dreamcast.
- Technical explanation for a "double image" effect in 30 fps games on current HDTVs
- CELL V2.0 (out-of-order vs in-order PPE)
- Feasibility of Cell emulation
- PS2 flicker filter registers on GS
- What are the Pros & Cons of having a PowerVR GPU in a Next Gen Console?
- Importance of assembler knowledge for console devs (and its education) *spawn
- Could MIPS make a comeback in consumer gaming devices?
- How many vertex,pixel shaders and textures...
- PSP emulation on PSV
- Game engines: online vs offline
- Designing a video game settop box
- The pros and cons of eDRAM in next-gen
- The Case for Arm in Nextgen Consoles?
- Will next gen consoles finally put an end to ugly low res textures?
- Voice recognition / Voice Control and Kinect
- Thin clients<->Central Computing Device or Distributed Computing?
- A trip to the Past: Castlevania SOTN porting
- Code reusability and a 'constant' hardware platform *spawn
- Post Mortem: Cell and Xenon-How good where they for uplifting game performance?
- Speculation on the polycount or quality of nextgen character models.
- Raspberry Pi
- Hyrule Field in OOT for the N64.
- Does 30fps feel more "cinematic" than 60fps?
- Will next gen consoles focus on improving IQ at current HD resolutions?
- Next Gen 2D Graphics
- *spin-off* Future of Engine Development (Licensed vs Internal)
- Will next gen games be fully anti-aliased?
- Vita taking apart video
- IBM Power7 Derivative: A Viable Console CPU?
- Sine Mora technical post mortem(ish)
- Current Consoles vs High End PCs
- List of games with v-sync (no screen tearing)
- Sony Cell BE / RSX shrink & integration roadmap
- Is Ivy Bridge HD4000 more powerful than PS360?
- Why did PS2 use eDRAM? *spawn
- Does Wii U really needs a 'tablet' gamepad?
- What embedded SoC or Fusion processor can outperform ps360?
- Is programing "to the metal" on XBOX 360 forbidden?
- What are the raw performance specs of PSVita?
- PS4 and XBox 720 -- Mega Power for an even LONGER life cycle!
- Memory bandwidth vs memory amount *spin off*
- Next gen RAM choices *spawn
- Advanced cooling technology *spawn
- Hardware utilization: PC vs console question
- How did dreamcast compare to psx/n64?
- Next gen games running on GTX 680...?
- [Lazy devs?] Portal 1 vs Portal 2
- NGGP: NextGen Garbage Pile (aka: No one reads the topics or stays on topic) *spawn*
- Go on record and predict Sony and Microsoft next generation systems specifications
- *spinning* Next-Gen Discs
- Oban: Allegedly very poor yields
- What's with trees this generation?
- Core did some amazing things with animation on the Playstation
- Halo 4 engine downgrades
- How can new console improve on games compared to this gen?
- *downscaled* Resolving Resolution
- rumored PS4 kit has an AMD A10
- Fun times with Super Nintendo
- Great post-mortem on Uncharted: Golden Abyss
- What affect does overscan compensation have on games? *spawn
- Console Die Sizes
- How to calculate ROP BW use?
- Agni's Philosophy Technical Article
- Nintendo's hardware choice philosophy *spawn
- Feasibility : Environmental Display in 2013/2014
- Has anyone taken a packet sniffer to the Wuu yet?
- Playstation 4, ideal specifications
- Running PS3 on Full HD 1080p TVs. Which setting to use for software upscaled games?
- Xenos Rendering Times
- A scientific experiment - Cell does T&L, with MAG
- What custom hardware features could benefit a console?
- Console Maker's OS
- Feasibility Of a Portable Wii U?
- Durango (XB720) technical hardware investigation (news and rumours)
- Software Emulation and BC Xbox>360 Vs 360>720?
- Beyond2.5D Stacking, Interposer, lego
- Carmack on Ray Tracing & Rasterization
- The viability of mixed local/cloud rendering?
- Non-Gimped, Full Powered Console Thread -- Open Discussion
- Controllers and every other aspect of Orbis and Durango
- Make educated guess of DurangOrbis die sizes, tdps, and costs based on VGLeaks
- Anti-Aliasing types for Next Gen Consoles
- Embedded Memory & Novel Techniques for IQ and Rendering
- Orbis (PS4) technical hardware investigation (news and rumours)
- Thoughts on next gen consoles CPU: 8x1.6Ghz Jaguar cores
- Forza: A Test Case for next gen hardware discussion
- Pics of WII U GPU released
- SNES vs. MegaDrive/Genesis
- How powerful was the GameCube?
- The capabilities of the 4 special CUs in Orbis
- WiiU CPU Espresso die shot
- Dazed and Computed / did the GPUs took the wrong road?
- Can high resolution textures substitute more polygons?
- N64's bilinear filter and AA method were mandatory functions of the hardware, right?
- *spin-off* Console Design Considerations & Costs
- How is Sony going to implement 8GBs GDDR5 in PS4? *spawn
- Pondering The Top Technical Innovations of the Playstation 4
- PS4 initial cost analysis
- Special techniques possibles with 8GB of RAM
- Is UE4 indicative of the sacrifices devs will have to make on consoles next gen?
- Display planes use
- Capcom's "Panta Rhei" engine
- Durango and Tile Based Deferred Rendering
- PS4 Technology Winks ~ 2013 [Live Event] to {Public^Release}
- Could PlayStation 4 breathe new life into Software Based Rendering?
- Were previous console jumps only 8-10x improvements?
- Benefits of higher performance Console CPUs (Game AI) *SPAWN*
- (Alleged) Orbis vs Durango memory subsystem comparison
- Next-gen character modelling (GDC 2013)
- Viability of a MIPS64/ARM64 based console?
- 'Graphic North Bridge' PlayStation 4's Custom Chip?
- Would a PS Vita HD refresh work?
- Realtime reflections in Killzone Shadow Fall
- Micron's memory cube supposedly in 2013
- Console Launch Delays -- Technical Implications
- Advances in Artificial Intelligence for next generation, & advanced AIs in videogames
- Software Rendering vs Hardware Rendering.
- The ESRAM in Durango as a possible performance aid
- Would GTA V be possible on Wii U?
- Feasibility of distributed computing across consoles over the internet *spawn
- Lighting of Killzone: Shadow Fall Slides
- Technical Comparison Sony PS4 and Microsoft Xbox .
- Server based game augmentations. The transition to cloud. Really possible?
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