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  1. Next Gen Audio Square-off, PS3 and 360. The quality of sound
  2. Is it possible to program for the Wii/GC without ever using the TEV?
  3. Broadway: Is this a great improvement?
  4. Discussion on the implementation of tessellation in the Xbox 360.
  5. An 8600gts RSX instead of a 7800 gtx
  6. FOV settings in 16:9 games
  7. The Framerate Analysis Thread part 2
  8. The Framerate Analysis Thread part 2
  9. 120hz technology in future consoles?
  10. Image Quality and Framebuffer Analysis for Available Games *Read the first post*
  11. Image Quality and Framebuffer Speculations for Unreleased Games *Read the first post*
  12. Learning about the PS3 and 360's architecture
  13. Xbox 360 HDD Installs
  14. gamecube rgba6 or rgb8
  15. Digital Foundry Article technical discussion
  16. The Game Technology discussion thread *Read first post before posting*
  17. Question about normal maps.....
  18. 360 Disc Space *spin off*
  19. The advancement of Genesis
  20. *spin-off* XBLA/PSN Games Size Limit Discussion
  21. When do output resolutions affect framerate?
  22. *Video Output Quality Discussion (Spawned)
  23. Hypothesis of countries that can create consoles
  24. MGS Tech Exposed (needs translation)
  25. Was the Dreamcast better at bump mapping than the PS2?
  26. Working backwards: Overcoming technical challenges for the next generation.
  27. expected lifespan of the ps3/xbox 360
  28. Creating a small video game for settop DVD players
  29. Nextgen spin off: ssd internal drive
  30. Next generation user interface speculation thread
  31. Who are the programing genius in each company ?
  32. PS1 and saturn colors
  33. Stereoscopic 3D for Next Gen Consoles?
  34. iSuppli : PS3 costs $448.73 to build ...
  35. Are decent shadows really THAT expensive?
  36. *Rename* Waternoose and Cell PPE share same roots
  37. Wii RAM latency question
  38. If Sega were still in the console business
  39. Creative Zii (Cell Lite?)
  40. How capable it's Wii to enhance RE remake?
  41. DACs in consoles
  42. Which console emulates old-school games the best?
  43. Dreamcast Question
  44. Sony inadvertently helped Microsoft on their console development
  45. New PS3 board shown at CES
  46. Could a console manufacturer switch to a different ram spec?
  47. MT Framework engine (2009 Edition)
  48. Any news on PS2 backwards compatibilty
  49. *rename* What tasks might be offloaded to the gpu in the future?
  50. Deferred Rendering on PS3 (Was KZ2 Tech Discussion)
  51. So What Are The Official Specs For the RSX?
  52. PS3: less RAM needed for the OS = old games run faster?
  53. Does anybody know who manufactures the CPU and GPU of the newest X360 Jaspers?
  54. The ten year life-cycle
  55. 3DO MX (successor to the M2) CPU and 128-bit ASIC
  56. No More Heroes without cel-shading
  57. Gigabit XDR module developed
  58. Would a cartridge based console take away the need for a harddrive?
  59. Wii: 480i actually a lower internal resolution than 480p?
  60. Question about Xbox Live multiplayer games
  61. Intel designing PS4 GPU
  62. amBX for PS3
  63. Sony announces 45nm Cell for PS3
  64. DS-Lite vs DSi speculation...more power?
  65. Ars : Intel is shooting for PS4 ...
  66. What technology's used for the dynamic shadows Overlord for Wii?
  67. Unreal Engine In Game Vs. Publicity Shots
  68. PS3 power help
  69. Destructible environments
  70. Is the 3 MB buffer to main reason for the Wii's horrendous image quality?
  71. Best receiver for PS3 et al
  72. PS3 technology updates @ GTMF2009
  73. Can Wii achieve the same level of Xbox's Doom3?
  74. Games & input lag.
  75. Making the Saturn display through a VGA box
  76. SEGA's NEW ARCADE HARDWARE...
  77. Blog: Wii homebrew developer discusses (/rant) the Wii SDK/OS-Architecture of the Wii
  78. A Pretty Nifty Gamecube Tech Demo
  79. why the xbox720 should be using HD-DVD
  80. Third person motion
  81. MS: 'Future Xbox 360 exclusives will surpass Killzone 2'
  82. CryENGINE 3
  83. PS3 HD Decrypted?
  84. It's 64-bits. Do the math! So let's do some math. How many bits are these consoles?
  85. Who is right here.
  86. Nintendo's 3rd Tier
  87. Question regarding ps3..
  88. Don't understand Wii/GC image quality. Dithering, texture colors and all that jazz.
  89. Killzone 2 native resolution is 640 x 360?
  90. Comparing Heat Output Between the 40GB and 60GB PS3's
  91. If the Splinter Cell games were built completely from ground up for the PS2
  92. *spin-off* Bungie's Past Decisions
  93. Optimizing Dreamcast Microsoft Direct3D Performance
  94. Question about Xenos and texture units
  95. Why id Software’s Rage Will Shine on the PS3
  96. Red Faction Guerilla engine - Wow!
  97. Comparing RAM usages in consoles and PCs
  98. Component video and 1080p
  99. Rumor: body sensing motion control for 360 coming
  100. Is it possible to upres SuperFX 3D graphics?
  101. Deffered lighting and post processing on the PhyRe Engine on PS3
  102. Bezier Curves Instead Of Polygons
  103. Half life 1
  104. How about a new Wii tech discussion thread? (Games Analysis)
  105. RE5 tech
  106. TEV a keeper or a loser?
  107. Project Natal: MS Full Body 3D Motion Detection
  108. Sony's New Motion Controller
  109. EA : '' 360 maxed out''
  110. xbox/ps3 binaries 32/64bit?
  111. Halo 3 engine upgrade analysis (for ODST)
  112. Which is better, more RAM or a stronger GPU?
  113. Capcom MTFW 2
  114. SEGA Developing MODEL 4 In Conjunction With Saarland University?
  115. Consoles lacking LAN mutiplayer?
  116. CE3 Tech Demo vs CE2 user video *spinoff*
  117. Backwards compatibility
  118. SEGA Introduces Dual Screen Touchscreens With Force Feedback.
  119. Discuss: DIY Xbox 360 HDD upgrade (20GB-to-120GB)
  120. Multipurpose Displays: What too look for and to avoid
  121. Microsoft develops '' X-Engine '' tools for first party developers
  122. Should Nintendo or Microsoft adopt Blu-ray for their next console?
  123. Normal Mapping Wii demo
  124. Downloadable PS1 games and backwards compatibility
  125. Indirect Lighting/Shadows
  126. Does sony/microsoft prevent 3rd party devs from making games more "different"?
  127. Google's new Courgette patching system for Chrome, could it help PS3 game updates?
  128. *spin-off* idTech Related Discussion
  129. Is DirectX throttling Xbox 360 performance?
  130. 3D Gaming*
  131. Why the PS3 framebuffer only scales horizontally
  132. Wii's Monster Hunter 3 graphics.
  133. Blast Processing Wasn't A Marketing Gimmick.
  134. Will Dev Costs Flatten Next Gen (PS4, Xbox3)?
  135. Predict (for fun): Specs of Reality Synthesizer
  136. Dirty Coding Tricks
  137. X360 : Developers may no longer be bound to 1280x720
  138. Is it safe to say that, so far, the PS2 has the most amount of games running @ 60fps?
  139. Is tesselation possible on the PS3?
  140. Game development presentations - a useful reference
  141. A reasonable facsimile of RE5 capable on Wii?
  142. HDTVs: Game Mode 2.0... tearing clean-up? What else?
  143. Possible Dayton USA Remake on Ringwide Hardware
  144. Uncharted 2 lighting?
  145. [Consolidate] PS3 vs 360 hardware, what we know
  146. *spin-off* TV/Console scaling quality
  147. Hollywood the GPGPU and hidden Memory
  148. Wii: More Than Meets the Eye *Spin-off*
  149. Demon Soul's Lighting?
  150. Xbox's NV2A, which of these features does support?
  151. Potential for Megatexture on Wii?
  152. Scalability of ND's Uncharted engine *spawn
  153. Physics Implementation on Consoles
  154. Graphical effects rarely seen this gen that you expect/hope become standard next-gen
  155. Is there something that CELL can still do better than modern CPU/GPU
  156. *spin off* Game Installs & PS3
  157. Naughty Dog interview - sharing code and best practice. *spawned
  158. Buying a new TV, have a question about console resolutions
  159. FSAA on SPU - "Saboteur" AA method.
  160. Pixellation on the PS3
  161. *rename* Balancing Work between Xenon & Xenos
  162. Google Go for game programming?
  163. Efficiently implementing 3D support in next generation console hardware?
  164. IBM pulls the plug from Cell
  165. Current TVs and Upcoming PS3 3D
  166. USAF buys thousands of PS3s for computing cluster
  167. Interview with Corrinne Yu, Principal Engine Architect at Halo Team
  168. Radeon 8500 "R200" compared to Wii's Hollywood
  169. Are contact shadows really that important?
  170. Animating cloth (skirt in this case) really hard?
  171. Do Wii games render in 480P or is it upscaled 480i?
  172. Eurogamer, digital foundry article about AA
  173. How much more performance do you get out of optimization?
  174. Moving Level
  175. Technological discussion on PS3 security and cracking claim.*
  176. Does disk space affect graphics?
  177. Impact of EDRAM-free design on PS3
  178. A PC based console, a thought experiment
  179. Possible game camera methods and optimisations *spawn
  180. Mocap/facial animation methods and design decisions *spawned from LA Noire thread
  181. How many games from last gen used anti-aliasing?
  182. The technologies of network chat
  183. Did SC: Chaos Theory and SC: Double Agent push the Xbox to it limit?
  184. Game UI
  185. Rechecking Beyond3D pixel counters
  186. playstation3 cechp01 bluray problem
  187. What's up with the texture pop ups in Unreal 3 Engine games?
  188. X360 scaling questions
  189. Unlimited Detail Technology
  190. Why is there load time in Batman Forever for the SNES?
  191. How does MT Framework Engine compare with Unreal 3?