View Full Version : Console Technology
- Next Gen Audio Square-off, PS3 and 360. The quality of sound
- Is it possible to program for the Wii/GC without ever using the TEV?
- Broadway: Is this a great improvement?
- Discussion on the implementation of tessellation in the Xbox 360.
- An 8600gts RSX instead of a 7800 gtx
- FOV settings in 16:9 games
- The Framerate Analysis Thread part 2
- The Framerate Analysis Thread part 2
- 120hz technology in future consoles?
- Image Quality and Framebuffer Analysis for Available Games *Read the first post*
- Image Quality and Framebuffer Speculations for Unreleased Games *Read the first post*
- Learning about the PS3 and 360's architecture
- Xbox 360 HDD Installs
- gamecube rgba6 or rgb8
- Digital Foundry Article technical discussion
- The Game Technology discussion thread *Read first post before posting*
- Question about normal maps.....
- 360 Disc Space *spin off*
- The advancement of Genesis
- *spin-off* XBLA/PSN Games Size Limit Discussion
- When do output resolutions affect framerate?
- *Video Output Quality Discussion (Spawned)
- Hypothesis of countries that can create consoles
- MGS Tech Exposed (needs translation)
- Was the Dreamcast better at bump mapping than the PS2?
- Working backwards: Overcoming technical challenges for the next generation.
- expected lifespan of the ps3/xbox 360
- Creating a small video game for settop DVD players
- Nextgen spin off: ssd internal drive
- Next generation user interface speculation thread
- Who are the programing genius in each company ?
- PS1 and saturn colors
- Stereoscopic 3D for Next Gen Consoles?
- iSuppli : PS3 costs $448.73 to build ...
- Are decent shadows really THAT expensive?
- *Rename* Waternoose and Cell PPE share same roots
- Wii RAM latency question
- If Sega were still in the console business
- Creative Zii (Cell Lite?)
- How capable it's Wii to enhance RE remake?
- DACs in consoles
- Which console emulates old-school games the best?
- Dreamcast Question
- Sony inadvertently helped Microsoft on their console development
- New PS3 board shown at CES
- Could a console manufacturer switch to a different ram spec?
- MT Framework engine (2009 Edition)
- Any news on PS2 backwards compatibilty
- *rename* What tasks might be offloaded to the gpu in the future?
- Deferred Rendering on PS3 (Was KZ2 Tech Discussion)
- So What Are The Official Specs For the RSX?
- PS3: less RAM needed for the OS = old games run faster?
- Does anybody know who manufactures the CPU and GPU of the newest X360 Jaspers?
- The ten year life-cycle
- 3DO MX (successor to the M2) CPU and 128-bit ASIC
- No More Heroes without cel-shading
- Gigabit XDR module developed
- Would a cartridge based console take away the need for a harddrive?
- Wii: 480i actually a lower internal resolution than 480p?
- Question about Xbox Live multiplayer games
- Intel designing PS4 GPU
- amBX for PS3
- Sony announces 45nm Cell for PS3
- DS-Lite vs DSi speculation...more power?
- Ars : Intel is shooting for PS4 ...
- What technology's used for the dynamic shadows Overlord for Wii?
- Unreal Engine In Game Vs. Publicity Shots
- PS3 power help
- Destructible environments
- Is the 3 MB buffer to main reason for the Wii's horrendous image quality?
- Best receiver for PS3 et al
- PS3 technology updates @ GTMF2009
- Can Wii achieve the same level of Xbox's Doom3?
- Games & input lag.
- Making the Saturn display through a VGA box
- SEGA's NEW ARCADE HARDWARE...
- Blog: Wii homebrew developer discusses (/rant) the Wii SDK/OS-Architecture of the Wii
- A Pretty Nifty Gamecube Tech Demo
- why the xbox720 should be using HD-DVD
- Third person motion
- MS: 'Future Xbox 360 exclusives will surpass Killzone 2'
- CryENGINE 3
- PS3 HD Decrypted?
- It's 64-bits. Do the math! So let's do some math. How many bits are these consoles?
- Who is right here.
- Nintendo's 3rd Tier
- Question regarding ps3..
- Don't understand Wii/GC image quality. Dithering, texture colors and all that jazz.
- Killzone 2 native resolution is 640 x 360?
- Comparing Heat Output Between the 40GB and 60GB PS3's
- If the Splinter Cell games were built completely from ground up for the PS2
- *spin-off* Bungie's Past Decisions
- Optimizing Dreamcast Microsoft Direct3D Performance
- Question about Xenos and texture units
- Why id Software’s Rage Will Shine on the PS3
- Red Faction Guerilla engine - Wow!
- Comparing RAM usages in consoles and PCs
- Component video and 1080p
- Rumor: body sensing motion control for 360 coming
- Is it possible to upres SuperFX 3D graphics?
- Deffered lighting and post processing on the PhyRe Engine on PS3
- Bezier Curves Instead Of Polygons
- Half life 1
- How about a new Wii tech discussion thread? (Games Analysis)
- RE5 tech
- TEV a keeper or a loser?
- Project Natal: MS Full Body 3D Motion Detection
- Sony's New Motion Controller
- EA : '' 360 maxed out''
- xbox/ps3 binaries 32/64bit?
- Halo 3 engine upgrade analysis (for ODST)
- Which is better, more RAM or a stronger GPU?
- Capcom MTFW 2
- SEGA Developing MODEL 4 In Conjunction With Saarland University?
- Consoles lacking LAN mutiplayer?
- CE3 Tech Demo vs CE2 user video *spinoff*
- Backwards compatibility
- SEGA Introduces Dual Screen Touchscreens With Force Feedback.
- Discuss: DIY Xbox 360 HDD upgrade (20GB-to-120GB)
- Multipurpose Displays: What too look for and to avoid
- Microsoft develops '' X-Engine '' tools for first party developers
- Should Nintendo or Microsoft adopt Blu-ray for their next console?
- Normal Mapping Wii demo
- Downloadable PS1 games and backwards compatibility
- Indirect Lighting/Shadows
- Does sony/microsoft prevent 3rd party devs from making games more "different"?
- Google's new Courgette patching system for Chrome, could it help PS3 game updates?
- *spin-off* idTech Related Discussion
- Is DirectX throttling Xbox 360 performance?
- 3D Gaming*
- Why the PS3 framebuffer only scales horizontally
- Wii's Monster Hunter 3 graphics.
- Blast Processing Wasn't A Marketing Gimmick.
- Will Dev Costs Flatten Next Gen (PS4, Xbox3)?
- Predict (for fun): Specs of Reality Synthesizer
- Dirty Coding Tricks
- X360 : Developers may no longer be bound to 1280x720
- Is it safe to say that, so far, the PS2 has the most amount of games running @ 60fps?
- Is tesselation possible on the PS3?
- Game development presentations - a useful reference
- A reasonable facsimile of RE5 capable on Wii?
- HDTVs: Game Mode 2.0... tearing clean-up? What else?
- Possible Dayton USA Remake on Ringwide Hardware
- Uncharted 2 lighting?
- [Consolidate] PS3 vs 360 hardware, what we know
- *spin-off* TV/Console scaling quality
- Hollywood the GPGPU and hidden Memory
- Wii: More Than Meets the Eye *Spin-off*
- Demon Soul's Lighting?
- Xbox's NV2A, which of these features does support?
- Potential for Megatexture on Wii?
- Scalability of ND's Uncharted engine *spawn
- Physics Implementation on Consoles
- Graphical effects rarely seen this gen that you expect/hope become standard next-gen
- Is there something that CELL can still do better than modern CPU/GPU
- *spin off* Game Installs & PS3
- Naughty Dog interview - sharing code and best practice. *spawned
- Buying a new TV, have a question about console resolutions
- FSAA on SPU - "Saboteur" AA method.
- Pixellation on the PS3
- *rename* Balancing Work between Xenon & Xenos
- Google Go for game programming?
- Efficiently implementing 3D support in next generation console hardware?
- IBM pulls the plug from Cell
- Current TVs and Upcoming PS3 3D
- USAF buys thousands of PS3s for computing cluster
- Interview with Corrinne Yu, Principal Engine Architect at Halo Team
- Radeon 8500 "R200" compared to Wii's Hollywood
- Are contact shadows really that important?
- Animating cloth (skirt in this case) really hard?
- Do Wii games render in 480P or is it upscaled 480i?
- Eurogamer, digital foundry article about AA
- How much more performance do you get out of optimization?
- Moving Level
- Technological discussion on PS3 security and cracking claim.*
- Does disk space affect graphics?
- Impact of EDRAM-free design on PS3
- A PC based console, a thought experiment
- Possible game camera methods and optimisations *spawn
- Mocap/facial animation methods and design decisions *spawned from LA Noire thread
- How many games from last gen used anti-aliasing?
- The technologies of network chat
- Did SC: Chaos Theory and SC: Double Agent push the Xbox to it limit?
- Game UI
- Rechecking Beyond3D pixel counters
- playstation3 cechp01 bluray problem
- What's up with the texture pop ups in Unreal 3 Engine games?
- X360 scaling questions
- Unlimited Detail Technology
- Why is there load time in Batman Forever for the SNES?
- How does MT Framework Engine compare with Unreal 3?
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