View Full Version : Console Technology
- Advantages of 360 & PS3 Graphics
- How accurate are analog sticks?
- The Future of the Playstation
- The benefits of streaming
- Valve: HL2 Orange uses 94% of 360's power, PS3's boundary unknown
- Question regarding the cell's PPU
- Heavenly Sword fills a BD-25 disk?
- Umm, why not physics on console GPU's?
- Question for developers... PS3 and framerate
- Would it not have made better sense for PSP to be PS2 90nm chips?
- "Yes, but how many polygons?" An artist blog entry with interesting numbers
- Local Store: Possible with a "traditional" cache CPU?
- So why isn't Xenos 65nm yet?
- Using the SPU's to do AA
- Using the SPU's to do visibility culling
- Is Killzone 2 at 720p the best PS3 can handle?
- Alan Heirich's paper on PS3 Deferred Shading (Cell pixel shading)
- PS3 Linux Game - SPEs as unified shader GPU?
- How powerful is the "Gamebryo" Engine?
- Develop interview with XNA boss Chris Satchell
- Gamebryo 2 Engine now available for the Wii
- Location of Beyond 3D article on the RSX?
- HDR - The Halo Way * Spin-Off
- Scaleform Releases Scaleform GFx UI Solution for Wii
- CEDEC 2007: Capcom on Lost Planet Part I
- Cell vs G80 (including bench for PS3)
- Insomniac Games explores 'SPU Shaders'
- Why only camera-based motion blur?
- PS3 and Unreal Engine 3.0 ?
- PS3 & 360 diagrams?
- Best route towards the creation of a low-cost/low-power console?
- What game uses the three cores of Xbox360?
- Why do Sony not support vga output from PS3?
- Recording Requirements
- Emulators running on Xbox360/PS3 status?*
- Tiling on the Xbox 360: Status and Should Future Consoles Use eDRAM?
- 360's tricore vs Core 2 Duo
- Is the 40GB PS3 model using 65nm?
- Gamefest slides & audio
- Questions to devs that have a released/completed PS3 game
- Measuring framerate on shipped titles
- Is the Xbox360 more powerful than a Power Mac?
- What are contact shadows and dynamic radiosity?
- Play Windows games on linux and thus PS3
- PS3 misconceptions and spin
- What do we know about the RSX
- Wonderful new Insomniac games tech page
- RSX and DX10
- Shadow techniques in the new generation
- How can we compare the Xenos to other unified shader PC GPUs?
- A look at the 40GB PS3 Motherboard
- The LAST GEN console capabilities thread.
- PS3 PS2 emulation
- Shadows in PS3 games looking really bad
- So if Far Cry on Wii was given a second chance........
- DARPA, PS3 and Road Vehicles.
- Xenos tessellation unit - what have we learned?
- Fog and AA on RSX
- Console Benchmarking project
- Sony Reshuffling Cell R&D
- Any news about PS3 SDK 2.00?
- Audio Processing on the PS3 and Xbox 360
- Video of New Research Conducted with PlayStation Eye
- About RSX ? is it really powerless?
- PS3 EE+GS powered vs PS3 software emulator powered one
- Black & White vs Color + ED vs HD - Bandwidth, Memory
- Progress on the PS3 Linux RSX front..
- XBLA - Undertow specs
- Project Offset engine gains real time ambient occlusion
- Quiet 360s?
- Unreal 3 engine Wii.
- In regards to the FEAR games on the consoles
- PS3 Linux iSCSI/HD Storage Engine update
- X360 August 2007 SDK update
- how bad a limitation was the 4k texture cache in N64 ?
- PS3's Cell implementation is gimped?
- Next-gen tech? Rambus targets 1TB/s memory for 2010
- Did Metal Gear Solid really push the PS1 to it limit?
- nVIDIA RSX - Native RGB color space output?
- Were shaders just too system intensive for the PS2 to be used often?
- Native PS3 Game Resolutions Master List?
- Lets talk about possible unconventional methods....
- So which licensee do you think is porting UE3 to Wii ?
- PS3 and Toshiba's Super Companion Chip..
- Rare licenses PathEngine
- Illuminate Labs adds its lighting baking solutions to UE3
- Question about shimmering, jittering, combing with some ps3 games.....
- Head Tracking for Desktop VR Displays using the WiiRemote & PS Eye *
- Regarding Insomniac's PS3 engine...
- The medical benefits of Wii
- Native Wii Resolution?
- List of Rendering Resolutions + basics on hardware scaling, MSAA, framebuffers
- Will Metal Gear 4 really run at 1080p 60fps
- TI/DLP Dual View Gaming Tech
- Console technical problem questions and comments
- The PS3`s Blu-Ray reader in detail
- Criterion Podcast on 360/PS3 development
- Subdivision surfaces for characters, what's the hurdle?
- Must a Xbox360 game work without a hdd?
- Emergent's Dan Amerson Opens The Floodgates
- Sony advertise for software engineer for BC
- Surgeons trained on the Wii
- Ceramic White 40gb PS3 (HK Version)
- Next gen HW - what stage in development would it be in now?
- Anon MS guy talks about 360 hardware failures
- How does copy protection for optical media work?
- Larrabee, console tech edition; analysis and competing architectures
- PS3/360 component out test pattern
- Questions about the Broadway CPU
- Naughty Dog & Epic Interviews about PS3 development & SPEs ...
- Power draw of 90nm RSX?
- Resistance FOM GDC Presentation
- X360 GPU emulate 30bit color with 24bit output + dithering?
- XeCPU performance metrics?
- Information about Xenon cpu and comparisons
- VR Head Tracking For The PS3
- Sony will have 45nm prototype this year!
- Could Wii developers use the 24 MB of "internal" T1-SRAM........
- Console crackpots -- what's your favorite?
- *rename* Real-time Lighting Solutions (Enlighten, Lightmass, LPVs etc)
- How many people here actually develope for the Wii?
- Nvidia Ageia acquisition - console edition
- RSX Secrets
- So, has anyone put together something with XNA?
- One of Xenos's cores vs Broadway
- What does it take to make more interactive environments on the xbox 360
- PS3 hacked: Any confirmation
- Killzone 2 Dev PDF
- Factor 5 on their Wii engine.
- MS to combine CPU and GPU at 65nm?
- What about Vegas [Wii]?
- PhyreEngine - New Hotness Sponsored by Sony? (moved)
- Intel Acquires Offset Software
- Insomniac launches "Nocturnal" - initiative for sharing game development libraries
- Is Hollywood capable of GPGPU?
- GDC 08: Tech of Uncharted
- Some presentations from GDC08
- ISSCC08: 45 nm Cell is 115mm˛consumes less than 20 watts
- Wait, is Phong Shading possible on the Gamecube?
- PS3 security secrets
- GlovePIE, Sixaxis and Others
- PlayStation 3: Audio & Video Discussion
- Tim Sweeney interview with state of multicore programming on consoles+engine stuff
- D.I.C.E. 2008: In-house Development vs Licensing of engine technology
- Detailed information on Sega Virtua Processor (SVP); The MD/Gen DSP used for V-R
- It is PS3 able to read 4 layer BD ?
- Embedded DRAM makes inroads into SoC devices: A look into PS2 & X360 eDRAM
- Is the X86 architecture a good option for Next-Gen handhelds? (Microsoft Xboy?)
- So...um...where is our CryEngine 2.0 running on PS3 and 360 demo?
- I found something strange (Sony related)
- Sixaxis Headtracking
- Gamasutra dev article on Super Mario Galaxy's physics/gravity system
- Technical question regarding scaling in PS3 games.
- 8 ROPs on the RSX. Bad engineering decision?
- G70. A design for console or pc?
- The Technology of GTA IV/RDR *Rage Engine*
- Console that fared best vs PC's available at launch
- Is the Hollywood GPU software clocked like the CPU?
- Will 1080P become the standard next generation?
- Emotion Engine vs. XCPU vs. Gekko
- Hardware forced AA?
- SCEA announce DTS-HD Master and DTS HD HR support via PS3 Firmware 2.30
- SCEE creating an iXMF open source Audio Format
- Spacial stereo processing
- High Voltage Software's Quantum3 Engine for Wii
- RSX vs Xenos
- Mike Acton: "Engine development is an artistic process"
- The Graphics Technology of Two Worlds
- Can Xbox 360 get back the missing GB from it's DVD?
- *renamed* Lighting and shadows in games
- *Game Tech*
- *Sub-Thread* Dithering in GTA4
- State of procedural enviroment creation
- 3rd-gen Heatsink for PS3 Unveiled
- Question about the performance of Wii
- DevStation™08
- Exception handling and console lock ups
- Frame Rate Analysis Thread (Simple Rules Post #2)
- New xbox 360 GPU
- RSX evolution
- Xenos/C1 and Deferred Rendering (G-Buffer)
- Alternative distribution to optical disks : SSD, cards, and download*
- Why overscan on PSOne and PS2 games on PS3 via HDMI?
- COD4 engine running on Wii for COD5?
- EETimes reports on reasons behind high initial 360 failure rate
- 360-to-PS3 Ports: Why the Lowered Texture Resolution?
- PSGL Advantages
- Upgrading the Wii storage
- could mgs4 be done graphic wise on 360
- xbox 360s MEMEXPORT and tesselator how useful are they
- PSP 2 with multi-touch and motion sensing ? (just published Phil Harrison patents!)
- Does the Xenos benefit from general ATI optimizations?
- New xbox 360 update details
- Wii's performance compared to Gamecube
- Why weren't pre-baked shadows used more last gen?
- Game Engines: Too specialized for one game?
- Limiting factors in crowd rendering
- Xbox 360 VGA Support Update... Any real fixes?
- Gamefest 2008 console edition
- Practical Fluid Dynamics
- Why does Xbox360 list under DirectX9.0c?
- Is the Wii capable of extensive AA?
- A new High Voltage wannabe. Athena Engine for the Wii.
- Current Gen Power draw and Operating temperature
- What is Super Mario Galaxy using to create this effect?
- GTA IV team creates Virtual Human
- HDR on the Wii.
- Goldeneye Tech
- 512 Mb (not MB*) xdr for ps3?
- PIICRON goes up against Sony, Nintedno & Microsoft
- Question about anti-aliasing across consoles: N64 to now.
- Intel pushing Larrebee console deal with Microsoft
- PS3 hardware scaler
- CEDEC 08 Going ons...
- MGS4 3D engine post mortem [translation needed]
- XDRDRAM in Playstation 3 video interview.
- *Spin-off* Coding Education & Practise
- 45nm Cell in 2009
- PS2 vs. GC
- Saturn vs. PS1
- Which API is used in the PS3
- Resi 4 Wii Edition
- PS4 to be based on Cell?
- Question about Wii's GPU
- Can a firmware update make Wii a graphically competitive platform?
- Next-Gen Wii HD Due by 2011
- Memory & Texture Mapping (types/formats/techniques/res) *Spin-off*
- Can someone explain this?
- SEGA Dreamcast reality based capabilities.
- Elbot - Turing Score of 25%
- Wii CPU and GPU
- Any Concrete idea on the psp throughput
- Next Gen Audio Square-off, PS3 and 360. The quality of sound
- Is it possible to program for the Wii/GC without ever using the TEV?
- Broadway: Is this a great improvement?
- Discussion on the implementation of tessellation in the Xbox 360.
- An 8600gts RSX instead of a 7800 gtx
- FOV settings in 16:9 games
- The Framerate Analysis Thread part 2
- The Framerate Analysis Thread part 2
- 120hz technology in future consoles?
- Image Quality and Framebuffer Analysis for Available Games *Read the first post*
- Image Quality and Framebuffer Speculations for Unreleased Games *Read the first post*
- Learning about the PS3 and 360's architecture
- Xbox 360 HDD Installs
- gamecube rgba6 or rgb8
- The Game Technology discussion thread *Read first post before posting*
- Digital Foundry Article technical discussion
- Question about normal maps.....
- 360 Disc Space *spin off*
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