View Full Version : Console Technology
- PS3 Linux Install - 'how to' (FC5 up and running now!)
- Pop Sci -Wii internals exposed.15 pics
- Improving SPU performance via register-level lookups
- XBOX360 Production Cost Breakdown
- X-FPS first images (xbox360+mouse+keyboard)
- Xenos hardware tesselator
- PS3 PPU Performance vs G5
- AF and the 360 revisited
- PS3 HPC Clustering
- Interesting Gamasutra article about next generation streaming
- Do PC Gaming bottleneck trends carry over to consoles also?
- ps3 performances with Linux
- how hard is PS3 programming? *
- What Microsoft should have done with Xenos
- IEEE article about Insomniacs and Resistance.
- Low tech idea to improve analog control
- Wiimote PC control video.
- IBM unveils Cell roadmap
- ps3 and slowdowns
- Game Security article
- Could the PS3 use a "page file" in a future firmware upgrade?
- RSX architecture and cost...
- PS3 vs 360, A developer speak
- Presentation from a summit on software and algorithms for the Cell Processor
- PS3 Homebrew Developments ?
- XNA and Creators Club released
- Does PS3 absolutly needs the Hard Disk?
- Speculation time: Wii HD
- Understanding Litho-Process Partnerships
- Future console discussion and thoughts
- Multimedia devices: which is better equipped, PS3 or 360
- PS3 RSX=NVxx?
- Online Multiplayer Gaming: Exceeding 64 players?
- Questions about Wii hardware...
- why was my thread closed?
- The Apple console thread
- RSX: Vertex input limited? *FKATCT
- What developer do you feel is pushing the technological envelope?
- RSX and Xenos hidden secrets?
- Detail Layout of PS3 Cell Architecture and On-Chip Communication Interconnect .
- Cell & RSX: what will be Sony plans?
- Wii, Xbox 360, PS3 and future revision + info!
- Xbit Labs rumour: Sony to Introduce “Multimedia-Oriented” PlayStation 3
- What is most needed for graphical realism?
- Presentation of a 6GHz second gen Cell Processor at ISSCC
- Developing a realistic POV (point of view)
- What kind of specs would the 360 has if it was released in 2006
- Why isn't TBDR used anymore ?
- What's happened about texture AA?
- Future CPU performance
- White Outlines on 360
- The real ''Next-Gen'' games...?
- Carmack again on PS3-360
- Crackdown: shader simulates raytracing Tech
- We sez: "Future Console Revisions - 360, Wii and PS3"
- Wii USB bandwidth and latency
- Do you think we will get Killzone CG level graphics next gen?
- The Quietest Next Gen Console is... the Xbox 360?
- Cell controls 16,000 chickens
- If a GPU was a dedicated to pushing sprites instead of polygons...
- A really great article about BR Drives
- x86 processors and console
- Pandemic Interview (Focused on Console Graphics)
- Question about Colors on textures
- PS3 to become more powerfull over time...
- Another article about streaming in general and 360
- Wiitar Hero
- Local Store, L1, L2 caches and the Future of Processrs: Compare, Contrast?
- Quick render target Qs
- Final specs for RSX and Xenos - please help me to found them
- Unreal engine 3 on Wii... possible?
- Itagaki talks to 1up about DOAX2 and real-time physics
- [Idea] EE+GS+RDRAM on PCI/Exp in desktop
- ARM cpu on various devices
- PS3 NA 1.5 update fixes PS2 jaggies mess
- [B3D Article] "Ripping off the veil: The mysterious PS3 hardware scaler exposed"
- PS3's RSX = G70 or G71?
- Practicality of a CPU/GPU hybrid in consoles
- Sub-surface scattering for graphical realism. Can it be pulled off in real time?
- GPU tech demo and comparable games
- [B3D Article] Emergent Technologies Interview: Part Two
- 1T-SRAM vs. ZRAM vs. SRAM, etc.
- The power to express?
- 3D is still displayed 2D so why bother with 3D?
- Cell 65nm production started
- New Homebrew program enables any gamecube and Wii game to go online...
- CELL and transparent surface rendering
- Too many number games for my taste buds:P...this gen consoles stnd side by side..
- Can Sony help devs with ported titles?
- Shader solution for Wii
- Wii Love you long time
- Wii has 6MB of on-board GPU memory ( theorectially)
- Algorithms for optimal use of the RSX vertex cache
- PS3 game sizes
- [Retro] Playstation pushed to the limit
- RSX vertex cache
- Do You Think Xenos Might Be DX10 Capable?
- Are PS3 Games Using multiple SPE's?
- Which is easier? 360 software BC of XBox or PS3 software BC of PS2?
- PStwo I/O processor, now a PowerPC 440?
- PS3+Linux potential as media player?
- Gears, UE3 and AA
- 1080p rendering: Xbox360
- Speed of Decompression
- Wii online development kits go out.
- How would you rate Wii's Graphical power?
- Kentsfield as an alternative to Cell in PS3
- Sony to cut semiconductor capital expenditure; 45nm Cell in FY08/09
- What is up with the interlaced-like effect on transparencies in Zelda?
- A Summary of the Huge Wii Thread
- IBM claims new eDRAM will double processor performance
- Presentation of the POWER6 at ISSCC (free slides with every thread read)
- SRAM...disadvantages and advantages
- Is Linux the best homebrew development environment?
- I'm Doing A Presentation in My Emerging Technologies Class About the NG Consoles
- Why not let PowerVR build RSX?
- Atari 2600 code art
- Return to rasterizer for PS4?
- 3DO Blaster: did you remember it?
- PS2/PS3 backward compatibility
- Voice chat on next-gen consoles
- RSX and HDMI
- ReadyBoost for PS3
- Sony starting transition to software BC already..
- EU PS3 = Software PS2 Emulation
- Question about Resident Evil 4 for the PS2
- Euro PS3 to lack motion sensing
- Power consumption of the various consoles..
- PAL PS3 Will we still have the Super Companion Chip?
- Xenos and its special features: Educated expectations needed READ: post #126!
- how is xenon's edram's bandwidth calculated?
- New dev tools ? PlayStation 3 Edge
- I need some information about xenos
- Ehm I need some information about cell and os usage :D
- Feasibility of a 8-Core PowerVR SGX GPU.
- XNA performance (CPU).
- Next-gen graphical pet peeves
- GeOW and R6:V - UE3.0 Problem?
- Is FlexIO a bus?
- Streaming Textures from a HDD - How much does it benefit a game?
- Wiimote 's technology
- A video of a demo tech of CRI middlawre on PS3
- A very interesting article about CELL programming
- First PS3 "Supercomputer" ...
- Video of a GDC 07 physics Demo on PS3
- Is the 360 cpu limited?
- Course: multicore programming on the IBM Cell BE using the Playstation 3 (MIT).
- Sony´s going bankruptcy?
- Animation and Modern Consoles
- Naughty dog (5 seconds long) facial animation techdemo
- New Watch Impress Article on PS3 Edge Tools--Can Someone Translate?
- Hironobu Sakaguchi's opinion of cell and PS3
- XDR, GDDR3 and Latency.
- Theoretically, hypothetically.... how many ps3 games can be made?
- Commodore64 DTV: a complete C64 on a single ASIC
- Xbox 360 eDRAM. Where are the results?
- PS3 OS Resources.
- PSSG Environments Video Demo - GDC 07
- PS3 not powerful enough?
- Consoles that provide(d) the best performance increase from 1stgen to last gen titles
- We sez: "A look inside the European PS3"
- Rsx
- Type of AA most beneficial for 360/PS3
- Will racing games look like this on the next batch of consoles?
- Hmm, who copied who
- XNA projects... (?)
- Collada six page article @ Gamasutra
- 12bit color game limitations.
- Will Microsoft trump CELL by using Proximity Communication in XB720 CPU?
- Top 5 methods used to reduce bandwidth usage for RSX
- A missing element in Next-Gen games.
- In terms of rendering power what would Cell be equal to?
- Cell 2 discussed shortly
- Could Cell run Nurbs in real-time?
- This couldn't have been a real-time demo for the GCN, right?
- 1080p 360 games
- Havok on cross-platform PS3/360 development and challenges
- PS3 and 360: Would lower resolutions allow for photo-realitic graphics?
- ps3 controller working under windows
- Technically, are any developpers pushing the PS3 more than Factor 5
- Xbox 360 Elite Internals
- What does the Wii use for storage and anti-piracy anyway?
- Wii: 720p support via firmware update possible?
- This new patent could shed some light on Microsoft and their gaming future
- Petition to open up the RSX up under Linux
- Samsung's TSV (RAM stacking) - Future Consoles?
- Wii games that use the deflicker filter for AA
- Interview with Nintendo software engineer Takeshi Shimada (includes Wii GPU question)
- Gamecube VGA cable?
- PC vs console hardware
- Ok, full interview from anonymous third party about Wii GPU.
- [B3D Interview]Q&A with Evolution Studios' technical director Scott Kirkland
- Brain Controlled Games
- For the knowledgable B3D techie guys
- Is PS3 able to do DX 10 effects ?
- Question about eDRAM related Issue
- Looking for PS3 / Xbox360 comparasion
- Video quality of component out vs VGA out from GC/Wii
- *merge/rename* The Importance of an H.D.D. (e.g. caches, streaming etc)
- 360 costs 4x a DVR in elec, "low power" mode a misnomer
- Ubisoft's Lighting And Physics Tech For Splinter Cell
- Sony Ferrari PS3 Kit Exposed.
- PS3 Linux DLNA media server/player software in the works
- Interim 1.80 firmware allows dvd upscaling
- Next Gen? Why Reinvent the Wheel?
- What is the potential of a NAOMI 2 based console with 1GB of RAM?
- Interview: Nick Baker on the XBox 360 Architecture
- cell v gpu & gpgpu hypothetical question
- HELIOS harness PS3 power for enterprise server solutions
- Microsoft to unveil "playtable"
- Ratchet and Clank not doing LOD on SPUs *
- Is PS3's scaler working now?
- Interview with Epics Tim Sweeny
- A look inside the Wiimote
- Did this get lost in a lonely ps3 linux thread (RSX's GDDR3 accessed by CELL) ?
- Would xb360 have a better gpu if MS went with Nvidia?
- Better solution for right analog stick on joysticks
- Video Motion Recognition
- Price drops in BRD in effect in Sony BRD player - price drop for PS3?
- Can N64 RAM be changed?
- How bout this: Compare the Tg-16 and Genesis in power
- Brian Beckman talks about physics in games.
- Carmack demos new iD engine at WWDC keynote
- (Rumor) MS Adding 2nd GPU HeatSink for Better Cooling?
- Killzone 2 technology discussion thread (renamed)
- PS3 RSX Data Dumps|
- "Sony's Cell can handle branching for AI better than the rest"
- SCEE tech execs talk PS3 network strategy at DevStation
- What defines a 2D/3D game?
- Translated Interview with PS3 Software Engineers
- Interview with PS3 Firmware Leads
- PS3 vs 360 Drive Speed Question
- XB360 hasn't got a scaling chip?
- Sieve may help PS3 and Xbox 360 devs with parallel processing!
- Refining Wii accelerometers data with Kalman filtering
- PS3 motion control idea for FPS
- Speech recognition middleware VoiceIn now available to Wii developers
- Gastronaut's Small Arms Postmortem
- Are PS3 devs using the two mem pools for textures?
- A Couple PS1/N64-gen questions
- Hacker gives presentation on console security and specs
- SPU usage in games
- CellPerformance@B3D
- Xbox 360 with 65nm chips ready to take off this fall?
- A deep look into NAO32 by Christer Ericson
- 8 centimeter optical discs and the PS3 slot-loading drive
- How does LBP handle its models?
- Against my better judgement: Can 360 do Killzone 2?
- New interview about Ps3 CM:Dirt
- E3 Q&A: id Nixes Tech 5 Engine licensing
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