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  1. PS3 Linux Install - 'how to' (FC5 up and running now!)
  2. Pop Sci -Wii internals exposed.15 pics
  3. Improving SPU performance via register-level lookups
  4. XBOX360 Production Cost Breakdown
  5. X-FPS first images (xbox360+mouse+keyboard)
  6. Xenos hardware tesselator
  7. PS3 PPU Performance vs G5
  8. AF and the 360 revisited
  9. PS3 HPC Clustering
  10. Interesting Gamasutra article about next generation streaming
  11. Do PC Gaming bottleneck trends carry over to consoles also?
  12. ps3 performances with Linux
  13. how hard is PS3 programming? *
  14. What Microsoft should have done with Xenos
  15. IEEE article about Insomniacs and Resistance.
  16. Low tech idea to improve analog control
  17. Wiimote PC control video.
  18. IBM unveils Cell roadmap
  19. ps3 and slowdowns
  20. Game Security article
  21. Could the PS3 use a "page file" in a future firmware upgrade?
  22. RSX architecture and cost...
  23. PS3 vs 360, A developer speak
  24. Presentation from a summit on software and algorithms for the Cell Processor
  25. PS3 Homebrew Developments ?
  26. XNA and Creators Club released
  27. Does PS3 absolutly needs the Hard Disk?
  28. Speculation time: Wii HD
  29. Understanding Litho-Process Partnerships
  30. Future console discussion and thoughts
  31. Multimedia devices: which is better equipped, PS3 or 360
  32. PS3 RSX=NVxx?
  33. Online Multiplayer Gaming: Exceeding 64 players?
  34. Questions about Wii hardware...
  35. why was my thread closed?
  36. The Apple console thread
  37. RSX: Vertex input limited? *FKATCT
  38. What developer do you feel is pushing the technological envelope?
  39. RSX and Xenos hidden secrets?
  40. Detail Layout of PS3 Cell Architecture and On-Chip Communication Interconnect .
  41. Cell & RSX: what will be Sony plans?
  42. Wii, Xbox 360, PS3 and future revision + info!
  43. Xbit Labs rumour: Sony to Introduce “Multimedia-Oriented” PlayStation 3
  44. What is most needed for graphical realism?
  45. Presentation of a 6GHz second gen Cell Processor at ISSCC
  46. Developing a realistic POV (point of view)
  47. What kind of specs would the 360 has if it was released in 2006
  48. Why isn't TBDR used anymore ?
  49. What's happened about texture AA?
  50. Future CPU performance
  51. White Outlines on 360
  52. The real ''Next-Gen'' games...?
  53. Carmack again on PS3-360
  54. Crackdown: shader simulates raytracing Tech
  55. We sez: "Future Console Revisions - 360, Wii and PS3"
  56. Wii USB bandwidth and latency
  57. Do you think we will get Killzone CG level graphics next gen?
  58. The Quietest Next Gen Console is... the Xbox 360?
  59. Cell controls 16,000 chickens
  60. If a GPU was a dedicated to pushing sprites instead of polygons...
  61. A really great article about BR Drives
  62. x86 processors and console
  63. Pandemic Interview (Focused on Console Graphics)
  64. Question about Colors on textures
  65. PS3 to become more powerfull over time...
  66. Another article about streaming in general and 360
  67. Wiitar Hero
  68. Local Store, L1, L2 caches and the Future of Processrs: Compare, Contrast?
  69. Quick render target Qs
  70. Final specs for RSX and Xenos - please help me to found them
  71. Unreal engine 3 on Wii... possible?
  72. Itagaki talks to 1up about DOAX2 and real-time physics
  73. [Idea] EE+GS+RDRAM on PCI/Exp in desktop
  74. ARM cpu on various devices
  75. PS3 NA 1.5 update fixes PS2 jaggies mess
  76. [B3D Article] "Ripping off the veil: The mysterious PS3 hardware scaler exposed"
  77. PS3's RSX = G70 or G71?
  78. Practicality of a CPU/GPU hybrid in consoles
  79. Sub-surface scattering for graphical realism. Can it be pulled off in real time?
  80. GPU tech demo and comparable games
  81. [B3D Article] Emergent Technologies Interview: Part Two
  82. 1T-SRAM vs. ZRAM vs. SRAM, etc.
  83. The power to express?
  84. 3D is still displayed 2D so why bother with 3D?
  85. Cell 65nm production started
  86. New Homebrew program enables any gamecube and Wii game to go online...
  87. CELL and transparent surface rendering
  88. Too many number games for my taste buds:P...this gen consoles stnd side by side..
  89. Can Sony help devs with ported titles?
  90. Shader solution for Wii
  91. Wii Love you long time
  92. Wii has 6MB of on-board GPU memory ( theorectially)
  93. Algorithms for optimal use of the RSX vertex cache
  94. PS3 game sizes
  95. [Retro] Playstation pushed to the limit
  96. RSX vertex cache
  97. Do You Think Xenos Might Be DX10 Capable?
  98. Are PS3 Games Using multiple SPE's?
  99. Which is easier? 360 software BC of XBox or PS3 software BC of PS2?
  100. PStwo I/O processor, now a PowerPC 440?
  101. PS3+Linux potential as media player?
  102. Gears, UE3 and AA
  103. 1080p rendering: Xbox360
  104. Speed of Decompression
  105. Wii online development kits go out.
  106. How would you rate Wii's Graphical power?
  107. Kentsfield as an alternative to Cell in PS3
  108. Sony to cut semiconductor capital expenditure; 45nm Cell in FY08/09
  109. What is up with the interlaced-like effect on transparencies in Zelda?
  110. A Summary of the Huge Wii Thread
  111. IBM claims new eDRAM will double processor performance
  112. Presentation of the POWER6 at ISSCC (free slides with every thread read)
  113. SRAM...disadvantages and advantages
  114. Is Linux the best homebrew development environment?
  115. I'm Doing A Presentation in My Emerging Technologies Class About the NG Consoles
  116. Why not let PowerVR build RSX?
  117. Atari 2600 code art
  118. Return to rasterizer for PS4?
  119. 3DO Blaster: did you remember it?
  120. PS2/PS3 backward compatibility
  121. Voice chat on next-gen consoles
  122. RSX and HDMI
  123. ReadyBoost for PS3
  124. Sony starting transition to software BC already..
  125. EU PS3 = Software PS2 Emulation
  126. Question about Resident Evil 4 for the PS2
  127. Euro PS3 to lack motion sensing
  128. Power consumption of the various consoles..
  129. PAL PS3 Will we still have the Super Companion Chip?
  130. Xenos and its special features: Educated expectations needed READ: post #126!
  131. how is xenon's edram's bandwidth calculated?
  132. New dev tools ? PlayStation 3 Edge
  133. I need some information about xenos
  134. Ehm I need some information about cell and os usage :D
  135. Feasibility of a 8-Core PowerVR SGX GPU.
  136. XNA performance (CPU).
  137. Next-gen graphical pet peeves
  138. GeOW and R6:V - UE3.0 Problem?
  139. Is FlexIO a bus?
  140. Streaming Textures from a HDD - How much does it benefit a game?
  141. Wiimote 's technology
  142. A video of a demo tech of CRI middlawre on PS3
  143. A very interesting article about CELL programming
  144. First PS3 "Supercomputer" ...
  145. Video of a GDC 07 physics Demo on PS3
  146. Is the 360 cpu limited?
  147. Course: multicore programming on the IBM Cell BE using the Playstation 3 (MIT).
  148. Sony´s going bankruptcy?
  149. Animation and Modern Consoles
  150. Naughty dog (5 seconds long) facial animation techdemo
  151. New Watch Impress Article on PS3 Edge Tools--Can Someone Translate?
  152. Hironobu Sakaguchi's opinion of cell and PS3
  153. XDR, GDDR3 and Latency.
  154. Theoretically, hypothetically.... how many ps3 games can be made?
  155. Commodore64 DTV: a complete C64 on a single ASIC
  156. Xbox 360 eDRAM. Where are the results?
  157. PS3 OS Resources.
  158. PSSG Environments Video Demo - GDC 07
  159. PS3 not powerful enough?
  160. Consoles that provide(d) the best performance increase from 1stgen to last gen titles
  161. We sez: "A look inside the European PS3"
  162. Rsx
  163. Type of AA most beneficial for 360/PS3
  164. Will racing games look like this on the next batch of consoles?
  165. Hmm, who copied who
  166. XNA projects... (?)
  167. Collada six page article @ Gamasutra
  168. 12bit color game limitations.
  169. Will Microsoft trump CELL by using Proximity Communication in XB720 CPU?
  170. Top 5 methods used to reduce bandwidth usage for RSX
  171. A missing element in Next-Gen games.
  172. In terms of rendering power what would Cell be equal to?
  173. Cell 2 discussed shortly
  174. Could Cell run Nurbs in real-time?
  175. This couldn't have been a real-time demo for the GCN, right?
  176. 1080p 360 games
  177. Havok on cross-platform PS3/360 development and challenges
  178. PS3 and 360: Would lower resolutions allow for photo-realitic graphics?
  179. ps3 controller working under windows
  180. Technically, are any developpers pushing the PS3 more than Factor 5
  181. Xbox 360 Elite Internals
  182. What does the Wii use for storage and anti-piracy anyway?
  183. Wii: 720p support via firmware update possible?
  184. This new patent could shed some light on Microsoft and their gaming future
  185. Petition to open up the RSX up under Linux
  186. Samsung's TSV (RAM stacking) - Future Consoles?
  187. Wii games that use the deflicker filter for AA
  188. Interview with Nintendo software engineer Takeshi Shimada (includes Wii GPU question)
  189. Gamecube VGA cable?
  190. PC vs console hardware
  191. Ok, full interview from anonymous third party about Wii GPU.
  192. [B3D Interview]Q&A with Evolution Studios' technical director Scott Kirkland
  193. Brain Controlled Games
  194. For the knowledgable B3D techie guys
  195. Is PS3 able to do DX 10 effects ?
  196. Question about eDRAM related Issue
  197. Looking for PS3 / Xbox360 comparasion
  198. Video quality of component out vs VGA out from GC/Wii
  199. *merge/rename* The Importance of an H.D.D. (e.g. caches, streaming etc)
  200. 360 costs 4x a DVR in elec, "low power" mode a misnomer
  201. Ubisoft's Lighting And Physics Tech For Splinter Cell
  202. Sony Ferrari PS3 Kit Exposed.
  203. PS3 Linux DLNA media server/player software in the works
  204. Interim 1.80 firmware allows dvd upscaling
  205. Next Gen? Why Reinvent the Wheel?
  206. What is the potential of a NAOMI 2 based console with 1GB of RAM?
  207. Interview: Nick Baker on the XBox 360 Architecture
  208. cell v gpu & gpgpu hypothetical question
  209. HELIOS harness PS3 power for enterprise server solutions
  210. Microsoft to unveil "playtable"
  211. Ratchet and Clank not doing LOD on SPUs *
  212. Is PS3's scaler working now?
  213. Interview with Epics Tim Sweeny
  214. A look inside the Wiimote
  215. Did this get lost in a lonely ps3 linux thread (RSX's GDDR3 accessed by CELL) ?
  216. Would xb360 have a better gpu if MS went with Nvidia?
  217. Better solution for right analog stick on joysticks
  218. Video Motion Recognition
  219. Price drops in BRD in effect in Sony BRD player - price drop for PS3?
  220. Can N64 RAM be changed?
  221. How bout this: Compare the Tg-16 and Genesis in power
  222. Brian Beckman talks about physics in games.
  223. Carmack demos new iD engine at WWDC keynote
  224. (Rumor) MS Adding 2nd GPU HeatSink for Better Cooling?
  225. Killzone 2 technology discussion thread (renamed)
  226. PS3 RSX Data Dumps|
  227. "Sony's Cell can handle branching for AI better than the rest"
  228. SCEE tech execs talk PS3 network strategy at DevStation
  229. What defines a 2D/3D game?
  230. Translated Interview with PS3 Software Engineers
  231. Interview with PS3 Firmware Leads
  232. PS3 vs 360 Drive Speed Question
  233. XB360 hasn't got a scaling chip?
  234. Sieve may help PS3 and Xbox 360 devs with parallel processing!
  235. Refining Wii accelerometers data with Kalman filtering
  236. PS3 motion control idea for FPS
  237. Speech recognition middleware VoiceIn now available to Wii developers
  238. Gastronaut's Small Arms Postmortem
  239. Are PS3 devs using the two mem pools for textures?
  240. A Couple PS1/N64-gen questions
  241. Hacker gives presentation on console security and specs
  242. SPU usage in games
  243. CellPerformance@B3D
  244. Xbox 360 with 65nm chips ready to take off this fall?
  245. A deep look into NAO32 by Christer Ericson
  246. 8 centimeter optical discs and the PS3 slot-loading drive
  247. How does LBP handle its models?
  248. Against my better judgement: Can 360 do Killzone 2?
  249. New interview about Ps3 CM:Dirt
  250. E3 Q&A: id Nixes Tech 5 Engine licensing