View Full Version : Console Technology
- Possible reason DM controller doesn't support rumble?
- Why still no 4xAA on 360 games???
- RSX and 1080p games.
- How does the Wii pointer work?
- Linux : PS3's downfall?
- WiiGeePeeYou (Hollywood) what IS it ?
- Presentation of Gekko
- Gamecube had more transistors than Xbox?
- No Dolby Digital for Wii
- Wii-Phone?
- Crowd Technology PS3 Presentation
- Possible Cell Chronology (please, help me to fix it)
- High Performance Computing Potential of Cell
- Cell(new info)vs Xenon
- RSX access to XDR latency issues again.
- Xenon= Modified G5 Triple Core Theory
- the potential for cell proc in scientific computing
- How Will Using Blu-Ray Affect The Cost Of Games?
- About ps3 bc
- Possible new info about wii gpu
- How can AF be implemented effectively on consoles/RSX?
- New Cell Resources
- PS3 GPU not fast enough.. yet?
- Japanese article about PS3 backwards compatablilty
- What is missing in GPU hardware to do classic Global Illumination algorithms?
- Hardware PS2 Emulation + BIG onboard Flash Memory for PS3
- V-Sync on the 360
- memory bandwidth of original Playstation/PS1 ?
- Predict: The Next Generation Console Tech
- New Cell Info/Interview
- Bus Bandwidth of the Sega Saturn
- 3DO M2 dev kit on eBay
- What is the peak theoretical fill rate of RSX and Xenos at varying levels of AA?
- Beating Emotion Engine
- What IBM CPU is Wii's Broadway a derivative of?
- Cell and interactive raytracing? in IEEE 2006 Synopsium Raytracing 18-20 Sept 2006
- Nintendo Wii with 90nm MoSys eDRAM from NEC
- Power Consumption of the Xbox 360 and other Consoles
- The effects of scaling on output quality
- Please Clear This Up - What PC GPU Does the XBOX 360 & PS3 Use?
- Digimask (X360) interview
- Xenos Z-only pass when tiling
- Can the RSX framebuffer be split between GDDR3 and XDR RAM?
- Cell Computing Symposium at SIGGRAPH
- 1st practical Realtime GI Engine aimed at next-gen consoles/pc...
- Sony PS3 will be the first device to utilise newly-approved HDMI 1.3
- PureVideo HD, perhaps? Or other Nvidia tech?
- Can PS2 be considered a pure 128 bit machine??
- 1st International Symposium on CELL Computing
- An alternative PS3 for similar cost... a better PS3?
- Interesting interview with IBM (Cell, backwards compatability...)
- A question about 2D sprites
- Question about a patent application related to Hollywood
- Real-time radiosity?
- A PS3 breakdown of all components.
- The X360 Controller Wireless Technology...What Is It?
- What Are The Fastests Cells Out in "The Wild"?
- Micropolygons vs. Texture Mapping: Are the SPU's of CELL suited for Micro-polygons?
- A glimpse inside the CELL processor
- Can someone explain me why ...
- How do console games achieve a steady framerate?
- Texture Resolution
- PS3 Goes Into Full Production...
- Half-Life 2 XB360 won't be using tiling to achieve A.A.
- Gamasutra article on programming CBE (CELL)
- Why Do Cell Workstations Still Need Their Own Zip Code?
- Xenos a Real and fully compliant DirectX 10 GPU?
- IBM claims Cell production is now going well
- PS3Land interviews Fantasy Lab
- RSX - G80 & Crazy Ken's 4D connection
- PC versus different console GPUs
- Nintendo Wii specs (courtesy of maxconsole.net)
- Cell seminar slides (etc).
- Mercury puts Cell processor on a PCI-E card
- External power supply for PS3?
- so will the good developers on PS3...
- HD DVD Xbox 360 add-on demo
- State of PS3 Production
- Xenos, the implications and limitations of tiling?
- PS3 will require adaptor for PS1&2 saves.
- Real-time raytracing Real Soon?
- Wii Virtual Console (Improved graphics?)
- Israeli sensor startup linked to PS3 'Eye Toy'
- How come N64 games generally had poor framerates?
- Microsoft GameFest
- "Bringing DirectX 10 to Xbox 360"
- First Wii Devkit Pictures?
- Final PS3 Dev Kit and Menu Video
- No HDMI 1.3 in PS3?
- X360 Live Vision Camera Preview @ Gamasutra
- EA to license UE3
- So lets say the PS3 were to ship with 8 SPE's enabled
- Found a Video about Cell...
- HDMI output for X360
- PS3 XDR bandwidth?
- Linux for TV sets
- Is the PS3 on track to deliver full specs?
- Inquirer: PS3 downgraded again (rsx)
- Close-up PS3 + Heat Sink ?
- 360 or PS3, architecturally speaking, which is more powerful?
- Cell Interview w/developer Mike Acton
- Next Gen bottlenecks (Volition interview)
- Thoughts on CPU+GPU and ray tracing
- Dot products per second
- Cell able to offload RSX?
- PS3 / 7 times faster than PCI Express.
- PS3 and Havok (Famitsu Article)
- UnrealEngine3 limits (MSAA)
- Future console CPUs: will they go back to OoOE, and other questions.
- Is this RSX "math" correct?
- Analysis of resources
- I'm more interested in 480p PS3 games than 1080p PS3 games
- PS3 and VGA Support
- Some quick questions about GS and bandwidth (PS2)
- Capcom's "Framework" game engine
- Wii broadway update
- Wondering about the nice looking Red Steel E3 trailer, realtime or offline rendered ?
- Halo3 Global Illumination Engine, can be a UE3 killer on 360?
- Region free and backwards compatibility
- Gamefest content is up
- World's Fastest Supercomputer will use Cell.
- Toshiba's Silicon Role in PS3(?)
- Number of rsx vertex and pixel shaders?
- Confirmed CELL 3.2GHz
- First images of the new PS3 eyetoy?
- Xbox 360 1080p – Why Not?
- Do PS3 engineers and developers have to build an API from scratch?
- streaming video from XP to X360
- 720p vs 1080p performance hit?
- any news about RSX?
- How does Sony keep PS3 so quiet and cool?
- New Technical Information About RSX???...But In Japanese
- What will NEXT generation consoles do about bandwidth?
- PS3 Backwards Compatability Revisited
- New PS3 news about Pricing, Linux, etc.
- PS3 Cell, RSX, SDK, OS, Linux INFO
- What rendering method, engine, trick, or process would you like to try on the PS3?
- trying to understand GPU numbers...
- A technical question re: Xenos and RSX
- How does the background work in GTHD?
- PS4 Rumors?
- Unofficially RSX = G80
- Question about 1080i/p and Xenos
- Charter still expects 65nm Xenon in Q1 2007
- Programing with TEV... (this is not a Wii thread)
- Broadway specs
- Cube Maps and Next Gen Consoles
- 1080p or not?
- SONY to present the PLAYSTATION 3 platform
- Hard-disk maintenance in next-gen consoles
- Is the Wii capable of HDR?
- Reduce texture file sizes in games by up to 70%?
- Shader effects X360 / PS3 (Marvel Alliance) *changed
- Questions about Wii Pro Logic 2.
- 1080P, what's the meaning?
- More RSX tidbits:
- Wii running Linux/
- SCE building PS3/Cell-based cluster with Terra Soft; Yellow Dog Linux distro on Cell
- Load balancing in Xenos; how good?
- The 8th SPE.
- A New Feature of the RSX has been REVEALED!
- No IR on the PS3
- Xbox 360 & PS3 COD 3 Tech Questions
- Questions that really need to be asked (PS3 related)
- wiimote gets intelligent
- Ps3 linux support confirmed?
- DTS-HD/Full HDMI 1.3 compliance - May not make PS3 launch. RSX is on audio duty.
- YDL on the PS3?
- RSX vs Xenos pipelines
- YDL v5.0 confirmed for PS3; arriving mid November
- Shaders performance and fillrates.
- Valve offers Source360 to developers
- Question for Wii DEVELOPERS: Sensor Bar?
- Rumor Control, further Xenos capabilities to be 'unlocked' ?
- Next Xbox already in planning
- Networking more than one Playstation 3.
- Double Layer DVD games
- Xbox 360 Direct3D Performance Update *changed
- MS Gamefest Content 2006 Availible.
- Any insight into Wii High Definition capabilities?
- How can Cell help RSX *changed
- Microsoft Gets Into Chip (CPU) Design
- xbox 360's tiled texture format
- RSX clarifications
- Questions for the Techies on PS3 and displacement mapping
- I could not find the XDR latency topic in the search function, so
- Question about PS3 and 1080 P to 720P
- Sony's PSSG Project - Interview with SCE R&D manager Jason Doig
- MS Force Feedback Wheel (PGR3 in action)
- Speculate Wii's BOM
- Interview With Cell Architect Jim Kahle
- Final X360 die sizes
- Using your PC Hard Drive for a Console
- RSX/CELL versatility and DirectX10
- Epic: Gears Of War "Impossible" on PS3
- PS Network translation please.
- All seven spe enabled for a game ? Read here....
- The SixAxis... extremely naked.
- [X360 bandwidth] where does this come from?
- Can the Xbox 360 really output 1080p??
- Can The Cell Do Graphics like a normal GPU??
- Need information regard aa cost and perfomance about RSX gpu
- Nintendo Wii - 480p support in all regions?
- The head of Silicon Knights on PS3 and 360
- Question about textures
- Why did Sony abandon the idea of having cell in PS3 doing gfx?
- HDMI on X360 : yes or no?
- g80, r600, Xenos
- About splitscreen rendering
- PS3 and Wii bootup comparison.
- Valve presentation on how to multithread a game engine
- Fascinating Wiki Talk post about N64 chipset
- Is it possible Broadway CPU is the 970FX or 970GX?
- PS3 internals
- PS3 dismantled.
- I challenge you Sony.
- RSX clock speed...the wait for official confirmation
- We sez: PlayStation 3's RSX is 240mm² and bigger than the PC equivalent
- PS3 Open Platform - some big news
- Activision's 360 games not running in full 720p?
- Is this guy making sense ?
- Question about PS3s disabled SPE
- The definitive console specs thread.
- Will newer PS2 hardware run games better?
- FORZA 2 Update: 60 fps stable + more quality
- Article on ps3 vs 360...good read
- ps3 and 1080i / 1080p
- ps3 and rsx
- PS3 Production Cost Breakdown
- Statistical rendering acceleration
- Space Saving Ideas (e.g. generating mip maps in memory?)
- RSX: visualizer quad core gpu & others questions
- PS3 Linux Install - 'how to' (FC5 up and running now!)
- Pop Sci -Wii internals exposed.15 pics
- Improving SPU performance via register-level lookups
- XBOX360 Production Cost Breakdown
- X-FPS first images (xbox360+mouse+keyboard)
- Xenos hardware tesselator
- PS3 PPU Performance vs G5
- AF and the 360 revisited
- PS3 HPC Clustering
- Interesting Gamasutra article about next generation streaming
- Do PC Gaming bottleneck trends carry over to consoles also?
- ps3 performances with Linux
- how hard is PS3 programming? *
- What Microsoft should have done with Xenos
- IEEE article about Insomniacs and Resistance.
- Low tech idea to improve analog control
- Wiimote PC control video.
- IBM unveils Cell roadmap
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