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- What exactly can Cell's SPEs be used for?
- Personal Revolution hardware vision.
- PS3 Controller Rumor (Updated)
- Cost of Cell
- A Comparison of Several Texture Compression Schemes /PS2,XBOX .../
- VGA cable on the X360
- 360's freezing/overheating
- Sound on x360?
- Xb360 and Wi-Fi
- Xbox 360 Unstable?
- FAQ: What, What Not and How to post in the Console Forum! V3
- Xbox360, so where the hell is the AA?
- How hot do your 360 game disks get?
- In the Guts of the X360
- Cooling Revolution.
- How to wirelessly network PS2?
- Simple, if dumb question...
- XBOX 360 hardware tesselation
- Next Gen Graphic Effects Are Amazing (Xbox 360, PS3)
- So, the 360 shoud have the CPU power to host a 64-120 persons game, right?
- What's the situation with anisotropic filtering for the 360.
- Virtual Console Patent (rev)
- Do 360 controllers work on a PC?
- Streaming Video to X360?
- How many texture layers can RSX do???
- Can I still get 1080i on the PS3 without using HDMI?
- DeanoC do you know when you get the final PS3 Harware?
- Ken Kutaragi's keynote speech @ ISSCC 2006
- BR technology, costs still unknown
- Cell Broadband Engine Processor Demo Video
- news.com on Blu-Ray costs
- Cell benchmarked
- An interview with Alex Chow on Cell Programming models (he mentions Cg..?)
- CPUs...why not more exectution units over cores?
- Is this accurate?
- GPUs vs Cell benchmarked
- Xenon/Xenos benchmarks
- When is the 360 CPU slated to go 90nm --> 65nm?
- GPU<->CPU interconnect...what's possible?
- The Australian Game Developers Conference
- PS3 evaluation kit compared to PS3 system.
- Anyone Hook their 360 to a Killawat?
- Simple(ish) quesions regarding the XBOX360
- Revolution Tech Details Emerge ( Xbox1+ performance, 128 MB RAM )
- Anyone know the cause of the texture pop in Halo2?
- Compression Techniques in Consoles
- Xbox 360 Shortage Caused By Low Xenon Yields...Is Cell Affected?
- Is MoSys the reason of an underpowered Revolution?
- Xbox 360 CPU Finaly Revealed
- Xbox360 CPU for "animation, post fx, HDR and so on"
- Was IBM Stretched Too Thin To Provide Revolution With a Custom CPU?
- Are there any devs using tile rendering in 360 games?
- HDR : FP vs Interger
- can we see more effects in future than parallax, motionblur, aa+hdr?
- Nintendo Revolution: Displacement Mapping Be The Last Key Factor?
- Tiles rendering on PS3
- 3D Grass....Possible???
- What will Sony add to their RSX GPU development?
- Will Warner support Blu-ray part 2 ?
- RSX redundancy (I included an option for everyone).
- Toshiba's New Chip inside PS3!
- To any programmers here about....eh...programming...
- Cell/Xenon vs "normal" CPUs OS performance.
- GT4 1080i
- Who still here loves assembler?
- Global Illumination: (56k modem warning)
- Hardware and software development
- Situations Where Next Gen Console Will Struggle/Shine?
- NEC claims auto-multithreading compiler placed on FPGA
- Why did Sony bother making the Cell for the PS3?
- "[RSX] ... we're still waiting" - Anon games exec, BusinessWeek article
- First game to use MEMEXPORT ?
- Can SRAM be designed for unified cache/eDRAM functionality (RSX)?
- Jen-Sun Huang: Nvidia PS3 chip to be completed this year!!
- Is the Cell a FrankenChip?
- Theoretical question about microthreaded ram, USA GPU, & CELL
- ATI's Richard Huddy Talks Xbox 360 and PS3
- PS3's Inability to perform HDR + FSAA
- Console GPU afterthought: Hybrid fixed/unified shaders
- Could we get GPGPU with RSX in the PS3?
- How good is the PS3 or Xbox 360 at handling something like this?
- Cell Processor vs Dual-Processor Apple Power Mac G5
- Official speculate before its too late: RSX Spec thread
- Cell: Actual or Possible Pin Count
- blu-ray = 2x?
- Ps3 Cpu And Gpu
- GPU/CPU sync
- Will Sony and/or Microsoft mimick the revolution controller?
- Let's forget video, what about the other half?
- Xbox 360 Control Centre - Has anyone seen this?
- Some Interesting Possible PS3 & Xbox 360 Patents:
- RSX in the same league as Quad SLI?
- Polygon count in psx games.
- What is stopping Next-Gen developers from using High-Res textures?
- PS3 size versus Blu-Ray drive
- Could be more RSX info...
- Geforce 680 = US$400 millions , RSX ?
- Collada 1.4 released.
- New article on Cell (good!)
- Key insight into PS3 design
- IBM on CELL as online games server(do physics simulation).
- Programming model for Cell's SPEs
- Does DD2 signify a problem with Cell?
- Micro-tasks and streaming.
- NVIDIA Patent: G70/G80/RSX?
- Multi-tasking Blu-Ray drives.
- Will tiling in 360 allow reaching 60 fps performance ?
- DVDs are big enough for Next-Gen + File sizes for X360 launch games
- Could PS3 and X360 manage the Crytec 2 engine ?
- Question about Streaming music and sound online through XBL.
- RSX: memory bottlenecks?
- Is this the truth about Blu-ray Drives?
- RSX Audio?
- Will next-gen gaming be possible in PC monitors?
- Will next-gen gaming be possible in PC monitors?
- ATI Technologies Interview: The Power of the Xbox 360 GPU
- What if x360 used a dual core AMD or Intel proc. instead...
- Bandwidth required for 720p 4xmsaa?
- RSX = Stream Processor!?!
- PS3 NEWS:conversion for S3TC compressed textures (DXT1 - 5)
- Quick tech questions cencerning next gen...
- 10mb EDRAM ok for 1080i?
- IBM Cell paper from GSPx
- IBM revision doc for SPE ISA
- 7800 vertex setup rate?
- Nintendo and volumetric rendering.
- A Sony/IBM rendering patent
- Patent by nintendo
- How effective would an Internet server be for a complex game?
- A little question about demo the getaway ps3 from E3...
- "WA! PS3 Online"......WTF is that?
- Is there any indications of new forms of compression in Cell???
- XBox 360 "operating system"?
- Extra Port on the Revolution?
- Will Ps3 non-gaming features bottleneck gaming?
- DeanoC blog PS3 memory management
- nvidia:rsx complete.
- 1080p/60 HDMI Clarification
- So exactly how does the Xenos emulate a Physics Unit?
- XBox 360 scalability
- Could there be any PS3 games with no AA?
- Peter Hofstee (IBM) talk on Cell
- london event tidbits
- Resolution vs Framerate on next gen consoles?
- Stereoscopic Revolution
- Nick Burton (RARE) talks about the tech under Kameo
- Interview with Rare on 360
- Article on Cell and its growing role at IBM..
- What is SubSurface scattering?
- The role of the PPE?
- Cell & 3ds max
- The SPE as general purpose processor
- Someones been playing with his 360
- Shadow Of The Colossus: Making off!
- Intel Conroe: From a Console's Perspective
- Specific XDK questions? Try this...
- Revolution wand sensor pic
- RSX = Nvidia 7900???
- Cell processor on a PCI-e card
- Is AF a bottleneck for Xenos?
- My Revolution upgrade fantasy
- Plastic fantastic.
- Microsoft releases Visual Studio Live and other XNA Tech
- A primer on the X360 shader ALU's as I understand it
- Linux gets built-in Cell processor support
- the X360 Camera
- Sega Linbergh naked
- Physics on Cell
- Graphics Rendering with OpenGL ES - GDC 2006 presentations (PS3)
- Barry minor video of cell Demo
- IBM shows Cell support in Rapidmind (+ crowd simulation on Cell with..chickens!)
- X360 GDC PPT presentations
- Watch Impress PS3 Technical article, from GDC (some new info)
- Matt-IGN to reveal some Revolution technical specs tonight ?
- Revolution specs from IGN
- GDC - PlayStation University: Introduction to PS3
- GDC - SotC session
- Another New Watch Impress GDC/PS3 article
- RSX aren't capable of HDR+FSAA?
- Revolution specs - the good side
- CELL + RSX load balancing? NVDIA patent...
- How could SPE's be used in console RPG's?
- So the GDC PS3 dev kits have GF7900's, but will have a GF7600 in the final PS3???
- New PS3 information concerning CELL and RSX programming
- Differences in HDR
- The mid-term future: Sony-Toshiba-IBM....and Nvidia...or... STIN ?
- Backwards compatibility on Xbox 360
- A question about PPE/Xenon Core.
- How far can we push the GC architeture?
- Mercury Cell presentation (new performance comparison with FFTs, image filters)
- Hofstee Talks PS3
- Technically - why does in-game graphics look worse than "photomode" graphics?
- What Are The Benefits Of Having More Vertex Shader Pipes?
- [Inquirer] APM tech improves Xenon yields, Chartered to start Cell production in Q3
- Sony Involvement/Interest in Nvidia's Cg: Some Info
- So is the cell spe's "downgrade" confirmed ?
- The PS3 OS - Ram Hog or just big boned?
- How big a OS footprint does the 360 have?
- choices, choices...
- Question about Tile Rendering
- Old ps2 question: MGS3 graphic quality
- GameCube's S3TC: How does it work?
- PS2's Pixel Pipelines, VRAM, and texture handling...How does it work?
- Sony selects Synopsys' phase shift mask software for 65nm node
- What is the possibility of PS3 specs changing over time?
- Are we going to see true disp mapping?
- My dumb Xenos die size calculation
- Gamespot Playstation 3 Audio Article
- Chartered and Microsoft Sign 65-nm Manufacturing Agreement for Xbox 360 CPU
- Road for Next Gen Animations : Changing philosophy.
- Revolution and next gen tools...
- Microsoft to update Xbox 360 CPU with 65nm tech
- What's your opinion on Blu-ray technology?
- How will the Revolution sense the controller?
- Xbox developers: What is strength and weakness of Xbox 1 GPU design?
- Dinamyc Framebuffer for Antialiasing on PS3?
- HD problems in Xbox 360 and PS3 (Zenji Nishikawa article @ Game Watch)
- New Revolution Controller Feature revealed
- Cell's Security Architecture: Ibm's Prize And Sony's Achilles Heel
- More creativity with PS3 framebuffer needed?
- How much of the Xbox360 UMA is availible for graphics?
- How does one 7900 vertex shader compare to a Xenos alu in terms of sops?
- Ok so is this possible on the Rev controller.
- A question about Unified Shaders against Pixel Shaders.
- Article on 360's gestation
- Game Devs Talk PS3
- Is the Xenos a shader monster yes or no?
- PS3 is weaker than expect?
- Some Carmack quotes on 360
- RSX pixel shaders vs Xenos pixel shaders
- Starbreeze take on the Ps3 vs Xbox 360 (the Darkness Int)
- Next Generation: CPU future...
- Cell yields 'horrible'
- How many GFLOPs are actually in use to decode hd level VC-1/mpeg-4?
- General purpose for physics
- PS3 dev kit pics
- On textures and compression
- Cell Questions
- "PS3 is spectacular, exceeded expectations."
- PS3 Extras : Are devs using them?
- Speculation: PS3, the two SKUs and PCB design
- "ray-traced clouds"
- A silly question...(About HDD and Framebuffers)
- Wii: PPC 750 GX for the CPU
- What DX10 features will Xenos be able to use?
- Havok Announces Support for Wii
- Wii HW unfinished?
- For the Geometry Snobs
- 499$ PS3 has no support for wireless pads?
- PS3 specs could change?
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