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  1. Rendering in HD resolutions - worth it?
  2. PS3 Spec change possibility?
  3. MR-"I think Unreal Engine 3 and Nintendo Revolution would be very well suited to each
  4. Does the transistors matter?
  5. Is the 512MB G7800 Ultra's power an example of what RSX is capable of?
  6. How to do Next-Gen Graphics
  7. plausable Revolution specs
  8. Xbox 360 hard drive.
  9. Which one is better? Component connection or VGA?
  10. GTX512/RSX analysis
  11. xbox360 display modes
  12. Load time in 360
  13. SDTV owners and next-gen systems - beware?
  14. Anandtech - Inside the XBox 360 article
  15. Xbox360 forced to upcaling dvd with the vga cable ?
  16. Each Of 360's CPU cores are 10 times more powerful than Xbox's CPU
  17. Anandtech: X360 gpu, a 24 pipeline R420
  18. Does Cell Have Any Other Advantages Over XCPU Other Than FLOPS?
  19. What exactly can Cell's SPEs be used for?
  20. Personal Revolution hardware vision.
  21. PS3 Controller Rumor (Updated)
  22. Cost of Cell
  23. A Comparison of Several Texture Compression Schemes /PS2,XBOX .../
  24. VGA cable on the X360
  25. 360's freezing/overheating
  26. Sound on x360?
  27. Xb360 and Wi-Fi
  28. Xbox 360 Unstable?
  29. FAQ: What, What Not and How to post in the Console Forum! V3
  30. Xbox360, so where the hell is the AA?
  31. How hot do your 360 game disks get?
  32. In the Guts of the X360
  33. Cooling Revolution.
  34. How to wirelessly network PS2?
  35. Simple, if dumb question...
  36. XBOX 360 hardware tesselation
  37. Next Gen Graphic Effects Are Amazing (Xbox 360, PS3)
  38. So, the 360 shoud have the CPU power to host a 64-120 persons game, right?
  39. What's the situation with anisotropic filtering for the 360.
  40. Virtual Console Patent (rev)
  41. Do 360 controllers work on a PC?
  42. Streaming Video to X360?
  43. How many texture layers can RSX do???
  44. Can I still get 1080i on the PS3 without using HDMI?
  45. DeanoC do you know when you get the final PS3 Harware?
  46. Ken Kutaragi's keynote speech @ ISSCC 2006
  47. BR technology, costs still unknown
  48. Cell Broadband Engine Processor Demo Video
  49. news.com on Blu-Ray costs
  50. Cell benchmarked
  51. An interview with Alex Chow on Cell Programming models (he mentions Cg..?)
  52. CPUs...why not more exectution units over cores?
  53. Is this accurate?
  54. GPUs vs Cell benchmarked
  55. Xenon/Xenos benchmarks
  56. When is the 360 CPU slated to go 90nm --> 65nm?
  57. GPU<->CPU interconnect...what's possible?
  58. The Australian Game Developers Conference
  59. PS3 evaluation kit compared to PS3 system.
  60. Anyone Hook their 360 to a Killawat?
  61. Simple(ish) quesions regarding the XBOX360
  62. Revolution Tech Details Emerge ( Xbox1+ performance, 128 MB RAM )
  63. Anyone know the cause of the texture pop in Halo2?
  64. Compression Techniques in Consoles
  65. Xbox 360 Shortage Caused By Low Xenon Yields...Is Cell Affected?
  66. Is MoSys the reason of an underpowered Revolution?
  67. Xbox 360 CPU Finaly Revealed
  68. Xbox360 CPU for "animation, post fx, HDR and so on"
  69. Was IBM Stretched Too Thin To Provide Revolution With a Custom CPU?
  70. Are there any devs using tile rendering in 360 games?
  71. HDR : FP vs Interger
  72. can we see more effects in future than parallax, motionblur, aa+hdr?
  73. Nintendo Revolution: Displacement Mapping Be The Last Key Factor?
  74. Tiles rendering on PS3
  75. 3D Grass....Possible???
  76. What will Sony add to their RSX GPU development?
  77. Will Warner support Blu-ray part 2 ?
  78. RSX redundancy (I included an option for everyone).
  79. Toshiba's New Chip inside PS3!
  80. To any programmers here about....eh...programming...
  81. Cell/Xenon vs "normal" CPUs OS performance.
  82. GT4 1080i
  83. Who still here loves assembler?
  84. Global Illumination: (56k modem warning)
  85. Hardware and software development
  86. Situations Where Next Gen Console Will Struggle/Shine?
  87. NEC claims auto-multithreading compiler placed on FPGA
  88. Why did Sony bother making the Cell for the PS3?
  89. "[RSX] ... we're still waiting" - Anon games exec, BusinessWeek article
  90. First game to use MEMEXPORT ?
  91. Can SRAM be designed for unified cache/eDRAM functionality (RSX)?
  92. Jen-Sun Huang: Nvidia PS3 chip to be completed this year!!
  93. Is the Cell a FrankenChip?
  94. Theoretical question about microthreaded ram, USA GPU, & CELL
  95. ATI's Richard Huddy Talks Xbox 360 and PS3
  96. PS3's Inability to perform HDR + FSAA
  97. Console GPU afterthought: Hybrid fixed/unified shaders
  98. Could we get GPGPU with RSX in the PS3?
  99. How good is the PS3 or Xbox 360 at handling something like this?
  100. Cell Processor vs Dual-Processor Apple Power Mac G5
  101. Official speculate before its too late: RSX Spec thread
  102. Cell: Actual or Possible Pin Count
  103. blu-ray = 2x?
  104. Ps3 Cpu And Gpu
  105. GPU/CPU sync
  106. Will Sony and/or Microsoft mimick the revolution controller?
  107. Let's forget video, what about the other half?
  108. Xbox 360 Control Centre - Has anyone seen this?
  109. Some Interesting Possible PS3 & Xbox 360 Patents:
  110. RSX in the same league as Quad SLI?
  111. Polygon count in psx games.
  112. What is stopping Next-Gen developers from using High-Res textures?
  113. PS3 size versus Blu-Ray drive
  114. Could be more RSX info...
  115. Geforce 680 = US$400 millions , RSX ?
  116. Collada 1.4 released.
  117. New article on Cell (good!)
  118. Key insight into PS3 design
  119. IBM on CELL as online games server(do physics simulation).
  120. Programming model for Cell's SPEs
  121. Does DD2 signify a problem with Cell?
  122. Micro-tasks and streaming.
  123. NVIDIA Patent: G70/G80/RSX?
  124. Multi-tasking Blu-Ray drives.
  125. Will tiling in 360 allow reaching 60 fps performance ?
  126. DVDs are big enough for Next-Gen + File sizes for X360 launch games
  127. Could PS3 and X360 manage the Crytec 2 engine ?
  128. Question about Streaming music and sound online through XBL.
  129. RSX: memory bottlenecks?
  130. Is this the truth about Blu-ray Drives?
  131. RSX Audio?
  132. Will next-gen gaming be possible in PC monitors?
  133. Will next-gen gaming be possible in PC monitors?
  134. ATI Technologies Interview: The Power of the Xbox 360 GPU
  135. What if x360 used a dual core AMD or Intel proc. instead...
  136. Bandwidth required for 720p 4xmsaa?
  137. RSX = Stream Processor!?!
  138. PS3 NEWS:conversion for S3TC compressed textures (DXT1 - 5)
  139. Quick tech questions cencerning next gen...
  140. 10mb EDRAM ok for 1080i?
  141. IBM Cell paper from GSPx
  142. IBM revision doc for SPE ISA
  143. 7800 vertex setup rate?
  144. Nintendo and volumetric rendering.
  145. A Sony/IBM rendering patent
  146. Patent by nintendo
  147. How effective would an Internet server be for a complex game?
  148. A little question about demo the getaway ps3 from E3...
  149. "WA! PS3 Online"......WTF is that?
  150. Is there any indications of new forms of compression in Cell???
  151. XBox 360 "operating system"?
  152. Extra Port on the Revolution?
  153. Will Ps3 non-gaming features bottleneck gaming?
  154. DeanoC blog PS3 memory management
  155. nvidia:rsx complete.
  156. 1080p/60 HDMI Clarification
  157. So exactly how does the Xenos emulate a Physics Unit?
  158. XBox 360 scalability
  159. Could there be any PS3 games with no AA?
  160. Peter Hofstee (IBM) talk on Cell
  161. london event tidbits
  162. Resolution vs Framerate on next gen consoles?
  163. Stereoscopic Revolution
  164. Nick Burton (RARE) talks about the tech under Kameo
  165. Interview with Rare on 360
  166. Article on Cell and its growing role at IBM..
  167. What is SubSurface scattering?
  168. The role of the PPE?
  169. Cell & 3ds max
  170. The SPE as general purpose processor
  171. Someones been playing with his 360
  172. Shadow Of The Colossus: Making off!
  173. Intel Conroe: From a Console's Perspective
  174. Specific XDK questions? Try this...
  175. Revolution wand sensor pic
  176. RSX = Nvidia 7900???
  177. Cell processor on a PCI-e card
  178. Is AF a bottleneck for Xenos?
  179. My Revolution upgrade fantasy
  180. Plastic fantastic.
  181. Microsoft releases Visual Studio Live and other XNA Tech
  182. A primer on the X360 shader ALU's as I understand it
  183. Linux gets built-in Cell processor support
  184. the X360 Camera
  185. Sega Linbergh naked
  186. Physics on Cell
  187. Graphics Rendering with OpenGL ES - GDC 2006 presentations (PS3)
  188. Barry minor video of cell Demo
  189. IBM shows Cell support in Rapidmind (+ crowd simulation on Cell with..chickens!)
  190. X360 GDC PPT presentations
  191. Watch Impress PS3 Technical article, from GDC (some new info)
  192. Matt-IGN to reveal some Revolution technical specs tonight ?
  193. Revolution specs from IGN
  194. GDC - PlayStation University: Introduction to PS3
  195. GDC - SotC session
  196. Another New Watch Impress GDC/PS3 article
  197. RSX aren't capable of HDR+FSAA?
  198. Revolution specs - the good side
  199. CELL + RSX load balancing? NVDIA patent...
  200. How could SPE's be used in console RPG's?
  201. So the GDC PS3 dev kits have GF7900's, but will have a GF7600 in the final PS3???
  202. New PS3 information concerning CELL and RSX programming
  203. Differences in HDR
  204. The mid-term future: Sony-Toshiba-IBM....and Nvidia...or... STIN ?
  205. Backwards compatibility on Xbox 360
  206. A question about PPE/Xenon Core.
  207. How far can we push the GC architeture?
  208. Mercury Cell presentation (new performance comparison with FFTs, image filters)
  209. Hofstee Talks PS3
  210. Technically - why does in-game graphics look worse than "photomode" graphics?
  211. What Are The Benefits Of Having More Vertex Shader Pipes?
  212. [Inquirer] APM tech improves Xenon yields, Chartered to start Cell production in Q3
  213. Sony Involvement/Interest in Nvidia's Cg: Some Info
  214. So is the cell spe's "downgrade" confirmed ?
  215. The PS3 OS - Ram Hog or just big boned?
  216. How big a OS footprint does the 360 have?
  217. choices, choices...
  218. Question about Tile Rendering
  219. Old ps2 question: MGS3 graphic quality
  220. GameCube's S3TC: How does it work?
  221. PS2's Pixel Pipelines, VRAM, and texture handling...How does it work?
  222. Sony selects Synopsys' phase shift mask software for 65nm node
  223. What is the possibility of PS3 specs changing over time?
  224. Are we going to see true disp mapping?
  225. My dumb Xenos die size calculation
  226. Gamespot Playstation 3 Audio Article
  227. Chartered and Microsoft Sign 65-nm Manufacturing Agreement for Xbox 360 CPU
  228. Road for Next Gen Animations : Changing philosophy.
  229. Revolution and next gen tools...
  230. Microsoft to update Xbox 360 CPU with 65nm tech
  231. What's your opinion on Blu-ray technology?
  232. How will the Revolution sense the controller?
  233. Xbox developers: What is strength and weakness of Xbox 1 GPU design?
  234. Dinamyc Framebuffer for Antialiasing on PS3?
  235. HD problems in Xbox 360 and PS3 (Zenji Nishikawa article @ Game Watch)
  236. New Revolution Controller Feature revealed
  237. Cell's Security Architecture: Ibm's Prize And Sony's Achilles Heel
  238. More creativity with PS3 framebuffer needed?
  239. How much of the Xbox360 UMA is availible for graphics?
  240. How does one 7900 vertex shader compare to a Xenos alu in terms of sops?
  241. Ok so is this possible on the Rev controller.
  242. A question about Unified Shaders against Pixel Shaders.
  243. Article on 360's gestation
  244. Game Devs Talk PS3
  245. Is the Xenos a shader monster yes or no?
  246. PS3 is weaker than expect?
  247. Some Carmack quotes on 360
  248. RSX pixel shaders vs Xenos pixel shaders
  249. Starbreeze take on the Ps3 vs Xbox 360 (the Darkness Int)
  250. Next Generation: CPU future...