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  1. This GF4 with its LSA II....
  2. GeForce4 launch video
  3. GF3 vs GF4...What would happen if...?
  4. GF4Ti4600 = $130?
  5. Ok, as an 8500 owner...
  6. David Kirk talks about NV25 improvements
  7. Whats the NV25/NV2A particle engine ?
  8. GForce 4 Next Gen ?
  9. ELSA is almost bankrupt
  10. STM pulls the plug on Kyro
  11. NVIDIA Hardware Design Tour
  12. GF4 FSAA and Alpha Textures on Older games
  13. Come on Bitboys isn't it time for your entrance?
  14. Investigating GeForce4 4XS AA
  15. ATI fire on GF4
  16. Carmack talks Doom 3
  17. Color rendering depth of NV20/NV25
  18. I have seen Doom3 (nt)
  19. Pixel Shader 1.4 advantage (or not)?
  20. Nvidias plans for the next Gen ...
  21. GeForce4 Occlusion Culling
  22. Radeon 8500 & Direct3D
  23. Articles to write ? (Feedback)
  24. 3d chips & games: The overall experience..
  25. Damned wobbling textures on Kyro 2
  26. FSAA and high polygon loads mutually exclusive?
  27. GeForce4 Launch Details
  28. New Intel graphics core (i845G/i830)
  29. GF4 Qaudro mod
  30. NV cuts the GF4MX transistor count, how much?
  31. Codename 'Parhelia'...
  32. 3dfx Fusion chipset? (The Reg)
  33. Z-correct bump mapping and tile rendering
  34. 3D Mark 2001 SE Today?
  35. Mystery RV250
  36. 3D Mark2001SE results on Kyro2
  37. Some nifty screenshots and a pretty nifty movie
  38. Real time water is slowly getting there...
  39. Radeon8500 "high poly count" bug?
  40. Displacement Mapping for the Masses
  41. Y'all gonna hate me :)
  42. New demo based on the graphics engine I'm working on
  43. 3dmark 2001, SE vs Original
  44. nVidia investigated by SEC!
  45. Next generation graphics engine
  46. Fillrate test in 3DMark2001 with anisotropic filtering
  47. GF2 GTS vs GF3 Ti200
  48. good Wildcat articles?
  49. Procedural Textures
  50. Kreed tech demo works on radeon 8500 :-)
  51. well, my 64MB Radeon 8500 is here
  52. Nvidia experimenting with Multi-Chip Solutions
  53. GF3/R8500/R7500 geometry pipeline analysis
  54. NVIDIA enters new Market: G-Force Prototype
  55. 283 million triangles per second of sustained performance an
  56. Rage3D.com is back (nt)
  57. Kyro's parallel z-check units
  58. My demo updated (should work on GF3 now)
  59. Nvidia withholding the launch of GeForce4 Ti 4200
  60. THG has an article on OpenGL 2.0
  61. My demo updated again ... now this time it should really wor
  62. NV_depth_clamp
  63. Will there ever be performance monitor build in GFX chips? a
  64. GF4 AGP & AGP Spec
  65. 3dfx chronicle
  66. Is the difference only in the brand name?
  67. Digit Life claim that GF4mx has vertex shader 1.1
  68. Beyond3D's review of the VisionTek XTASY GeForce4 MX440
  69. AGP?
  70. GeForce 3 and overheat protection
  71. nvidiasucks.com
  72. "Computer graphics will always require the very latest comp
  73. Something of interest for those that preordered the Visionte
  74. What would the "perfect" 3d accelerator be like?
  75. NV30 Kitchen?
  76. PowerVR Linux drivers are out
  77. displacement mapping?
  78. Matrox codename Parhelia again and Matrox G450 x4 MMS PCB de
  79. 3D tech preferences
  80. I'm just a little impressed
  81. Post Mortem on ATIs Q3 Drivers ("cheat"/"bug")
  82. Me and work
  83. +'s/-'s and feasability of lengthened hardware release cycle
  84. GF4 MX440, NV's Unified Driver Architecture, Windows... and
  85. Next-gen specs
  86. FSAA Comparison...can you tell the diff?
  87. Only GeForce4 refresh in 2H ?
  88. 20 fps in not enough...
  89. hardware accelerated gui transparencies
  90. Refresh Rate Fix XP/2k
  91. 3Dstudio Max R3.1 + PowerVR 15.20 Drivers= slow performance
  92. Radeon at 393/312 :O
  93. Crossbar Architectures
  94. F1 2001 and side mirror reflection rendering
  95. SiS to present AGP 8X and DDR400 powered chipset at CeBIT
  96. Fake or not? (Matrox)
  97. What's BB doing now?
  98. ATI’s RS200 core logic and graphics chips
  99. New Bench comming in hmmm78 hours...
  100. Geforce3 VS KyroII Incoming Forces shots
  101. Games That Need TruForm Won't Get It
  102. Creative buys 3D Labs
  103. First DX9 compliant GPU?
  104. No Radeon 8500 variants launching at Cebit?
  105. Questions for 3D Labs/Creative?
  106. 3d industry reshuffle
  107. New demo
  108. KYRO enhanced T&L
  109. The Graphical Divide Between High End and Mainstream
  110. 3DLabs next generation graphics chip
  111. Cebit, SIS and AGP 8x
  112. VIA Accuqire STMicro
  113. ATi performance analyzer.....?
  114. Sun XVR 1000
  115. ATI Radeon 8500 XT......
  116. My short editorial on 3d card reviews
  117. Anyone know what Multisample Masking does in Rivatuner?
  118. Truform in RTCW
  119. Direct3D programming question
  120. Beyond3D's review of the VisionTek XTASY GeForce4 Ti4600
  121. History of 3D
  122. A simple question: Which CT model is the Creative GF3 Ti500?
  123. Powervr will limit Ent&L to KYRO2SE !
  124. R8500 20% Faster Than GF4 Ti4600?
  125. 1GHz CPU with GeForce3 Tis and GeForce4s
  126. Parhelia At GDC?
  127. gf4 demos on a gf3 - drivers
  128. 845G performance according to DFI in anand's latest article
  129. Tomshardware High End Workstation Card Comparison
  130. Any thoughts / insight into the DX9.1 rumor?
  131. Articles about GDC ( add more )
  132. Unreal Performance Test 2002 released
  133. T-Buffer
  134. Humus demo on ATi web site.
  135. No announcment of next ATi chip?
  136. Why i still use 3dfx, my own take on the 3d market.
  137. Help me with choosing the right graphics card
  138. M$ shows G800... in DX9 demos...
  139. Why haven't Via confirmed the PowerVR situation?
  140. DirectX 9 Features
  141. Displacement Mapping
  142. Bitboys fabbing?
  143. r8500 3rd party fur demo
  144. nVidia's fall part NOT to be called "Geforce5"
  145. A new modern engine benchmark
  146. Pixel Shader Fallback
  147. Anistropic Debate
  148. Comments on Nv engineer words?
  149. As for new benchmarks...how about Incoming Forces by Rage
  150. Popular games or games with great graphics for reviews?
  151. 32 GByte/sec with 128 Bit DDR?
  152. Interesting details from new ATi papers
  153. Geforce4 MX420 or ATI Radeon 7500 ??
  154. Kyro 2 SE enT&L
  155. *If* I were to gain temporary access to a 3Dlabs Wildcat....
  156. NVIDIA, ATI GDC Papers online
  157. My first D3D demo
  158. 0.13-micron based NV25's on the way?
  159. Matrox G1000 Info???
  160. Detecting artifacts - overclocking
  161. gf3 ti200 performing worse than gf2pro, please help
  162. I'm back; Can someboy give me a review of the last year? :)
  163. Messing with LOD bias... and a question about AA and consume
  164. Readyon 10000
  165. Sun's RDRAM GPU; do you believe in MAJC?
  166. Q3 as benchmark
  167. First GF4 Ti 4200 PREView
  168. Render Order Benchmark
  169. New DX8.1 benchmark: Codecreatures
  170. NV30 RUMORED spec`s from Guru 3D
  171. Not a rumor, NV30 this year, Geforce4 "refresh" of
  172. 3.6ns GeForce4 MX440
  173. More ATI RV-250 rumors...DX8 Value part.
  174. New ATI drivers for Win2k (dated 30/03/02)
  175. The best uses for Pixel and Vertex shading
  176. TI4200 64MB or something else?
  177. Finally got hold of an ELSA Gladiac 925VIVO Geforce4 Ti4600
  178. So is ATI's aniso method rip-mapping or not?
  179. General Image Quality (2d and 3D, especially sharpness.)
  180. Metal Gear Solid 2 Graphics
  181. New demo of reflections and refractions with fragment shader
  182. Directx 9 this year ?
  183. Interesting 3DLabs Interview
  184. Z-culling before T&L or...
  185. Performance & IQ reviews
  186. R300 Discussion
  187. Kyro does not like Incoming?
  188. Update Your Bookmarks
  189. Who said PS2 graphics were bad???
  190. Trident's new DX8.1 3D Graphics Processor for laptops
  191. The third DX9-card
  192. Anandtech UT2003 Benchies and the ATI 8500
  193. 3D-Analyze v1.1
  194. 8500 banded with alpha blending and fog
  195. SiS33X Preview
  196. Parhelia again?
  197. Anisotropic Filtering & Multi-texturing on GF3/4 a no-go
  198. Geforce4 game refresh fix?
  199. Your best price for TI4400 - from experience
  200. IMG / Hitachi
  201. VisionTek or PNY (for TI4400)?
  202. GF4, Registry & 8xAA??
  203. Nvidia flat panel displays and wearable computers
  204. New PowerVR Tiling Patent Shows up...
  205. P4B266 & A7V333 VIA, ASUS mobo crashes with KyroII
  206. nice texture filtering
  207. What will impress you about Matrox...
  208. Wish me luck - Job@nVidia
  209. HELP!!!
  210. Geforce 3 Ti 200 overclocking problems
  211. ATI Brings back external power supply?
  212. The anisotropic filtering perf. now makes sense...
  213. NEW SIS chip!
  214. Geforce4 TI and 300watt PS
  215. ACPI causing my graphic glitches?
  216. Installed TI4400 but now lost Standby/Hybernate options??!??
  217. Gary Tarolli - what is his occupation now?
  218. VIA's Zoetrope core....
  219. beyond3d @ msi
  220. DX9 Beta????
  221. A hyperthreaded GPU?
  222. Kirk's talking
  223. New PowerVR chip details emerge.
  224. expensive XGPU displeases Microsoft
  225. Call me Lamer!!!
  226. Next NVidia chip in August
  227. A thought on X-Box 2 and Creative Labs.
  228. Foundries may be heading for a two-tier system
  229. Full source code for DX8.1 3D space sim game released
  230. Matrox: Launch date official - May 14th.
  231. Source Alpha and destination Alpha?
  232. nice link?
  233. Xabre400 performance
  234. New 3DLabs card anounced... (2)
  235. 1T-SRAM memory modules for 3D cards? Matrox?
  236. NV30 = no 256 bits wide data bus?
  237. The return of Talisman concepts
  238. Anisotropic filtering weirdness
  239. G1000 a tiler? surely not!
  240. GF4 Ti4200 tip up in UK
  241. Multiple GPUs connected with Hypertransport links
  242. 845G/GL/E info on The Inquirer
  243. Radeon 8500 OpenGL Driver Performance
  244. throw your ndas away
  245. New demo!
  246. AR350
  247. Real matrox specs leaked from Russia with matrox press kit
  248. Parhelia-512 in high-end flight simulators
  249. This is the next step: Delay DX10 until (end of) 2004
  250. Parhelia-512 textureing compared to R8500 &Gf4