- Is Carmack the only one still using OpenGL?
- Radeon 9800 SE : The Low Buget Wonder !
- X8R8G8B8 - a few questions, if I may...
- NV36 now as far in production as Rampage
- Different filtering methods
- Writing shaders in assembly vs HLSL
- Dsx and dsy
- Does ATi follow OPEN 3d API standards better than Nvidia?
- Will custom timedemos stop benchmark "cheating" ?
- PowerVR encrypted texture data?
- Something wrong with the HL2 Story
- DX9 Question
- UT2003 + Trilinear @ [H]ardOCP
- The DeltaChrome Where is it?
- Forcing AA and AF Levels
- Graphiccards overview
- HL2 AA issue a thing of the past?
- High versus low colour precision shading in reality?
- Speed: assembly vs. HLSL shaders
- IBM has got Pixar in its crosshairs.
- Bilinear and trilinear
- The truth about UT2003 and nVidia
- Am I right?
- totally newbie question
- Anyone have an update on PowerVR and Kyro III or IV?
- Bitboys acceleon released
- July Update
- OpenGL 1.5
- Disney Dino´s
- TSMC 90nm production schedules
- GeForce FX + Pixelshader 2.0
- Interesting (3DMark2003) article at Aces Hardware
- Deano, Thanks for the deferred lighting breakdown
- Sony PSP from a 3D Technology perspective...
- Interesting article about Longhorn graphics requirements
- When to expect ps 3.0 hardware?
- What's better to have. AA or AF?
- HL2 AA has been fixed on all card?
- Playing with different AA modes
- Games and Pixel Shader 2.0
- The NV40 has taped-out
- Acceleon in action!
- Questions on current 3d hardware
- New demo
- something that everyone should check after it's available...
- Speculation: R360 to be unveiled at ECTS London?
- Future of fragment shaders
- Why do we still have fixed function AA and filtering?
- Will this approach be possible?
- R4xx will break Moore's law
- Kyle @ [H] Voices His Anger Towards nVidia
- R360 != 0.13 process ?
- GF FX 5700 Specifications & Date Out ! But ...
- ATI engineering must be under alot of strain. MS funding?
- This Filtering Worthwhile?
- Check out Zoom3 64 kilobyte intro from Assembly2003
- Contrast mipmapping
- Phantom Console - What are your thoughts?
- OpenGL 1.5 support?
- GeForce FX Go5650
- 3DLabs P10, and its possible follow-up?
- Let's look forwards...
- R350/NV35 Z Fillrate with FSAA
- A few tidbits from ATI PR
- WHAT to expect from PS&VS 3.0??
- Why doesn't DX9 support simple Quads?
- Best card for Photoshop ?
- CgFX Article
- August Update
- How to calculate the required video card memory bandwidth?
- Correct PowerVR MBX specs?
- Tomb Raider: AOD DX9 Benchmarks
- Pixel Invariance
- Demographic Survey comments
- Chris Egerter, .Net/VB and DirectX 9
- To all game developers, general C++ game dev approach?
- Did this Card Ever Exist?
- Early Z Confusion with NV25 and the new Drivers
- B3D Shader Competition - any chance of Benchmarks too?
- Picture of Acceleon FPGA board. (as seen at Asm' 2003)
- Samsung launches 256Mbit GDDR2
- Matrox Parhelia truth..
- when will we be able to render reality in real-time
- Sudeki
- FX5900U
- Article on CineFX/NV30 Architecture (German)
- Inquirer Gossip:- NV35 supports PS 3
- Article on CineFX/NV30 Architecture (English)
- Poll on future dx9 card's ( not ati and nvidia ) performance
- Alittle OT, mobile phone gaming
- AquaMark3@Sep.15
- Texture filtering and addressing question
- Thats weird. PS2 precision Test ATI new Drivers.
- what PS 2.0 instructions need additional clock to execute?
- How is the shader file compiled into machine code?
- What makes nVIDIA's cards so special?
- Another ATIvsNVIDIA review from gamersdepot
- FP12 ?????
- Which upcoming PC GPU announced a similar HSR
- Something about shaders ??
- Dinamic Lightning
- DEATH TO FIXED FUNCTION!
- Matrox Millennium P650
- HL2 perf. from anand
- Half Life 2 Benchmarks (From Valve)
- Half-life 2 uses per-pixel lighting on everything?
- TechReport chimes in on the HL2 benchmark
- Is that true Nvidia treat HL2benchmark like 3dmark03?
- Valve is a liar. Cheating on Halflife2
- nVidia's response to Valve
- Massive Development (Aquamark 3) comments on HL2
- Carmack's next Engine.
- Anand's HL2 benchmarks
- Open GL and hardware T&L
- Half Life 2 and mods re: mixed mode
- Tape out?
- Extremetech Half-Life2 Benchmarks
- Detonator 50 benches here!
- ATI Shader Days
- Why doesn't Nvidia simply lock NV3x cores at fp16
- Please explain DirectX9 Improved AA (Half Life 2)
- How does a modern GPU access texture cache?
- R350 and RV350 don't offer same functionality?
- Aquamark3 Preview at 3DGPU
- Interesting times.....
- Forgot to talk at Mojo Reloaded due to my little rant
- AM3 COMPARISON @ DH - lowered FX IQ confirmed
- The Experts Speak.. "Automatic Shader Optomizer"
- Why does the NV3x's register usage limitation exist?
- Aquamark3 is over.Nvidia treated it like 3dmark03
- Some usual funny nonsense from THG...
- Shader competition killed my computer
- Back from holidays... what's been going on?
- HL2 and aliasing
- New XGI chips
- New det 50s IQ comparisons at gamersdepot using halo + TRAOD
- Using refrast tool
- Who Says Nvidia faster in Doom3?
- Doom III vs HL2
- Radeon image quality in AM3
- What is the best real-time anti-aliasing ever?
- Mixed NV3xpath doesnt support HDR in HL2?Who knows?
- are "untraditional" architechtures a bad idea?
- Carmack on Geforce FX and HL2
- Nvidia and ARB2
- DeltaChrome details
- What's the current status of "real-time Pixar graphics&
- NV30,35 & R300/R350 Pixel Shader Pipes Compared (New inf
- R350 supports 128-bit full floating point precision????
- PowerVR? Why the excitment?
- Triple Buffering
- Talk About Special Graphics Cards: Parhelia HR256
- Any way to test this filtering mode?
- Radeon 9800pro MAXX
- Summer SDK Update Released
- LithTech engine
- Nvidia Launches First Chip for Handheld Gadgets
- GL_ATI_uber_buffers
- Supposed NV40 & R420 pics
- Quickie: Shadow maps speed independent of polycount?
- hyperthreading and games
- Interesting Micron slide at Comdex
- Multisample of non-uniform resolution Patent
- Competiton over ?
- Would it be wrong to say AF is the AA for textures?
- Fillrate & Shading power
- New demo
- shadermark 2.0 tomorrow!
- What is the chance that the nv36 has improvments?
- ATI: We want to go... 0.11 micron very aggressively - 2H2004
- Softening edges automatically
- David Kirk interview
- NDA expired? first R9800XT-Review
- Asus Radeon 9800XT
- NV38 in 10Oct2003 and performance Lowered?
- two interesting slides about 9800XT from [H]
- Anand's 9800 XT review
- anands nv38 not really an nv38?
- NEC has implemented AcceleonG10 in display IC
- Half-life 2 Source code leaked?
- nVidia going for 16 sample FSAA?
- 5900? NV4x!
- Err what?
- What happened to opengl.org?
- Triple Buffering
- ASUS - ATi - Roadmap
- NVidia perfomance graphing option in new Dets.
- Differenes between pixel shaders (mainly PS 1.0 - PS 1.4)
- Quads
- Learning basic 3D
- NVIDIA & ATi GPU Roadmaps
- Anand Re-writes his 9590 vs 9800XT article - 60 pages
- Catalyst 3.8 Overview
- SGI Visualization Demo challenge
- New demo
- Aquamark 3 in B3D Reviews
- Smartshader: post processing shaders
- Emulating pixel shaders?
- SQRT FP16 performance on the NV35 - What the heck?!
- add-on pci card to augment 3d performance
- HLSL 'Compiler Hints' - Fragmenting DX9?
- pixel shader pipeline parallelism restriction problem.
- PowerVR MBX realized in Silicon
- PowerVR Interview with VP Business Development + PR Manager
- Game benchmarks vs benchmark applications
- Demo time
- Poll about image quality
- Original Radeon and DirectX 8 - clarification needed
- NV36/NV38@22nd,Oct?
- what's the best use of VS_3_0
- What do you want to see the most in the next gen video cards
- The Avalon Project Realtime Raytracing
- Which API is better?
- Did NV33.1(M) *finally* made it past the paper?
- MSAA and Post-Processing .
- General Question about dielectrical insulating material @130
- 5700, 5600, 9600 'Pure' DX9 Performances
- A Blast from the past: speculation on the NV3x architecture
- David Kirk finally admits weak DX9 vs DX8 performance - GeFX
- Trapezoidal Shadow Maps?
- What is PPP?
- PS3.0/VS3.0
- Trip down memory lane
- Nvidia's unified compiler technology
- How does forward texture map work?
- Most under-used 'modern' feature: 3D texture maps?
- OpenGL and AGP memory
- Architectural overview and tech. desc. R300/R350 & NV30/
- Graphics tearing
- Ramdac question.
- NV40 emulation mode?
- Will PCI Express Signal the Return of Dual GPU Systems?
- A little bit of knowledge is dangerous...
- S3 licenses RaSer ( inter-board link technolog ) from RAMBUS
- New PowerVR demos
- Will we got ogl per pixel lighting and fog in consumer cards
- TSMC will begin shipping 0.11-micron wafers in Q1 of 2004
- shadow rendering techniques
- what vertex shader version in Halo?
- Can a 4x4-Filter produce better quality than common TF?
- Same GPUs Desktop/Notebook?
- CG==HLSL or CG != HLSL?
- shader competition results
- XGI Volari duo V8 Ultra german babelfished preview.
- ATI 9800 VS NV FX 5950
- OpenGL 1.5 specs available
- General Purpose (Graphics) Processor
- Questions for Tim Sweeney?
- 3DCenter interviews Eric Demers
- Tom's Hardware: XGI Duo Volari v8 PREview