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  1. oh SH*T, Photos of NV35 and prelim benchies!!!!!
  2. Memory requirements for AA?
  3. Responses to Q's
  4. Interesting NV3X tidbits
  5. Benchmarks and "optimizations"
  6. Bumpmapping going forward
  7. New ATI Board: ~2 Months
  8. Longhorn 3D UI Preview
  9. DX9 Longevity
  10. Longhorn
  11. Near Clip Plane and Radeon Z-Buffer Problems.
  12. Chris Egerter
  13. How cool is Polybumpmapping?
  14. about NV40 (just questions)
  15. 70% of a Radeon 9700 Pro (does it matter if we dont render?)
  16. NV35 Reviews
  17. Radeon 9800 256meg reviews ......
  18. IBM and AMD - Where would it leave nVidia?
  19. HardOCP and Doom 3 benchmarks
  20. What is (vertex/character) "skinning"?
  21. First Matrox Millenium P750 64MB review. 12158 on 3DMrk2001!
  22. It's good to be here :)
  23. Best game to check shadow performance?
  24. Are we supposed to expect even greater speed improvements...
  25. About the next 3DMark
  26. R360 and RV360
  27. NV35 pipeline organization
  28. will Doom III run at 60FPS on any current or upcoming card?
  29. A thought regarding Doom 3's shadows. . .
  30. New demo
  31. 5800: never existed
  32. Could activation of SSAA improve texture quality?
  33. reference to Loci
  34. ATI Cards dominate D3D modes. NV cards are faster in OpenGL
  35. Could beyond 3D get to the bottom of the driver issues?
  36. NV3X subpixel precision in 3DMark03
  37. RV360, will be named what??
  38. Any info on Radeon 256 DDR-II Overclocking??
  39. DetonatorFX on Nature in 3dMark03
  40. Price per performance?
  41. detfx and dx9 spec
  42. Opinion: How to use SC as a benchmark
  43. Why SC doesn't support AA
  44. R500 to have more than 200 million transistors?
  45. ExtremeTech Article Up
  46. Cheating and its implications
  47. Life, universe and 3D graphics (includes responses to Qs)
  48. Unstable FPS
  49. DeanoC
  50. dany lepage
  51. HardOCP's position on the 3DMark2003/Nvidia issue
  52. 3DMark fiasco shows need for open source benchmarking suite
  53. Per Pixel Specular
  54. Per Pixel Specular
  55. Shadermark banding
  56. nVIDIA's Cheating Drivers Have Been Ranked WHQL
  57. Nvidia 3dmark rendering humor
  58. No FP support in new drivers??? (44.03)
  59. video card manufacturer review cooperation
  60. Chris E
  61. Alpha Textures
  62. Markus Maki
  63. Why not test other drivers? Im talking about NV cheat!
  64. r300 unit texture per pixel pipeline
  65. The Future of 3D Graphics
  66. Suggestions needed on benchmarking the NV35
  67. question about r300
  68. Do 3DMark03 issues happen with NV non-optimized drivers?
  69. Radeon 9800 "XT" Clues
  70. Rev,please reconsider the posting rules for developer forums
  71. Doom3 benches revisited.
  72. I just wrote a pipeline article
  73. Wirebond Chip packaging
  74. NV34-U review -- what do you want to see?
  75. Elite BasT**** Chimes in on Nvidia/3dmark.
  76. More rendering strangeness...
  77. funny gffx video
  78. A new benchmark for CPU performance:
  79. Shader debuggers
  80. DeanoC
  81. On 3DMark Issues
  82. PowerVR Series5 still alive and it's "high end"
  83. nVIDIA Launching Personal Cinema 2.0 NV3x Based
  84. When do you think Dual DVI will arrive from ATi or Nvidia?
  85. E3 Doom3 screenies -- what AA and/or AF applied?
  86. nVidias Dawn now works on R3x0
  87. Why always 2^x in the computer industry, specifically GPUs?
  88. Does this increase seem reasonable with Detonator FX?!
  89. The Glue
  90. Creative Launches 3DLabs VP500SE VPU Powered Gaming Cards
  91. New 3DMark03 Patch 330
  92. New demo
  93. On Ati's "optimization"
  94. Will Tom's, Anand, and other sites carry the 3DMark story?
  95. Are all timedemos now invalid because of this 3DMark Fiasco?
  96. GT4 "Mother Nature" Precision
  97. B3D custom demos not availed to public -- Agree?
  98. How much is NVidia jeopardizing right now?
  99. Anandtech: then and now
  100. Futuremark lied! So dont trust it.
  101. NV3x's memory controller
  102. Testing Custom Timedemos - Anyone doing this?
  103. When will DeltaChrome arrive?
  104. Could nVidia do/be doing this?
  105. ET article confirms ATi/Nvidia cheats
  106. Benchmark code of ethics
  107. Quake3 HQ: Why isnt this used?
  108. Voodoo2 questions (yay! :-)
  109. The Register carries Nvidia's debacle
  110. Dawn FP16/FX12 VS FP32 performance - numbers inside
  111. Hyperthreading optimizations
  112. Educate us fools: 512 vs 256 bit GPUs
  113. Nvidia vs FutureMark
  114. Different Ways to Cheat ?
  115. Time to examine nVidias workstation class drivers?
  116. Chris Egerter on the priveleges of Futuremark
  117. PatricO
  118. Where is AquaMark 3.0?!
  119. Detecting Driver Cheats
  120. UT2K3 benchmarking?
  121. 3DMark type cheating in DX9/DX8/OGL games?
  122. How come games don't have effects like...
  123. Carmack speaks
  124. Another demo
  125. Doom 3 rendering paths difference
  126. D44.03 shader code
  127. Query: Does the 5900U shift its 2D-3D clock speed?
  128. Shadermark
  129. Ideas about cheating in benchmarking and a possible solution
  130. Markus Maki
  131. Benchmarks - how hard to tell % parallel execution of a GPU?
  132. MDolenc's Fillrate Tester: GF FX FP32/FP16 Performance
  133. 3dfx "Daytona" VSA101; Is there such a thing?
  134. Consensus on NV3x Floating-Point Pixel Shaders?
  135. Another hacked drivers thread
  136. IQ sacrifice
  137. Use of Mandelbrot demos in reviews
  138. To support Floating-Point is meanless,isnt it?
  139. Cool stuff from Bitboys
  140. Guess ATi forgot to test their demo on FX boards
  141. Photon Mapping on Programmable Graphics Hardware
  142. How about reviews on video card accessories?
  143. Another NV3x series and multiple precisions thread
  144. New volumetric lighting demo
  145. 5200 Ultra
  146. This is probably a stupid question...
  147. FP - DX9 vs IEEE-32
  148. IQ and 3dmark03
  149. Mr. Ojala
  150. Futuremark switching hats?
  151. A good compromise ...
  152. Patric Ojala's take on the joint Nvidia statement:
  153. Benchmark Life Cycles
  154. Rendering paths in Doom3 revisited..
  155. ATI to gain XBOX II deal?
  156. Another side of the story
  157. When are shaders going to be replaced?
  158. mid-level OpenGL card recommendation
  159. Dx 8 cards in 3dmark2003 - 330 and Villagemark
  160. Pipedream Demo running on NV34
  161. Benchmarking mode
  162. Ultra Shadow and Shadow volume rendering acceleration
  163. ATi Could Stop Making BBA Cards
  164. Speedbin of nv35?
  165. Prototype Engine Details
  166. Variable colour precision in future benchmarks?
  167. Interesting Benchmark Effects
  168. Modify Villagemark?
  169. Is the NV3x influenced by ILDP?
  170. Why not much info/buzz about Real Time Tessellation?
  171. NV35 vanilla downclocked ?
  172. GF2 GTS = Nv15....GF2 Ultra = Nv16?
  173. R300 Mip-mapping LOD problem. (Warning, big screen shot)
  174. NV40 Coming @ Comdex Fall / nVIDIA Software Strategies
  175. Quickest way to advance games?
  176. DX6 style MT?
  177. Uncovering NV35 w/o a review sample...
  178. About 3dmark03 score
  179. AA/AF enhancements
  180. Nvidia/Ati - GPU roadmap
  181. Jungle pictures (A bit big)
  182. Micron ships first GDDR3 to ATI and Nvidia.
  183. Mandleprot Precision Outputs
  184. IEEE - Who?
  185. Multiple precision modes (FP) ????
  186. A Preview of Photorealistic Deferred Lighting (pictures)
  187. Pixel Shader 2.0 precision article at DigitLife.
  188. An interesting soft shadowing shader by pocketmoon_...
  189. Dawn on ATI hardware? How did they do it?
  190. The First DX9 "Game" Benchmark... Well, Nearly
  191. Dawn FP32 figures
  192. NV35 might be misunderstood...
  193. Wrong lighting in Half Life 2??
  194. On the Splinter Cell benchmark
  195. Real picture of R420 chip?
  196. Markus Maki - Recieved a letter from Hennigan, Bennett &
  197. RV380 and R420 info @ xbit
  198. Cell Shading in games?
  199. NV30 / 31 / 34 not DX9-compliant ???
  200. Want F-Buffer?
  201. Xbox vertex shaders
  202. (R300/350) Dual core pixel shader?
  203. 11nm
  204. Pixel Shader v1.1 vs v1.3 - Do Any Cards Only Support v1.1?
  205. The Future of 3D Gaming - Sid Shuman?
  206. UltraShadow only on NV35
  207. 3D with .NET
  208. Will B3D get a review sample of ATI's RS300 chipset?
  209. Transistor count on 130nm process
  210. NV40 clock speed
  211. TSMS beats IBM in low-k process
  212. AquaMark3 (tm) (r) (patent pending) ...
  213. [H]: Benchmarking Future
  214. Using Cg for benchmarking
  215. New DX9 Demo/Benchmark
  216. Why projected shadows in B3D's SC demo?
  217. New D3D RightMark beta (Rightmark3D DX9 synthetics)
  218. ATI... yield at TSMC’s Fab 6... has surpassed 90% - DT
  219. DX8 integrated, comment slipup by B3D?
  220. New shadow rendering technique. . .
  221. when will 512bit memory bus come?
  222. NV36 at IBM, NV40 didn't tape-out yet.
  223. Q@Reverend
  224. DX9 Demo/Benchmark Locations
  225. What exactly is this ?
  226. What do you think of this NV30 Pipeline diagram?
  227. Revenge^H^H^H^H^H^H RAMP IV
  228. New D3D FSAAViewer Version 4!
  229. Can somebody explain?
  230. halflife 2 physics engine
  231. Aquamark3 What about those techniques?
  232. nv31 future
  233. GL2 Shading spec released
  234. Videoshader and colour blind people
  235. ATI Demos on nvidia cards?
  236. Problems with volume production of 5600 Ultra rev2?
  237. Waiting for OpenGL 2.0
  238. low yield for the 9600 ???????
  239. Will PC graphics hit a deadend?
  240. nVidia vs Futuremark Continued - Guess what nVidia's doing!
  241. Anti Aliasing and alpha textures, maybe this might work?
  242. New DX9 Benchmark?
  243. 'SirEric' interview (ATI) @ DH
  244. Busy Busy Busy
  245. NV35 demos up and running
  246. DeanoC
  247. RivaTuner Anti-Detector article
  248. Siggraph papers online
  249. 5600 "FastEX"
  250. Half life 2 Article from Max PC