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  1. Interview with Richard Huddy @ DH
  2. Progression with OpenGL 2.0
  3. What new 3d effects and functionality will VS3/PS3 enable?
  4. No low-k for NV in the near future...
  5. RV350: 4 pipes, 256-bit DDR? (Inquirer)
  6. Question about PS1.4 hardware
  7. crappy 3dmark score on NV31/34?
  8. Dual/Multi Chip Consumer Graphics Boards
  9. PC Zone
  10. Different implementations of truform in games
  11. different phenomenas of fillrate test on 9700 and GFFX
  12. unlimited shader length in Radeon 9600, Radeon 9800?
  13. Some initial Cg NV30 vs ARBFP1 vs PS2x thoughts...
  14. how does DX8/9 card support T&L?
  15. Inner mysteries of Nvidia and ATI technology@The Inquirer
  16. New ATI & Nvidia Product Lines
  17. R350:Are u ready for more?
  18. ATI Ships 1 Millionth DX9 Graphics Card
  19. Official 9800pro specs "leaked" by FIC
  20. Bandwidth - bend it like Beckham?
  21. About Dave's comment at nVnews
  22. NV35 to have all that was wrong in NV30 fixed?
  23. i found a possible mistake on B3D GF FX preview
  24. what will you say if M$ quits OGL_ARB?
  25. Game Test 1 is Awesome...
  26. NV31 in a laptop?
  27. Shootouts in every B3D p/review?
  28. Shootout Poll Number 2 - Read descriptions before voting
  29. SiS Xabre pipeline shenanigans?
  30. Does the F-buffer increase the # of instructions per pass?
  31. Excellent FX Review
  32. NV34-NV31 Asus spec
  33. a bit of history...
  34. Next RAdeons article
  35. Nintendo Nexus?
  36. Anisotropic Quality across the board
  37. Has Nvidia Found a Way to get a Free Pass in AA comparrisons
  38. New FX review - Guru3d
  39. Very Odd FiringSquad GeForceFX review
  40. Processors with one billion transistors
  41. ATI and 3Dlabs announce collaboration....
  42. Radeon 9800 Pro preview
  43. Would 256mb of vid ram justify the price difference?
  44. reported 9600 clock rates and prices
  45. What is the Z-Cache?
  46. ATI vs. nVidia analogy
  47. Lower rez or diminished effects with higher rez
  48. Is the 9800 being produced using TMSC's copper process?
  49. f-buffer - anyone seen it?
  50. Someone please use Ilfrins pixelbench benchmark!!
  51. R9800 best card for Doom 3 now?
  52. Can somebody PLEASE do an EXHAUSTIVE Ansio comparison?
  53. Can F-buffer mask the importance of single-pass abilities?
  54. Videocard/video chipset comparison
  55. Jumping the gun?
  56. first Nv31 and 34 preview
  57. Dawn, Ogre, Toys and Time Machine available for download
  58. Well its finally offically released!
  59. Toms Hardware: GeForce 5200 is 2x2?
  60. Anyone noticed in the THG 9800 review... GF FX PS 2.0 Scores
  61. R350 DX / OpenGL Extension Support
  62. So tonight , I will have extended time with a Radeon 9800
  63. Silly reviewers saying there is a 20%+ hit with AF used?
  64. What sort of information do you seek in a game benchmark?
  65. "non-trivial applications" for modern GPU:s?
  66. Displacement mapping on R300/R350
  67. Nvidia demonstrating the next gen
  68. Benchmark with Matrox Reff Demo on non-Matrox cards!!
  69. Non AF IQ Comparison
  70. What does everyone think about the ATI video presentation?
  71. NV35 and Dawn 2 Demo
  72. Sun Elite3D, what's it like?
  73. GFFX Filtering Performance Options
  74. What's up with this unlimited instructions craze?
  75. No more Trilinear in the future... just anisotropic
  76. Cg Profile Performance - a brief article.
  77. A B3D Forums recommends List?
  78. R350 site... for those who haven't seen it
  79. FX Color compression: AA only
  80. updated R350 preview (new driver optmization tests)
  81. NV31 closer to NV35 than NV30? - More pipeline mysteries.
  82. 3DMark03 Mother Nature IQ comparison b/w FX & R300
  83. RV350 Die size clue?
  84. TMU and textures per pass
  85. Someone explain these Xabre results
  86. Digitimes says R400 in second half
  87. Weirdest actual 3D card for PC's
  88. 5200 vertex shader(s)?
  89. 3d graphics, we will see an end to it soon
  90. Poor OpenGL performance on ATI cards?
  91. NV35 for a Q2 2003 release??
  92. RV350 benchmarks ?
  93. Does NV30 execute fp32 and fp16 at ~ the same rate?
  94. 16x FSAA on NV30?
  95. [H]OCP does the FX5600 & FX5200 Ultras
  96. Mobile GFFX's
  97. Colored Bands and "IQ" measurement
  98. ATI Radeon Mobility 9600 announced
  99. nvidia cheats in 'nature' test using a paletted normal map?
  100. PowerColor 9700 pro vs all other 9700 pro
  101. S3 Graphics announces desktop DeltaChrome series
  102. Where do you spend your gates?
  103. RenderMan shaders in hardware
  104. What does the floating point adress processor do?
  105. Xabre II 8x2 architecture...
  106. anything new on the power vr front ?
  107. Take a look at this graphics card and add your thoughts here
  108. A question about floating point color precision
  109. GFFX: How many more transistors would 256-bit bus require?
  110. Xabre Supersampling
  111. FutureMarks Horrifying Report
  112. Two little jewels.
  113. main difference between F-buffer and multi-pass rendering?
  114. Realtime(?) raytracing at CeBIT
  115. slightly ot: CNN graphics of fighter planes
  116. Another sexy interview with Richard Huddy
  117. 3D Monitors
  118. Another inside nvidia article.
  119. NV35 - already working, over twice as fast as NV30?
  120. nVidia - expect 120Watt GPUs soon!
  121. Verite V1000 Antialiasing
  122. Q : was someone able to buy an Retail - GFFX Ultra already?
  123. Caps Viewer?
  124. Radeon 9600 next week?
  125. Pixel Shader 2.0 Instructions Precision
  126. S3 PixturePerfect
  127. More Verite - The Core......
  128. FutureMark will not be accepting NON "WHQL" driver
  129. DirectX 9.0a available. first reports:"small speed incr
  130. GLSlang Overview
  131. IBM to produce Nvidia chips
  132. poor performance on FX 5200?
  133. Legacy parts in current graphics cards.
  134. Did anyone ever try uniting Wu AA and Sample-based AA?
  135. my 9800 article
  136. FX 5200 benchmark revised
  137. How will 128 and 8x AGP help in future programs?
  138. Mike Hara interview at PenstarSys
  139. x-bitlabs post 23 page in-depth review of NV30
  140. Matrox Sharkmark
  141. Why does the FireGL X1 256MB use 16 BGA chips?
  142. NV30/31/34/35 Fragment Processor Diagram(Speculation)
  143. 3DMark03 PS2.0 IQ comparison: R300(6307) vs NV31(4300/4345)
  144. WHQL Spec for Drivers concerning DX9
  145. TSMC on track with 0.09um schedule
  146. NV35 details @ hardware.fr
  147. NV30 fragment processor test results
  148. S.T.A.L.K.E.R. - The Way it's Meant to be Played!
  149. PolyBump on Handhelds?
  150. Bjorn3D has more on the Futuremark canundrum...
  151. NV31 Ultra's may be clocked slower than previewed?
  152. Spheres
  153. 3dfx/3dhq Revenge superchip.
  154. NV35 announced in May
  155. OpenGL ARB March meeting notes
  156. IBM slashes wafer prices + free masking services
  157. Real-Time High Dynamic Range Image-Based Lighting
  158. Could anyone with a GFFX please...
  159. textures per pass
  160. radeon 9000 and truform
  161. Need a thorough explanation please...
  162. T&L Via Vertex Shader Programs
  163. Something (tm.) and SOON(tm.)
  164. 3D Chip Validation
  165. What did you think of 3dfx?
  166. Maya 5 Hardware Rendering
  167. Quads vs Tris - Impact on Hardware Rendering?
  168. R300 vs Refrast - 3DMark03 IQ comparison
  169. 3Dfx zealots [2nd try]
  170. Publicly available info - CPUs vs. GPUs
  171. ATI=24 month each generation
  172. Handsets to go 3D - TI licenses MBX
  173. photon mapping in halo 2?
  174. The Matrix Reloaded
  175. Need to know memory requirements for videocard settings
  176. Software Rendering Demo
  177. Any good online references for NURBS?
  178. Ati tecnologies
  179. "Turn every pixel into a polgyon"-renderer
  180. Since no one on nVnews knows...
  181. ATI's MSAA algorithm: Does it calculate Z per-sample?
  182. Some info on Det42.74 AA modes
  183. Full NV35 official feature list inside
  184. Is there anything in 3d graphics that isn't patented?
  185. Could someone with both an 5800 and a R350 try this ?
  186. DX9 Shader Version Differences
  187. 9600pro preview is out,what do you think?
  188. [H]OCP does the 9600Pro... nVidia's in even more trouble!
  189. 'Balanced', 'Application' and GeForce 3/4
  190. Radeon 9600 PRO Overclocking
  191. How to toast a GF FX5800 with a screensaver...!
  192. Any definite or official figure of RV350 Transistors?
  193. difference bewteen NV Application, Quality and Performace !
  194. Fragment shaders on the geforce fx
  195. Do R3XX and NV3X have a "command processor"?
  196. ILM says they have 'realtime CGI'
  197. 5600 non-Ultra clock speeds
  198. DirectX 10 working specs?
  199. Futuremark policy? (@ worm)
  200. When is 4X FSAA Not 4X FSAA?
  201. Article by commitee...
  202. Multisample Masking and R300 based hardware
  203. Recommended review settings
  204. GFFX exposes no FP-Textures???
  205. FSAA - NV3x vs R3xx
  206. Attn Dave: Can I see benched
  207. "Ray-tracing would not overtake rasterization" -Ku
  208. Sharp or soft shadows
  209. nVidia Application mode slow because of "debugging"
  210. UT2003 visuals only on NVIDIA?
  211. New P-series cards from Matrox
  212. Can anyone come to a conclusion about these questions?
  213. Does this Antialiasing algorithm make sense?
  214. DDR and DDR
  215. NV35 confirmed launch at E3.
  216. I bought myself a new videocard
  217. NV35 confirmed to have 8 pipes or not?
  218. Playable framerates...
  219. is there a way to disable the P.S. 1.4 support of NV3X?
  220. nVidia's CEO admits NV30 failed
  221. DVI-VGA cable on CRT monitors really provide higher IQ?
  222. Power Render X Movies / stencil shadows
  223. over its lifetime
  224. Jittered, rotated and skewed grid AA
  225. 9 out of 10 Nvidiots and ATi Fanboi's Agree!
  226. 3DMark2003 patch v320
  227. FX5800Ultra vs. 9800Pro at Aces
  228. Worlds first DirectX 10 Video Card!
  229. First Post
  230. Is this an insane amount of polys?
  231. Will Computex being cancelled affect NV35's launch?
  232. NV36, NV39 "confirmed" ?
  233. IBM to make a new desktop GPU in Q2 not NV35
  234. Software renderer beating Radeon/GeForce
  235. Rightmark3D
  236. Future complexities of chips and the side effects
  237. Can ClearType-ish techniques be applied to 3D AA?
  238. most officient way to represent a wireframe?
  239. Let's describe architectures better
  240. a driverheaven look inside ati's hq @ DH
  241. Chip Comparison Chart
  242. New demo
  243. Texture overflow
  244. Outlandish NV40 specs appear from Russian site
  245. Fast writes, they are actually useful!?!
  246. modern GPUs and on-chip caches ?
  247. First Post
  248. Introduction
  249. Specification of the NV35
  250. batch benchmarking