- quad gpu Nvidia SLI consumer product feasible?
- "Geo Texturing"?
- Tim Sweeney on Shadow Maps, stencils and unified lighting!
- "Digital Media Professionals"
- So.. What will Nvidia Bring to Counter the R520?
- Intel Zone Rendering
- The Cell for (rendering) 3D graphics?
- What things break current implementations of SLI?
- R520 to have 2.4GHz memory
- New 2005 ATI Patent
- DirectX Tweaker Public Beta 1
- Carmacks next engine..how can it do offline pixar-quality?
- New Reality Engine Footage
- Avalon Beta
- '3D Edit' - video editing suite written entirely in D3D/DX9
- Samsung ships 512 Mbit XDR chips
- R520 in May, says Inq
- ATI has some major acquisition planned? maybe PowerVR?
- NV44 Z and Blend Rate
- Revised Radeon Xpress 200 chipset coming?
- Memory capacity need on future high-end graphics boards.
- Nvidia has licensed Tensilica.
- HW accelerated visibility determination?
- Freescale Semiconductor Licenses MBX Lite
- SLI Thought
- Lack of "buzz" in this forum!
- ATI's unannounced SLI solution compatible with nforce4?
- Multiple GPU cores
- what's S3 up to
- S3 GammaChrome Specs
- Catalyst A.I. turn off glCompressedTexImage2DARB ???
- Meybe someday GPUs(and all)will use this-Replace Transistors
- What is the depth complexity in todays games? [overdraw]
- FP16 Bilinear Filtering
- Subsurface scattering and partial translucency...?
- Questions on WGF 1.0
- Opengl F-Buffer
- Is there an equivalent to AGP Apature for PCIE?
- PVR5 to be unveiled on the 18th!
- Amdahl Law
- Will video cards soon be seeing new transistors?
- When will we see the mobility market enter the 3D world?
- Overclockers get to test R520?
- AMR: How could SM2.0b card work with SM3.0 card?
- Stop the AMR crap
- MBX at 3GSM
- SLI still not available on XP x64?
- I dont understand this WoW CPU/GPU bottlenecking..
- Per-Pixel Displacement Mapping with Distance Functions...
- What is pre-computed bump-granularity self-shadowing?
- SFR & AA
- ATI's Overdrive 4 plans
- NV50 SPECS ???
- _pp Going Forward
- NVIDIA on GPU architecture.
- Simple Question: How much memory on board?
- Is this the R520? wowo!!!!
- 6800 Go vs. Mobility X800
- AGP/PCI-E Bridge
- there is no NV47, but G70 is on the way
- TSMC NOT offering low-k on 0.09u process?
- HDTV Wonder cancelled?
- Gainward Vows Nvidia 512mb Graphics Card At Cebit
- R520 = X950XT
- The ATI demos
- ATI’s RADEON X850 XT 512MB: Not a Significant Design Challen
- NV44a - thoughts and/or predictions?
- Sooooooo, it's 6:25 Texas time, what happened?!?!?!
- 2D acceleration on mobile devices
- Axiom or MXM??
- How will GPUs evolve in comming years?
- real time render when?
- next gen consoles to increase importance of sm 3/opengl?
- Is this an accurate breakdown of ATI ?
- Nvidia went SLI because they can't compete?
- about the anti-aliasing
- SM 3.0, yet again.
- A very nice read here
- PS3 to have a new next generation API
- HEXUS: All-In-Wonder X800 XT, where and why?
- Sigh. I've gotten ignorant. Is X300...
- Does Dave have ATI SM 3.0 Hardware?
- ATI R520 will be AGP also
- Unreal Engine 3.0 demo wows GDC
- GDC05 presentations from ATI
- Woot ATI to have SM3.0 on next major card release :P
- So is this the generation where PC's are surpassed forever?
- ATI Multi-VPU up and running. . .
- Asus's dual board for ATI
- Mixed type shader units in GPUs....
- Do Irradiance Volumes combined with PRT imply HDR?
- "marchitecture"
- SLI in reverse
- G70 here we come
- Some new MBX screens
- ATI's 'Fudo' R520 has 300 to 350 million transistors
- ATI & Nvidia investigating dual core GPU's
- ATI Fast14 tech? What difference can it make?
- Realtime raytracing chipset?
- Nvidia GDC05 presentations online
- Programming for SLI in OpenGL
- Anand - Understanding the Cell Microprocessor
- cg Lives! Nvidia shader lang for PS3 :)
- I WANT this hardware, BADLY!
- bare hardware to support HDR rendering
- Render to texture effects and MSAA...
- And now there is R580
- No NGAGE 2 using OMAP 2 w MBX rumor posts here yet?
- Loop unrolling in NVIDIA/ATI drivers?
- Flexible texture formats
- Will 256-bit Rambus XDR interface be viable this autumn?
- The first 24-pipe card is the 3Dlabs Realism 800?!?!?!
- Vertex-texturing, use and performance?
- HSI Vs Rialto Bridge Chip
- Colour Subsampling
- Any demonstrations of 3D textures (or *gasp* GAMES?)
- G40 vs MBX
- anymore insight as to what Nvidia G70 and G80 actually are?
- Shader Models 2 and 4
- FarCry and HDR rendering
- HDR Method used in Splinter Cell: Chaos Theory
- The Perfect Anti-Aliasing
- Anyword on Nvidia's next-gen?
- No new videocard designs for 6months or so?
- New GLSL / Pbuffer benchmark [Update: version 1.4 / ORCv0.4]
- NV40 architecture and multichip GPUs
- Reality Engine Interview
- N-Dimensional texturing
- Deano Calver's Article online
- X800 vs GF6800 fp texture/buffer performance
- Infineon Sets Up Production of 512Mb 800Mhz GDDR3
- Rendering of a sidewalk
- Questions on GDDR4 Ram...
- Second add in card of most value: PPU or SLI GPU?
- Shader Model 4.0 -- what do we know about it?
- WGF 1.0 requirements
- about the multisample
- Are we gonna get info released on R500 before the R520?
- Will Multi-VPU require an ATI motherboard chipset?
- PowerVR@Wikipedia
- Shadow buffers + stencils for JC's next engine
- R520 for less than $300?
- I wonder what this is all about?
- DX-Next/WGF -- Features vs Performance
- R520 and G70 32 pipes ?, G70 dual core with turbo cache ?
- PPU = good for vertex processing?
- Will shader model 3 be enuff to h/w-accelerate cleartype?
- Opinions needed on this Interview
- ATi's next notebook GPU 90nm?
- Looking for info on a 512-bit GDDR3 Ram at 1 ghz....
- Interesting new patents
- Shaders and Emulators [plus hello guys]
- Unreal Engine 3 shadowing?
- NVIDIA Validates NV42, NV_ENGR1 Chips with PCI-SIG
- About Longhorn's graphics driver model...
- Super-Sampling AA
- truform performance on the ati Xx00 series
- SEGA - PowerVR - May 20th [ oh please be Series 5!]
- G70 to be power hungry?
- Quoting Demirug on HL2
- A quick question about R3x0 and R4x0
- Floating Point
- Tim Sweeney on UnrealEngine 3 shadowing
- Textures
- Quick question about HDR: RELOADED
- Forbes Signs up for Computex R520 Launch?
- R520 launch delayed?
- where to find a comprehensive article on HDR
- Pixel Shaders : How creative are you?
- R600 nugget...
- EDRAM in GPUS
- Unreal Technology site updated new screens and tech...
- Multithreaded games article at Intel...
- Intel license more PowerVR - codenamed Eurasia
- Geometry Instancing: What impact on pixel shading?
- Why is that...
- R520 informanina, part II (E3, etc)
- xbox360 gpu explained...or so
- TBR Patent Infringement
- Tim Sweeney says G70 > R520
- Asynchronous Hardware Communication
- ATI 'Crossfire' practical issues
- NV40 Pixel Cluster Dependency
- How hard would it be for a next generation GPU to handle PPU
- Arstechnica has the lowdown on the Xbox 360
- R520 (Kaleidoscope?) HD Decode/Decompression Capabilities
- DXLast?
- Ati Crossfire capable of 14X FSAA
- New Gigabyte MB: 4*NV GPUs; also 32*ATI WHOA!
- Crossfire Info
- Dumb question: MSAA vs SSAA, what is the big differences?
- New demo from nesnausk
- Tech Report: CrossFire DUAL SLAVE !
- AGP/PCIe Crossfire® will never happen.
- Vids of various launch Events?
- NVIDIA holding back an Ultra G70?
- SuperAA - feasible with SLI, too?
- Crossfire = 1 Master to multiple slaves? 3+ cards....
- Lead-Free RoHS?
- Crossfire's super AA mode enables AA with FP blending?
- New demo
- RGB - colour distribution
- Better color space
- R520 with PS3.0a
- Project Offset
- Tim Sweeney Interview -- Level Design, technology and more!
- Project Offset - New UE3 competition
- R500: A GP GPU? So what will it be used for...
- Dual Graphics Cards Utilizing Dual Core Processors
- Anything new in this Digit-Life Longhorn graphics article?
- ATI in trouble!
- Interlaced rendering demo
- New AA options in Detonator
- eMagin Z800 3d HMD ; OLED, 800x600, head-tracking integrated
- Official R520 specs!
- Typical GPU Efficiency
- will SLI return?
- ATI Acquires Additional Chip Design Solution
- Rumor Spec on R600
- Perspective Shadow Mapping Issues....
- X
- can G70/RSX do orthagonal AA?
- Umh..weird patent
- Huddy on XB360 tech coming to PC
- SLI: The Next Generation
- Breakdown of graphics bandwidth usage
- New benchmark
- Multi-threaded Drivers
- When Tuesday does the G70 NDA expire?
- First G70 Review on this planet!
- msaa + alpha to mask
- Benchmarking with new gen gfx-cards
- supersampling with lossy framebuffer compression?
- PCI-express -> better CPU / GPU load balancing when?
- Scott Sellers is back from the dead
- New Alpha to coverage demo
- A new patent issued by NVidia
- Whats needed for character/facial Photo Realism?
- Optimal Automatic Multi-pass Shader Partitioning
- Vertex Shaders: MIMD versus SIMD
- Pipe Confusion
- erased
- HDR+AA...Possible with the R520?
- RV530, What is it?
- NV48 Made it to Market?
- any info on geforce 7600? G72?
- Transparency AA on GeforceFX?
- Chris Donahue: WGF Longhorn and the Future of Windows Gaming
- Alpha test -> alpha to coverage tool
- G70 Core Clock Variance