- Bits of each architecture
- Question about ATi/Nvidia support of 64/SIMD etc..
- How to render realistic human faces?
- R520 to have 300 Million Transistors??
- WGF… wtf!
- Doom3 -- High and Ultra settings -- compression
- Nalu/Dawn/Dusk on ATI?
- Question: free MSAA? edit: and also free AF?
- Bug in shadow mapping algorithm?
- WOW! first game using OpenGL 2.0 "Pirates of XXI centur
- Shadows with flashlight
- Doom3 AA
- multi display computing PCIe
- Hardware rumour mill gossip
- OpenGL 2.0 spec available for download
- Unreal 3.0 and Dynamic Radiosity Lighting
- Is the writing on the wall? ATI and NV doomed!
- Evolution of FPS Renderers
- Future X800 Pros unmodable?
- shadermark 2.1 released
- Water Shader Contest?
- You know you want to pre-order one...
- "legit" 3dmark05 or whatever it'll be called pic
- New SpeedTree Demo
- Why does the Source DX8 codepath look so poor?
- Could PCI-Express enable "animated lightmaps"?
- Does R3x0 support MSAA with FP frame buffers?
- Is Doom3's renderer revolutionary?
- Catalyst AI
- Perspective shadow maps -- the good and the bad?
- ATI Develops HyperMemory Technology to Reduce PC Costs
- Gefoce 6600GT.
- Java 3D-engine
- Irrlicht, Fast Realtime 3D Engine, v0.7 is released
- Smartfiltering may eventually replace bilinear/trilinear
- Unreal engine 3 vs Half-Life 2 engine vs Doom 3 engine
- Doom3 and the 'unified lighting model'.
- Another soft shadows demo
- Question/help -- 3d/fps logs -- your opinion -- experts?
- Cry Havoc
- Max poly-count per pixel?
- Bicubic magnification - how?
- Home PC Predictions 50 years ago :)
- Via and ATI team up on XDDR memory
- SDRAM/SGRAM...
- New 3DMark05 screenie
- Pixel or Vertex more important, looking forward?
- 30 bit Picture output for PC
- Help me compare MBX and the GoForce 4500
- Bitboys Licenses Graphics Processor Technology from Ericsson
- Shadow Volumes + Fragment Shaders = soft shadows?
- Unified Pipeline Architecture
- 3dmark timer on zero....
- Anything about the X700 yet?
- B3D, help me with another round of opinions on GoForce 4500.
- Will ATi jump on the SLI bandwagon?
- Unreal Engine evolution comparision
- DX10/WGF 1.0 approaching beta?
- 3d realtime
- Nvidia and Namco deal?
- Games & N-Patches aka TruForm
- WorldWind - Very Cool Free 3D Globe From NASA
- New swShader Demo
- 3d mark 2005.......
- No update for R420 and NV40 this year
- the old problem
- What problems are ATi running into with 110nm?
- 3DLabs P20 : 12 pixel pipelines, only 4 ROPs ?
- NV48?
- Why 3Dc may not always be a better solution
- Paper explaing the diffrent shadowing techniques?
- 3DMark05’s Shadow Engine - detect hardware PCF?
- More SLI
- ALL r200 based ATI cards DON'T support Specular Highlighting
- Dreamcast on a chip
- Screenshot or Render
- PowerVR: where do you want to go ?
- GPUBench - a CPU benchmark for GPU's
- "Lenticular halos" post-processing effect
- question about B3D's "3dtables"
- Cool holographicish PC display coming
- Clock for Clock
- Dell Axim X50v with Intel2700G
- any videos of SGI Ultimate Vision in action?
- Subsurface Scattering Demo
- Why not Compression to cut board cost?
- Unreal engine 3:there will be a revolutionary of rander???
- soft shadow file
- shadow volume will be Large quantity usage in the future??
- When do the 512MB video cards come out?
- True Rendered Curved Surfaces
- Bandwidth partitioning in games
- ATI Licenses Tensilica's Xtensa Configurable Processor
- PowerVR Shows The Way at ARM DevCon 2004
- Detailed analysis of VQuake
- "Shadows aren't really that important"
- NV41 - Geforce 6700
- I need a list of games that will support 3Dc
- R480/430 roadmappery
- ShaderMark v3.0 Poll - Multi API or Multi OS
- Whats the next big thing in realtime graphics?
- Embedded Memory in GPU to expensive?
- Can a video file be implemented in render to texture?
- Instancing
- NVidia SLI using 2 cards with all 4 video outputs!
- Rendition Verite V2200 Tech Doc
- New demo
- PowerVR 2DC
- Best way to get the most Realistic Surfaces?
- R500 will Rock
- 3DMark05...whoa...
- 6600GT/6800GT SLI Test
- New Memory Interface for R5x0...
- An Odd Question about the Voodoo2.
- Are these Unreal Engine 3 Screenshots?
- NV40 Technology explained
- Fixed framerate: 60 fps is enough
- ATI users may not see PS 3.0 Until 1st half of 2006
- Img Tech Patent
- OpenEXR (HDR) Industrial Light+Magic next big thing?
- Thoughts on graphics...
- Any new info on the ATI RS480 and RX480 chipset?
- 3d Spherical Panning Patent Lawsuits
- AGP also in next-gen?
- Shadows in Carmack's next engine
- Future of MSAA?
- Radeon XPress 200 (RX480) chipset preview
- First looks at GeForce 6800Go
- Latest R480 speculation
- More R480 / AMR speculation
- What was the original R400?
- Raytracing for shadows on today's hardware
- Displacement mapping with shaders
- Xbox gpu Nv2a
- CPU / Graphics Load Balancing
- what is ATI "Kaleidoscope" ?
- Why can't NVIDIA or ATI finance a game specially for their
- Id's DooM III running on Voodoo2 SLI setup!!!
- Abrash on Xbox article at Dr Dobbs
- Anisotropic Filtering and LOD Bias
- Xbox2 graphics 10 times higher geometry perf. than X800 XT ?
- Does anybody in here have any ideas of PowerVR5?
- PowerVR Series 6?
- JAM -> Ninja Theory
- new demo(s) coming that put Double Cross (Ruby) to shame ?
- Test Suggestions
- Dynamic branching, again.
- What is the OpenGL eqivalent to Sm2.0/3.0?
- Vertex Shader GPU Performance vs. CPU Performance
- The future of shading languages on consoles
- Stanford Smart Memories Project has Tensilica cores.
- AFR: Preferred SLI Rendering Mode
- Why no talk about X850 yet???
- Fractional Bit Precision in R420
- r520 performance speculation
- REYES vs. Shader Model 4.0
- Does the R500 get to save transitors compared to the R520?
- Interesting Statistics From Steam.
- 0,13 Low-K vs 0,11 - What's going to be nV's answer to X850?
- There will be a NV4x for this Christmas?
- Interesting experiments with different PCI-E speeds
- Mapping shaders to threads - good or bad idea?
- Interesting Powerpoint of R300 & DX9
- Gamma and linear color space
- HL2 forcing FP24 when only FP16 is needed?
- New Ruby and Crytek Demo for Download
- NV48 Cancelled
- A Question about the X800
- HDR in the Crytekdemo, not only for Nv. (56k warning)
- FP Blending / Filtering Benchmark?
- Geforce NV50 Canceled [Inq]
- Crytek and unreal 3 demo...which one has better graphic
- What do u think of NV48 + NV50 being canceled!!!!!Rampage ;)
- Silhouette masking?
- Advantages of HLSL?
- unified pipelines, DXn standard?
- How do you know...what you know?
- NV40 supports 3Dc
- Did R480/430 require a new tapeout?
- how many fps was the NV40 Nalu demo?
- How does the Holomatix Blade 3D applet work?
- Creativity : PS vs VS
- official ..PS3 GPU Develop by Sony/IBM and ... NVIDIA
- Some Engine Questions
- Important things that require higher precision
- ATI to scrap X700XT in favour of X800?
- NV 47 Offically stated to be 24 pipelines in 2005 Spring
- Nvidia losing influence due to Ps3 involvement?
- Constructive Solid Geometry info needed
- New supercomputer for Sauber Petronas
- The Open Graphics Project
- eight shader units for R520
- Nvidia readies Turbo Cache GeForce 6200
- Hack the Catalyst and find a SM3 chip
- Has FP24 been a limitation yet?
- Precomputed Radiance transfer
- EETimes articles about GPUs for general purpose computing
- R500 and Shader balancing
- Philosophy of VPU Design
- Samsung began shipping 512 Mb GDDR3
- Innovation: Rewarded. . .and not so much.
- I don't understand the Doom 3 specular highlight problem...
- Bloom effect with Ati Radeon 9800 XT
- Nvidia's NV47 never existed
- What will replace NV50?
- Games that clash with SLI
- Improved AA/AF, Video Decoders, Memory Interface Future GPUS
- Tim Sweeney on Real-Time Radiosity
- VIA DualGFX (dual ATI/nVidia/whatever)
- 6600gt Voodoo?
- Anyone else looking forward to UE3's shader system?
- Nvidia to present Pure Video tomorrow
- DX, SM, OGL, and why you would bother.
- Does the Cg interface in Doom3 work?
- New demo
- NV48 not cancelled according to Taiwanese sources
- Next-Gen nV-part to be Cell-based?
- NV48 350mil transistors on .11 lk.
- HDR on 6800`s in crytek`s demo - The Project
- hybrid vertex textures ?
- GeForce 6300 - TC
- Stupid (?) foundry production questions.
- ATI and NVIDIA Proclaim Different GPU Architecture Goals
- HDR Displays?
- R520 Running
- Shader precision and pixel color formats.
- 3D Chip/Board Table Additions
- When will we completely get rid of jagged edges in games?
- Is all you need for HDR a floating point rendering buffer?
- TSMC announces 90 nanometre push
- Rambus XDR in desktop graphics?
- Could this Flightsim engine work on PCs?
- Most Significant Graphics Technology for 2005
- PowerVR 5?
- New metaballs demo
- Where did the GPU's of 2004 come from?
- Doom 3 Engine incapable of custom fragment programs?
- Are we any closer?
- Multi-CPU Xbox2 Patent
- Since when do the R500 support SM3.0?
- Tim Sweeney on shadows and HDR rendering on ATi cards
- S3's new antialiasing patent
- The Softness Of Shadows
- Some generic questions...
- Excellent article on multi-core processors
- GoForce 3D 4500 @CES
- What was good about NV3x?
- Write a 3D graphics feature for Custom PC magazine
- Tessellator / PPP Still "Optional" In WGF2.0
- A whole load of random questions