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  1. The other Canadians...
  2. NV40 has a new architecture
  3. MRT in action
  4. Interesting Imageon 2300 Info
  5. Points out Smart Shader Competition results to everyone.
  6. To add even more to the NV40 Cesspool..222 trannies..
  7. The Inquirer 6800U pic
  8. NV40 Test samples, pics inside
  9. Intel 2700G: A threat to Nvidia and ATI?
  10. PowerVR5 to be unveiled within the next month?
  11. Intel 915G chipset 'quite impressive'
  12. PS 3.0 position register
  13. Anyone from IMG Tech care to tell us if
  14. Legitimizing shader replacement.
  15. Hey! It's the 13th. I want my juicy info!!
  16. MaxPC on R420
  17. So does anyone know when the info actaully goes up?
  18. NEW ASUS NV40 Concept Pictures off angle shot shows height
  19. R420 and R423 details from HardOCP
  20. close look of NV40
  21. Discuss NV40's shader unit architecture
  22. Some not-so-new stuff about Bitboys...
  23. Isn't buying a NV40 or R420 a dumb idea?
  24. what will the released NV45 improve over NV40?
  25. What s up with FarCry and 6800?
  26. Leaked info Come and see.
  27. article on wsj on nalu and ruby
  28. report from event
  29. Ultra Shadow 2 = Full of it??
  30. GeForce FX 6800Ultra -previews thread
  31. Does NV40 support programmable AA patterns?
  32. NV40 Demos
  33. Anyone else wondering if 6800 Ultra is really the 6800?
  34. Any Far Cry PS3.0 pics anywhere?
  35. Any info on the 6800NU?
  36. PS2.0 Quality
  37. So who's thinks their predictions were right about the nV40?
  38. TMU Pooling in NV40?
  39. NV40: TMU Pooling and proper filtering?
  40. Are the VS of the NV40 < VS of the R350 per clock ?
  41. Does the 6800 Ultra still offer seperate 2d/3d Clock Speeds?
  42. NV40 IQ
  43. Dave Orton Questions
  44. Dave Orton Questions
  45. Nvidia 6800Ultra price
  46. FarCry Demo by "BUG" where?
  47. Cost to Nvidia per NV40 die produced
  48. Gamma-corrected FSAA - what is it?
  49. NV40 doesnt support gamma-correct FSAA,does it?
  50. R420 F-buffer, R-buffer and memory virtualisation
  51. Check out NV40 on HL2
  52. NV40: Surprise, disappointment, or just what you expected?
  53. Nvidia conference / launch video or audio ?
  54. Low-K process explanation
  55. The beyond3d review of the nv40 was good, but questions
  56. buzzwords or not?
  57. Heat spreaders..
  58. NV40 scaling
  59. Here are some PS 3.0 pics in Far Cry
  60. Why would PS 3.0 pics be so much more detailed than PS 2.0?
  61. Do you think these are PS2.0 effect?
  62. Closed FTP
  63. So.. When can we expect MS to release DX9.0c?
  64. Everything achieved with SM3.0 can also be done with SM2.0
  65. a bit newer stuff from Bitboys...
  66. NV40 Lan Party video
  67. Inquirer spreading R420 info
  68. ati and nvidia speed changes before release??
  69. R420 Hints from people under NDA!
  70. More games of AA at Nvnews.
  71. Top or bottom? image quality analysis
  72. NV40 vs R420 Extreme Pipelines
  73. Why is NVDA still using impractical 8x AA setting w/ 6800U?
  74. "Dust Buster" gone - replaced by "Leaf Blower
  75. 6800U + 512 MB of GDDR3 = larger use of 3D Textures ?
  76. R420 and fast-14 technology from intrinsity
  77. ATI spreading FUD ?
  78. I just found out how bad Ati's angle dependent AF looks
  79. Wierd NV40 Fillrate results
  80. suprising results with "new revision" parhelia (8x
  81. PowerVR Series5
  82. and now for something completely different...
  83. What UT2003 demo map used for old B3D reviews?
  84. Radeon X800PRO will beat NV40 Ultra
  85. 3DLabs P20 Announced
  86. AGP vs. PCI-E ? How long?
  87. Matching CPU, Bus speed and Ram to a Graphics Card
  88. What would happen PowerVR next PC chips have free FSAA?
  89. Is Quadro FX 4000 based off NV4x or NV3x?
  90. Can this be true....475 for the 6800Ultra core now?
  91. quick price question
  92. limit of NV4x's instruction count
  93. Overdraw/shader question
  94. NV shader "optimizations"
  95. R420 Performance leaked
  96. PS2 versus SM3 - Clarification please
  97. NV to leave IBM?
  98. New Features???
  99. Nvidia getting into render appliances.
  100. 3DLabs OpenGL 2.0 Seminar
  101. GPU Die size /Transistor count/process technology 99-04
  102. Results with Radeon 9700Pro and FarCry, whats causing it?
  103. When does a game become CPU/GPU bound(limited?)
  104. Current 6800 ultra not a great overclocker?
  105. Ati claiming to show a revolutionary technical advance
  106. Next 3DMark
  107. Ordered data sorting in memory
  108. Convert SM3.0 to SM2.0?
  109. Is there any evidence to show NV40 can handle PS3.0 Well?
  110. Egg on ATI's face?
  111. Workstation or Consumer Video card?
  112. Nvidia/ATI Feature philosophy
  113. A bunch of questions.
  114. X800 XT Delayed?
  115. X800pro 50-70% faster than 6800ULTRA Pclabs
  116. Far Cry uses PS 1.1 with FX cards?
  117. R420 Performance boost
  118. ATi unveil R420
  119. Is it set in stone..
  120. Graphics in ten years
  121. The penalty of flow control
  122. Pixel Shader 2.0 gaming roundup
  123. 3DC
  124. 256 bit memory bus in the mid end
  125. Devs Speak on PS3.0
  126. Egg on Nvidia's face: 6800U caught cheating?
  127. Differences in AF quality betwen 6800 Ultra and 9800XT
  128. How to accurately profile a D3D program?
  129. Which path will NV40 use in Doom3?
  130. Some more 3dlabs Realizm details.
  131. VS3.0 in NV40
  132. r420 benchmarks (not real..extrapolated results)
  133. NV40 or ATI
  134. TWIMTBP/GItG
  135. Shader compilers within drivers questions
  136. GPU Global Illumination Renderer
  137. r420 NDA expiration?
  138. ATI R420 slips from April to May @ The Register
  139. Tony Tamasi Interview
  140. [H]'s take on SM3 pros/cons
  141. NV40 has 1 TMU? FillRate is not same. (single vs multi)
  142. XBox2 specs (including graphics part) on Xbit
  143. Arithmatica's CellMath used in Nvidia to reduce die size
  144. New D3D FSAA Viewer
  145. ATI R600
  146. Automatic web-based script-driven benchmarking
  147. More Driverheaven fun with GF6800!
  148. Do you dream in 3D?
  149. Longhorn DCE
  150. General Company Performance ATi/Nvidia
  151. Is this real?
  152. What exactly is wrong with Nvidias Shader 1.4 Implementation
  153. R420 Might Support Branching after all.
  154. How to combine per-pixel/vertex lighting with DM?
  155. How is FPS calculated?
  156. CryTek CEO comments on Shader 3.0
  157. ALU's per quad on future chips
  158. X800... at Meristation
  159. R420 - maybe not SM 3.0, but some DX Next features?
  160. 2 New Hi-Rez Ruby pictures
  161. R420 on .11?
  162. ATI at E3
  163. Pre-order X800 Pro - ?NDA? - 8 extreme / 12 normal PS pipes
  164. X800XT pictured.
  165. NVIDIA's Trump Card
  166. How to derive the 3rd componenet in a normal map?
  167. R420 NDA Confirmed - 4th May
  168. nV now owns Tile-based rendering technology (?)
  169. Gaming Graphics: Road to Revolution
  170. Will ATi support SM 3.0 before SM 4.0 part ready ?
  171. first r420 review leak
  172. NVIDIA 60.72 Fiasco
  173. New Slide Leaked!!!
  174. Article on Cinematic rendering
  175. What are Extreme Pipelines?
  176. Nvidia Altered its 8xS Sample Pattern with 61.11 drivers
  177. Limitations of procedural textures?
  178. Ruby Video - HERE! and 2 STUNNING pics :D
  179. ATI first to market as usual
  180. Ruby x800 Real-Time Demo
  181. Question about the 2D performance of the X800s
  182. NVIDIA's Last Minute Effort - 6850
  183. wow, can people give me an explanation to this?
  184. PS3 - who's really benefitting?
  185. Posting reviews from other sites
  186. Interesting RTHDRIBL results @ Hexus
  187. X800 overclocking?
  188. FP24 vs FP32 pixel shader precision
  189. Isn't it high time we abstracted compression methods?
  190. Any Link for the Ruby Video ? ( not in realtime )
  191. Wich card is the king of the hill (nv40 or R420)
  192. Alienware has new "quantum leap" in graphics ?
  193. Far Cry benchmarking
  194. When will Nvidia finally get out of the NV30 rut?
  195. MPEG playback @ X-bit
  196. X800 Xt has overdrive after all!
  197. ATI cheating on anisotropic filtering performance
  198. FP blending in R420?
  199. Anywhere I can see x800's ps2.0 vs 6800's ps3.0?
  200. 3Dc
  201. noob question
  202. Is there an FSAA mode...
  203. FP32 will make NV40 slow?
  204. HL2 40% faster on X800 compared to NV40?
  205. ATI & NVidia's vertex processors
  206. Single MOST important Question about Nv40 & R420...
  207. What level of af is Nvidia using on texture stages 1-7?
  208. What if you AA'ed by......
  209. NV40 and programmable tile sizes
  210. instructions/operations per clk
  211. NV45?
  212. So, does R420 feature brilinear?
  213. another Dave Orton interview
  214. Features the R420 should have had
  215. Procedural Materials in real time with Pixel Shader 3.0?
  216. r480 this year
  217. X600?
  218. Unreal 3 Engine and SM 3.0
  219. r420 may beat nv40 in doom3 with anti-aliasing
  220. Temporal AA with SSAA
  221. no 6800ultra Extreme, still the same 6800ultra
  222. Spatial AA vs. Temporal AA
  223. ShaderMark NV40 vs R420
  224. Nvidia lowering power supply requirements?
  225. Slides from my video card data mining presentation
  226. weird result concerning R300's shader unit
  227. Can you tell me Where to download this tester?
  228. Do you think R480 will have VS3.0?
  229. Do you think R480 will have VS3.0?
  230. PCI Express SLI by Alienware!
  231. very informative interview on nVIDIA
  232. Bob Colwell (chief Intel x86 architect) talk.
  233. Wondering how to get a grasp on...
  234. X800Pro mod to X800XT
  235. Tune in here for live commentary by Sweeney on UnrealEngine3
  236. Carry bits in GPUs?
  237. Serious Engine 2 early build results for x800&6800
  238. FC performance on ps3.0
  239. ATi is ch**t**g in Filtering
  240. Whats the X800s max texture size?
  241. Is this a good summarization of shader model 3?
  242. Tim Sweeny interview over @ BeyondUnreal
  243. r420 efficiency
  244. Can a 9600 and hopefully a x800 user please run this for me?
  245. So, Any Questions You'd like to ask ATI about Filtering?
  246. MXM
  247. ati's new card.
  248. Does SM 3.0 Far Cry use true displacement mapping?
  249. Articles on "understanding graphic cards and the techno
  250. SM3.0, Far Cry and Opengl.